diff options
author | Jason Katz-Brown <jason@airbnb.com> | 2013-08-25 02:17:13 -0700 |
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committer | Jason Katz-Brown <jason@airbnb.com> | 2013-08-25 02:17:13 -0700 |
commit | 9306cb60c32082c5403931de0823a9fd5daa196c (patch) | |
tree | ca1b6eb695fdf3f0c2294e92416b272164bae642 /endgame.h | |
parent | 8fb2c681cecc01b46b0f4ba02d5cc177c4747b1c (diff) |
Initial git commit.
Diffstat (limited to 'endgame.h')
-rw-r--r-- | endgame.h | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/endgame.h b/endgame.h new file mode 100644 index 0000000..ec8845a --- /dev/null +++ b/endgame.h @@ -0,0 +1,155 @@ +/* + * Quackle -- Crossword game artificial intelligence and analysis tool + * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA + * 02110-1301 USA + */ + +#ifndef QUACKLE_ENDGAME_H +#define QUACKLE_ENDGAME_H + +#include <fstream> +#include <math.h> +#include <vector> + +#include "alphabetparameters.h" +#include "game.h" + +namespace Quackle +{ + +struct EndgameMove +{ + EndgameMove(const Move &_move) : move(_move), optimistic(0), pessimistic(0), estimated(0), outplay(false) { } + Move move; + double optimistic; + double pessimistic; + double estimated; + bool outplay; +}; + +class EndgameMoveList : public vector<EndgameMove> +{ +public: + static bool optimisticComparator(const EndgameMove &move1, const EndgameMove &move2); +}; + +class Endgame +{ +public: + // constructs a new endgame solver + Endgame(); + ~Endgame(); + + // Find the best move in this position. Also initializes the + // move list, rack, resets numbers, and closes logfile. + void setPosition(const GamePosition &position); + + // get access to the position that starts each playahead of the + // endgame; use to rechange rack or scores etcetera + GamePosition ¤tPosition(); + const GamePosition ¤tPosition() const; + + void setDispatch(ComputerDispatch *dispatch); + + // If logfile is an empty string, logging is disabled. + // If logfile is the same logfile as currently set, nothing + // happens. If it is different, old logfile is closed if it + // was open. If append is false, this destroys file contents + // already in logfile. + void setLogfile(const string &logfile, bool append = true); + string logfile() const; + + // append message to logfile if one is open + void logMessage(const UVString &message); + + bool isLogging() const; + void closeLogfile(); + + // Set moves to include in solution. + void setIncludedMoves(const MoveList &moves); + + // include only currently included moves that are within + // equityThreshold points below the best play and cap at + // maxNumberOfMoves + // void pruneTo(double equityThreshold, int maxNumberOfMoves); + + // return a list of moves, sorted by estimated equity + MoveList moves(unsigned int nmoves); + + // return the move list + const EndgameMoveList &endgameMoves() const; + + // Return the best move + Move solve(int nestedness); + void reallyPlayOut(Move &move, int nestedness); + + double disappoint(EndgameMove &hope, double bestPessimistic); + +protected: + void writeLogHeader(); + void writeLogFooter(); + + UVOFStream m_logfileStream; + string m_logfile; + bool m_logfileIsOpen; + bool m_hasHeader; + UVString m_xmlIndent; + + Game m_originalGame; + Game m_endgameGame; + ComputerDispatch *m_dispatch; + + EndgameMoveList m_endgameMoves; + int m_nestedDisappointPlayNumber; + int m_subnestedDisappointPlayNumber; + int m_unnestedDisappointPlayNumber; + int m_nestedInitialPlayNumber; + int m_subnestedInitialPlayNumber; + int m_unnestedInitialPlayNumber; +}; + +inline GamePosition &Endgame::currentPosition() +{ + return m_originalGame.currentPosition(); +} + +inline const GamePosition &Endgame::currentPosition() const +{ + return m_originalGame.currentPosition(); +} + +inline string Endgame::logfile() const +{ + return m_logfile; +} + +inline bool Endgame::isLogging() const +{ + return m_logfileIsOpen; +} + +inline const EndgameMoveList &Endgame::endgameMoves() const +{ + return m_endgameMoves; +} + +} + +UVOStream& operator<<(UVOStream& o, const Quackle::EndgameMove &move); +UVOStream& operator<<(UVOStream& o, const Quackle::EndgameMoveList &move); + +#endif |