diff options
Diffstat (limited to 'guide-src/introduction.html')
-rw-r--r-- | guide-src/introduction.html | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/guide-src/introduction.html b/guide-src/introduction.html new file mode 100644 index 0000000..5dd2bdc --- /dev/null +++ b/guide-src/introduction.html @@ -0,0 +1,118 @@ +--- introduction + +<h3>your first pugl</h3> +<p> +when you load up pugl for the first time, you should be greeted with a “Buffer” widget. +try changing its “input” value to <code>.pos.x</code>. +<div> + <img src="ex-posx.png" alt=""> +</div> +you should see a nice gradient like this: <span style="display:inline-block;margin-right:1em;width:2em;height:1em;background-image:linear-gradient(90deg, #000,#000,#000,#fff);"></span> +here the color of each pixel is directly determined by its x coordinate. +specifically: <code>.pos.x</code> is −1 at the left side of the screen and +1 at the right side of the screen. +since the “Buffer” widget’s title is in <span style="color:yellow;font-weight:bold;">yellow</span>, +the pixel values will be drawn from it. 0 (or anything below 0) is black and 1 (or anything above 1) is white, +so we see a gradient from black to white starting from the center of the screen. +</p> +<p> +now let’s try something a little more interesting. try adding a “Multiply” widget (by searching for it or +selecting it from the “math” section). set the “a” input to <code>.pos.x</code> and the “b” input to +<code>.pos.y</code>. then click on the “Multiply” text to set it as the active widget. +<div> + <img src="ex-multiply.png" alt=""> +</div> +you should now see a more interesting pattern where two of the corners of the screen are +white, and the other two corners are black: <img src="output-multiply.png" style="height:1em;" alt=""> +</p> + +<h3>vectors</h3> + +<p> +well, black & white is pretty boring. let’s try making some colors! +one of the nice things about shaders is that they’re very good at dealing with <a href="https://en.wikipedia.org/wiki/Vector_%28mathematics_and_physics%29" target="_blank">vectors</a>. +there’s a lot of mathematical theory behind vectors, but for our purposes all that really matters is that a vector is a list of numbers (called <em>components</em>). +in shaders you basically only deal with vectors with 2 to 4 components (referred to as x, y, z, w). +in graphics programming, colors are represented as vectors with 3 components, <span style="color:#f00;">red</span>, +<span style="color:#0f0;">green</span>, and <span style="color:#22f;">blue</span>, which go from 0 to 1. +try putting <code>0,0.8,1</code> in a “Buffer” widget and making it active. +now the widget is outputting a 3D vector with x=0, y=0.8, and z=1, so +you’ll get a nice <span style="color:#0cf">greenish blue</span> color! +</p> + +<p> +<code>.pos</code> is itself a vector, so you can just throw it into the Buffer input: +<div><img src="ex-vector.png" alt=""> <img src="output-vector.png" alt="" height="32"></div> +notice how the output is red on the right side of the screen (where the x component of <code>.pos</code> is high) +and green at the top of the screen (where the y component of <code>.pos</code> is high). +</p> + +<p> +most widgets like Multiply work on both numbers and vectors. try multiplying together +<code>.pos</code> and <code>.pos.x</code>: +<div><img src="ex-multiply-vector.png" alt=""> <img src="output-multiply-vector.png" alt="" height="32"></div> +this multiplies each of the components of <code>.pos</code> by <code>.pos.x</code>. +so the top-left corner is red, because (−1, 1) × −1 = (1, −1), so the top-left pixel gets a red value of 1 and a green value of −1. +</p> + +<h3>multiple widgets</h3> + +<p> +you can use the output of one widget to specify the input of another widget using its name. +try creating an “Add” widget with inputs <code>mul1,0</code> and <code>0,0,.pos.x</code> (assuming +your Multiply widget from the last section was called mul1). +<div><img src="ex-multiply-add.png" alt=""> <img src="output-multiply-add.png" alt="" height="32"></div> +now the left side looks the same as before, but the right side (where <code>.pos.x</code> is 1) is bluer! +</p> + +<h3>putting everything together</h3> + +<p> +alright let's use all this to make something cool. +we'll start by making a rainbow. +the “Hue shift” widget shifts the hue of a color through the rainbow. +so if we start with a color of red, and shift it by <code>.pos.x</code>, +we'll get a rainbow across the screen: +<div> +<img src="ex-hue-shift.png" alt=""> <img src="output-hue-shift.png" alt="" height="32"> +</div> +</p> + +<p> +now let's animate this rainbow: create a new “Add” widget, +and set a=<code>.pos.x</code>, b=<code>.time</code>, +and use that as the shift instead of <code>.pos.x</code>: +<div><img src="ex-hue-shift-time.png" alt=""></div> +now the rainbow moves across the screen over time! +</p> + +<p> +next we’ll use the widget that makes pugl unique ☺ +“Last frame”. this lets you grab pixel values from the previous frame +to use in the current frame. add a “Last frame” widget, +and set it as the active widget. notice how the rainbow freezes in place — +that’s because each pixel value is just being determined by what it was +on the last frame. +<div><img src="ex-last-frame.png" alt=""></div> +</p> +<p> +now add a “Weighted sum” widget, set “a weight” to 0.95, “b weight” to 0.05, +”a” to your last frame widget's output, and “b” to the hue shift's output. +this will output a value which is 95% like the previous frame's value, +and 5% like the shifting rainbow. +<div><img src="ex-weighted-sum.png" alt=""></div> +try switching between the “Hue shift” and “Weighted sum” widgets +and note how the weighted sum is blurrier, because it's averaging +with the previous pixel value. +</p> +<p> +now, we don’t have to use <code>.pos</code> as the position for getting +pixel values from the last frame. instead, let’s rotate <code>.pos</code> +by a small amount and use that as the position for the “Last frame” widget: +<div><img src="ex-rotate-2d.png" alt=""> <img src="output-rotate-2d.png" alt=""></div> +now we’re getting something interesting! +</p> + +<p> +be sure to check out the rest of this guide to learn all the things +you can do with pugl. have fun! 🐱 +</p> |