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var magnets = [];
var MAGNET_SIZE = 10;
var gameOver = false;
var safe_zone_radius = 300;
var Magnet = function()
{
do
{
this.x = Math.floor(Math.random() * width);
this.y = Math.floor(Math.random() * height);
}
while(dist(this.x, this.y, mouseX, mouseY) < safe_zone_radius);
magnets.push(this);
}
Magnet.prototype.drawIt = function()
{
noStroke();
fill(150, 0, 0);
ellipse(this.x, this.y, MAGNET_SIZE, MAGNET_SIZE);
if (abs(this.x - mouseX) < MAGNET_SIZE / 2 && abs(this.y - mouseY) < MAGNET_SIZE / 2)
{
gameOver = true;
alert("Score: " + magnets.length);
magnets = [];
gameOver = false;
safe_zone_radius = 300;
}
this.x -= 50 * cos(atan2(this.y-mouseY, this.x-mouseX)) / dist(this.x, this.y, mouseX, mouseY);
this.y -= 50 * sin(atan2(this.y-mouseY, this.x-mouseX)) / dist(this.x, this.y, mouseX, mouseY);
}
function setup()
{
createCanvas(500, 500);
ellipseMode(CENTER);
}
function draw()
{
if (gameOver)
return;
background(255);
stroke(255, 0, 0);
noFill();
rect(0, 0, width-1, height-1);
fill(0);
noStroke();
textSize(20);
text("Score: " + magnets.length, 5, 20);
fill(0, 0, 150);
ellipse(mouseX, mouseY, MAGNET_SIZE, MAGNET_SIZE);
noFill();
stroke(0, 255, 0);
safe_zone_radius *= 0.9995;
ellipse(mouseX, mouseY, safe_zone_radius, safe_zone_radius);
if ((mouseX > width || mouseY > height || mouseY < 0) && magnets.length > 0)
{
gameOver = true;
alert("You went out of bounds. Score: " + magnets.length);
magnets = [];
gameOver = false;
safe_zone_radius = 300;
}
if (frameCount % 100 === 0 && mouseX < width && mouseY < height)
new Magnet();
for (var i = 0; i < magnets.length; i++)
{
magnets[i].drawIt();
}
}
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