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var WIDTH = 500;
var HEIGHT = 500;
var ball_radius = 25;
var ball_pos = [WIDTH/2, 0];
var ball_vel = [0, 0];
var score = 0;
var started = false;
function setup()
{
createCanvas(WIDTH, HEIGHT);
reset();
}
function reset()
{
background(255, 255, 255);
stroke(255, 0, 0);
noFill();
rect(0, 0, WIDTH-1, HEIGHT-1);
noStroke();
}
function draw()
{
fill(0,0,0);
ellipse(ball_pos[0], ball_pos[1], ball_radius*2, ball_radius*2);
fill(255, 0, 0);
if (abs(ball_pos[0] - mouseX) < ball_radius && mouseY > ball_pos[1])
{
if (dist(ball_pos[0], ball_pos[1], mouseX, mouseY) < ball_radius)
{
ball_vel = [(ball_pos[0] - mouseX) / 10, -4];
ball_pos[1] -= 10;
score++;
started = true;
}
}
if (started)
ball_vel[1] += 0.1;
ball_pos[0] += ball_vel[0];
ball_pos[1] += ball_vel[1];
if (ball_pos[1] > HEIGHT)
{
alert("You lost. Score: " + score);
reset();
ball_pos = [WIDTH/2, 0];
ball_vel = [0, 0];
score = 0;
started = false;
}
}
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