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////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2018 Leo Tenenbaum
// This file is part of GraphColoring.
//
// GraphColoring is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// GraphColoring is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with GraphColoring. If not, see <https://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////////////
#include <iostream>
#include "utils/errors.hpp"
#include "window.hpp"
#include "window_events_keyboard.hpp"
#include "window_events_mouse.hpp"
namespace gui
{
template<typename F>
int Window::AddToCallbackMap(std::map<guint,std::vector<F>>& callback_map,
guint id, F callback)
{
if (callback_map.count(id))
{
// There are already callbacks for this key.
callback_map[id].push_back(callback);
}
else
{
std::vector<F> callbacks = {callback};
callback_map[id] = callbacks;
}
return callback_map[id].size()-1;
}
template<typename F>
std::vector<F> Window::CheckCallbackMap(
std::map<guint,std::vector<F>>& callback_map, guint id)
{
// mouse_x and mouse_y will be passed to the function if it is a
// mouse_callback_t. Otherwise, they will be set to -1, and will
// not be passed.
if (callback_map.count(id))
{
// There are callbacks for this key
return callback_map[id];
}
else
{
return std::vector<F>();
}
}
template<typename F>
void Window::RemoveFromCallbackList(
std::vector<F>& callback_list, int id)
{
if (id < 0 || id >= (int)callback_list.size())
utils::errors::Die("Invalid callback ID.");
callback_list[id] = nullptr;
}
template int Window::AddToCallbackMap<Window::mouse_callback_t>(
mouse_callback_map_t&, guint, mouse_callback_t);
template int Window::AddToCallbackMap<Window::callback_t>(
callback_map_t&, guint, callback_t);
template std::vector<Window::mouse_callback_t>
Window::CheckCallbackMap<Window::mouse_callback_t>(
mouse_callback_map_t&, guint);
template std::vector<Window::callback_t>
Window::CheckCallbackMap<Window::callback_t>(callback_map_t&, guint);
template void Window::RemoveFromCallbackList<Window::mouse_callback_t>(
std::vector<mouse_callback_t>&, int);
template void Window::RemoveFromCallbackList<Window::callback_t>(
std::vector<callback_t>&, int);
template void Window::RemoveFromCallbackList<Window::scroll_callback_t>(
std::vector<scroll_callback_t>&, int);
void Window::InitializeEvents()
{
gtk_widget_set_events(window, GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK
| GDK_BUTTON1_MASK | GDK_BUTTON2_MASK | GDK_BUTTON3_MASK
| GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_BUTTON_PRESS_MASK
| GDK_BUTTON_RELEASE_MASK);
g_signal_connect(G_OBJECT(window), "key-press-event",
G_CALLBACK(GtkKeydownCallback), this);
g_signal_connect(G_OBJECT(window), "key-release-event",
G_CALLBACK(GtkKeyupCallback), this);
g_signal_connect(G_OBJECT(window), "button-press-event",
G_CALLBACK(GtkMousedownCallback), this);
g_signal_connect(G_OBJECT(window), "button-release-event",
G_CALLBACK(GtkMouseupCallback), this);
g_signal_connect(G_OBJECT(window), "motion-notify-event",
G_CALLBACK(GtkMousemotionCallback), this);
g_signal_connect(G_OBJECT(window), "scroll-event",
G_CALLBACK(GtkScrollCallback), this);
}
} // namespace gui
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