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////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2018 Leo Tenenbaum
// This file is part of GraphColoring.
//
// GraphColoring is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// GraphColoring is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with GraphColoring. If not, see <https://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////////////
#include "ruleloader.hpp"
#include "graphcoloring/graphcoloring.hpp"
namespace graphcoloring {
RuleLoader::RuleLoader() {}
void RuleLoader::LoadDocument(const pugi::xml_document& document,
const ColorLoader& color_loader)
{
for (pugi::xml_node rule_node : document.child("rules").children())
{
std::string name = rule_node.name();
if (name == "connected")
connected_rule = true;
// These node methods will check the name of the node.
LoadEdgeRule(rule_node, color_loader);
LoadMaximumRule(rule_node, color_loader);
}
}
void RuleLoader::LoadEdgeRule(pugi::xml_node node,
const ColorLoader& color_loader)
{
std::string name = node.name();
if (name != "edge-rule") return;
rules::EdgeRule rule(node, color_loader);
edge_rules.push_back(rule);
all_rules.push_back(std::make_unique<rules::EdgeRule>(rule));
}
void RuleLoader::LoadMaximumRule(pugi::xml_node node,
const ColorLoader& color_loader)
{
std::string name = node.name();
if (name != "vertex-maximum" && name != "edge-maximum"
&& name != "vertex-minimum" && name != "edge-minimum")
return;
rules::BoundRule rule(node, color_loader);
maximum_rules.push_back(rule);
all_rules.push_back(std::make_unique<rules::BoundRule>(rule));
}
bool RuleLoader::IsValid(const Graph& graph) const
{
for (auto& rule : all_rules)
if (!rule->ObeysRule(graph))
return false;
if (connected_rule && !graph.IsConnected())
return false;
return true;
}
void RuleLoader::RenderRules(gui::Window* window) const
{
window->SetDrawColor(GraphColoring::BACKGROUND_COLOR);
window->Clear();
int x = 10, y = 10;
for (auto& rule : all_rules)
{
if (y >= window->GetHeight()-2*Vertex::VERTEX_RADIUS-10)
{
y = 10;
x += 50 + RULE_COLUMN_WIDTH;
}
int height = rule->Render(window, x, y, RULE_COLUMN_WIDTH);
y += height + 10;
}
}
} // namespace graphcoloring
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