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////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2018 Leo Tenenbaum
// This file is part of GraphColoring.
//
// GraphColoring is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// GraphColoring is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with GraphColoring. If not, see <https://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////////////
#include "pointcalculator.hpp"
namespace graphcoloring {
PointCalculator::PointCalculator(const ValueLoader& value_loader_,
const RuleLoader& rule_loader_, const ColorLoader& color_loader_,
const Path& path_)
: value_loader(value_loader_), rule_loader(rule_loader_),
color_loader(color_loader_), path(path_)
{}
int PointCalculator::Points(const Graph& graph, bool check_if_invalid) const
{
if (check_if_invalid)
{
bool is_valid = rule_loader.IsValid(graph);
if (!is_valid) return 0;
}
int points = value_loader.Points(graph);
for (const Vertex* v : graph.vertices)
points += color_loader.GetVertexPoints(v->Color());
for (const Edge* e : graph.edges)
points += color_loader.GetEdgePoints(e->Color());
points += path.Points();
return points;
}
} // namespace graphcoloring
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