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+////////////////////////////////////////////////////////////////////////////////
+// Copyright (C) 2018 Leo Tenenbaum
+// This file is part of GraphColoring.
+//
+// GraphColoring is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// GraphColoring is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with GraphColoring. If not, see <https://www.gnu.org/licenses/>.
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GRAPHCOLORING_GRAPHS_GRAPH_H_
+#define GRAPHCOLORING_GRAPHS_GRAPH_H_
+
+#include <set>
+
+#include "vertex.hpp"
+#include "edge.hpp"
+
+namespace graphcoloring {
+
+class Graph {
+public:
+ Graph(gui::Window* window, const gui::Position& viewport_position,
+ bool directed = false);
+ virtual ~Graph();
+ int V() const;
+ int E() const;
+ void AddOrigin(int id);
+ void Clear(); // Clear all vertices and edges
+ void Lock(); // Disallow changes to the graph
+ void Unlock(); // Allow changes to the graph
+ bool HasVertexWithID(int id) const;
+ Vertex& GetVertexByID(int id);
+ const Vertex& GetVertexByIDConst(int id) const;
+ Edge& GetEdgeByEndpoints(int from, int to);
+ const Edge& GetEdgeByEndpointsConst(int from, int to) const;
+ bool HasEdgeWithID(int id) const;
+ Edge& GetEdgeByID(int id);
+ const Edge& GetEdgeByIDConst(int id) const;
+ int GetHoveringVertex() const; // Returns ID of vertex which mouse is hovering over, -1 if no such vertex.
+ int GetHoveringEdge() const;
+ int AddVertex(Vertex& v);
+ int AddVertex(int x, int y); // Create vertex with some default parameters.
+ int AddEdge(Edge& e);
+ int AddEdge(int v1, int v2); // Create edge with some default parameters.
+ bool HasEdge(int id1, int id2) const; // Is there an edge between id1 and id2?
+ void RemoveVertex(int id);
+ void RemoveEdge(int id1, int id2);
+ int Degree(int id) const;
+ bool IsConnected(int id) const;
+ bool IsConnected() const;
+ void Render(const std::set<int>& edges_in_path,
+ const std::set<int>& vertices_in_path, int last_vertex);
+ void Render();
+ bool can_add_new_vertices; // Can the user add more vertices?
+ bool can_add_new_edges;
+ std::vector<Vertex*> vertices;
+ std::vector<Edge*> edges;
+private:
+ static void ResetIDs(); // Reset edge and vertex IDs.
+ int AddVertex(Vertex* v);
+ int AddEdge(Edge* e);
+ void EPressed(); // e key was pressed
+ void DFS(); // Run a DFS on the graph to see which vertices are connected
+ static constexpr int COUNTER_TEXT_SIZE = 24;
+ gui::Window* const window;
+ const gui::Position& viewport_position;
+ bool directed;
+ std::vector<int> origins;
+ std::set<int> connected;
+ bool is_locked = false;
+
+ int edge_vertex; // First vertex in edge; -1 if not making edge.
+ int v_keyup_callback;
+ int e_keyup_callback;
+};
+
+} // namespace graphcoloring
+
+#endif // SRC_GRAPHCOLORING_GRAPHS_GRAPH_H_