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-rw-r--r--src/graphcoloring/graphcoloring.cpp146
1 files changed, 146 insertions, 0 deletions
diff --git a/src/graphcoloring/graphcoloring.cpp b/src/graphcoloring/graphcoloring.cpp
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+////////////////////////////////////////////////////////////////////////////////
+// Copyright (C) 2018 Leo Tenenbaum
+// This file is part of GraphColoring.
+//
+// GraphColoring is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// GraphColoring is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with GraphColoring. If not, see <https://www.gnu.org/licenses/>.
+////////////////////////////////////////////////////////////////////////////////
+
+#include "graphcoloring.hpp"
+
+#include "utils/windows.hpp"
+#include "utils/filesystem.hpp"
+
+#include <sstream>
+
+namespace graphcoloring {
+
+namespace filesystem = utils::filesystem;
+
+const std::string GraphColoring::TITLE = "Graph Coloring";
+
+GraphColoring::GraphColoring()
+ : state(State::MAIN_MENU)
+{
+ window = new gui::Window("Graph Coloring", 800, 600);
+ CheckSaves();
+ window->OnActivate([this] (){ SwitchToMainMenu(); });
+}
+
+GraphColoring::~GraphColoring()
+{
+ DeleteAll();
+ delete window;
+}
+
+void GraphColoring::CheckSaves()
+{
+
+ if (filesystem::directory_exists("saves"))
+ {
+ // Check for version mismatch
+ pugi::xml_document saves_document;
+ saves_document.load_file(LevelSelect::LEVEL_LISTING_PATH);
+ pugi::xml_document assets_document;
+ assets_document.load_file("assets/levels/level-list.xml");
+ std::string saves_version(
+ saves_document.child("category-listing")
+ .attribute("version").value());
+ std::string assets_version(
+ assets_document.child("category-listing")
+ .attribute("version").value());
+
+ if (saves_version != assets_version)
+ {
+ // Copy new level list.
+ filesystem::remove_file(LevelSelect::LEVEL_LISTING_PATH);
+ filesystem::copy_file(
+ "assets/levels/level-list.xml",
+ LevelSelect::LEVEL_LISTING_PATH);
+ }
+ return;
+ }
+
+ // Create saves directory
+ filesystem::create_directory("saves");
+ filesystem::copy_file(
+ "assets/levels/level-list.xml", LevelSelect::LEVEL_LISTING_PATH);
+
+ pugi::xml_document document;
+ document.load_file(LevelSelect::LEVEL_LISTING_PATH);
+ for (pugi::xml_node category
+ : document.child("category-listing").children("category"))
+ {
+ std::stringstream filename;
+ filename << "saves/" << category.attribute("id").value();
+ filesystem::create_directory(filename.str());
+ }
+}
+
+void GraphColoring::DeleteAll()
+{
+ mainMenu = nullptr;
+ levelSelect = nullptr;
+ level = nullptr;
+ window->RemoveAllCallbacks();
+}
+
+void GraphColoring::SwitchToMainMenu()
+{
+ DeleteAll();
+ mainMenu = std::make_unique<MainMenu>(window,
+ [this] (){ SwitchToLevelSelect(); });
+
+ window->SetKeyupCallback([this] (gui::Window*){ // Press Escape to quit
+ window->Quit();
+ }, GDK_KEY_Escape);
+}
+
+void GraphColoring::SwitchToLevelSelect()
+{
+ DeleteAll();
+ auto callback = [this](std::string category_id,std::string level_id) {
+ SwitchToLevel(category_id, level_id);
+ };
+ levelSelect = std::make_unique<LevelSelect>(window, callback);
+ window->SetKeyupCallback([this] (gui::Window*){ // Press Escape to go back to menu
+ SwitchToMainMenu();
+ }, GDK_KEY_Escape);
+}
+
+void GraphColoring::SwitchToLevel(std::string category_id, std::string level_id)
+{
+ DeleteAll();
+ level = std::make_unique<Level>(window, category_id, level_id);
+ window->SetKeyupCallback([this] (gui::Window*) { // Press Escape to go back to level selection
+ level->Save();
+ SwitchToLevelSelect();
+ }, GDK_KEY_Escape);
+ window->SetKeyupCallback([this] (gui::Window*) { // Press Control-N to go to the next level
+ if (!window->IsControlDown()) return;
+ level->Save();
+ std::pair<std::string,std::string> next_level = level->NextLevel();
+ if (next_level.first.empty()) // No next level
+ SwitchToLevelSelect();
+ else
+ SwitchToLevel(next_level.first, next_level.second);
+ }, GDK_KEY_n);
+}
+
+void GraphColoring::Start()
+{
+ window->Mainloop();
+}
+
+
+} // namespace graphcoloring