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diff --git a/gtk+-mingw/share/doc/freeglut-2.8.0/structure.html b/gtk+-mingw/share/doc/freeglut-2.8.0/structure.html deleted file mode 100644 index a460567..0000000 --- a/gtk+-mingw/share/doc/freeglut-2.8.0/structure.html +++ /dev/null @@ -1,80 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="author" content="Pawel W. Olszta"> - <meta name="copyright" content="Pawel W. Olszta"> - <meta name="description" content="The freeglut project plans"> - <meta name="keywords" content="freeglut glut OpenGL"> - <meta name="GENERATOR" content="WebMaker"> - <title>The freeglut project</title> -</head> -<body text="#000000" bgcolor="#FFFFFF" link="#0000EF" vlink="#51188E" alink="#FF0000"> - -<center><img SRC="freeglut_logo.png" ALT="The freeglut logo" height=106 width=314></center> -<center><dt><i><font face="Courier New,Courier"><font size=+1> -I've got a master plan (to take your API down)... -</font></font></i></dt></center> - -<center><table WIDTH="620" ><tr><td><hr WIDTH="100%"> - -<p>After that I get the freeglut Windows port working in an acceptable manner and thus -getting assured that the freeglut internal structure is valid, I will split the project -into three separate parts, listed below. - -<br><ul><li><b><font size=+2>freeglut-common</font></b></li> - -<p>The least common denominator between the two freeglut versions. This will probably -contain most of the internal structure of the toolkit, notably the windows and menu -hierarchy, and possibly some private helpers. - -<br><br><li><b><font size=+2>freeglut-1.3</font></b></li> - -<p>The GLUT API 3 compatible library. This is what's can be found now in the alpha -release (apart from the bugs, naturally :D). - -<br><br><li><b><font size=+2>freeglut-2.0</font></b></li> - -<p>Hopefully this will be what GLUT should have been from the beginning. I will give -a try to design a much more coherent API than GLUT's, aiming at fast games prototyping. -<a href="mailto:olszta@sourceforge.net">Suggestions</a> are welcome.</ul> - -<br><p>Here's a list of propositions I have received so far. Hopefully this some day -turns into an API spefication proposal, not just a bunch of meaningless phrases...<br> - -<br><li>glutBitmapHeight() and glutStrokeHeight() -- I have added them to the -freeglut-1.3 API, they are already implemented and should work fine,</li> -<br><li>glutBitmapString() and glutStrokeString(), to write (multiple-line maybe) -strings, starting from the current raster position, using some simple formatting -maybe (changing the color, font, etc.?)</li> -<br><li>texture mapped fonts -- this is easy and could be added to freeglut-1.3, but -would require adding the...</li> -<br><li>glutHint() function to tell freeglut to: use bitmapped/texture mapped fonts, -draw the menus and mouse cursor using OpenGL/window system, and stuff...</li> -<br><li>glutMainLoop() termination and glutMainLoopStep() function, which should -perform a single check of pending events, so that one can have his own main loop,</li> -<br><li>multiple joysticks support with multiple axes, buttons, hats, etc. It is a real -good thing to do, yet the API to do the magic might result in being really twisted,</li> -<br><li>glutModifierFunc() could be added, or glutGetModifierState() should be allowed -to be called anywhere from the client's code</li> - -<br><p>We might also think about:<br> - -<br><li>freeglut-2.0 modularity via plugins, so that only the features that one -needs get loaded (plugins are easily supported by GLib),</li> -<br><li>OpenGL state management functions,</li> -<br><li>audio support -- using OpenAL maybe?,</li> -<br><li>a real menu system, not only the popups</li> -<br><li>non-OpenGL but portable UI, something like Java Swing</li> -<br><li>window-closing confirmation box (this is related to the above)</li> - -<br><p>Following ideas are bad for freeglut:<br> - -<br><li>more accurate timers under Win32 -- this goes to the GLib development afaik</li> -<br><li>portable file I/O, portable threads, plugins/modules -- this is already -done in GLib</li> - -<br><br><a href="index.html"><i>Back to the main page</i></a> - -</table></center></body></html> - |