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diff --git a/gtk+-mingw/share/doc/freeglut-2.8.0/progress.html b/gtk+-mingw/share/doc/freeglut-2.8.0/progress.html deleted file mode 100644 index 8a84483..0000000 --- a/gtk+-mingw/share/doc/freeglut-2.8.0/progress.html +++ /dev/null @@ -1,137 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="author" content="Pawel W. Olszta"> - <meta name="copyright" content="Pawel W. Olszta"> - <meta name="description" content="The freeglut development progress reports"> - <meta name="keywords" content="freeglut glut OpenGL"> - <meta name="GENERATOR" content="WebMaker"> - <title>The freeglut project</title> -</head> -<body text="#000000" bgcolor="#FFFFFF" link="#0000EF" vlink="#51188E" alink="#FF0000"> - -<center><img SRC="freeglut_logo.png" ALT="The freeglut logo" height=106 width=314></center> -<center><dt><i><font face="Courier New,Courier"><font size=+1> -I love reports. They are so full of brightness and hope... -</font></font></i></dt></center> - -<center><table WIDTH="620" ><tr><td><hr WIDTH="100%"> - -<p><i>January the 16th, 2000</i> - -<p>It looks like both X11 and Win32 version have reached a comparable usability stage. -They are still missing many GLUT API 3 features, but the number is getting smaller and -smaller every day :) - -<br><ul><li><b><font size=+2>input devices</font></b></li> - -<p>Keyboard and mouse seems to work well. There is a big guess about the mouse buttons -count under X11 (always 3) -- I must remember to correct the menu activation code if -this shows to be invalid. - -<p>None of the bizarre input devices found in GLUT API is supported (and probably won't). - -<p>Steve Baker contributed the joystick code. It should work fine, as it did in PLIB, -but I haven't tested it out yet. It might not compile under FreeBSD, as I had to -convert it from C++ to C and had no possibility to compile it under FreeBSD (the Win32 -version had some typos, but I've already fixed them). - -<br><br><li><b><font size=+2>pull-down menus</font></b></li> - -<p>Pull down menus seem to work. The menu is displayed using OpenGL, so it requires -the window's contents to be refreshed at an interactive rate, which sometimes does not -happen. That's why I'll consider adding optional window-system menu navigation later. -For now -- extensive testing is what I believe should be done with the menu system. - -<br><br><li><b><font size=+2>fonts</font></b></li> - -<p>Bitmap fonts support is done. However it would be good to add two more API functions --- glutBitmapString() and glutStrokeString(), which should limit the quantity of state -changes when drawing longer strings. - -<p>Good that somebody finally told me where to get the stroke fonts data from... XFree86 -sources contain the ROMAN and MONO ROMAN stroke fonts data. For now stroke fonts are -rendered using the bitmap font GLUT_BITMAP_8_BY_13. - -<p>What has changed is the way the fonts are specified. I moved to the GLUT's strange -way of supplying (fake for freeglut) font data pointers instead of some nice enums. -Hope it helps in achieving the binary compatibility between freeglut and GLUT. - -<p>Added two new API calls: glutBitmapHeight() and glutStrokeHeight(), that return -a font's height. Hope this doesn't break the GLUT compatibility a lot. - -<br><br><li><b><font size=+2>mouse cursor</font></b></li> - -<p>Need to have own cursor shapes, so that freeglut can pass them to the windowing -system, draw them using glBitmap() and/or texture mapping. The cursor shapes are very -probable to be found in XFree86 sources. - -<br><br><li><b><font size=+2>indexed color mode</font></b></li> - -<p>This might work, however I have not tested it yet. glutGetColor/glutSetColor is not -implemented. Again, looks like a single Xlib call, but there might be some problems -with the colormap access. Need to switch into indexed color mode some day and check it -out (does Mesa 3.1 work with indexed color mode?) - -<br><br><li><b><font size=+2>planes</font></b></li> - -<p>Overlays are not supported, but one of the GLUT conformance tests fails due to -glutLayerGet( GLUT_NORMAL_DAMAGED ) returning FALSE when the window has actually -been damaged. - -<p>Layers would be good for drawing the menus and mouse cursor, as they wouldn't force -the application redraw to update their state. - -<br><br><li><b><font size=+2>init display string</font></b></li> - -<p>I am in middle of the fight with the init display string. It's parsing OK, now it -would be cool to make it impress some effects on the display... - -<br><br><li><b><font size=+2>game mode</font></b></li> - -<p>Is the game mode string parsed correctly? - -<br><br><li><b><font size=+2>geometry</font></b></li> - -<p>Andreas Umbach has contributed the cube and sphere code. The teapot rendering is -done using free SGI code. I have also added the cone rendering, however it is missing -normal vectors (just as Andrea's wireframed cube does). All of the glut*hedron() -functions await to be implemented. - -<br><br><li><b><font size=+2>obvious bugs</font></b></li> - -<br><br><ol> -<li> -the visibility/window status function is a conceptual mess. I had to peer into the GLUT -source code to see what actually happens inside. It helped me a bit, but still one of -the visibility tests fails. This is probably the reason for which a window covered by -enlightenment status bar is marked as hidden and does not get redrawn.</li> - -<li> -GLX 1.3 spec states that glXChooseVisual() et consortes are deprecated. Should move to -glXFBConfig.</li> - -<li> -need to investigate what happens when initial window position is set to (-1,-1). GLUT -specification says, that the window positioning should be left to the window system. -And I do not know how to force it do so...</li> - -<li> -I was told it is wrong to have the redisplay forced in the main loop. Is that right?</li> - -</ol><br><li><b><font size=+2>not so obvious bugs</font></b></li> - -<br><br><ol> -<li>some of the tests freeze because they do not generate the glutPostRedisplay() call -every frame. Again, this is somehow handled by GLUT, but I can't see how. And why. - -<p>Looks like I've fixed it (or rather hacked it?) by forcing a redisplay every -frame, but this is no good and kills interactiveness of my console :D</li> - -</ol></ul> - -<a href="index.html"><i>Back to the main page</i></a> - -</table></center></body></html> - |