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-rw-r--r--assets/ball_f.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/assets/ball_f.glsl b/assets/ball_f.glsl
index e3dfdb3..779a0ec 100644
--- a/assets/ball_f.glsl
+++ b/assets/ball_f.glsl
@@ -5,7 +5,7 @@ uniform float radius;
void main() {
float dist_squared = dot(pos - center, pos - center);
- float threshold = 0.9 * radius; // radius border starts at
+ float threshold = 0.8 * radius; // radius border starts at
float thickness = radius - threshold;
if (dist_squared > threshold * threshold && dist_squared < radius * radius) {