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author | Leo Tenenbaum <pommicket@gmail.com> | 2020-12-06 19:13:20 -0500 |
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committer | Leo Tenenbaum <pommicket@gmail.com> | 2020-12-06 19:13:20 -0500 |
commit | 2227e40af76aa10d87bbcce0f7df73d98407881b (patch) | |
tree | 02509a67a6095474cdd60df6a26b3dd4c80373de /assets/platform_v.glsl | |
parent | 950b3c95590aea7420e7dd4c7ae21ba0a0805ea6 (diff) |
finish platform shader & ball shader
Diffstat (limited to 'assets/platform_v.glsl')
-rw-r--r-- | assets/platform_v.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/platform_v.glsl b/assets/platform_v.glsl index 472f9df..8f57aab 100644 --- a/assets/platform_v.glsl +++ b/assets/platform_v.glsl @@ -4,9 +4,10 @@ varying vec4 color; varying vec2 p1, p2; varying vec2 pos; uniform float thickness; +uniform mat4 transform; void main() { - gl_Position = gl_Vertex; + gl_Position = transform * gl_Vertex; pos = gl_Vertex.xy; color = gl_Color; #if 1 |