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authorLeo Tenenbaum <pommicket@gmail.com>2020-12-06 19:13:20 -0500
committerLeo Tenenbaum <pommicket@gmail.com>2020-12-06 19:13:20 -0500
commit2227e40af76aa10d87bbcce0f7df73d98407881b (patch)
tree02509a67a6095474cdd60df6a26b3dd4c80373de /assets/platform_v.glsl
parent950b3c95590aea7420e7dd4c7ae21ba0a0805ea6 (diff)
finish platform shader & ball shader
Diffstat (limited to 'assets/platform_v.glsl')
-rw-r--r--assets/platform_v.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/platform_v.glsl b/assets/platform_v.glsl
index 472f9df..8f57aab 100644
--- a/assets/platform_v.glsl
+++ b/assets/platform_v.glsl
@@ -4,9 +4,10 @@ varying vec4 color;
varying vec2 p1, p2;
varying vec2 pos;
uniform float thickness;
+uniform mat4 transform;
void main() {
- gl_Position = gl_Vertex;
+ gl_Position = transform * gl_Vertex;
pos = gl_Vertex.xy;
color = gl_Color;
#if 1