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authorLeo Tenenbaum <pommicket@gmail.com>2020-12-05 23:57:53 -0500
committerLeo Tenenbaum <pommicket@gmail.com>2020-12-05 23:57:53 -0500
commit950b3c95590aea7420e7dd4c7ae21ba0a0805ea6 (patch)
tree3fe285820ef7bce254fbd0b22f3f3c7bbb6c3a7d /assets/platform_f.glsl
parent50fb1482f6dd3d738ba5fd23dfa6789c0f397c92 (diff)
shader
Diffstat (limited to 'assets/platform_f.glsl')
-rw-r--r--assets/platform_f.glsl15
1 files changed, 15 insertions, 0 deletions
diff --git a/assets/platform_f.glsl b/assets/platform_f.glsl
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+++ b/assets/platform_f.glsl
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+varying vec4 color;
+varying vec2 p1, p2;
+varying vec2 pos;
+uniform float thickness;
+
+void main() {
+ // thanks to https://www.youtube.com/watch?v=PMltMdi1Wzg
+ float h = clamp(dot(pos-p1, p2-p1) / dot(p2-p1, p2-p1), 0.0, 1.0);
+ float d = length(pos - p1 - (p2-p1) * h);
+
+ float v = max(thickness - d, 0.0);
+ v /= thickness;
+
+ gl_FragColor = color * v;
+}