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authorpommicket <pommicket@gmail.com>2021-08-31 02:10:17 -0400
committerpommicket <pommicket@gmail.com>2021-08-31 02:10:17 -0400
commitd05239127034da65ca0225f839f0ae3dd9e698bc (patch)
tree63cfb9d89d8a57104f198d90dd69098b55427808 /00/README.txt
parent9bcbd94e461db61aae4e6ebafb76082543ddf04a (diff)
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---- stage 00 ---
-
-This directory contains the file 'hexcompile', a handwritten executable.
-It takes an input file A containing space/newline/[any character]-separated
-hexadecimal numbers and outputs them as bytes to the file B. On 64-bit Linux,
-try running ./hexcompile from this directory (I've already provided an A file),
-and you will get a file named B containing the text "Hello, world!".
-I made this program so that you can use your favorite text editor to write
-executables by hand (which have bytes outside of ASCII/UTF-8).
-I wrote it with a program called hexedit, which can be found on most Linux
-distributions. Only 64-bit Linux is supported, because each OS/architecture
-combination would need its own separate executable. The executable is 632 bytes
-long, and you could definitely make it smaller if you wanted to. Let's take a
-look at what's inside (see hexdump -C hexcompile):
-7f 45 4c 46 02 01 01 00 00 00 00 00 00 00 00 00
-02 00 3e 00 01 00 00 00 78 00 40 00 00 00 00 00
-40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-00 00 00 00 40 00 38 00 01 00 00 00 00 00 00 00
-01 00 00 00 07 00 00 00 78 00 00 00 00 00 00 00
-78 00 40 00 00 00 00 00 00 00 00 00 00 00 00 00
-00 02 00 00 00 00 00 00 00 02 00 00 00 00 00 00
-00 10 00 00 00 00 00 00 48 b8 74 02 40 00 00 00
-00 00 48 89 c7 48 b8 00 00 00 00 00 00 00 00 48
-89 c6 48 89 c2 48 b8 02 00 00 00 00 00 00 00 0f
-05 48 89 c5 48 b8 76 02 40 00 00 00 00 00 48 89
-c7 48 b8 41 00 00 00 00 00 00 00 48 89 c6 48 b8
-a4 01 00 00 00 00 00 00 48 89 c2 48 b8 02 00 00
-00 00 00 00 00 0f 05 48 89 c1 48 89 ef 48 b8 68
-02 40 00 00 00 00 00 48 89 c6 48 b8 03 00 00 00
-00 00 00 00 48 89 c2 48 b8 00 00 00 00 00 00 00
-00 0f 05 48 89 c3 48 b8 03 00 00 00 00 00 00 00
-48 39 d8 0f 8f 37 01 00 00 48 b8 68 02 40 00 00
-00 00 00 48 89 c3 48 8b 03 48 89 c3 48 89 c7 48
-b8 ff 00 00 00 00 00 00 00 48 21 d8 48 89 c6 48
-b8 39 00 00 00 00 00 00 00 48 89 c3 48 89 f0 48
-39 d8 0f 8f 1e 00 00 00 48 b8 30 00 00 00 00 00
-00 00 48 f7 d8 48 89 f3 48 01 d8 e9 26 00 00 00
-00 00 00 00 00 00 48 b8 a9 ff ff ff ff ff ff ff
-48 89 f3 48 01 d8 e9 0b 00 00 00 00 00 00 00 00
-00 00 00 00 00 00 48 89 c2 48 b8 ff 00 00 00 00
-00 00 00 48 89 c3 48 89 f8 48 c1 e8 08 48 21 d8
-48 93 48 b8 39 00 00 00 00 00 00 00 48 93 48 39
-d8 0f 8f 1f 00 00 00 48 89 c3 48 b8 d0 ff ff ff
-ff ff ff ff 48 01 d8 e9 2a 00 00 00 00 00 00 00
-00 00 00 00 00 00 48 89 c3 48 b8 a9 ff ff ff ff
-ff ff 48 01 d8 e9 0c 00 00 00 00 00 00 00 00 00
-00 00 00 00 00 00 48 89 c7 48 89 d0 48 c1 e0 04
-48 89 fb 48 09 d8 48 93 48 b8 68 02 40 00 00 00
-00 00 48 93 48 89 03 48 89 de 48 b8 04 00 00 00
-00 00 00 00 48 89 c7 48 b8 01 00 00 00 00 00 00
-00 48 89 c2 0f 05 e9 8f fe ff ff 00 00 00 00 00
-48 b8 3c 00 00 00 00 00 00 00 0f 05 00 00 00 00
-00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-00 00 00 00 41 00 42 00
-
-Okay, that doesn't tell us much, I'll annotate it below. You might notice that
-all the numbers are backwards, e.g. 3e 00 for the number 0x003e (62 decimal).
-This is because almost all modern architectures (including x86-64) are
-little-endian, meaning that the *least significant byte* goes first, and the
-most significant byte goes last. There are various reasons why this is easier to
-deal with, which I won't explain here.
-
--- ELF header --
-This header has a bunch of metadata about the executable.
-
-7f 45 4c 46 - Special identifier saying that this is an ELF file (ELF is the
-format of almost all Linux executables)
-02 - 64-bit
-01 - Little-endian
-01 - ELF version 1 (there is no version 2 yet)
-00 00 00 00 00 00 00 00 00 - Reserved (not important yet, but may be in a later
-version of ELF)
-02 00 - This is an executable file (not a dynamic library/etc)
-3e 00 - Architecture x86-64
-01 00 00 00 - Version 1 of ELF (minor version or something)
-78 00 40 00 00 00 00 00 - **Entry point of the executable** = 0x400078 (explained later)
-40 00 00 00 00 00 00 00 - Program header table offset in bytes from start of file (see below)
-00 00 00 00 00 00 00 00 - Section header table offset (we're not using sections)
-00 00 00 00 - Flags (not important)
-40 00 - The size of this header, in bytes = 64
-38 00 - Size of the program header (see below) = 56
-01 00 - Number of program headers = 1
-00 00 - Size of each section header (unused)
-00 00 - Number of section headers (unused)
-00 00 - Index of special .shstrtab section (unused)
-
--- Program header --
-The program header describes a segment of data that is loaded into memory when
-the program starts. Normally, you would have more than one of these, one for
-code, one for read-only data, and one for read-write data, perhaps, but to
-simplify things we've only got one, which we'll use for any code and any data
-we need. This means it'll have to be read-enabled, write-enabled, *and*
-execute-enabled. Normally people don't do this, for security, but we won't worry
-about that (don't compile any untrusted code with any compiler from this series!)
-Without further ado, here's the contents of the program header:
-
-01 00 00 00 - Segment type 1 (this should be loaded into memory)
-07 00 00 00 - Flags = RWE (readable, writeable, and executable)
-78 00 00 00 00 00 00 00 - Offset in file = 120
-78 00 40 00 00 00 00 00 - Virtual address = 0x400078
-- Wait a minute, what's that? -
-We just specified the *virtual address* of this segment. This is the virtual
-memory address that the segment will be loaded to. Virtual memory means that
-memory addresses in our program do not actually correspond to where the memory
-is physically stored in RAM. There are many reasons for it, including allowing
-different processes to have overlapping memory addresses, making sure that some
-memory can't be read/written/executed, etc. You can read more about it
-elsewhere.
-00 00 00 00 00 00 00 00 - Physical address (not applicable)
-00 02 00 00 00 00 00 00 - Size of this segment in the executable file = 512
-bytes
-00 02 00 00 00 00 00 00 - Size of this segment when loaded into memory = also
-512 bytes
-00 10 00 00 00 00 00 00 - Segment alignment = 4096 bytes
-48 b8 74 02 40 00 00 00
-00 00 48 89 c7 48 b8 00 00 00 00 00 00 00 00 48
-89 c6 48 89 c2 48 b8 02 00 00 00 00 00 00 00 0f
-05 48 89 c5 48 b8 76 02 40 00 00 00 00 00 48 89
-c7 48 b8 41 00 00 00 00 00 00 00 48 89 c6 48 b8
-a4 01 00 00 00 00 00 00 48 89 c2 48 b8 02 00 00
-00 00 00 00 00 0f 05 48 89 c1 48 89 ef 48 b8 68
-02 40 00 00 00 00 00 48 89 c6 48 b8 03 00 00 00
-00 00 00 00 48 89 c2 48 b8 00 00 00 00 00 00 00
-00 0f 05 48 89 c3 48 b8 03 00 00 00 00 00 00 00
-48 39 d8 0f 8f 37 01 00 00 48 b8 68 02 40 00 00
-00 00 00 48 89 c3 48 8b 03 48 89 c3 48 89 c7 48
-b8 ff 00 00 00 00 00 00 00 48 21 d8 48 89 c6 48
-b8 39 00 00 00 00 00 00 00 48 89 c3 48 89 f0 48
-39 d8 0f 8f 1e 00 00 00 48 b8 30 00 00 00 00 00
-00 00 48 f7 d8 48 89 f3 48 01 d8 e9 26 00 00 00
-00 00 00 00 00 00 48 b8 a9 ff ff ff ff ff ff ff
-48 89 f3 48 01 d8 e9 0b 00 00 00 00 00 00 00 00
-00 00 00 00 00 00 48 89 c2 48 b8 ff 00 00 00 00
-00 00 00 48 89 c3 48 89 f8 48 c1 e8 08 48 21 d8
-48 93 48 b8 39 00 00 00 00 00 00 00 48 93 48 39
-d8 0f 8f 1f 00 00 00 48 89 c3 48 b8 d0 ff ff ff
-ff ff ff ff 48 01 d8 e9 2a 00 00 00 00 00 00 00
-00 00 00 00 00 00 48 89 c3 48 b8 a9 ff ff ff ff
-ff ff 48 01 d8 e9 0c 00 00 00 00 00 00 00 00 00
-00 00 00 00 00 00 48 89 c7 48 89 d0 48 c1 e0 04
-48 89 fb 48 09 d8 48 93 48 b8 68 02 40 00 00 00
-00 00 48 93 48 89 03 48 89 de 48 b8 04 00 00 00
-00 00 00 00 48 89 c7 48 b8 01 00 00 00 00 00 00
-00 48 89 c2 0f 05 e9 8f fe ff ff 00 00 00 00 00
-48 b8 3c 00 00 00 00 00 00 00 0f 05 00 00 00 00
-00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-00 00 00 00 41 00 42 00