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path: root/src/vshader_main.glsl
blob: dad57c3beb7c5729500e817e5f2aaf26b021a0a6 (plain)
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IN vec2 v_pos;
OUT vec2 pos;
uniform float u_aspect_ratio;

void main() {
	pos = v_pos * vec2(u_aspect_ratio, 1.0);
	gl_Position = vec4(v_pos, 0.0, 1.0);
}