summaryrefslogtreecommitdiff
path: root/src/fshader_post.glsl
blob: d7b9100c2a335bf1447360af4ad47d397faeb7dd (plain)
1
2
3
4
5
6
uniform sampler2D u_texture;
IN vec2 uv;

void main() {
	gl_FragColor = texture(u_texture, uv);
}