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mouse-sensitivity 50
#    complexity of SDF
#    making this bigger will make more complex scenes, but will require more gpu computation
sdf-length 500
#    complexity of color function
#    making this bigger will make more complex colors, but will require more gpu computation
color-length 300
#    max raymarching iterations
#    making this bigger will make boundaries less "blurry", but will require more gpu computation
max-iterations 30
#    raymarching distance threshold
#    (how close to distance 0 should the SDF get before we draw?)
distance-threshold 0.02
#    antialiasing factors
#    e.g. use 2 for 2x2 MSAA
#    this will make the scene look a bit nicer, but will require MUCH MORE gpu computation.
antialiasing 1
#    focal length in "meters"
focal-length 1
#    field of view in degrees
fov 45
#    set this to 1 to use HSV instead of RGB for color
hsv 0