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author | pommicket <pommicket@gmail.com> | 2023-01-25 18:46:10 -0500 |
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committer | pommicket <pommicket@gmail.com> | 2023-01-25 18:46:10 -0500 |
commit | 162f782d81e780f384054cf481b657e9ceab3c18 (patch) | |
tree | 988ab024a74eb9f278564bfa454f78f510a51219 /src/fshader_post.glsl | |
parent | 71dc7b8671449f936a2875e6f8a9649131234fc4 (diff) |
reload settings when settings file is changed
Diffstat (limited to 'src/fshader_post.glsl')
-rw-r--r-- | src/fshader_post.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/fshader_post.glsl b/src/fshader_post.glsl index 41b442f..2c26d95 100644 --- a/src/fshader_post.glsl +++ b/src/fshader_post.glsl @@ -8,7 +8,7 @@ IN vec2 uv; void main() { // amount to darken screen by when paused - float pause_darkening = 0.75; + float pause_darkening = 0.5; vec4 color = texture(u_main_texture, uv) * (1.0 - pause_darkening * u_paused); vec2 menu_uv = (uv * 2.0 - 1.0) * vec2(1.0, -1.0); menu_uv *= 1.0 / u_menu_scale; |