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authorpommicket <pommicket@gmail.com>2022-12-17 23:30:25 -0500
committerpommicket <pommicket@gmail.com>2022-12-17 23:30:25 -0500
commit86182eba5bf613164d634b37afe1bd9ae5042b46 (patch)
treee74a8a7a7465ce871faf81e7f18bc91a6ef8b672 /settings.txt
parent298f893666e5626bacb6fc242f1059a5d1664294 (diff)
settings!
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+mouse-sensitivity 50
+# complexity of SDF
+# making this bigger will make more complex scenes, but will require more gpu computation
+sdf-length 500
+# complexity of color function
+# making this bigger will make more complex colors, but will require more gpu computation
+color-length 300
+# max raymarching iterations
+# making this bigger will make boundaries less "blurry", but will require more gpu computation
+max-iterations 30
+# raymarching distance threshold
+# (how close to distance 0 should the SDF get before we draw?)
+distance-threshold 0.02
+# antialiasing factors
+# e.g. use 2 for 2x2 MSAA
+# this will make the scene look a bit nicer, but will require MUCH MORE gpu computation.
+antialiasing 1
+# focal length in "meters"
+focal-length 1
+# field of view in degrees
+fov 45
+# set this to 1 to use HSV instead of RGB for color
+hsv 0