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author | pommicket <pommicket@gmail.com> | 2022-12-17 23:30:25 -0500 |
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committer | pommicket <pommicket@gmail.com> | 2022-12-17 23:30:25 -0500 |
commit | 86182eba5bf613164d634b37afe1bd9ae5042b46 (patch) | |
tree | e74a8a7a7465ce871faf81e7f18bc91a6ef8b672 /settings.txt | |
parent | 298f893666e5626bacb6fc242f1059a5d1664294 (diff) |
settings!
Diffstat (limited to 'settings.txt')
-rw-r--r-- | settings.txt | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/settings.txt b/settings.txt new file mode 100644 index 0000000..fa8db82 --- /dev/null +++ b/settings.txt @@ -0,0 +1,23 @@ +mouse-sensitivity 50 +# complexity of SDF +# making this bigger will make more complex scenes, but will require more gpu computation +sdf-length 500 +# complexity of color function +# making this bigger will make more complex colors, but will require more gpu computation +color-length 300 +# max raymarching iterations +# making this bigger will make boundaries less "blurry", but will require more gpu computation +max-iterations 30 +# raymarching distance threshold +# (how close to distance 0 should the SDF get before we draw?) +distance-threshold 0.02 +# antialiasing factors +# e.g. use 2 for 2x2 MSAA +# this will make the scene look a bit nicer, but will require MUCH MORE gpu computation. +antialiasing 1 +# focal length in "meters" +focal-length 1 +# field of view in degrees +fov 45 +# set this to 1 to use HSV instead of RGB for color +hsv 0 |