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-rw-r--r--autoutils/audio.go99
-rw-r--r--autoutils/batches.go49
-rw-r--r--autoutils/colorconversion.go65
-rw-r--r--autoutils/functiongenerator.go264
4 files changed, 251 insertions, 226 deletions
diff --git a/autoutils/audio.go b/autoutils/audio.go
index 19ae5f3..67fe923 100644
--- a/autoutils/audio.go
+++ b/autoutils/audio.go
@@ -20,46 +20,69 @@ along with AutoArt. If not, see <https://www.gnu.org/licenses/>.
package autoutils
import (
- "io"
- "encoding/binary"
+ "encoding/binary"
+ "io"
)
// Write a header to writer. You need to decide ahead of time how many samples
// you want.
func WriteAudioHeader(writer io.Writer, nSamples int64, channels, sampleRate int32) error {
- w := func (data interface{}) error {
- return binary.Write(writer, binary.LittleEndian, data)
- }
- var err error
- if err = w([]byte("RIFF")); err != nil { return err }
- var chunkSize1 uint32 = 36 + uint32(nSamples)
- if err = w(chunkSize1); err != nil { return err }
- if err = w([]byte("WAVEfmt ")); err != nil { return err }
- var subchunk1size uint32 = 16
- if err = w(subchunk1size); err != nil { return err }
- var audioFormat uint16 = 1
- if err = w(audioFormat); err != nil { return err }
- var nChannels uint16 = uint16(channels)
- if err = w(nChannels); err != nil { return err }
- var srate uint32 = uint32(sampleRate)
- if err = w(srate); err != nil { return err }
- var byteRate uint32 = srate * uint32(nChannels)
- if err = w(byteRate); err != nil { return err }
- var blockAlign uint16 = nChannels
- if err = w(blockAlign); err != nil { return err }
- var bitsPerSample uint16 = 8
- if err = w(bitsPerSample); err != nil { return err }
- if err = w([]byte("data")); err != nil { return err }
- var chunkSize2 uint32 = uint32(nSamples) * uint32(nChannels)
- if err = w(chunkSize2); err != nil { return err }
- return nil
+ w := func(data interface{}) error {
+ return binary.Write(writer, binary.LittleEndian, data)
+ }
+ var err error
+ if err = w([]byte("RIFF")); err != nil {
+ return err
+ }
+ var chunkSize1 uint32 = 36 + uint32(nSamples)
+ if err = w(chunkSize1); err != nil {
+ return err
+ }
+ if err = w([]byte("WAVEfmt ")); err != nil {
+ return err
+ }
+ var subchunk1size uint32 = 16
+ if err = w(subchunk1size); err != nil {
+ return err
+ }
+ var audioFormat uint16 = 1
+ if err = w(audioFormat); err != nil {
+ return err
+ }
+ var nChannels uint16 = uint16(channels)
+ if err = w(nChannels); err != nil {
+ return err
+ }
+ var srate uint32 = uint32(sampleRate)
+ if err = w(srate); err != nil {
+ return err
+ }
+ var byteRate uint32 = srate * uint32(nChannels)
+ if err = w(byteRate); err != nil {
+ return err
+ }
+ var blockAlign uint16 = nChannels
+ if err = w(blockAlign); err != nil {
+ return err
+ }
+ var bitsPerSample uint16 = 8
+ if err = w(bitsPerSample); err != nil {
+ return err
+ }
+ if err = w([]byte("data")); err != nil {
+ return err
+ }
+ var chunkSize2 uint32 = uint32(nSamples) * uint32(nChannels)
+ if err = w(chunkSize2); err != nil {
+ return err
+ }
+ return nil
}
-
// Writes some samples to the writer. You will need to write a header before
// any samples.
func WriteAudioSamples(writer io.Writer, samples []uint8) error {
- return binary.Write(writer, binary.LittleEndian, samples)
+ return binary.Write(writer, binary.LittleEndian, samples)
}
/*
@@ -72,12 +95,12 @@ you're using that many?!)
*/
func WriteAudio(writer io.Writer, audio []uint8, channels, sampleRate int32) error {
- err := WriteAudioHeader(writer, int64(len(audio)), channels, sampleRate)
- if err != nil {
- return err
- }
- if err = WriteAudioSamples(writer, audio); err != nil {
- return err
- }
- return nil
+ err := WriteAudioHeader(writer, int64(len(audio)), channels, sampleRate)
+ if err != nil {
+ return err
+ }
+ if err = WriteAudioSamples(writer, audio); err != nil {
+ return err
+ }
+ return nil
}
diff --git a/autoutils/batches.go b/autoutils/batches.go
index fb39fc1..7e27473 100644
--- a/autoutils/batches.go
+++ b/autoutils/batches.go
@@ -20,7 +20,7 @@ along with AutoArt. If not, see <https://www.gnu.org/licenses/>.
package autoutils
import (
- "fmt"
+ "fmt"
)
/*
@@ -31,26 +31,27 @@ a message will be printed, starting with progress, and showing how many batches
have been completed so far out of the total number of batches.
*/
const batchSize = 32
-func RunInBatches(number int64, progress string, f func (n int64, errs chan<- error)) error {
- nBatches := number / batchSize
- errs := make(chan error)
- for batch := int64(0); batch <= nBatches; batch++ {
- fmt.Println(progress, batch+1, "/", nBatches+1)
- thisBatchSize := batchSize
- if batch == nBatches {
- // Deal with case of last batch
- thisBatchSize = int(number - nBatches * batchSize)
- }
- for task := 0; task < thisBatchSize; task++ {
- go f(int64(task) + batchSize * batch, errs)
- }
-
- for completed := 0; completed < thisBatchSize; completed++ {
- err := <-errs
- if err != nil {
- return err
- }
- }
- }
- return nil
-} \ No newline at end of file
+
+func RunInBatches(number int64, progress string, f func(n int64, errs chan<- error)) error {
+ nBatches := number / batchSize
+ errs := make(chan error)
+ for batch := int64(0); batch <= nBatches; batch++ {
+ fmt.Println(progress, batch+1, "/", nBatches+1)
+ thisBatchSize := batchSize
+ if batch == nBatches {
+ // Deal with case of last batch
+ thisBatchSize = int(number - nBatches*batchSize)
+ }
+ for task := 0; task < thisBatchSize; task++ {
+ go f(int64(task)+batchSize*batch, errs)
+ }
+
+ for completed := 0; completed < thisBatchSize; completed++ {
+ err := <-errs
+ if err != nil {
+ return err
+ }
+ }
+ }
+ return nil
+}
diff --git a/autoutils/colorconversion.go b/autoutils/colorconversion.go
index af21668..6128e39 100644
--- a/autoutils/colorconversion.go
+++ b/autoutils/colorconversion.go
@@ -18,40 +18,41 @@ along with AutoArt. If not, see <https://www.gnu.org/licenses/>.
*/
package autoutils
+
import (
- "math"
+ "math"
)
func HSVToRGB(h uint8, s uint8, v uint8) (uint8, uint8, uint8) {
- // https://en.wikipedia.org/wiki/HSL_and_HSV#HSV_to_RGB
- V := float64(v) / 256
- S := float64(s) / 256
- C := V * S
- H := float64(h) / (256/6)
- X := float64(C) * (1 - math.Abs(math.Mod(H, 2) - 1))
- var r, g, b float64
- switch true {
- case s == 0:
- r, g, b = 0, 0, 0
- case H <= 1:
- r, g, b = C, X, 0
- case H <= 2:
- r, g, b = X, C, 0
- case H <= 3:
- r, g, b = 0, C, X
- case H <= 4:
- r, g, b = 0, X, C
- case H <= 5:
- r, g, b = X, 0, C
- default:
- r, g, b = C, 0, X
- }
- m := V - C
- r += m
- g += m
- b += m
- r *= 255
- g *= 255
- b *= 255
- return uint8(r), uint8(g), uint8(b)
+ // https://en.wikipedia.org/wiki/HSL_and_HSV#HSV_to_RGB
+ V := float64(v) / 256
+ S := float64(s) / 256
+ C := V * S
+ H := float64(h) / (256 / 6)
+ X := float64(C) * (1 - math.Abs(math.Mod(H, 2)-1))
+ var r, g, b float64
+ switch true {
+ case s == 0:
+ r, g, b = 0, 0, 0
+ case H <= 1:
+ r, g, b = C, X, 0
+ case H <= 2:
+ r, g, b = X, C, 0
+ case H <= 3:
+ r, g, b = 0, C, X
+ case H <= 4:
+ r, g, b = 0, X, C
+ case H <= 5:
+ r, g, b = X, 0, C
+ default:
+ r, g, b = C, 0, X
+ }
+ m := V - C
+ r += m
+ g += m
+ b += m
+ r *= 255
+ g *= 255
+ b *= 255
+ return uint8(r), uint8(g), uint8(b)
}
diff --git a/autoutils/functiongenerator.go b/autoutils/functiongenerator.go
index 7acb680..20ab0e0 100644
--- a/autoutils/functiongenerator.go
+++ b/autoutils/functiongenerator.go
@@ -20,27 +20,27 @@ along with AutoArt. If not, see <https://www.gnu.org/licenses/>.
package autoutils
import (
- "math"
- "math/rand"
- "fmt"
+ "fmt"
+ "math"
+ "math/rand"
)
// Operators
const (
- CONST = iota
- ADD
- SUB
- MUL
- DIV
+ CONST = iota
+ ADD
+ SUB
+ MUL
+ DIV
MIN
MAX
- SQRT
- SIN
- COS
- TAN
+ SQRT
+ SIN
+ COS
+ TAN
LOG
EXP
- OPERATOR_COUNT
+ OPERATOR_COUNT
)
const FIRST_BINARY = ADD
const FIRST_UNARY = SQRT
@@ -49,147 +49,147 @@ const UNARY_COUNT = OPERATOR_COUNT - FIRST_UNARY
const FIRST_VAR = OPERATOR_COUNT
type Operator struct {
- op int // Operator number. If operator is a variable, v, it is equal to FIRST_VAR + v
- constant float64 // Constant (if op = CONST)
+ op int // Operator number. If operator is a variable, v, it is equal to FIRST_VAR + v
+ constant float64 // Constant (if op = CONST)
}
type Function struct {
- nvars int
- operators []Operator
+ nvars int
+ operators []Operator
}
// Generate a random function f with the given length (i.e. len(f.operators))
// and the given number of variables
func (f *Function) Generate(nvars int, length int) {
- f.nvars = nvars
- f.operators = make([]Operator, length)
- nsOnStack := 0
- i := 0
- for nsOnStack + i < length {
- var operator Operator
- var optype int
- if nsOnStack == 0 {
- // Pick a random variable
- optype = 0
- } else if nsOnStack == 1 {
- // Pick a constant/variable/unary operator
- optype = rand.Intn(3)
- } else {
- // Pick a constant/variable/unary/binary operator
- optype = rand.Intn(4)
- }
- switch optype {
- case 0:
- // variable
- operator.op = FIRST_VAR + rand.Intn(nvars)
- nsOnStack++
- case 1:
- // Constant
- operator.op = CONST
- operator.constant = rand.Float64()
- nsOnStack++
- case 2:
- // unary
- operator.op = rand.Intn(UNARY_COUNT) + FIRST_UNARY
- case 3:
- // binary
- operator.op = rand.Intn(BINARY_COUNT) + FIRST_BINARY
- nsOnStack--
- }
- f.operators[i] = operator
- i++
- }
-
- if nsOnStack + i == length {
- // Add a unary operator
- f.operators[i].op = rand.Intn(UNARY_COUNT) + FIRST_UNARY
- i++
- }
-
- // Keep adding binary operators until nsOnStack == 1
- for nsOnStack > 1 {
- f.operators[i].op = rand.Intn(BINARY_COUNT) + FIRST_BINARY
- nsOnStack--
- i++
- }
+ f.nvars = nvars
+ f.operators = make([]Operator, length)
+ nsOnStack := 0
+ i := 0
+ for nsOnStack+i < length {
+ var operator Operator
+ var optype int
+ if nsOnStack == 0 {
+ // Pick a random variable
+ optype = 0
+ } else if nsOnStack == 1 {
+ // Pick a constant/variable/unary operator
+ optype = rand.Intn(3)
+ } else {
+ // Pick a constant/variable/unary/binary operator
+ optype = rand.Intn(4)
+ }
+ switch optype {
+ case 0:
+ // variable
+ operator.op = FIRST_VAR + rand.Intn(nvars)
+ nsOnStack++
+ case 1:
+ // Constant
+ operator.op = CONST
+ operator.constant = rand.Float64()
+ nsOnStack++
+ case 2:
+ // unary
+ operator.op = rand.Intn(UNARY_COUNT) + FIRST_UNARY
+ case 3:
+ // binary
+ operator.op = rand.Intn(BINARY_COUNT) + FIRST_BINARY
+ nsOnStack--
+ }
+ f.operators[i] = operator
+ i++
+ }
+
+ if nsOnStack+i == length {
+ // Add a unary operator
+ f.operators[i].op = rand.Intn(UNARY_COUNT) + FIRST_UNARY
+ i++
+ }
+
+ // Keep adding binary operators until nsOnStack == 1
+ for nsOnStack > 1 {
+ f.operators[i].op = rand.Intn(BINARY_COUNT) + FIRST_BINARY
+ nsOnStack--
+ i++
+ }
}
func (f *Function) Evaluate(vars []float64) float64 {
- var stack []float64
- for _, op := range f.operators {
- l := len(stack)
- switch (op.op) {
- case CONST:
- stack = append(stack, op.constant)
- case ADD:
- stack[l-2] += stack[l-1]
- stack = stack[:l-1]
- case SUB:
- stack[l-2] -= stack[l-1]
- stack = stack[:l-1]
- case MUL:
- stack[l-2] *= stack[l-1]
- stack = stack[:l-1]
- case DIV:
- if stack[l-1] == 0 { // Check for division by 0
- stack[l-1] = 0.01
- }
- stack[l-2] /= stack[l-1]
- stack = stack[:l-1]
+ var stack []float64
+ for _, op := range f.operators {
+ l := len(stack)
+ switch op.op {
+ case CONST:
+ stack = append(stack, op.constant)
+ case ADD:
+ stack[l-2] += stack[l-1]
+ stack = stack[:l-1]
+ case SUB:
+ stack[l-2] -= stack[l-1]
+ stack = stack[:l-1]
+ case MUL:
+ stack[l-2] *= stack[l-1]
+ stack = stack[:l-1]
+ case DIV:
+ if stack[l-1] == 0 { // Check for division by 0
+ stack[l-1] = 0.01
+ }
+ stack[l-2] /= stack[l-1]
+ stack = stack[:l-1]
case MIN:
stack[l-2] = math.Min(stack[l-2], stack[l-1])
stack = stack[:l-1]
case MAX:
stack[l-2] = math.Max(stack[l-2], stack[l-1])
stack = stack[:l-1]
- case SQRT:
- stack[l-1] = math.Sqrt(math.Abs(stack[l-1]))
- case SIN:
- stack[l-1] = math.Sin(stack[l-1])
- case COS:
- stack[l-1] = math.Cos(stack[l-1])
- case TAN:
- stack[l-1] = math.Tan(stack[l-1])
+ case SQRT:
+ stack[l-1] = math.Sqrt(math.Abs(stack[l-1]))
+ case SIN:
+ stack[l-1] = math.Sin(stack[l-1])
+ case COS:
+ stack[l-1] = math.Cos(stack[l-1])
+ case TAN:
+ stack[l-1] = math.Tan(stack[l-1])
case LOG:
stack[l-1] = math.Log(math.Abs(stack[l-1]))
case EXP:
stack[l-1] = math.Exp(stack[l-1])
- default:
- stack = append(stack, vars[op.op - FIRST_VAR])
- }
- }
- return stack[0]
+ default:
+ stack = append(stack, vars[op.op-FIRST_VAR])
+ }
+ }
+ return stack[0]
}
func (f *Function) String() string {
- var str string
- for _, op := range f.operators {
- switch (op.op) {
- case CONST:
- str += fmt.Sprintf("%v",op.constant)
- case ADD:
- str += "+"
- case SUB:
- str += "-"
- case MUL:
- str += "*"
- case DIV:
- str += "/"
- case SQRT:
- str += "sqrt"
- case SIN:
- str += "sin"
- case COS:
- str += "cos"
- case TAN:
- str += "tan"
- default:
- str += fmt.Sprintf("v%v", op.op - FIRST_VAR)
- }
- str += " "
- }
- return str
+ var str string
+ for _, op := range f.operators {
+ switch op.op {
+ case CONST:
+ str += fmt.Sprintf("%v", op.constant)
+ case ADD:
+ str += "+"
+ case SUB:
+ str += "-"
+ case MUL:
+ str += "*"
+ case DIV:
+ str += "/"
+ case SQRT:
+ str += "sqrt"
+ case SIN:
+ str += "sin"
+ case COS:
+ str += "cos"
+ case TAN:
+ str += "tan"
+ default:
+ str += fmt.Sprintf("v%v", op.op-FIRST_VAR)
+ }
+ str += " "
+ }
+ return str
}
const mutationRate = 0.01
@@ -202,14 +202,14 @@ func (f *Function) Mutate() {
}
}
-func (f *Function) Breed(f1* Function, f2 *Function) {
+func (f *Function) Breed(f1 *Function, f2 *Function) {
// f(x) = (f1(x) + f2(x)) / 2
- f.operators = make([]Operator, len(f1.operators) + len(f2.operators) + 3)
+ f.operators = make([]Operator, len(f1.operators)+len(f2.operators)+3)
for i, o := range f1.operators {
f.operators[i] = o
}
for i, o := range f2.operators {
- f.operators[i + len(f1.operators)] = o
+ f.operators[i+len(f1.operators)] = o
}
i := len(f1.operators) + len(f2.operators)
f.operators[i].op = ADD