diff options
Diffstat (limited to 'sandboxes')
-rw-r--r-- | sandboxes/EXAMPLE_circulation.txt | 43 | ||||
-rw-r--r-- | sandboxes/test.txt | 11 | ||||
-rw-r--r-- | sandboxes/test2.txt | 1 |
3 files changed, 43 insertions, 12 deletions
diff --git a/sandboxes/EXAMPLE_circulation.txt b/sandboxes/EXAMPLE_circulation.txt new file mode 100644 index 0000000..1293dad --- /dev/null +++ b/sandboxes/EXAMPLE_circulation.txt @@ -0,0 +1,43 @@ +# This file controls the behavior of function sandbox. +# Here I'll explain what all the settings do, so you can make your own sandboxes. +# Any empty line or line beginning with the '#' character (like these first three) is ignored + +# This sets the number of grains used in the simulation to 20,000 +grains 20000 +# The grain "refresh rate" is the proportion of the grains which are +# regenerated (replaced by new ones in the starting area) every second +grain_refresh_rate 0.01 +# This controls the size of the starting area grains are added to +start_radius 3 +# Set the color of the grains (you can look up "color picker" to find tools for finding color codes) +color #ffaabb +# Let's add a function now! +# The functions are written in the GLSL language (check out https://www.khronos.org/opengles/sdk/docs/manglsl/docbook4/). +# You can use all sorts of functions like sin, cos, sqrt, +# etc. For multiplication you use * and to take a to the power of b you need to use pow(a, b). +# You can use x,y,z to get the coordinates of the grain, or p to get them as a vector. +add vec3(z, 0, -sin(y)*x) + +# We can add more functions in this same file. We can change settings before adding our next function +# to make them only apply to it. +# We'll use more grains for this one. +grains 30000 +# For this function, let's color-code grains based on speed. First, we can set the two colors, +# for "slow" grains and "fast" grains. +color #0000ff +color2 #ff0000 +# And now we need to specify the "scaling", i.e. how much change in speed corresponds to +# change in color. +color_scale 1 +# Now let's add the function. +add vec3(y, -x*cos(x), 0) + +# We can also control some settings which don't apply to any particular function. You can put these anywhere. +# This controls your movement speed. +move_speed 5.0 +# Now we get to some technical settings, which you can just leave set to the defaults +# Field of view in degrees +fov 50 +# Near and far clipping planes, respectively +clipping_planes 1 100 + diff --git a/sandboxes/test.txt b/sandboxes/test.txt deleted file mode 100644 index 32195f5..0000000 --- a/sandboxes/test.txt +++ /dev/null @@ -1,11 +0,0 @@ -clipping_planes 0.1 10 -move_speed 0 -fov 45 -grains 100000 -grain_refresh_rate 0.01 -color #0000ff -color2 #ff00ff -color_scale 0.5 -add vec3(-z, 0.0, x) -color2 #ffff00 -add vec3(-y, x, 0.0) diff --git a/sandboxes/test2.txt b/sandboxes/test2.txt deleted file mode 100644 index d30da32..0000000 --- a/sandboxes/test2.txt +++ /dev/null @@ -1 +0,0 @@ -add vec3(-z, 0, x) |