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authorpommicket <leonardomtenenbaum@gmail.com>2017-01-08 11:02:00 -0500
committerpommicket <leonardomtenenbaum@gmail.com>2017-01-08 11:02:00 -0500
commite09b2c5aad212299c6c0188c954a02e33060d684 (patch)
treee1824eba800aa9a4eb549a75122af5c4eebf4dd9
parent7a28b12741c6215b393801c2cad049dd12cb35bd (diff)
Fixed bug in oscillation mode
I forgot to shift the sine wave up by the amplitude! The bitmap was sometimes being given negative numbers.
-rw-r--r--BallBounce.apkbin1219500 -> 1219531 bytes
-rw-r--r--java/org/neocities/autoart/ballbounce/CanvasView.java2
2 files changed, 1 insertions, 1 deletions
diff --git a/BallBounce.apk b/BallBounce.apk
index af66667..14ba99c 100644
--- a/BallBounce.apk
+++ b/BallBounce.apk
Binary files differ
diff --git a/java/org/neocities/autoart/ballbounce/CanvasView.java b/java/org/neocities/autoart/ballbounce/CanvasView.java
index 7747e80..e0f3653 100644
--- a/java/org/neocities/autoart/ballbounce/CanvasView.java
+++ b/java/org/neocities/autoart/ballbounce/CanvasView.java
@@ -180,7 +180,7 @@ public class CanvasView extends View
}
else if (Game.MODE == Game.OSCILLATION_MODE)
{
- int val = (int)(255*Math.sin(0.001*i));
+ int val = (int)(128*Math.sin(0.001*i)+127);
paint.setARGB(255, val, val, val);
}
else if (Game.MODE == Game.BW_MODE)