/* A block array is an array of blocks of T. They ensure that pointers to values in the array are not invalidated when something is added to the array. */ typedef struct { void *data; size_t n; /* number of things in this block so far */ void *last; /* last one of them */ } ArrBlock; typedef struct { size_t item_sz; int lg_block_sz; /* NOTE: dynamic array tends to over-allocate, so we're using our own */ Array blocks; } BlockArr; /* Note: the block size must be a power of 2, to use right shifting instead of division (for optimization)! */ static void block_arr_create(BlockArr *arr, int lg_block_sz, size_t item_sz) { arr_create(&arr->blocks, sizeof(ArrBlock)); arr->item_sz = item_sz; arr->lg_block_sz = lg_block_sz; } static void *block_arr_add(BlockArr *arr) { ArrBlock *last_block; last_block = arr_last(&arr->blocks); if (arr->blocks.data == NULL || (unsigned long)last_block->n >= (1UL << arr->lg_block_sz)) { ArrBlock *block; /* no blocks yet / ran out of blocks*/ block = arr_add(&arr->blocks); block->data = err_malloc(arr->item_sz << arr->lg_block_sz); block->n = 1; block->last = block->data; return block->data; } else { last_block->last = (char*)last_block->last + arr->item_sz; return last_block->last; } } static inline void *block_arr_get(BlockArr *arr, size_t index) { size_t block_index = index >> arr->lg_block_sz; ArrBlock *block = (ArrBlock*)arr->blocks.data + block_index; return (char*)block->data + arr->item_sz * index; } static void block_arr_free(BlockArr *arr) { arr_foreach(&arr->blocks, ArrBlock, block) { free(block->data); } arr_free(&arr->blocks); }