typedef struct { void *data; size_t len; size_t cap; size_t item_sz; } Array; static void arr_create(Array *arr, size_t item_sz) { arr->len = arr->cap = 0; arr->item_sz = item_sz; arr->data = NULL; } static inline void arr_reserve(Array *arr, size_t n) { arr->cap = n; arr->data = realloc(arr->data, arr->item_sz * arr->cap); } static inline void *arr_last(Array *arr) { if (arr->data) return (void*)((char*)arr->data + arr->item_sz * (arr->len - 1)); else return NULL; } static void *arr_add(Array *arr) { if (arr->len >= arr->cap) { arr_reserve(arr, (arr->cap + 1) * 2); } arr->len++; return (void*)((char*)arr->data + arr->item_sz * (arr->len - 1)); } static void arr_clear(Array *arr) { free(arr->data); arr->len = arr->cap = 0; arr->data = NULL; } static void arr_remove_last(Array *arr) { /* OPTIM (memory): Shorten array. */ arr->len--; if (!arr->len) { arr_clear(arr); } } static void arr_free(Array *arr) { free(arr->data); } #define arr_foreach(arr, type, var) for (type *var = (arr)->data, *var##_foreach_last = arr_last(arr); var; var == var##_foreach_last ? var = NULL : var++)