#include "std/io.toc", io; Point3D ::= struct { x, y, z: f32; } calculation ::= fn() int { p: Point3D; return (#sizeof Point3D) * (#sizeof typeof p) * (sizeof Point3D) * (sizeof typeof p) * (#alignof Point3D) * (#alignof typeof p) * (alignof Point3D) * (alignof typeof p); } main ::= fn() { x ::= calculation(); io.puti(x); io.puti(calculation()); }