From 8ac9a2f752fe2c66b611b286d9215523c48ad05c Mon Sep 17 00:00:00 2001 From: Leo Tenenbaum Date: Sat, 7 Dec 2019 21:59:34 -0500 Subject: more docs --- README.html | 65 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 64 insertions(+), 1 deletion(-) (limited to 'README.html') diff --git a/README.html b/README.html index fe1fd75..e34ab71 100644 --- a/README.html +++ b/README.html @@ -28,4 +28,67 @@ it is nearly as fast in theory.

tests has some test programs written in toc.

-

To compile the compiler on a Unix-y system, use

+

To compile the compiler on a Unix-y system, just run build.sh. You can supply a compiler by running CC=tcc build.sh, or built it in release mode with ./build.sh release (which will help speed up compiling large programs).

+ +

On other systems, you can just compile main.c with a C compiler. toc uses several C99 and a couple of C11 features, so it might not work on all compilers. But it does compile on quite a few, including clang, gcc, and tcc. It can also be compiled as if it were C++, but it does break the standard in a few places*. So, MSVC can also compile it. The outputted code should be C99-compliant.

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+ +

toc Source Code

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toc is written in C, for speed and portability. It has no dependencies, other than the C runtime library.

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Build system

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toc is set up as a unity build, meaning that there is only one translation unit. So, main.c #includes toc.c, which #includes all of toc's files. This improves (from scratch) compilation speeds, since you don't have to include headers a bunch of times for each translation unit. This is more of a problem in C++, where, for example, doing #include <map> ends up turning into 25,000 lines after preprocessing. All of toc's source code, which includes most of the C standard library, at the time of this writing (Dec 2019) is only 22,000 lines after preprocessing; imagine including all of that once for each translation unit which includes map. It also obviates the need for fancy build systems like CMake.

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New features

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Here are all the C99 features which toc depends on (I might have forgotten some...):

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The last three of those could all be removed fairly easily.

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And here are all of its C11 features:

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More

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See main.c for a bit more information.

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+ +

* for those curious, it has to do with goto. In C, this program:

+ +

+int main() {  
+    goto label;  
+    int x = 5;  
+    label:  
+    return 0;  
+}
+
+ +

Is completely fine. x will hold an unspecified value after the jump (but it isn't used so it doesn't really matter). Apparently, in C++, this is an ill-formed program. This is a bit ridiculous since

+ +

+int main() {  
+    goto label;  
+    int x; x = 5;  
+    label:  
+    return 0;  
+}
+
+ +

is fine. So that's an interesting little "fun fact": int x = 5; isn't always the same as int x; x = 5; in C++.

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