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@@ -23,9 +23,64 @@ x : int; x = 5; // Declare x as an integer, then set it to 5.
`toc` is statically typed and has many of C's features, but
it is nearly as fast in theory.
-
+
See `docs` for more information (in progress).
`tests` has some test programs written in `toc`.
-To compile the compiler on a Unix-y system, use
+To compile the compiler on a Unix-y system, just run `build.sh`. You can supply a compiler by running `CC=tcc build.sh`, or built it in release mode with `./build.sh release` (which will help speed up compiling large programs).
+
+On other systems, you can just compile main.c with a C compiler. toc uses several C99 and a couple of C11 features, so it might not work on all compilers. But it does compile on quite a few, including `clang`, `gcc`, and `tcc`. It can also be compiled as if it were C++, but it does break the standard in a few places\*. So, MSVC can also compile it. The *outputted* code should be C99-compliant.
+
+---
+
+### `toc` Source Code
+
+`toc` is written in C, for speed and portability. It has no dependencies, other than the C runtime library.
+
+#### Build system
+`toc` is set up as a unity build, meaning that there is only one translation unit. So, `main.c` `#include`s `toc.c`, which `#include`s all of `toc`'s files. This improves (from scratch) compilation speeds, since you don't have to include headers a bunch of times for each translation unit. This is more of a problem in C++, where, for example, doing `#include <map>` ends up turning into 25,000 lines after preprocessing. All of toc's source code, which includes most of the C standard library, at the time of this writing (Dec 2019) is only 22,000 lines after preprocessing; imagine including all of that once for each translation unit which includes `map`. It also obviates the need for fancy build systems like CMake.
+
+#### New features
+
+Here are all the C99 features which `toc` depends on (I might have forgotten some...):
+
+- Declare anywhere
+- `stdint.h`
+- Non-constant struct literal initializers (e.g. `int x[2] = {y, z};`)
+- Variadic macros and `__VA_ARGS__`
+- Flexible array members
+
+The last three of those could all be removed fairly easily.
+
+And here are all of its C11 features:
+
+- Anonymous structures/unions
+- `max_align_t` and `alignof` - It can still compile without these but it won't technically be standard-compliant
+
+#### More
+
+See `main.c` for a bit more information.
+
+---
+
+
+\* for those curious, it has to do with `goto`. In C, this program:
+<pre><code>
+int main() {
+ goto label;
+ int x = 5;
+ label:
+ return 0;
+}
+</code></pre>
+Is completely fine. `x` will hold an unspecified value after the jump (but it isn't used so it doesn't really matter). Apparently, in C++, this is an ill-formed program. This is a bit ridiculous since
+<pre><code>
+int main() {
+ goto label;
+ int x; x = 5;
+ label:
+ return 0;
+}
+</code></pre>
+is fine. So that's an interesting little "fun fact": `int x = 5;` isn't always the same as `int x; x = 5;` in C++.