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|
#include "base.h"
#include "util.h"
#include "unicode.h"
#if _WIN32
#include <intrin.h>
#include <direct.h>
#include <io.h>
#elif __unix__
#include <unistd.h>
#else
#error "Unrecognized operating system."
#endif
#include <wctype.h>
// on 16-bit systems, this is 16383. on 32/64-bit systems, this is 1073741823
// it is unusual to have a string that long.
#define STRLEN_SAFE_MAX (UINT_MAX >> 2)
bool is32_word(char32_t c) {
return c > WCHAR_MAX || c == '_' || iswalnum((wint_t)c);
}
bool is32_space(char32_t c) {
return c <= WINT_MAX && iswspace((wint_t)c);
}
bool is32_alpha(char32_t c) {
return c <= WINT_MAX && iswalpha((wint_t)c);
}
bool is32_alnum(char32_t c) {
return c <= WINT_MAX && iswalnum((wint_t)c);
}
bool is32_digit(char32_t c) {
return c <= WINT_MAX && iswdigit((wint_t)c);
}
bool is32_graph(char32_t c) {
return c <= WINT_MAX && iswgraph((wint_t)c);
}
bool is_a_tty(FILE *out) {
#if _WIN32
int fd = _fileno(out);
return fd >= 0 && _isatty(fd);
#else
int fd = fileno(out);
return fd >= 0 && isatty(fd);
#endif
}
const char *term_italics(FILE *out) {
return is_a_tty(out) ? "\x1b[3m" : "";
}
const char *term_bold(FILE *out) {
return is_a_tty(out) ? "\x1b[1m" : "";
}
const char *term_yellow(FILE *out) {
return is_a_tty(out) ? "\x1b[93m" : "";
}
const char *term_clear(FILE *out) {
return is_a_tty(out) ? "\x1b[0m" : "";
}
u8 util_popcount(u64 x) {
#ifdef __GNUC__
return (u8)__builtin_popcountll(x);
#else
u8 count = 0;
while (x) {
x &= x-1;
++count;
}
return count;
#endif
}
u8 util_count_leading_zeroes32(u32 x) {
if (x == 0) return 32; // GCC's __builtin_clz is undefined for x = 0
#if __GNUC__ && UINT_MAX == 4294967295
return (u8)__builtin_clz(x);
#elif _WIN32 && UINT_MAX == 4294967295
return (u8)__lzcnt(x);
#else
u8 count = 0;
for (int i = 31; i >= 0; --i) {
if (x & ((u32)1<<i)) {
break;
}
++count;
}
return count;
#endif
}
bool util_is_power_of_2(u64 x) {
return util_popcount(x) == 1;
}
// for finding a character in a char32 string
char32_t *util_mem32chr(char32_t *s, char32_t c, size_t n) {
for (size_t i = 0; i < n; ++i) {
if (s[i] == c) {
return &s[i];
}
}
return NULL;
}
const char32_t *util_mem32chr_const(const char32_t *s, char32_t c, size_t n) {
for (size_t i = 0; i < n; ++i) {
if (s[i] == c) {
return &s[i];
}
}
return NULL;
}
bool str_has_prefix(const char *str, const char *prefix) {
size_t prefix_len = strlen(prefix);
size_t str_len = strlen(str);
if (str_len < prefix_len)
return false;
return memcmp(str, prefix, prefix_len) == 0;
}
bool str_has_suffix(const char *str, const char *suffix) {
size_t suffix_len = strlen(suffix);
size_t str_len = strlen(str);
if (str_len < suffix_len)
return false;
return memcmp(str + str_len - suffix_len, suffix, suffix_len) == 0;
}
bool str_has_path_prefix(const char *path, const char *prefix) {
size_t prefix_len = strlen(prefix);
for (size_t i = 0; i < prefix_len; ++i) {
if (strchr(ALL_PATH_SEPARATORS, path[i]) && strchr(ALL_PATH_SEPARATORS, prefix[i]))
continue; // treat all path separators as the same
if (prefix[i] != path[i])
return false;
}
return path[prefix_len] == '\0' || strchr(ALL_PATH_SEPARATORS, path[prefix_len]);
}
bool streq(const char *a, const char *b) {
return strcmp(a, b) == 0;
}
size_t strn_len(const char *src, size_t n) {
const char *p = src;
// in C99 and C++11/14, calling memchr with a size larger than
// the size of the object is undefined behaviour.
// i don't think there's any way of doing this (efficiently) with standard C functions.
for (size_t i = 0 ; i < n; ++i, ++p)
if (*p == '\0')
break;
return (size_t)(p - src);
}
// duplicates at most n characters from src
char *strn_dup(const char *src, size_t n) {
size_t len = strn_len(src, n);
if (n > len)
n = len;
char *ret = malloc(n + 1);
if (ret) {
memcpy(ret, src, n);
ret[n] = 0;
}
return ret;
}
// duplicates a null-terminated string. the returned string should be passed to free()
char *str_dup(const char *src) {
return strn_dup(src, SIZE_MAX);
}
// safer version of strncat. dst_sz includes a null terminator.
void strn_cat(char *dst, size_t dst_sz, const char *src, size_t src_len) {
size_t dst_len = strlen(dst);
// make sure dst_len + src_len + 1 doesn't overflow
if (dst_len > STRLEN_SAFE_MAX || src_len > STRLEN_SAFE_MAX) {
assert(0);
return;
}
if (dst_len >= dst_sz) {
// dst doesn't actually contain a null-terminated string!
assert(0);
return;
}
if (dst_len + src_len + 1 > dst_sz) {
// number of bytes left in dst, not including null terminator
size_t n = dst_sz - dst_len - 1;
memcpy(dst + dst_len, src, n);
dst[dst_sz - 1] = 0; // dst_len + n == dst_sz - 1
} else {
memcpy(dst + dst_len, src, src_len);
dst[dst_len + src_len] = 0;
}
}
// safer version of strcat. dst_sz includes a null terminator.
void str_cat(char *dst, size_t dst_sz, const char *src) {
strn_cat(dst, dst_sz, src, strlen(src));
}
// safer version of strncpy. dst_sz includes a null terminator.
void strn_cpy(char *dst, size_t dst_sz, const char *src, size_t src_len) {
size_t n = src_len; // number of bytes to copy
for (size_t i = 0; i < n; ++i) {
if (src[i] == '\0') {
n = i;
break;
}
}
if (dst_sz == 0) {
assert(0);
return;
}
if (dst_sz-1 < n)
n = dst_sz-1;
memcpy(dst, src, n);
dst[n] = 0;
}
// safer version of strcpy. dst_sz includes a null terminator.
void str_cpy(char *dst, size_t dst_sz, const char *src) {
strn_cpy(dst, dst_sz, src, SIZE_MAX);
}
char *a_sprintf(PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(1, 2);
char *a_sprintf(const char *fmt, ...) {
// idk if you can always just pass NULL to vsnprintf
va_list args;
char fakebuf[2] = {0};
va_start(args, fmt);
int ret = vsnprintf(fakebuf, 1, fmt, args);
va_end(args);
if (ret < 0) return NULL; // bad format or something
u32 n = (u32)ret;
char *str = calloc(1, n + 1);
va_start(args, fmt);
vsnprintf(str, n + 1, fmt, args);
va_end(args);
return str;
}
void str_binary_number(char s[65], u64 n) {
if (n == 0) {
strcpy(s, "0");
return;
}
u64 digits = 0;
u64 m = n;
while (m) {
m >>= 1;
digits += 1;
}
m = n;
s[digits] = '\0';
char *p = s + digits - 1;
while (m) {
*p-- = (m & 1) + '0';
m >>= 1;
}
}
// advances str to the start of the next UTF8 character
static void utf8_next_char_const(const char **str) {
if (**str) {
do {
++*str;
} while (((u8)(**str) & 0xC0) == 0x80); // while we are on a continuation byte
}
}
char *strstr_case_insensitive(const char *haystack, const char *needle) {
size_t needle_bytes = strlen(needle), haystack_bytes = strlen(haystack);
if (needle_bytes > haystack_bytes) return NULL;
const char *haystack_end = haystack + haystack_bytes;
const char *needle_end = needle + needle_bytes;
for (const char *haystack_start = haystack; haystack_start + needle_bytes <= haystack_end; utf8_next_char_const(&haystack_start)) {
const char *p = haystack_start, *q = needle;
bool match = true;
// check if p matches q
while (q < needle_end) {
char32_t pchar = 0, qchar = 0;
size_t bytes_p = unicode_utf8_to_utf32(&pchar, p, (size_t)(haystack_end - p));
size_t bytes_q = unicode_utf8_to_utf32(&qchar, q, (size_t)(needle_end - q));
if (bytes_p >= (size_t)-2 || bytes_q >= (size_t)-2) return NULL; // invalid UTF-8
bool same = pchar == qchar;
if (pchar < WINT_MAX && qchar < WINT_MAX) // on Windows, there is no way of finding the lower-case version of a codepoint outside the BMP. ):
same = towlower((wint_t)pchar) == towlower((wint_t)qchar);
if (!same) match = false;
p += bytes_p;
q += bytes_q;
}
if (match)
return (char *)haystack_start;
}
return NULL;
}
void print_bytes(const u8 *bytes, size_t n) {
const u8 *b, *end;
for (b = bytes, end = bytes + n; b != end; ++b)
printf("%02x ", *b);
printf("\n");
}
int strcmp_case_insensitive(const char *a, const char *b) {
#if _WIN32
return _stricmp(a, b);
#else
return strcasecmp(a, b);
#endif
}
bool streq_case_insensitive(const char *a, const char *b) {
return strcmp_case_insensitive(a, b) == 0;
}
int str_qsort_case_insensitive_cmp(const void *av, const void *bv) {
const char *const *a = av, *const *b = bv;
return strcmp_case_insensitive(*a, *b);
}
#if _WIN32
void qsort_with_context(void *base, size_t nmemb, size_t size,
int (*compar)(void *, const void *, const void *),
void *arg) {
qsort_s(base, nmemb, size, compar, arg);
}
#else
typedef struct {
int (*compar)(void *, const void *, const void *);
void *context;
} QSortWithContext;
int qsort_with_context_cmp(const void *a, const void *b, void *context) {
QSortWithContext *c = context;
return c->compar(c->context, a, b);
}
void qsort_with_context(void *base, size_t nmemb, size_t size,
int (*compar)(void *, const void *, const void *),
void *arg) {
QSortWithContext ctx = {
.compar = compar,
.context = arg
};
qsort_r(base, nmemb, size, qsort_with_context_cmp, &ctx);
}
#endif
const char *path_filename(const char *path) {
for (int i = (int)strlen(path) - 1; i >= 0; --i) {
if (strchr(ALL_PATH_SEPARATORS, path[i]))
return &path[i+1];
}
// (a relative path with no path separators)
return path;
}
bool path_is_absolute(const char *path) {
return path[0] == PATH_SEPARATOR
#if _WIN32
|| path[1] == ':'
#endif
;
}
void path_full(const char *dir, const char *relpath, char *abspath, size_t abspath_size) {
assert(abspath_size);
assert(dir[0]);
abspath[0] = '\0';
if (path_is_absolute(relpath)) {
if (strchr(ALL_PATH_SEPARATORS, relpath[0])) {
// make sure that on windows, if dir's drive is C: the absolute path of \a is c:\a
strn_cat(abspath, abspath_size, dir, strcspn(dir, ALL_PATH_SEPARATORS));
} else {
// copy drive component (e.g. set abspath to "C:")
size_t drive_len = strcspn(relpath, ALL_PATH_SEPARATORS);
strn_cat(abspath, abspath_size, relpath, drive_len);
relpath += drive_len;
if (*relpath) ++relpath; // move past separator
}
} else {
str_cpy(abspath, abspath_size, dir);
}
while (*relpath) {
size_t component_len = strcspn(relpath, ALL_PATH_SEPARATORS);
const char *component_end = relpath + component_len;
size_t len = strlen(abspath);
if (component_len == 1 && relpath[0] == '.') {
// ., do nothing
} else if (component_len == 2 && relpath[0] == '.' && relpath[1] == '.') {
// ..
char *lastsep = strrchr(abspath, PATH_SEPARATOR);
if (lastsep) {
if (lastsep == abspath)
lastsep[1] = '\0'; // e.g. /abc
else
lastsep[0] = '\0';
} else {
// e.g. if abspath is currently C:
// (do nothing)
}
} else {
if (len == 0 || abspath[len - 1] != PATH_SEPARATOR)
str_cat(abspath, abspath_size, PATH_SEPARATOR_STR);
strn_cat(abspath, abspath_size, relpath, component_len);
}
if (*component_end == 0)
break;
else
relpath = component_end + 1;
}
}
bool paths_eq(const char *path1, const char *path2) {
#if __unix__
return streq(path1, path2);
#else
char fixed_path1[8192];
char fixed_path2[8192];
strbuf_cpy(fixed_path1, path1);
strbuf_cpy(fixed_path2, path2);
for (size_t i = 0; fixed_path1[i]; ++i)
if (fixed_path1[i] == '/')
fixed_path1[i] = '\\';
for (size_t i = 0; fixed_path2[i]; ++i)
if (fixed_path2[i] == '/')
fixed_path2[i] = '\\';
return _stricmp(fixed_path1, fixed_path2) == 0;
#endif
}
void change_directory(const char *path) {
#if _WIN32
_chdir(path);
#else
chdir(path);
#endif
}
bool copy_file(const char *src, const char *dst) {
bool success = false;
FILE *src_file = fopen(src, "rb");
if (src_file) {
FILE *dst_file = fopen(dst, "wb");
if (dst_file) {
char buf[1024];
while (1) {
size_t count = fread(buf, 1, sizeof buf, src_file);
fwrite(buf, 1, count, dst_file);
if (count < sizeof buf) break;
}
success = !ferror(src_file) && !ferror(dst_file);
fclose(dst_file);
}
fclose(src_file);
}
return success;
}
#ifdef MATH_GL
#undef MATH_GL
#define MATH_GL 1
#endif
float degrees(float r) {
return r * (180.0f / PIf);
}
float radians(float r) {
return r * (PIf / 180.f);
}
// map x from the interval [0, 1] to the interval [a, b]. does NOT clamp.
float lerpf(float x, float a, float b) {
return x * (b-a) + a;
}
// opposite of lerp; map x from the interval [a, b] to the interval [0, 1]. does NOT clamp.
float normf(float x, float a, float b) {
return (x-a) / (b-a);
}
float clampf(float x, float a, float b) {
if (x < a) return a;
if (x > b) return b;
return x;
}
double clampd(double x, double a, double b) {
if (x < a) return a;
if (x > b) return b;
return x;
}
int clampi(int x, int a, int b) {
if (x < a) return a;
if (x > b) return b;
return x;
}
i16 clamp_i16(i16 x, i16 a, i16 b) {
if (x < a) return a;
if (x > b) return b;
return x;
}
u16 clamp_u16(u16 x, u16 a, u16 b) {
if (x < a) return a;
if (x > b) return b;
return x;
}
i32 clamp_i32(i32 x, i32 a, i32 b) {
if (x < a) return a;
if (x > b) return b;
return x;
}
u32 clamp_u32(u32 x, u32 a, u32 b) {
if (x < a) return a;
if (x > b) return b;
return x;
}
u8 ndigits_u64(u64 x) {
u8 ndigits = 1;
while (x > 9) {
x /= 10;
++ndigits;
}
return ndigits;
}
// remap x from the interval [from_a, from_b] to the interval [to_a, to_b], NOT clamping if x is outside the "from" interval.
float remapf(float x, float from_a, float from_b, float to_a, float to_b) {
float pos = (x - from_a) / (from_b - from_a);
return lerpf(pos, to_a, to_b);
}
float minf(float a, float b) {
return a < b ? a : b;
}
float maxf(float a, float b) {
return a > b ? a : b;
}
double maxd(double a, double b) {
return a > b ? a : b;
}
double mind(double a, double b) {
return a < b ? a : b;
}
u32 min_u32(u32 a, u32 b) {
return a < b ? a : b;
}
u32 max_u32(u32 a, u32 b) {
return a > b ? a : b;
}
// set *a to the minimum of *a and *b, and *b to the maximum
void sort2_u32(u32 *a, u32 *b) {
u32 x = *a, y = *b;
if (x > y) {
*a = y;
*b = x;
}
}
i32 min_i32(i32 a, i32 b) {
return a < b ? a : b;
}
i32 max_i32(i32 a, i32 b) {
return a > b ? a : b;
}
u64 min_u64(u64 a, u64 b) {
return a < b ? a : b;
}
u64 max_u64(u64 a, u64 b) {
return a > b ? a : b;
}
i64 min_i64(i64 a, i64 b) {
return a < b ? a : b;
}
i64 max_i64(i64 a, i64 b) {
return a > b ? a : b;
}
i64 mod_i64(i64 a, i64 b) {
i64 ret = a % b;
if (ret < 0) ret += b;
return ret;
}
i32 mod_i32(i32 a, i32 b) {
i32 ret = a % b;
if (ret < 0) ret += b;
return ret;
}
i64 abs_i64(i64 x) {
return x < 0 ? -x : +x;
}
i64 sgn_i64(i64 x) {
if (x < 0) return -1;
if (x > 0) return +1;
return 0;
}
float sgnf(float x) {
if (x < 0) return -1;
if (x > 0) return +1;
return 0;
}
float smoothstepf(float x) {
if (x <= 0) return 0;
if (x >= 1) return 1;
return x * x * (3 - 2 * x);
}
float randf(void) {
return (float)rand() / (float)((ulong)RAND_MAX + 1);
}
u32 rand_u32(void) {
return ((u32)rand() & 0xfff)
| ((u32)rand() & 0xfff) << 12
| ((u32)rand() & 0xff) << 24;
}
float rand_uniform(float from, float to) {
return lerpf(randf(), from, to);
}
float sigmoidf(float x) {
return 1.0f / (1.0f + expf(-x));
}
// returns ⌈x/y⌉ (x/y rounded up)
i32 ceildivi32(i32 x, i32 y) {
if (y < 0) {
// negating both operands doesn't change the answer
x = -x;
y = -y;
}
if (x < 0) {
// truncation is the same as ceiling for negative numbers
return x / y;
} else {
return (x + (y-1)) / y;
}
}
vec2 Vec2(float x, float y) {
vec2 v;
v.x = x;
v.y = y;
return v;
}
vec2 vec2_add(vec2 a, vec2 b) {
return Vec2(a.x + b.x, a.y + b.y);
}
vec2 vec2_add_const(vec2 a, float c) {
return Vec2(a.x + c, a.y + c);
}
vec2 vec2_sub(vec2 a, vec2 b) {
return Vec2(a.x - b.x, a.y - b.y);
}
vec2 vec2_scale(vec2 v, float s) {
return Vec2(v.x * s, v.y * s);
}
vec2 vec2_mul(vec2 a, vec2 b) {
return Vec2(a.x * b.x, a.y * b.y);
}
vec2 vec2_clamp(vec2 x, vec2 a, vec2 b) {
return Vec2(clampf(x.x, a.x, b.x), clampf(x.y, a.y, b.y));
}
float vec2_dot(vec2 a, vec2 b) {
return a.x * b.x + a.y * b.y;
}
float vec2_len(vec2 v) {
return sqrtf(vec2_dot(v, v));
}
vec2 vec2_lerp(float x, vec2 a, vec2 b) {
return Vec2(lerpf(x, a.x, b.x), lerpf(x, a.y, b.y));
}
// rotate v theta radians counterclockwise
vec2 vec2_rotate(vec2 v, float theta) {
float c = cosf(theta), s = sinf(theta);
return Vec2(
c * v.x - s * v.y,
s * v.x + c * v.y
);
}
vec2 vec2_normalize(vec2 v) {
float len = vec2_len(v);
float mul = len == 0.0f ? 1.0f : 1.0f/len;
return vec2_scale(v, mul);
}
float vec2_dist(vec2 a, vec2 b) {
return vec2_len(vec2_sub(a, b));
}
float vec2_dist_squared(vec2 a, vec2 b) {
vec2 diff = vec2_sub(a, b);
return vec2_dot(diff, diff);
}
void vec2_print(vec2 v) {
printf("(%f, %f)\n", v.x, v.y);
}
vec2 vec2_rand_unit(void) {
float theta = rand_uniform(0, TAUf);
return Vec2(cosf(theta), sinf(theta));
}
vec2 vec2_polar(float r, float theta) {
return Vec2(r * cosf(theta), r * sinf(theta));
}
vec4 Vec4(float x, float y, float z, float w) {
vec4 v;
v.x = x;
v.y = y;
v.z = z;
v.w = w;
return v;
}
vec2d Vec2d(double x, double y) {
return (vec2d) {
.x = x,
.y = y
};
}
void rgba_u32_to_floats(u32 rgba, float floats[4]) {
floats[0] = (float)((rgba >> 24) & 0xFF) / 255.f;
floats[1] = (float)((rgba >> 16) & 0xFF) / 255.f;
floats[2] = (float)((rgba >> 8) & 0xFF) / 255.f;
floats[3] = (float)((rgba >> 0) & 0xFF) / 255.f;
}
vec4 rgba_u32_to_vec4(u32 rgba) {
float c[4];
rgba_u32_to_floats(rgba, c);
return Vec4(c[0], c[1], c[2], c[3]);
}
u32 rgba_vec4_to_u32(vec4 color) {
return (u32)(color.x * 255) << 24
| (u32)(color.y * 255) << 16
| (u32)(color.z * 255) << 8
| (u32)(color.w * 255);
}
// returns average of red green and blue components of color
float rgba_brightness(u32 color) {
u8 r = (u8)(color >> 24), g = (u8)(color >> 16), b = (u8)(color >> 8);
return ((float)r+(float)g+(float)b) * (1.0f / 3);
}
bool rect_contains_point_v2(vec2 pos, vec2 size, vec2 point) {
float x1 = pos.x, y1 = pos.y, x2 = pos.x + size.x, y2 = pos.y + size.y,
x = point.x, y = point.y;
return x >= x1 && x < x2 && y >= y1 && y < y2;
}
bool centered_rect_contains_point(vec2 center, vec2 size, vec2 point) {
return rect_contains_point_v2(vec2_sub(center, vec2_scale(size, 0.5f)), size, point);
}
Rect rect(vec2 pos, vec2 size) {
Rect r;
r.pos = pos;
r.size = size;
return r;
}
Rect rect_endpoints(vec2 e1, vec2 e2) {
Rect r;
r.pos = e1;
r.size = vec2_sub(e2, e1);
return r;
}
Rect rect4(float x1, float y1, float x2, float y2) {
assert(x2 >= x1);
assert(y2 >= y1);
return rect(Vec2(x1,y1), Vec2(x2-x1, y2-y1));
}
Rect rect_xywh(float x, float y, float w, float h) {
assert(w >= 0);
assert(h >= 0);
return rect(Vec2(x, y), Vec2(w, h));
}
Rect rect_centered(vec2 center, vec2 size) {
Rect r;
r.pos = vec2_sub(center, vec2_scale(size, 0.5f));
r.size = size;
return r;
}
vec2 rect_center(Rect r) {
return vec2_add(r.pos, vec2_scale(r.size, 0.5f));
}
bool rect_contains_point(Rect r, vec2 point) {
return rect_contains_point_v2(r.pos, r.size, point);
}
Rect rect_translate(Rect r, vec2 by) {
return rect(vec2_add(r.pos, by), r.size);
}
float rect_x1(Rect r) { return r.pos.x; }
float rect_y1(Rect r) { return r.pos.y; }
float rect_x2(Rect r) { return r.pos.x + r.size.x; }
float rect_y2(Rect r) { return r.pos.y + r.size.y; }
float rect_xmid(Rect r) { return r.pos.x + r.size.x * 0.5f; }
float rect_ymid(Rect r) { return r.pos.y + r.size.y * 0.5f; }
void rect_coords(Rect r, float *x1, float *y1, float *x2, float *y2) {
*x1 = r.pos.x;
*y1 = r.pos.y;
*x2 = r.pos.x + r.size.x;
*y2 = r.pos.y + r.size.y;
}
void rect_print(Rect r) {
printf("Position: (%f, %f), Size: (%f, %f)\n", r.pos.x, r.pos.y, r.size.x, r.size.y);
}
float rects_intersect(Rect r1, Rect r2) {
if (r1.pos.x >= r2.pos.x + r2.size.x) return false; // r1 is to the right of r2
if (r2.pos.x >= r1.pos.x + r1.size.x) return false; // r2 is to the right of r1
if (r1.pos.y >= r2.pos.y + r2.size.y) return false; // r1 is above r2
if (r2.pos.y >= r1.pos.y + r1.size.y) return false; // r2 is above r1
return true;
}
// returns whether or not there is any of the clipped rectangle left
bool rect_clip_to_rect(Rect *clipped, Rect clipper) {
vec2 start_pos = clipped->pos;
clipped->pos.x = maxf(clipped->pos.x, clipper.pos.x);
clipped->pos.y = maxf(clipped->pos.y, clipper.pos.y);
clipped->size = vec2_add(clipped->size, vec2_sub(start_pos, clipped->pos));
clipped->size.x = clampf(clipped->size.x, 0, clipper.pos.x + clipper.size.x - clipped->pos.x);
clipped->size.y = clampf(clipped->size.y, 0, clipper.pos.y + clipper.size.y - clipped->pos.y);
return clipped->size.x > 0 && clipped->size.y > 0;
}
// removes `amount` from all sides of r
Rect rect_shrink(Rect r, float amount) {
r.pos.x += amount;
r.pos.y += amount;
r.size.x -= 2 * amount;
r.size.y -= 2 * amount;
r.size.x = maxf(r.size.x, 0);
r.size.y = maxf(r.size.y, 0);
return r;
}
// adds `amount` to all sides of r
Rect rect_grow(Rect r, float amount) {
r.pos.x -= amount;
r.pos.y -= amount;
r.size.x += 2 * amount;
r.size.y += 2 * amount;
return r;
}
vec4 color_rgba_to_hsva(vec4 rgba) {
float R = rgba.x, G = rgba.y, B = rgba.z, A = rgba.w;
float M = maxf(R, maxf(G, B));
float m = minf(R, minf(G, B));
float C = M - m;
float H = 0;
if (C == 0)
H = 0;
else if (M == R)
H = fmodf((G - B) / C, 6);
else if (M == G)
H = (B - R) / C + 2;
else if (M == B)
H = (R - G) / C + 4;
H *= 60;
float V = M;
float S = V == 0 ? 0 : C / V;
return Vec4(H, S, V, A);
}
vec4 color_hsva_to_rgba(vec4 hsva) {
float H = hsva.x, S = hsva.y, V = hsva.z, A = hsva.w;
H /= 60;
float C = S * V;
float X = C * (1 - fabsf(fmodf(H, 2) - 1));
float R, G, B;
if (H <= 1)
R=C, G=X, B=0;
else if (H <= 2)
R=X, G=C, B=0;
else if (H <= 3)
R=0, G=C, B=X;
else if (H <= 4)
R=0, G=X, B=C;
else if (H <= 5)
R=X, G=0, B=C;
else
R=C, G=0, B=X;
float m = V-C;
R += m;
G += m;
B += m;
return Vec4(R, G, B, A);
}
u32 color_interpolate(float x, u32 color1, u32 color2) {
x = x * x * (3 - 2*x); // hermite interpolation
vec4 c1 = rgba_u32_to_vec4(color1), c2 = rgba_u32_to_vec4(color2);
// to make it interpolate more nicely, convert to hsv, interpolate in that space, then convert back
c1 = color_rgba_to_hsva(c1);
c2 = color_rgba_to_hsva(c2);
// v_1/2 named differently to avoid shadowing
float h1 = c1.x, s1 = c1.y, v_1 = c1.z, a1 = c1.w;
float h2 = c2.x, s2 = c2.y, v_2 = c2.z, a2 = c2.w;
float s_out = lerpf(x, s1, s2);
float v_out = lerpf(x, v_1, v_2);
float a_out = lerpf(x, a1, a2);
float h_out;
// because hue is on a circle, we need to make sure we take the shorter route around the circle
if (fabsf(h1 - h2) < 180) {
h_out = lerpf(x, h1, h2);
} else if (h1 > h2) {
h_out = lerpf(x, h1, h2 + 360);
} else {
h_out = lerpf(x, h1 + 360, h2);
}
h_out = fmodf(h_out, 360);
vec4 c_out = Vec4(h_out, s_out, v_out, a_out);
c_out = color_hsva_to_rgba(c_out);
return rgba_vec4_to_u32(c_out);
}
int timespec_cmp(struct timespec a, struct timespec b) {
if (a.tv_sec > b.tv_sec) return 1;
if (a.tv_sec < b.tv_sec) return -1;
if (a.tv_nsec > b.tv_nsec) return 1;
if (a.tv_nsec < b.tv_nsec) return -1;
return 0;
}
bool timespec_eq(struct timespec a, struct timespec b) {
return timespec_cmp(a, b) == 0;
}
struct timespec timespec_max(struct timespec a, struct timespec b) {
return timespec_cmp(a, b) < 0 ? b : a;
}
double timespec_to_seconds(struct timespec ts) {
return (double)ts.tv_sec
+ (double)ts.tv_nsec * 1e-9;
}
String32 str32(char32_t *str, size_t len) {
String32 s = {str, len};
return s;
}
String32 str32_substr(String32 s, size_t from, size_t len) {
return str32(s.str + from, len);
}
// frees string and sets it to ""
void str32_free(String32 *s) {
free(s->str);
s->str = NULL;
s->len = 0;
}
// the string returned should be str32_free'd.
// this will return an empty string if the allocation failed or the string is invalid UTF-8
String32 str32_from_utf8(const char *utf8) {
String32 string = {NULL, 0};
size_t len = strlen(utf8);
if (len) {
// the wide string uses at most as many "characters" (elements?) as the UTF-8 string
char32_t *widestr = calloc(len, sizeof *widestr);
if (widestr) {
char32_t *wide_p = widestr;
const char *utf8_p = utf8;
const char *utf8_end = utf8_p + len;
while (utf8_p < utf8_end) {
char32_t c = 0;
size_t n = unicode_utf8_to_utf32(&c, utf8_p, (size_t)(utf8_end - utf8_p));
if (n == 0 // null character. this shouldn't happen.
|| n >= (size_t)(-2) // invalid UTF-8
) {
free(widestr);
widestr = wide_p = NULL;
break;
} else {
// n bytes consumed
*wide_p++ = c;
utf8_p += n;
}
}
string.str = widestr;
string.len = (size_t)(wide_p - widestr);
}
}
return string;
}
// returns a null-terminated UTF-8 string
// the string returned should be free'd
// this will return NULL on failure
char *str32_to_utf8_cstr(String32 s) {
char *utf8 = calloc(4 * s.len + 1, 1); // each codepoint takes up at most 4 bytes in UTF-8, + we need a terminating null byte
if (utf8) {
char *p = utf8;
for (size_t i = 0; i < s.len; ++i) {
size_t bytes = unicode_utf32_to_utf8(p, s.str[i]);
if (bytes == (size_t)-1) {
// invalid UTF-32 code point
free(utf8);
return NULL;
} else {
p += bytes;
}
}
*p = '\0';
}
return utf8;
}
// compare s to the ASCII string `ascii`
int str32_cmp_ascii(String32 s, const char *ascii) {
for (size_t i = 0; i < s.len; ++i) {
assert((char32_t)ascii[i] < 128);
if ((char32_t)ascii[i] == '\0')
return -1; // ascii is a prefix of s
if (s.str[i] > (char32_t)ascii[i])
return +1;
if (s.str[i] < (char32_t)ascii[i])
return -1;
}
if (ascii[s.len]) {
// s is a prefix of ascii
return +1;
}
return 0;
}
// check if s starts with the ASCII string `ascii`
bool str32_has_ascii_prefix(String32 s, const char *ascii) {
for (size_t i = 0; i < s.len; ++i) {
assert((char32_t)ascii[i] < 128);
if ((char32_t)ascii[i] == '\0')
return true; // ascii is a prefix of s
if (s.str[i] > (char32_t)ascii[i])
return false;
if (s.str[i] < (char32_t)ascii[i])
return false;
}
if (ascii[s.len]) {
// s is a prefix of ascii
return false;
}
// s is the same as ascii
return true;
}
// returns the index of the given character in the string, or the length of the string if it's not found.
size_t str32chr(String32 s, char32_t c) {
for (size_t i = 0; i < s.len; ++i) {
if (s.str[i] == c)
return i;
}
return s.len;
}
// returns number of instances of c in s
size_t str32_count_char(String32 s, char32_t c) {
size_t total = 0;
for (size_t i = 0; i < s.len; ++i) {
total += s.str[i] == c;
}
return total;
}
// returns number of characters deleted from s
size_t str32_remove_all_instances_of_char(String32 *s, char32_t c) {
char32_t *str = s->str;
size_t ndeleted = 0;
size_t len = s->len;
size_t out = 0;
for (size_t in = 0; in < len; ++in) {
if (str[in] == c) {
++ndeleted;
} else {
str[out++] = str[in];
}
}
s->len = out;
return ndeleted;
}
// returns the length of the longest prefix of `s` containing only
// ASCII characters in the C-string `charset`.
size_t str32_ascii_spn(String32 s, const char *charset) {
for (u32 i = 0; i < s.len; ++i) {
if (s.str[i] >= 128)
return i; // non-ASCII character in s, so that can't be in charset.
bool found = false;
for (const char *p = charset; *p; ++p) {
assert((char32_t)*p < 128);
if ((char32_t)*p == s.str[i]) {
found = true;
break;
}
}
if (!found) return i;
}
return s.len;
}
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