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|
// various UI elements used by ted
#include "ted.h"
#if __unix__
#include <fcntl.h>
#include <unistd.h>
#endif
static Status file_selector_cd_(Ted *ted, FileSelector *fs, const char *path, int symlink_depth);
static float selector_entries_start_y(Ted *ted, const Selector *s) {
float padding = ted_active_settings(ted)->padding;
return s->bounds.pos.y
+ ted_line_buffer_height(ted) + padding; // make room for line buffer
}
// number of entries that can be displayed on the screen
static u32 selector_n_display_entries(Ted *ted, const Selector *s) {
float char_height = text_font_char_height(ted->font);
float entries_h = rect_y2(s->bounds) - selector_entries_start_y(ted, s);
return (u32)(entries_h / char_height);
}
static void selector_clamp_scroll(Ted *ted, Selector *s) {
float max_scroll = (float)s->n_entries - (float)selector_n_display_entries(ted, s);
if (max_scroll < 0) max_scroll = 0;
s->scroll = clampf(s->scroll, 0, max_scroll);
}
static void selector_scroll_to_cursor(Ted *ted, Selector *s) {
u32 n_display_entries = selector_n_display_entries(ted, s);
float scrolloff = ted_active_settings(ted)->scrolloff;
float min_scroll = (float)s->cursor - ((float)n_display_entries - scrolloff);
float max_scroll = (float)s->cursor - scrolloff;
s->scroll = clampf(s->scroll, min_scroll, max_scroll);
selector_clamp_scroll(ted, s);
}
// where is the ith entry in the selector on the screen?
// returns false if it's completely offscreen
static bool selector_entry_pos(Ted *ted, const Selector *s, u32 i, Rect *r) {
Rect bounds = s->bounds;
float char_height = text_font_char_height(ted->font);
*r = rect(Vec2(bounds.pos.x, selector_entries_start_y(ted, s)
- char_height * s->scroll
+ char_height * (float)i),
Vec2(bounds.size.x, char_height));
return rect_clip_to_rect(r, bounds);
}
void selector_up(Ted *ted, Selector *s, i64 n) {
if (!s->enable_cursor || s->n_entries == 0) {
// can't do anything
return;
}
s->cursor = (u32)mod_i64(s->cursor - n, s->n_entries);
selector_scroll_to_cursor(ted, s);
}
void selector_down(Ted *ted, Selector *s, i64 n) {
selector_up(ted, s, -n);
}
static int selectory_entry_cmp_name(const void *av, const void *bv) {
SelectorEntry const *a = av, *b = bv;
return strcoll(a->name, b->name);
}
void selector_sort_entries_by_name(Selector *s) {
qsort(s->entries, s->n_entries, sizeof *s->entries, selectory_entry_cmp_name);
}
char *selector_update(Ted *ted, Selector *s) {
char *ret = NULL;
TextBuffer *line_buffer = &ted->line_buffer;
ted->selector_open = s;
for (u32 i = 0; i < s->n_entries; ++i) {
// check if this entry was clicked on
Rect entry_rect;
if (selector_entry_pos(ted, s, i, &entry_rect)) {
for (uint c = 0; c < ted->nmouse_clicks[SDL_BUTTON_LEFT]; ++c) {
if (rect_contains_point(entry_rect, ted->mouse_clicks[SDL_BUTTON_LEFT][c])) {
// this option was selected
s->cursor = i; // indicate the index of the selected entry using s->cursor
ret = str_dup(s->entries[i].name);
break;
}
}
}
}
if (line_buffer->line_buffer_submitted) {
line_buffer->line_buffer_submitted = false;
if (!ret) {
if (s->enable_cursor) {
// select this option
if (s->cursor < s->n_entries)
ret = str_dup(s->entries[s->cursor].name);
} else {
// user typed in submission
ret = str32_to_utf8_cstr(buffer_get_line(line_buffer, 0));
}
}
}
// apply scroll
float scroll_speed = 2.5f;
s->scroll += scroll_speed * (float)ted->scroll_total_y;
selector_clamp_scroll(ted, s);
return ret;
}
void selector_render(Ted *ted, Selector *s) {
const Settings *settings = ted_active_settings(ted);
const u32 *colors = settings->colors;
Font *font = ted->font;
float padding = settings->padding;
Rect bounds = s->bounds;
for (u32 i = 0; i < s->n_entries; ++i) {
// highlight entry user is hovering over/selecting
Rect entry_rect;
if (selector_entry_pos(ted, s, i, &entry_rect)) {
rect_clip_to_rect(&entry_rect, bounds);
if (rect_contains_point(entry_rect, ted->mouse_pos) || (s->enable_cursor && s->cursor == i)) {
// highlight it
gl_geometry_rect(entry_rect, colors[COLOR_MENU_HL]);
}
}
}
gl_geometry_draw();
float x1, y1, x2, y2;
rect_coords(bounds, &x1, &y1, &x2, &y2);
// search buffer
float line_buffer_height = ted_line_buffer_height(ted);
buffer_render(&ted->line_buffer, rect4(x1, y1, x2, y1 + line_buffer_height));
y1 += line_buffer_height;
TextRenderState text_state = text_render_state_default;
text_state.min_x = x1;
text_state.max_x = x2;
text_state.min_y = y1;
text_state.max_y = y2;
text_state.render = true;
// render entries themselves
SelectorEntry *entries = s->entries;
for (u32 i = 0; i < s->n_entries; ++i) {
Rect r;
if (selector_entry_pos(ted, s, i, &r)) {
SelectorEntry *entry = &entries[i];
float x = r.pos.x, y = r.pos.y;
text_state.x = x; text_state.y = y;
// draw name
rgba_u32_to_floats(entry->color, text_state.color);
text_utf8_with_state(font, &text_state, entry->name);
if (entry->detail) {
// draw detail
float detail_size = text_get_size_vec2(font, entry->detail).x;
TextRenderState detail_state = text_state;
detail_state.x = maxd(text_state.x + 2 * padding, x2 - detail_size);
rgba_u32_to_floats(colors[COLOR_COMMENT], detail_state.color);
text_utf8_with_state(font, &detail_state, entry->detail);
}
}
}
text_render(font);
}
// clear the entries in the file selector
static void file_selector_clear_entries(FileSelector *fs) {
for (u32 i = 0; i < fs->n_entries; ++i) {
free(fs->entries[i].name);
free(fs->entries[i].path);
}
free(fs->entries);
arr_free(fs->sel.entries);
fs->entries = NULL;
fs->n_entries = fs->sel.n_entries = 0;
}
void file_selector_free(FileSelector *fs) {
file_selector_clear_entries(fs);
memset(fs, 0, sizeof *fs);
}
static int qsort_file_entry_cmp(void *search_termv, const void *av, const void *bv) {
const char *search_term = search_termv;
const FileEntry *a = av, *b = bv;
// put directories first
if (a->type == FS_DIRECTORY && b->type != FS_DIRECTORY) {
return -1;
}
if (a->type != FS_DIRECTORY && b->type == FS_DIRECTORY) {
return +1;
}
if (search_term) {
bool a_prefix = str_has_prefix(a->name, search_term);
bool b_prefix = str_has_prefix(b->name, search_term);
if (a_prefix && !b_prefix) {
return -1;
}
if (b_prefix && !a_prefix) {
return +1;
}
}
return strcmp_case_insensitive(a->name, b->name);
}
// cd to the directory `name`. `name` cannot include any path separators.
static Status file_selector_cd1(Ted *ted, FileSelector *fs, const char *name, size_t name_len, int symlink_depth) {
char *const cwd = fs->cwd;
if (name_len == 0 || (name_len == 1 && name[0] == '.')) {
// no name, or .
return true;
}
if (name_len == 1 && name[0] == '~') {
// just in case the user's HOME happens to be accidentally set to, e.g. '/foo/~', make
// sure we don't recurse infinitely
if (symlink_depth < 32) {
return file_selector_cd_(ted, fs, ted->home, symlink_depth + 1);
} else {
return false;
}
}
if (name_len == 2 && name[0] == '.' && name[1] == '.') {
// ..
char *last_sep = strrchr(cwd, PATH_SEPARATOR);
if (last_sep) {
if (last_sep == cwd // this is the starting "/" of a path
#if _WIN32
|| (last_sep == cwd + 2 && cwd[1] == ':') // this is the \ of C:\ .
#endif
) {
last_sep[1] = '\0'; // include the last separator
} else {
last_sep[0] = '\0';
}
}
} else {
char path[TED_PATH_MAX];
// join fs->cwd with name to get full path
str_printf(path, TED_PATH_MAX, "%s%s%*s", cwd,
cwd[strlen(cwd) - 1] == PATH_SEPARATOR ?
"" : PATH_SEPARATOR_STR,
(int)name_len, name);
if (fs_path_type(path) != FS_DIRECTORY) {
// trying to cd to something that's not a directory!
return false;
}
#if __unix__
if (symlink_depth < 32) { // on my system, MAXSYMLINKS is 20, so this should be plenty
char link_to[TED_PATH_MAX];
ssize_t bytes = readlink(path, link_to, sizeof link_to);
if (bytes != -1) {
// this is a symlink
link_to[bytes] = '\0';
return file_selector_cd_(ted, fs, link_to, symlink_depth + 1);
}
} else {
return false;
}
#else
(void)symlink_depth;
#endif
// add path separator to end if not already there (which could happen in the case of /)
if (cwd[strlen(cwd) - 1] != PATH_SEPARATOR)
str_cat(cwd, sizeof fs->cwd, PATH_SEPARATOR_STR);
// add name itself
strn_cat(cwd, sizeof fs->cwd, name, name_len);
}
return true;
}
static Status file_selector_cd_(Ted *ted, FileSelector *fs, const char *path, int symlink_depth) {
char *const cwd = fs->cwd;
if (path[0] == '\0') return true;
if (path_is_absolute(path)) {
// absolute path (e.g. /foo, c:\foo)
// start out by replacing cwd with the start of the absolute path
if (path[0] == PATH_SEPARATOR) {
char new_cwd[TED_PATH_MAX];
// necessary because the full path of \ on windows isn't just \, it's c:\ or something
ted_path_full(ted, PATH_SEPARATOR_STR, new_cwd, sizeof new_cwd);
strcpy(cwd, new_cwd);
path += 1;
}
#if _WIN32
else {
cwd[0] = '\0';
strn_cat(cwd, sizeof fs->cwd, path, 3);
path += 3;
}
#endif
}
const char *p = path;
while (*p) {
size_t len = strcspn(p, PATH_SEPARATOR_STR);
if (!file_selector_cd1(ted, fs, p, len, symlink_depth))
return false;
p += len;
p += strspn(p, PATH_SEPARATOR_STR);
}
return true;
}
// go to the directory `path`. make sure `path` only contains path separators like PATH_SEPARATOR, not any
// other members of ALL_PATH_SEPARATORS
// returns false if this path doesn't exist or isn't a directory
static bool file_selector_cd(Ted *ted, FileSelector *fs, const char *path) {
fs->sel.cursor = 0;
fs->sel.scroll = 0;
return file_selector_cd_(ted, fs, path, 0);
}
char *file_selector_update(Ted *ted, FileSelector *fs) {
TextBuffer *line_buffer = &ted->line_buffer;
String32 search_term32 = buffer_get_line(line_buffer, 0);
fs->sel.enable_cursor = !fs->create_menu || search_term32.len == 0;
char *const cwd = fs->cwd;
if (cwd[0] == '\0') {
// set the file selector's directory to our current directory.
str_cpy(cwd, sizeof fs->cwd, ted->cwd);
}
// check if the search term contains a path separator. if so, cd to the dirname.
u32 first_path_sep = U32_MAX, last_path_sep = U32_MAX;
for (u32 i = 0; i < search_term32.len; ++i) {
char32_t c = search_term32.str[i];
if (c < CHAR_MAX && strchr(ALL_PATH_SEPARATORS, (char)c)) {
last_path_sep = i;
if (first_path_sep == U32_MAX)
first_path_sep = i;
}
}
if (last_path_sep != U32_MAX) {
bool include_last_path_sep = last_path_sep == 0;
String32 dir_name32 = str32_substr(search_term32, 0, last_path_sep + include_last_path_sep);
char *dir_name = str32_to_utf8_cstr(dir_name32);
if (dir_name) {
// replace all members of ALL_PATH_SEPARATORS with PATH_SEPARATOR in dir_name (i.e. change / to \ on windows)
for (char *p = dir_name; *p; ++p)
if (strchr(ALL_PATH_SEPARATORS, *p))
*p = PATH_SEPARATOR;
if (file_selector_cd(ted, fs, dir_name)) {
buffer_delete_chars_at_pos(line_buffer, buffer_pos_start_of_file(line_buffer), last_path_sep + 1); // delete up to and including the last path separator
buffer_clear_undo_redo(line_buffer);
} else {
// delete up to first path separator in line buffer
BufferPos pos = {.line = 0, .index = first_path_sep};
size_t nchars = search_term32.len - first_path_sep;
buffer_delete_chars_at_pos(line_buffer, pos, (i64)nchars);
}
free(dir_name);
}
}
char *option_chosen = selector_update(ted, &fs->sel);
if (option_chosen) {
char path[TED_PATH_MAX];
path_full(cwd, option_chosen, path, sizeof path);
char *ret = NULL;
switch (fs_path_type(path)) {
case FS_NON_EXISTENT:
case FS_OTHER:
if (fs->create_menu)
ret = str_dup(path); // you can only select non-existent things if this is a create menu
break;
case FS_FILE:
// selected a file!
ret = str_dup(path);
break;
case FS_DIRECTORY:
// cd there
file_selector_cd(ted, fs, option_chosen);
buffer_clear(line_buffer);
break;
}
free(option_chosen);
if (ret) {
return ret;
}
}
// free previous entries
file_selector_clear_entries(fs);
// get new entries
FsDirectoryEntry **files;
// if the directory we're in gets deleted, go back a directory.
for (u32 i = 0; i < 100; ++i) {
files = fs_list_directory(cwd);
if (files) break;
else if (i == 0) {
if (fs_path_type(cwd) == FS_NON_EXISTENT)
ted_error(ted, "%s is not a directory.", cwd);
else
ted_error(ted, "Can't list directory %s.", cwd);
}
file_selector_cd(ted, fs, "..");
}
char *search_term = str32_to_utf8_cstr(buffer_get_line(line_buffer, 0));
if (files) {
u32 nfiles;
for (nfiles = 0; files[nfiles]; ++nfiles);
// filter entries
bool increment = true;
for (u32 i = 0; i < nfiles; i += increment, increment = true) {
// remove if the file name does not contain the search term,
bool remove = search_term && *search_term && !strstr_case_insensitive(files[i]->name, search_term);
// or if this is just the current directory
remove |= streq(files[i]->name, ".");
if (remove) {
// remove this one
free(files[i]);
--nfiles;
if (nfiles) {
files[i] = files[nfiles];
}
increment = false;
}
}
if (nfiles) {
FileEntry *entries = ted_calloc(ted, nfiles, sizeof *entries);
if (entries) {
fs->n_entries = nfiles;
if (fs->sel.cursor >= fs->n_entries) fs->sel.cursor = nfiles - 1;
fs->entries = entries;
for (u32 i = 0; i < nfiles; ++i) {
char *name = files[i]->name;
entries[i].name = str_dup(name);
entries[i].type = files[i]->type;
// add cwd to start of file name
size_t path_size = strlen(name) + strlen(cwd) + 3;
char *path = ted_calloc(ted, 1, path_size);
if (path) {
path_full(cwd, name, path, path_size);
entries[i].path = path;
} else {
entries[i].path = NULL; // what can we do?
}
free(files[i]);
files[i] = NULL;
}
}
qsort_with_context(entries, nfiles, sizeof *entries, qsort_file_entry_cmp, search_term);
}
free(files);
// set cwd to this (if no buffers are open, the "open" menu should use the last file selector's cwd)
strbuf_cpy(ted->cwd, cwd);
} else {
ted_error(ted, "Couldn't list directory '%s'.", cwd);
}
free(search_term);
return NULL;
}
void file_selector_render(Ted *ted, FileSelector *fs) {
const Settings *settings = ted_active_settings(ted);
const u32 *colors = settings->colors;
Rect bounds = fs->bounds;
Font *font = ted->font;
float padding = settings->padding;
float char_height = text_font_char_height(font);
float x1, y1, x2, y2;
rect_coords(bounds, &x1, &y1, &x2, &y2);
// current working directory
text_utf8(font, fs->cwd, x1, y1, colors[COLOR_TEXT]);
y1 += char_height + padding;
// render selector
Selector *sel = &fs->sel;
sel->bounds = rect4(x1, y1, x2, y2); // selector takes up remaining space
arr_clear(sel->entries);
for (u32 i = 0; i < fs->n_entries; ++i) {
ColorSetting color = 0;
switch (fs->entries[i].type) {
case FS_FILE:
color = COLOR_TEXT;
break;
case FS_DIRECTORY:
color = COLOR_TEXT_FOLDER;
break;
default:
color = COLOR_TEXT_OTHER;
break;
}
SelectorEntry entry = {.name = fs->entries[i].name, .color = colors[color]};
arr_add(sel->entries, entry);
}
if (sel->entries)
sel->n_entries = fs->n_entries;
selector_render(ted, sel);
}
vec2 button_get_size(Ted *ted, const char *text) {
float border_thickness = ted_active_settings(ted)->border_thickness;
return vec2_add_const(text_get_size_vec2(ted->font, text), 2 * border_thickness);
}
void button_render(Ted *ted, Rect button, const char *text, u32 color) {
const u32 *colors = ted_active_settings(ted)->colors;
if (rect_contains_point(button, ted->mouse_pos)) {
// highlight button when hovering over it
u32 new_color = (color & 0xffffff00) | ((color & 0xff) / 3);
gl_geometry_rect(button, new_color);
}
gl_geometry_rect_border(button, ted_active_settings(ted)->border_thickness, colors[COLOR_BORDER]);
gl_geometry_draw();
vec2 pos = rect_center(button);
text_utf8_anchored(ted->font, text, pos.x, pos.y, color, ANCHOR_MIDDLE);
text_render(ted->font);
}
bool button_update(Ted *ted, Rect button) {
for (u16 i = 0; i < ted->nmouse_clicks[SDL_BUTTON_LEFT]; ++i) {
if (rect_contains_point(button, ted->mouse_clicks[SDL_BUTTON_LEFT][i])) {
return true;
}
}
return false;
}
static void popup_get_rects(Ted const *ted, u32 options, Rect *popup, Rect *button_yes, Rect *button_no, Rect *button_cancel) {
float window_width = ted->window_width, window_height = ted->window_height;
*popup = rect_centered(Vec2(window_width * 0.5f, window_height * 0.5f), Vec2(300, 200));
float button_height = 30;
u16 nbuttons = util_popcount(options);
float button_width = popup->size.x / nbuttons;
popup->size = vec2_clamp(popup->size, Vec2(0, 0), Vec2(window_width, window_height));
Rect r = rect(Vec2(popup->pos.x, rect_y2(*popup) - button_height), Vec2(button_width, button_height));
if (options & POPUP_YES) {
*button_yes = r;
r = rect_translate(r, Vec2(button_width, 0));
}
if (options & POPUP_NO) {
*button_no = r;
r = rect_translate(r, Vec2(button_width, 0));
}
if (options & POPUP_CANCEL) {
*button_cancel = r;
r = rect_translate(r, Vec2(button_width, 0));
}
}
PopupOption popup_update(Ted *ted, u32 options) {
Rect r = {0}, button_yes = {0}, button_no = {0}, button_cancel = {0};
popup_get_rects(ted, options, &r, &button_yes, &button_no, &button_cancel);
if (button_update(ted, button_yes))
return POPUP_YES;
if (button_update(ted, button_no))
return POPUP_NO;
if (button_update(ted, button_cancel))
return POPUP_CANCEL;
return POPUP_NONE;
}
void popup_render(Ted *ted, u32 options, const char *title, const char *body) {
float window_width = ted->window_width;
Font *font = ted->font;
Font *font_bold = ted->font_bold;
Rect r, button_yes, button_no, button_cancel;
const Settings *settings = ted_active_settings(ted);
const u32 *colors = settings->colors;
const float char_height_bold = text_font_char_height(font_bold);
const float padding = settings->padding;
const float border_thickness = settings->border_thickness;
popup_get_rects(ted, options, &r, &button_yes, &button_no, &button_cancel);
float y = r.pos.y;
// popup rectangle
gl_geometry_rect(r, colors[COLOR_MENU_BG]);
gl_geometry_rect_border(r, border_thickness, colors[COLOR_BORDER]);
// line separating text from body
gl_geometry_rect(rect(Vec2(r.pos.x, y + char_height_bold), Vec2(r.size.x, border_thickness)), colors[COLOR_BORDER]);
if (options & POPUP_YES) button_render(ted, button_yes, "Yes", colors[COLOR_YES]);
if (options & POPUP_NO) button_render(ted, button_no, "No", colors[COLOR_NO]);
if (options & POPUP_CANCEL) button_render(ted, button_cancel, "Cancel", colors[COLOR_CANCEL]);
// title text
vec2 title_size = {0};
text_get_size(font_bold, title, &title_size.x, &title_size.y);
vec2 title_pos = vec2_sub(Vec2(window_width * 0.5f, y), Vec2(title_size.x * 0.5f, 0));
text_utf8(font_bold, title, title_pos.x, title_pos.y, colors[COLOR_TEXT]);
text_render(font_bold);
// body text
float text_x1 = rect_x1(r) + padding;
float text_x2 = rect_x2(r) - padding;
TextRenderState state = text_render_state_default;
state.min_x = text_x1;
state.max_x = text_x2;
state.wrap = true;
state.x = text_x1;
state.y = y + char_height_bold + padding;
rgba_u32_to_floats(colors[COLOR_TEXT], state.color);
text_utf8_with_state(font, &state, body);
text_render(font);
}
// returns the size of the checkbox, including the label
vec2 checkbox_frame(Ted *ted, bool *value, const char *label, vec2 pos) {
Font *font = ted->font;
float char_height = text_font_char_height(font);
float checkbox_size = char_height;
const Settings *settings = ted_active_settings(ted);
const u32 *colors = settings->colors;
float padding = settings->padding;
float border_thickness = settings->border_thickness;
Rect checkbox_rect = rect(pos, Vec2(checkbox_size, checkbox_size));
for (u32 i = 0; i < ted->nmouse_clicks[SDL_BUTTON_LEFT]; ++i) {
if (rect_contains_point(checkbox_rect, ted->mouse_clicks[SDL_BUTTON_LEFT][i])) {
*value = !*value;
}
}
checkbox_rect.pos = vec2_add(checkbox_rect.pos, Vec2(0.5f, 0.5f));
gl_geometry_rect_border(checkbox_rect, border_thickness, colors[COLOR_TEXT]);
if (*value) {
gl_geometry_rect(rect_shrink(checkbox_rect, border_thickness + 2), colors[COLOR_TEXT]);
}
vec2 text_pos = vec2_add(pos, Vec2(checkbox_size + padding * 0.5f, 0));
vec2 size = text_get_size_vec2(font, label);
text_utf8(font, label, text_pos.x, text_pos.y, colors[COLOR_TEXT]);
gl_geometry_draw();
text_render(font);
return vec2_add(size, Vec2(checkbox_size + padding * 0.5f, 0));
}
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