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#include <time.h>
#include <errno.h>
#include <sys/stat.h>
#if _WIN32
#include <sysinfoapi.h>
#endif

static struct timespec time_last_modified(char const *filename) {
#if __unix__
	struct stat statbuf = {0};
	stat(filename, &statbuf);
	return statbuf.st_mtim;
#else
	// windows' _stat does not have st_mtim
	struct _stat statbuf = {0};
	struct timespec ts = {0};
	_stat(filename, &statbuf);
	ts.tv_sec = statbuf.st_mtime;
	return ts;
#endif
}

static int timespec_cmp(struct timespec a, struct timespec b) {
	if (a.tv_sec  > b.tv_sec)  return 1;
	if (a.tv_sec  < b.tv_sec)  return -1;
	if (a.tv_nsec > b.tv_nsec) return 1;
	if (a.tv_nsec < b.tv_nsec) return -1;
	return 0;
}

static bool timespec_eq(struct timespec a, struct timespec b) {
	return timespec_cmp(a, b) == 0;
}

static struct timespec timespec_max(struct timespec a, struct timespec b) {
	return timespec_cmp(a, b) < 0 ? b : a;
}

static double timespec_to_seconds(struct timespec ts) {
	return (double)ts.tv_sec
		+ (double)ts.tv_nsec * 0.000000001;
}

static struct timespec time_get(void) {
	struct timespec ts = {0};
#if _WIN32
	timespec_get(&ts, TIME_UTC);
#else
	clock_gettime(CLOCK_REALTIME, &ts);
#endif
	return ts;
}

static double time_get_seconds(void) {
	return timespec_to_seconds(time_get());
}

// sleep for a certain number of nanoseconds
static void sleep_ns(u64 ns) {
#if __unix__
	struct timespec rem = {0}, req = {
		(time_t)(ns / 1000000000),
		(long)(ns % 1000000000)
	};
	
	while (nanosleep(&req, &rem) == EINTR) // sleep interrupted by signal
		req = rem;
#else
	// windows....
	Sleep((DWORD)(ns / 1000000));
#endif
}

// sleep for microseconds
static void time_sleep_us(u64 us) {
	sleep_ns(us * 1000);
}

// sleep for milliseconds
static void time_sleep_ms(u64 ms) {
	sleep_ns(ms * 1000000);
}

// sleep for seconds
static void time_sleep_s(u64 s) {
	sleep_ns(s * 1000000000);
}