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#include "base.h"
#include "text.h"
#define STB_TRUETYPE_IMPLEMENTATION
#define STBTT_STATIC
no_warn_start
#include "lib/stb_truetype.h"
no_warn_end
#include <stdlib.h>
#include <GL/gl.h>
#define UNICODE_CODE_POINTS 0x110000 // number of Unicode code points
// We split up code points into a bunch of pages, so we don't have to load all of the font at
// once into one texture.
#define CHAR_PAGE_SIZE 2048
#define CHAR_PAGE_COUNT UNICODE_CODE_POINTS / CHAR_PAGE_SIZE
struct Font {
float char_height;
GLuint textures[CHAR_PAGE_COUNT];
int tex_widths[CHAR_PAGE_COUNT], tex_heights[CHAR_PAGE_COUNT];
stbtt_bakedchar *char_pages[CHAR_PAGE_COUNT]; // character pages. NULL if the page hasn't been loaded yet.
// TTF data (i.e. the contents of the TTF file)
u8 *ttf_data;
int curr_page;
};
static char text_err[200];
void text_clear_err(void) {
text_err[0] = '\0';
}
bool text_has_err(void) {
return text_err[0] != '\0';
}
char const *text_get_err(void) {
return text_err;
}
static void text_set_err(char const *fmt, ...) {
if (!text_has_err()) {
va_list args;
va_start(args, fmt);
vsnprintf(text_err, sizeof text_err - 1, fmt, args);
va_end(args);
}
}
static void text_load_char_page(Font *font, int page) {
if (font->char_pages[page]) {
// already loaded
return;
}
font->char_pages[page] = calloc(CHAR_PAGE_SIZE, sizeof *font->char_pages[page]);
for (int bitmap_width = 128, bitmap_height = 128; bitmap_width <= 4096; bitmap_width *= 2, bitmap_height *= 2) {
u8 *bitmap = calloc((size_t)bitmap_width, (size_t)bitmap_height);
if (bitmap) {
int err = stbtt_BakeFontBitmap(font->ttf_data, 0, font->char_height, bitmap,
bitmap_width, bitmap_height, page * CHAR_PAGE_SIZE, CHAR_PAGE_SIZE, font->char_pages[page]);
if (err > 0) {
// font converted to bitmap successfully.
GLuint texture = 0;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, bitmap_width, bitmap_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, bitmap);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#if DEBUG
debug_println("Loaded font page %d with %dx%d bitmap as texture %u.", page, bitmap_width, bitmap_height, texture);
#endif
font->textures[page] = texture;
font->tex_widths[page] = bitmap_width;
font->tex_heights[page] = bitmap_height;
GLenum glerr = glGetError();
if (glerr) {
text_set_err("Couldn't create texture for font (GL error %u).", glerr);
if (texture) glDeleteTextures(1, &texture);
break;
}
}
} else {
text_set_err("Not enough memory for font bitmap.");
}
free(bitmap);
if (font->textures[page]) { // if font loaded successfully
break;
}
}
if (!font->textures[page] && !text_has_err()) {
text_set_err("Couldn't convert font to bitmap.");
}
if (text_has_err()) {
free(font->char_pages[page]);
font->char_pages[page] = NULL;
}
}
Font *text_font_load(char const *ttf_filename, float font_size) {
Font *font = NULL;
FILE *ttf_file = fopen(ttf_filename, "rb");
text_clear_err();
if (ttf_file) {
fseek(ttf_file, 0, SEEK_END);
u32 file_size = (u32)ftell(ttf_file);
fseek(ttf_file, 0, SEEK_SET);
if (file_size < (50UL<<20)) { // fonts aren't usually bigger than 50 MB
u8 *file_data = calloc(1, file_size);
font = calloc(1, sizeof *font);
if (file_data && font) {
size_t bytes_read = fread(file_data, 1, file_size, ttf_file);
if (bytes_read == file_size) {
font->char_height = font_size;
font->ttf_data = file_data;
text_load_char_page(font, 0); // load page with Latin text, etc.
font->curr_page = -1;
} else {
text_set_err("Couldn't read font file.");
}
} else {
text_set_err("Not enough memory for font.");
}
if (text_has_err()) {
free(file_data);
free(font);
font = NULL;
}
fclose(ttf_file);
} else {
text_set_err("Font file too big (%u megabytes).", (uint)(file_size >> 20));
}
} else {
text_set_err("Couldn't open font file.", ttf_filename);
}
return font;
}
typedef struct {
float x, y;
} TextRenderState;
static void text_render_with_page(Font *font, int page) {
if (font->curr_page != page) {
if (font->curr_page != -1) {
// we were rendering chars from another page.
glEnd(); // stop doing that
}
text_load_char_page(font, page); // load the page if necessary
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, font->textures[page]);
glBegin(GL_QUADS);
font->curr_page = page;
}
}
void text_chars_begin(Font *font) {
text_render_with_page(font, 0); // start by loading Latin text
}
void text_chars_end(Font *font) {
glEnd();
glDisable(GL_TEXTURE_2D);
font->curr_page = -1;
}
static void text_render_char_internal(Font *font, char32_t c, TextRenderState *state) {
if (c >= 0x30000 && c < 0xE0000){
// these Unicode code points are currently unassigned. replace them with a Unicode box.
// (specifically, we don't want to use extra memory for pages which
// won't even have any valid characters in them)
c = 0x2610;
}
if (c >= UNICODE_CODE_POINTS) c = 0x2610; // code points this big should never appear in valid Unicode
uint page = c / CHAR_PAGE_SIZE;
uint index = c % CHAR_PAGE_SIZE;
text_render_with_page(font, (int)page);
stbtt_bakedchar *char_data = font->char_pages[page];
if (char_data) { // if page was successfully loaded
stbtt_aligned_quad q = {0};
// because stb_truetype uses down is positive, we need to negate the y
// coordinate, pass it into the function, then negate it back.
state->y = -state->y;
stbtt_GetBakedQuad(char_data, font->tex_widths[page], font->tex_heights[page],
(int)index, &state->x, &state->y, &q, 1);
state->y = -state->y;
glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,-q.y1);
glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,-q.y1);
glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,-q.y0);
glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,-q.y0);
}
}
void text_render_char(Font *font, char32_t c, float *x, float *y) {
TextRenderState state = {*x, *y};
text_render_char_internal(font, c, &state);
*x = state.x;
*y = state.y;
}
static void text_render_internal(Font *font, char const *text, float *x, float *y) {
mbstate_t mbstate = {0};
TextRenderState render_state = {*x, *y};
text_chars_begin(font);
char32_t c = 0;
char const *end = text + strlen(text);
while (text != end) {
size_t ret = mbrtoc32(&c, text, (size_t)(end - text), &mbstate);
if (ret == 0) break;
if (ret == (size_t)(-2)) { // incomplete multi-byte character
text_render_char_internal(font, '?', &render_state);
text = end; // done reading text
} else if (ret == (size_t)(-1)) {
// invalid UTF-8; skip this byte
text_render_char_internal(font, '?', &render_state);
++text;
} else {
if (ret != (size_t)(-3))
text += ret; // character consists of `ret` bytes
switch (c) {
default:
text_render_char_internal(font, (char32_t)c, &render_state);
break;
}
}
}
text_chars_end(font);
*x = render_state.x;
*y = render_state.y;
}
void text_render(Font *font, char const *text, float x, float y) {
text_render_internal(font, text, &x, &y);
}
void text_get_size(Font *font, char const *text, float *width, float *height) {
float x = 0, y = 0;
text_render_internal(font, text, &x, &y);
if (width) *width = x;
if (height) *height = y + font->char_height * (2/3.0f);
}
void text_font_free(Font *font) {
free(font->ttf_data);
stbtt_bakedchar **char_pages = font->char_pages;
for (int i = 0; i < CHAR_PAGE_COUNT; ++i) {
if (char_pages[i]) {
free(char_pages[i]);
}
}
free(font);
}
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