1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
|
/// \file
/// the main header file for ted.
///
/// this contains almost all of the function declarations.
/// \mainpage ted doxygen documentation
///
/// See "files" above. You probably want to look at \ref ted.h.
#ifndef TED_H_
#define TED_H_
#ifdef __cplusplus
extern "C" {
#endif
#include "base.h"
#include "util.h"
#include "text.h"
#include "colors.h"
#include "command.h"
/// Version number
#define TED_VERSION "2.4.3"
/// Maximum path size ted handles.
#define TED_PATH_MAX 1024
/// Config filename
#define TED_CFG "ted.cfg"
// If you are adding new languages, DO NOT change the constant values
// of the previous languages. It will mess up config files which use :set-language!
enum {
/// avoid using this and use LANG_TEXT instead.
LANG_NONE = 0,
/// C
LANG_C = 1,
/// C++
LANG_CPP = 2,
/// Rust
LANG_RUST = 3,
/// Python
LANG_PYTHON = 4,
/// TeX/LaTeX
LANG_TEX = 5,
/// Markdown
LANG_MARKDOWN = 6,
/// HTML
LANG_HTML = 7,
/// .cfg files
LANG_CONFIG = 8,
/// JavaScript
LANG_JAVASCRIPT = 9,
/// Java
LANG_JAVA = 10,
/// Go
LANG_GO = 11,
/// like \ref LANG_CONFIG, but with more highlighting for ted.cfg-specific stuff.
LANG_TED_CFG = 12,
/// TypeScript
LANG_TYPESCRIPT = 13,
/// JSON
LANG_JSON = 14,
/// XML
LANG_XML = 15,
/// GL shading language
LANG_GLSL = 16,
/// plain text
LANG_TEXT = 17,
/// CSS
LANG_CSS = 18,
/// all user-defined languages are greater than this.
LANG_USER_MIN = 100000,
/// all user-defined languages are less than this.
LANG_USER_MAX = 2000000000,
};
/// A programming language
///
/// May be one of the `LANG_*` constants, or a dynamically registered language.
typedef u32 Language;
/// Current state of syntax highlighting.
typedef u32 SyntaxState;
/// types of syntax highlighting
enum SyntaxCharType {
// do not change these numbers as it will break backwards compatibility with plugins
SYNTAX_NORMAL = 0,
SYNTAX_KEYWORD = 1,
SYNTAX_BUILTIN = 2,
SYNTAX_COMMENT = 3,
SYNTAX_PREPROCESSOR = 4,
SYNTAX_STRING = 5,
SYNTAX_CHARACTER = 6,
SYNTAX_CONSTANT = 7,
SYNTAX_TODO = 8,
};
/// Type of syntax highlighting.
typedef u8 SyntaxCharType;
/// Function for syntax highlighting.
/// If you want to add a language to `ted`, you will need to implement this function.
///
/// `state` is used to keep track of state between lines (e.g. whether or not we are in a multiline comment)\n
/// `line` is the UTF-32 text of the line (not guaranteed to be null-terminated).\n
/// `line_len` is the length of the line, in UTF-32 codepoints.\n
/// `char_types` is either `NULL` (in which case only `state` should be updated), or a pointer to `line_len` SyntaxCharTypes, which should be filled out using the `SYNTAX_*` constants.
///
/// no guarantees are made about which order lines will be highlighted in. the only guarantee is that `*state = 0` for the first line, and for line `n > 0`,
/// `*state` was derived from calling this function on line `n-1`.
typedef void (*SyntaxHighlightFunction)(SyntaxState *state, const char32_t *line, u32 line_len, SyntaxCharType *char_types);
/// for tex
#define SYNTAX_MATH SYNTAX_STRING
/// for markdown
#define SYNTAX_CODE SYNTAX_PREPROCESSOR
/// for markdown
#define SYNTAX_LINK SYNTAX_CONSTANT
/// Settings
typedef struct Settings Settings;
/// A buffer - this includes line buffers, unnamed buffers, the build buffer, etc.
typedef struct TextBuffer TextBuffer;
/// all data used by the ted application (minus some globals in gl.c)
typedef struct Ted Ted;
/// a selector menu (e.g. the "open" menu)
typedef struct Selector Selector;
/// a selector menu for files (e.g. the "open" menu)
typedef struct FileSelector FileSelector;
/// a split or collection of tabs
typedef struct Node Node;
/// A position in the buffer
typedef struct {
/// line number (0-indexed)
u32 line;
/// UTF-32 index of character in line
///
/// (not the same as column, since a tab is `settings->tab_width` columns)
u32 index;
} BufferPos;
/// special keycodes for mouse X1 & X2 buttons.
enum {
KEYCODE_X1 = 1<<20,
KEYCODE_X2
};
/// see \ref KEY_COMBO
enum {
KEY_MODIFIER_CTRL_BIT,
KEY_MODIFIER_SHIFT_BIT,
KEY_MODIFIER_ALT_BIT
};
/// see \ref KEY_COMBO
#define KEY_MODIFIER_CTRL ((u32)1<<KEY_MODIFIER_CTRL_BIT)
/// see \ref KEY_COMBO
#define KEY_MODIFIER_SHIFT ((u32)1<<KEY_MODIFIER_SHIFT_BIT)
/// see \ref KEY_COMBO
#define KEY_MODIFIER_ALT ((u32)1<<KEY_MODIFIER_ALT_BIT)
/// a "key combo" is some subset of {control, shift, alt} + some key.
typedef struct {
/// high 32 bits = SDL_Keycode\n
/// low 8 bits = key modifier (see e.g. \ref KEY_MODIFIER_SHIFT)\n
/// the remaining 24 bits are currently reserved and should be 0.
u64 value;
} KeyCombo;
/// Create \ref KeyCombo from modifier and key.
#define KEY_COMBO(modifier, key) ((KeyCombo){.value = (u64)(modifier) \
| ((u64)(key) << 32)})
/// extract `SDL_Keycode` from \ref KeyCombo
#define KEY_COMBO_KEY(combo) ((SDL_Keycode)((combo.value) >> 32))
/// extract key modifier from \ref KeyCombo
#define KEY_COMBO_MODIFIER(combo) ((u32)((combo.value) & 0xff))
/// enum used with \ref autocomplete_open
enum {
/// autocomplete/signature help was manually triggered
TRIGGER_INVOKED = 0x12000,
/// autocomplete list needs to be updated because more characters were typed
TRIGGER_INCOMPLETE = 0x12001,
/// signtaure help needs to be updated because the cursor was moved or
/// the buffer's contents changed.
TRIGGER_CONTENT_CHANGE = 0x12002,
};
/// determines which thing associated with a symbol to go to
typedef enum {
GOTO_DECLARATION,
GOTO_DEFINITION,
GOTO_IMPLEMENTATION,
GOTO_TYPE_DEFINITION,
} GotoType;
/// options for a pop-up menu
typedef enum {
POPUP_NONE,
/// "Yes" button
POPUP_YES = 1<<1,
/// "No" button
POPUP_NO = 1<<2,
/// "Cancel" button
POPUP_CANCEL = 1<<3,
} PopupOption;
/// pop-up with "yes" and "no" buttons
#define POPUP_YES_NO (POPUP_YES | POPUP_NO)
/// pop-up with "yes", "no", and "cancel" buttons
#define POPUP_YES_NO_CANCEL (POPUP_YES | POPUP_NO | POPUP_CANCEL)
/// type of message box to display to user
///
/// more severe message types should have higher numbers.
/// they will override less severe messages.
typedef enum {
MESSAGE_INFO = 0x10000,
MESSAGE_WARNING = 0x20000,
MESSAGE_ERROR = 0x30000,
} MessageType;
/// "Open file"
#define MENU_OPEN "ted-open-file"
/// "Save file as"
#define MENU_SAVE_AS "ted-save-as"
/// "X has unsaved changes"
#define MENU_WARN_UNSAVED "ted-warn-unsaved"
/// "X has been changed by another program"
#define MENU_ASK_RELOAD "ted-ask-reload"
/// "Go to definition of..."
#define MENU_GOTO_DEFINITION "ted-goto-defn"
/// "Go to line"
#define MENU_GOTO_LINE "ted-goto-line"
/// "Command palette"
#define MENU_COMMAND_SELECTOR "ted-cmd-sel"
/// "Run a shell command"
#define MENU_SHELL "ted-shell"
/// "Rename symbol"
#define MENU_RENAME_SYMBOL "ted-rename-sym"
/// Information about a programming language
///
/// Used for dynamic language registration (\ref syntax_register_language).
/// Please zero all the fields of the struct which you aren't using.
///
/// The fields `id` and `name` MUST NOT be 0, or `ted` will reject your language.
typedef struct {
/// Language ID number. For user-defined languages, this must be `>= LANG_USER_MIN` and `< LANG_USER_MAX`.
///
/// To avoid conflict, try picking a unique number.
Language id;
/// Unique name for the language
char name[30];
/// LSP identifier given by the specification https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/
char lsp_identifier[32];
/// function used for syntax highlighting
SyntaxHighlightFunction highlighter;
/// reserved for future use
char reserved[128];
} LanguageInfo;
/// information about a menu
///
/// used for dynamic menu registration (see \ref menu_register)
typedef struct {
/// identifier used to open the menu.
///
/// try to pick a unique name.
char name[24];
/// if non-NULL this will be called right after the menu is opened
void (*open)(Ted *ted);
/// if non-NULL this will be called every frame
/// before anything is rendered to the screen.
void (*update)(Ted *ted);
/// if non-NULL this will be called every frame
/// after buffers, etc. have been rendered to the screen
/// (when the menu should be rendered)
void (*render)(Ted *ted);
/// if non-NULL this will be called right before the menu is closed.
/// if it returns false, the menu will not be closed.
bool (*close)(Ted *ted);
/// should be zeroed -- reserved for future use.
char reserved[128];
} MenuInfo;
/// information about an edit provided to \ref EditNotify.
///
/// NOTE: more members may be added in the future (this does not affect backwards compatibility)
typedef struct {
/// position where the edit took place
BufferPos pos;
/// number of characters (unicode codepoints, including newlines) deleted
///
/// if this is non-zero, \ref chars_inserted will be zero.
u32 chars_deleted;
/// number of characters (unicode codepoints, including newlines) inserted
///
/// if this is non-zero, \ref chars_deleted will be zero.
u32 chars_inserted;
/// number of newlines deleted
u32 newlines_deleted;
/// number of newlines inserted
u32 newlines_inserted;
} EditInfo;
/// this type of callback is called right after an edit is made to the buffer.
///
/// you will be given the number of characters deleted at the position, the number
/// of characters inserted after the position, and the context pointer
/// which was passed to \ref ted_add_edit_notify.
typedef void (*EditNotify)(void *context, TextBuffer *buffer, const EditInfo *info);
/// ID number of an \ref EditNotify callback.
///
/// Can be used to remove the callback with \ref ted_remove_edit_notify.
typedef u64 EditNotifyID;
// === buffer.c ===
/// Returns `true` if the buffer is in view-only mode.
bool buffer_is_view_only(TextBuffer *buffer);
/// Set whether the buffer should be in view only mode.
void buffer_set_view_only(TextBuffer *buffer, bool view_only);
/// amount scrolled horizontally, in terms of the width of a space character
double buffer_get_scroll_columns(TextBuffer *buffer);
///n number of lines scrolled vertically
double buffer_get_scroll_lines(TextBuffer *buffer);
/// get last time buffer was written to, in the format of \ref time_get_seconds
double buffer_last_write_time(TextBuffer *buffer);
/// get position of the cursor
BufferPos buffer_cursor_pos(TextBuffer *buffer);
/// get position of non-cursor end of selection.
///
/// `pos` is allowed to be NULL.
/// returns false if nothing is selected.
bool buffer_selection_pos(TextBuffer *buffer, BufferPos *pos);
/// Get path to buffer's file, or `NULL` if the buffer is unnamed.
///
/// This string can be freed if the buffer is saved under a different name or closed, so don't keep it around for long.
const char *buffer_get_path(TextBuffer *buffer);
/// clear undo and redo history
void buffer_clear_undo_redo(TextBuffer *buffer);
/// set whether undo history should be kept
void buffer_set_undo_enabled(TextBuffer *buffer, bool enabled);
/// first line which will appear on screen
u32 buffer_first_line_on_screen(TextBuffer *buffer);
/// last line which will appear on screen
u32 buffer_last_line_on_screen(TextBuffer *buffer);
/// get rectangle buffer is rendered to
Rect buffer_rect(TextBuffer *buffer);
/// is this buffer empty?
bool buffer_empty(TextBuffer *buffer);
/// returns the buffer's filename (not full path), or "Untitled" if this buffer is untitled.
const char *buffer_display_filename(TextBuffer *buffer);
/// does this buffer contained a named file (i.e. not a line buffer, not the build buffer, not untitled)
bool buffer_is_named_file(TextBuffer *buffer);
/// does this buffer have unsaved changes?
bool buffer_unsaved_changes(TextBuffer *buffer);
/// returns the character after position pos, or 0 if pos is invalid
char32_t buffer_char_at_pos(TextBuffer *buffer, BufferPos pos);
/// returns the character after the cursor
char32_t buffer_char_at_cursor(TextBuffer *buffer);
/// returns the character before position pos, or 0 if pos is invalid or at the start of a line
char32_t buffer_char_before_pos(TextBuffer *buffer, BufferPos pos);
/// returns the character to the left of the cursor, or 0 if the cursor at the start of the line.
char32_t buffer_char_before_cursor(TextBuffer *buffer);
/// buffer position of start of file
BufferPos buffer_pos_start_of_file(TextBuffer *buffer);
/// buffer position of end of file
BufferPos buffer_pos_end_of_file(TextBuffer *buffer);
/// move position to matching bracket. returns the matching bracket character if there is one, otherwise returns 0 and does nothing.
char32_t buffer_pos_move_to_matching_bracket(TextBuffer *buffer, BufferPos *pos);
/// move cursor to matching bracket. returns true if cursor was to the right of a bracket.
bool buffer_cursor_move_to_matching_bracket(TextBuffer *buffer);
/// ensures that `p` refers to a valid position, moving it if needed.
void buffer_pos_validate(TextBuffer *buffer, BufferPos *p);
/// is this a valid buffer position?
bool buffer_pos_valid(TextBuffer *buffer, BufferPos p);
/// get programming language of buffer contents
Language buffer_language(TextBuffer *buffer);
/// clip the rectangle so it's all inside the buffer. returns true if there's any rectangle left.
bool buffer_clip_rect(TextBuffer *buffer, Rect *r);
/// Get the font used for this buffer.
Font *buffer_font(TextBuffer *buffer);
/// get LSP server which deals with this buffer
struct LSP *buffer_lsp(TextBuffer *buffer);
/// Get the settings used for this buffer.
Settings *buffer_settings(TextBuffer *buffer);
/// Get tab width for this buffer
u8 buffer_tab_width(TextBuffer *buffer);
/// Get whether or not to indent with spaces for this buffer.
bool buffer_indent_with_spaces(TextBuffer *buffer);
/// returns the number of lines in the buffer.
u32 buffer_line_count(TextBuffer *buffer);
/// get line contents. does not include a newline character.
/// NOTE: this string will be invalidated when the line is edited!!!
/// only use it briefly!!
///
/// returns an empty string if `line_number` is out of range.
String32 buffer_get_line(TextBuffer *buffer, u32 line_number);
/// get line contents. does not include a newline character.
///
/// string must be freed by caller.
/// returns an empty string if `line_number` is out of range.
char *buffer_get_line_utf8(TextBuffer *buffer, u32 line_number);
/// get at most `nchars` characters starting from position `pos`.
/// returns the number of characters actually available.
/// you can pass NULL for text if you just want to know how many
/// characters *could* be accessed before the end of the file.
size_t buffer_get_text_at_pos(TextBuffer *buffer, BufferPos pos, char32_t *text, size_t nchars);
/// returns a UTF-32 string of at most `nchars` code points from `buffer` starting at `pos`
/// the string should be passed to str32_free.
String32 buffer_get_str32_text_at_pos(TextBuffer *buffer, BufferPos pos, size_t nchars);
/// get UTF-8 string at position, up to `nchars` code points (NOT bytes).
/// the resulting string should be freed.
char *buffer_get_utf8_text_at_pos(TextBuffer *buffer, BufferPos pos, size_t nchars);
/// Puts a UTF-8 string containing the contents of the buffer into out.
/// Returns the number of bytes, including a null terminator.
/// To use this function, first pass NULL for out to get the number of bytes you need to allocate.
size_t buffer_contents_utf8(TextBuffer *buffer, char *out);
/// Returns a UTF-8 string containing the contents of `buffer`.
/// The return value should be freed..
char *buffer_contents_utf8_alloc(TextBuffer *buffer);
/// perform a series of checks to make sure the buffer doesn't have any invalid values
void buffer_check_valid(TextBuffer *buffer);
/// clear contents, undo history, etc. of a buffer
void buffer_clear(TextBuffer *buffer);
/// returns the length of the `line_number`th line (0-indexed),
/// or 0 if `line_number` is out of range.
u32 buffer_line_len(TextBuffer *buffer, u32 line_number);
/// returns the number of lines of text in the buffer into *lines (if not NULL),
/// and the number of columns of text, i.e. the width of the longest column divided by the width of the space character, into *cols (if not NULL)
void buffer_text_dimensions(TextBuffer *buffer, u32 *lines, u32 *columns);
/// returns the number of rows of text that can fit in the buffer
float buffer_display_lines(TextBuffer *buffer);
/// returns the number of columns of text that can fit in the buffer
float buffer_display_cols(TextBuffer *buffer);
/// scroll by deltas
void buffer_scroll(TextBuffer *buffer, double dx, double dy);
/// returns the screen position of the character at the given position in the buffer.
vec2 buffer_pos_to_pixels(TextBuffer *buffer, BufferPos pos);
/// convert pixel coordinates to a position in the buffer, selecting the closest character.
/// returns false if the position is not inside the buffer, but still sets *pos to the closest character.
bool buffer_pixels_to_pos(TextBuffer *buffer, vec2 pixel_coords, BufferPos *pos);
/// scroll to `pos`, scrolling as little as possible while maintaining scrolloff.
void buffer_scroll_to_pos(TextBuffer *buffer, BufferPos pos);
/// scroll in such a way that this position is in the center of the screen
void buffer_scroll_center_pos(TextBuffer *buffer, BufferPos pos);
/// scroll so that the cursor is on screen
void buffer_scroll_to_cursor(TextBuffer *buffer);
/// scroll so that the cursor is in the center of the buffer's rectangle.
void buffer_center_cursor(TextBuffer *buffer);
/// returns the number of characters successfully moved by.
i64 buffer_pos_move_left(TextBuffer *buffer, BufferPos *pos, i64 by);
/// returns the number of characters successfully moved by.
i64 buffer_pos_move_right(TextBuffer *buffer, BufferPos *pos, i64 by);
/// returns the number of lines successfully moved by.
i64 buffer_pos_move_up(TextBuffer *buffer, BufferPos *pos, i64 by);
/// returns the number of lines successfully moved by.
i64 buffer_pos_move_down(TextBuffer *buffer, BufferPos *pos, i64 by);
/// set cursor position
void buffer_cursor_move_to_pos(TextBuffer *buffer, BufferPos pos);
/// returns the number of characters successfully moved by.
i64 buffer_cursor_move_left(TextBuffer *buffer, i64 by);
/// returns the number of characters successfully moved by.
i64 buffer_cursor_move_right(TextBuffer *buffer, i64 by);
/// returns the number of lines successfully moved by.
i64 buffer_cursor_move_up(TextBuffer *buffer, i64 by);
/// returns the number of lines successfully moved by.
i64 buffer_cursor_move_down(TextBuffer *buffer, i64 by);
/// returns the number of blank lines successfully moved by.
i64 buffer_pos_move_up_blank_lines(TextBuffer *buffer, BufferPos *pos, i64 by);
/// returns the number of blank lines successfully moved by.
i64 buffer_pos_move_down_blank_lines(TextBuffer *buffer, BufferPos *pos, i64 by);
/// returns the number of blank lines successfully moved by.
i64 buffer_cursor_move_up_blank_lines(TextBuffer *buffer, i64 by);
/// returns the number of blank lines successfully moved by.
i64 buffer_cursor_move_down_blank_lines(TextBuffer *buffer, i64 by);
/// returns the number of words successfully moved by.
i64 buffer_pos_move_words(TextBuffer *buffer, BufferPos *pos, i64 nwords);
/// returns the number of words successfully moved by.
i64 buffer_pos_move_left_words(TextBuffer *buffer, BufferPos *pos, i64 nwords);
/// returns the number of words successfully moved by.
i64 buffer_pos_move_right_words(TextBuffer *buffer, BufferPos *pos, i64 nwords);
/// returns the number of words successfully moved by.
i64 buffer_cursor_move_left_words(TextBuffer *buffer, i64 nwords);
/// returns the number of words successfully moved by.
i64 buffer_cursor_move_right_words(TextBuffer *buffer, i64 nwords);
/// move cursor to "previous" position (i.e. \ref CMD_PREVIOUS_POSITION)
void buffer_cursor_move_to_prev_pos(TextBuffer *buffer);
/// Get the start and end index of the word at the given position.
void buffer_word_span_at_pos(TextBuffer *buffer, BufferPos pos, u32 *word_start, u32 *word_end);
/// Returns a string of word characters (see is32_word) around the position,
/// or an empty string if neither of the characters to the left and right of the cursor are word characters.
/// NOTE: The string is invalidated when the buffer is changed!!!
/// The return value should NOT be freed.
String32 buffer_word_at_pos(TextBuffer *buffer, BufferPos pos);
/// Get the word at the cursor.
/// NOTE: The string is invalidated when the buffer is changed!!!
/// The return value should NOT be freed.
String32 buffer_word_at_cursor(TextBuffer *buffer);
/// Get a UTF-8 string consisting of the word at the cursor.
/// The return value should be freed.
char *buffer_word_at_cursor_utf8(TextBuffer *buffer);
/// Used for \ref CMD_INCREMENT_NUMBER and \ref CMD_DECREMENT_NUMBER
///
/// Moves `*ppos` to the start of the (new) number.
/// returns false if there was no number at `*ppos`.
bool buffer_change_number_at_pos(TextBuffer *buffer, BufferPos *ppos, i64 by);
/// Used for \ref CMD_INCREMENT_NUMBER and \ref CMD_DECREMENT_NUMBER
void buffer_change_number_at_cursor(TextBuffer *buffer, i64 argument);
/// Buffer position corresponding to the start of line `line` (0-indexed).
BufferPos buffer_pos_start_of_line(TextBuffer *buffer, u32 line);
/// Buffer position corresponding to the end of line `line` (0-indexed).
BufferPos buffer_pos_end_of_line(TextBuffer *buffer, u32 line);
/// Move cursor to the start of the line, like the Home key does.
void buffer_cursor_move_to_start_of_line(TextBuffer *buffer);
/// Move cursor to the end of the line, like the End key does.
void buffer_cursor_move_to_end_of_line(TextBuffer *buffer);
/// Move cursor to the start of the file, like Ctrl+Home does.
void buffer_cursor_move_to_start_of_file(TextBuffer *buffer);
/// Move cursor to the end of the file, like Ctrl+End does.
void buffer_cursor_move_to_end_of_file(TextBuffer *buffer);
/// Put text at a position.
///
/// Returns the position of the end of the text, or (BufferPos){0} on error.
BufferPos buffer_insert_text_at_pos(TextBuffer *buffer, BufferPos pos, String32 str);
/// Insert a single character at a position.
void buffer_insert_char_at_pos(TextBuffer *buffer, BufferPos pos, char32_t c);
/// Set the selection to between `buffer->cursor_pos` and `pos`,
/// and move the cursor to `pos`.
void buffer_select_to_pos(TextBuffer *buffer, BufferPos pos);
/// Like shift+left, move cursor `nchars` chars to the left, selecting everything in between.
void buffer_select_left(TextBuffer *buffer, i64 nchars);
/// Like shift+right, move cursor `nchars` chars to the right, selecting everything in between.
void buffer_select_right(TextBuffer *buffer, i64 nchars);
/// Like shift+down, move cursor `nchars` lines down, selecting everything in between.
void buffer_select_down(TextBuffer *buffer, i64 nchars);
/// Like shift+up, move cursor `nchars` lines up, selecting everything in between.
void buffer_select_up(TextBuffer *buffer, i64 nchars);
/// Move the cursor `by` lines down, selecting everything in between.
void buffer_select_down_blank_lines(TextBuffer *buffer, i64 by);
/// Move the cursor `by` lines up, selecting everything in between.
void buffer_select_up_blank_lines(TextBuffer *buffer, i64 by);
/// Move the cursor `nwords` words left, selecting everything in between.
void buffer_select_left_words(TextBuffer *buffer, i64 nwords);
/// Move the cursor `nwords` words right, selecting everything in between.
void buffer_select_right_words(TextBuffer *buffer, i64 nwords);
/// Like Shift+Home, move cursor to start of line and select everything in between.
void buffer_select_to_start_of_line(TextBuffer *buffer);
/// Like Shift+End, move cursor to end of line and select everything in between.
void buffer_select_to_end_of_line(TextBuffer *buffer);
/// Like Ctrl+Shift+Home, move cursor to start of file and select everything in between.
void buffer_select_to_start_of_file(TextBuffer *buffer);
/// Like Ctrl+Shift+End, move cursor to end of file and select everything in between.
void buffer_select_to_end_of_file(TextBuffer *buffer);
/// select the word the cursor is inside of
void buffer_select_word(TextBuffer *buffer);
/// select the line the cursor is currently on
void buffer_select_line(TextBuffer *buffer);
/// select all of the buffer's contents
void buffer_select_all(TextBuffer *buffer);
/// Remove current selection.
void buffer_deselect(TextBuffer *buffer);
/// Scroll up by `npages` pages
void buffer_page_up(TextBuffer *buffer, i64 npages);
/// Scroll down by `npages` pages
void buffer_page_down(TextBuffer *buffer, i64 npages);
/// Scroll up by `npages` pages, selecting everything in between
void buffer_select_page_up(TextBuffer *buffer, i64 npages);
/// Scroll down by `npages` pages, selecting everything in between
void buffer_select_page_down(TextBuffer *buffer, i64 npages);
/// Delete `nchars` characters starting from `pos`.
void buffer_delete_chars_at_pos(TextBuffer *buffer, BufferPos pos, i64 nchars);
/// Delete characters between the two positions.
/// The order of `p1` and `p2` is irrelevant.
i64 buffer_delete_chars_between(TextBuffer *buffer, BufferPos p1, BufferPos p2);
/// Delete current selection.
i64 buffer_delete_selection(TextBuffer *buffer);
/// Insert UTF-32 text at the cursor, and move the cursor to the end of it.
void buffer_insert_text_at_cursor(TextBuffer *buffer, String32 str);
/// Insert a single character at the cursor, and move the cursor past it.
void buffer_insert_char_at_cursor(TextBuffer *buffer, char32_t c);
/// Insert UTF-8 text at the position.
void buffer_insert_utf8_at_pos(TextBuffer *buffer, BufferPos pos, const char *utf8);
/// Insert UTF-8 text at the cursor, and move the cursor to the end of it.
void buffer_insert_utf8_at_cursor(TextBuffer *buffer, const char *utf8);
/// Insert a "tab" at the cursor position, and move the cursor past it.
/// This inserts spaces if ted is configured to indent with spaces.
void buffer_insert_tab_at_cursor(TextBuffer *buffer);
/// Insert a newline at the cursor position.
/// If `buffer` is a line buffer, this "submits" the buffer.
/// If not, this auto-indents the next line, and moves the cursor to it.
void buffer_newline(TextBuffer *buffer);
/// Delete `nchars` characters after the cursor.
void buffer_delete_chars_at_cursor(TextBuffer *buffer, i64 nchars);
/// Delete `nchars` characters before *pos, and set *pos to just before the deleted characters.
/// Returns the number of characters actually deleted.
i64 buffer_backspace_at_pos(TextBuffer *buffer, BufferPos *pos, i64 nchars);
/// Delete `nchars` characters before the cursor position, and set the cursor position accordingly.
/// Returns the number of characters actually deleted.
i64 buffer_backspace_at_cursor(TextBuffer *buffer, i64 nchars);
/// Delete `nwords` words after the position.
void buffer_delete_words_at_pos(TextBuffer *buffer, BufferPos pos, i64 nwords);
/// Delete `nwords` words after the cursor.
void buffer_delete_words_at_cursor(TextBuffer *buffer, i64 nwords);
/// Delete `nwords` words before *pos, and set *pos to just before the deleted words.
/// Returns the number of words actually deleted.
void buffer_backspace_words_at_pos(TextBuffer *buffer, BufferPos *pos, i64 nwords);
/// Delete `nwords` words before the cursor position, and set the cursor position accordingly.
/// Returns the number of words actually deleted.
void buffer_backspace_words_at_cursor(TextBuffer *buffer, i64 nwords);
/// Undo `ntimes` times
void buffer_undo(TextBuffer *buffer, i64 ntimes);
/// Redo `ntimes` times
void buffer_redo(TextBuffer *buffer, i64 ntimes);
/// Start a new "edit chain".
///
/// Undoing once after an edit chain will undo everything in the chain.
void buffer_start_edit_chain(TextBuffer *buffer);
/// End the edit chain.
void buffer_end_edit_chain(TextBuffer *buffer);
/// Copy the current selection to the clipboard.
void buffer_copy(TextBuffer *buffer);
/// Copy the current selection to the clipboard, and delete it.
void buffer_cut(TextBuffer *buffer);
/// Insert the clipboard contents at the cursor position.
void buffer_paste(TextBuffer *buffer);
/// Load the file `path`. If `path` is not an absolute path,
/// this function will fail.
bool buffer_load_file(TextBuffer *buffer, const char *path);
/// Reloads the file loaded in the buffer.
void buffer_reload(TextBuffer *buffer);
/// has this buffer been changed by another program since last save?
bool buffer_externally_changed(TextBuffer *buffer);
/// Clear `buffer`, and set its path to `path`.
/// if `path` is NULL, this will turn `buffer` into an untitled buffer.
void buffer_new_file(TextBuffer *buffer, const char *path);
/// Save the buffer to its current filename. This will rewrite the entire file,
/// even if there are no unsaved changes.
bool buffer_save(TextBuffer *buffer);
/// Save, but with a different path.
///
/// `new_path` must be an absolute path.
bool buffer_save_as(TextBuffer *buffer, const char *new_path);
/// index of first line that will be displayed on screen
u32 buffer_first_rendered_line(TextBuffer *buffer);
/// index of last line that will be displayed on screen
u32 buffer_last_rendered_line(TextBuffer *buffer);
/// go to the definition/declaration/etc of the word at the cursor.
void buffer_goto_word_at_cursor(TextBuffer *buffer, GotoType type);
/// render the buffer in the given rectangle
void buffer_render(TextBuffer *buffer, Rect r);
/// indent the given lines
void buffer_indent_lines(TextBuffer *buffer, u32 first_line, u32 last_line);
/// de-indent the given lines
void buffer_dedent_lines(TextBuffer *buffer, u32 first_line, u32 last_line);
/// indent the selected lines
void buffer_indent_selection(TextBuffer *buffer);
/// de-indent the selected lines
void buffer_dedent_selection(TextBuffer *buffer);
/// indent the line the cursor is on
void buffer_indent_cursor_line(TextBuffer *buffer);
/// de-indent the line the cursor is on
void buffer_dedent_cursor_line(TextBuffer *buffer);
/// comment the lines from `first_line` to `last_line`
void buffer_comment_lines(TextBuffer *buffer, u32 first_line, u32 last_line);
/// uncomment the lines from `first_line` to `last_line`
void buffer_uncomment_lines(TextBuffer *buffer, u32 first_line, u32 last_line);
/// comment the lines from `first_line` to `last_line`, or uncomment them if they're all commented.
void buffer_toggle_comment_lines(TextBuffer *buffer, u32 first_line, u32 last_line);
/// comment the selected lines, or uncomment them if they're all commented
void buffer_toggle_comment_selection(TextBuffer *buffer);
/// returns true if `p1` and `p2` are equal
bool buffer_pos_eq(BufferPos p1, BufferPos p2);
/// returns `-1` if `p1` comes before `p2`
///
/// `+1` if `p1` comes after `p2`
///
/// `0` if `p1` = `p2`
///
/// faster than \ref buffer_pos_diff (constant time)
int buffer_pos_cmp(BufferPos p1, BufferPos p2);
/// returns "`p2 - p1`", that is, the number of characters between `p1` and `p2`,
/// but negative if `p1` comes after `p2`.
i64 buffer_pos_diff(TextBuffer *buffer, BufferPos p1, BufferPos p2);
// === build.c ===
/// clear build errors and stop
void build_stop(Ted *ted);
/// call before adding anything to the build queue
void build_queue_start(Ted *ted);
/// add a command to the build queue. call \ref build_queue_start before this.
void build_queue_command(Ted *ted, const char *command);
/// call this after calling \ref build_queue_start, \ref build_queue_command.
/// make sure you set `ted->build_dir` before running this!
void build_queue_finish(Ted *ted);
/// set up the build output buffer.
void build_setup_buffer(Ted *ted);
/// run a single command in the build window.
/// make sure you set `ted->build_dir` before running this!
void build_start_with_command(Ted *ted, const char *command);
/// figure out which build command to run, and run it.
void build_start(Ted *ted);
/// go to next build error
void build_next_error(Ted *ted);
/// go to previous build error
void build_prev_error(Ted *ted);
/// find build errors in build buffer.
void build_check_for_errors(Ted *ted);
// === colors.c ===
/// parse color setting
ColorSetting color_setting_from_str(const char *str);
/// get string corresponding to color setting
const char *color_setting_to_str(ColorSetting s);
Status color_from_str(const char *str, u32 *color);
/// perform alpha blending with `bg` and `fg`.
u32 color_blend(u32 bg, u32 fg);
/// multiply color's alpha value by `opacity`.
u32 color_apply_opacity(u32 color, float opacity);
// === command.c ===
/// parse command
Command command_from_str(const char *str);
/// get string representation of command
const char *command_to_str(Command c);
/// execute command with integer argument
void command_execute(Ted *ted, Command c, i64 argument);
/// execute command with string argument
void command_execute_string_argument(Ted *ted, Command c, const char *string);
// === config.c ===
/// returns the best guess for the root directory of the project containing `path`
/// (which should be an absolute path).
/// the return value should be freed.
char *settings_get_root_dir(Settings *settings, const char *path);
// === find.c ===
/// which buffer will be searched?
TextBuffer *find_search_buffer(Ted *ted);
/// update find results.
///
/// if `force` is true, the results will be updated even if the pattern & flags have not been changed.
void find_update(Ted *ted, bool force);
/// replace the match we are currently highlighting, or do nothing if there is no highlighted match
void find_replace(Ted *ted);
/// go to next find result
void find_next(Ted *ted);
/// go to previous find result
void find_prev(Ted *ted);
/// replace all matches
void find_replace_all(Ted *ted);
/// open the find/find+replace menu.
void find_open(Ted *ted, bool replace);
/// close the find/find+replace menu.
void find_close(Ted *ted);
// === gl.c ===
/// create and compile a shader
u32 gl_compile_shader(char error_buf[256], const char *code, u32 shader_type);
/// create new shader program from shaders
u32 gl_link_program(char error_buf[256], u32 *shaders, size_t count);
/// create a shader program from vertex shader and fragment shader source
u32 gl_compile_and_link_shaders(char error_buf[256], const char *vshader_code, const char *fshader_code);
/// get vertex attribute location
///
/// prints a debug message if `attrib` is not found
u32 gl_attrib_location(u32 program, const char *attrib);
/// get shader uniform location
///
/// prints a debug message if `uniform` is not found
i32 gl_uniform_location(u32 program, const char *uniform);
/// queue a filled rectangle with the given color.
void gl_geometry_rect(Rect r, u32 color_rgba);
/// queue the border of a rectangle with the given color.
void gl_geometry_rect_border(Rect r, float border_thickness, u32 color);
/// draw all queued geometry
void gl_geometry_draw(void);
/// create an OpenGL texture object from an image file.
u32 gl_load_texture_from_image(const char *path);
// === ide-autocomplete.c ===
/// is the autocomplete box open?
bool autocomplete_is_open(Ted *ted);
/// is there a phantom completion being displayed?
bool autocomplete_has_phantom(Ted *ted);
/// is this point in the autocomplete box?
bool autocomplete_box_contains_point(Ted *ted, vec2 point);
/// open autocomplete
///
/// trigger should either be a character (e.g. '.') or one of the TRIGGER_* constants.
void autocomplete_open(Ted *ted, uint32_t trigger);
/// select the completion the cursor is on,
/// or select the phantom completion if there is one.
void autocomplete_select_completion(Ted *ted);
/// scroll completion list
void autocomplete_scroll(Ted *ted, i32 by);
/// move cursor to next completion
void autocomplete_next(Ted *ted);
/// move cursor to previous completion
void autocomplete_prev(Ted *ted);
/// close completion menu
void autocomplete_close(Ted *ted);
// === ide-definitions.c ===
/// cancel the last go-to-definition / find symbols request.
void definition_cancel_lookup(Ted *ted);
// === ide-document-link.c ===
/// get document link at this position in the active buffer.
///
/// this will always return `NULL` if the document link activation key isn't presed.
/// the returned pointer won't be freed immediately, but could be on the next frame,
/// so don't keep it around long.
const char *document_link_at_buffer_pos(Ted *ted, BufferPos pos);
// === ide-highlights.c ===
// === ide-hover.c ===
/// called for example whenever the mouse moves to reset the timer before hover info is displayed
void hover_reset_timer(Ted *ted);
// === ide-rename-symbol.c ===
/// renname symbol at cursor of `buffer` to `new_name`
void rename_symbol_at_cursor(Ted *ted, TextBuffer *buffer, const char *new_name);
// === ide-signature-help.c ===
/// figure out new signature help
void signature_help_retrigger(Ted *ted);
/// open signature help.
///
/// `trigger` should either be the trigger character (e.g. ',')
/// or one of the TRIGGER_* constants.
void signature_help_open(Ted *ted, uint32_t trigger);
/// is the signature help window open?
bool signature_help_is_open(Ted *ted);
/// close the signature help window
void signature_help_close(Ted *ted);
// === ide-usages.c ===
/// cancel the last "find usages" request
void usages_cancel_lookup(Ted *ted);
/// find usages for word under the cursor in the active buffer.
void usages_find(Ted *ted);
// === macro.c ===
/// start recording macro with index
void macro_start_recording(Ted *ted, u32 index);
/// stop recording macro
void macro_stop_recording(Ted *ted);
/// execute macro with index
void macro_execute(Ted *ted, u32 index);
// === menu.c ===
/// register a new menu
void menu_register(Ted *ted, const MenuInfo *infop);
/// close the currently opened menu.
void menu_close(Ted *ted);
/// open menu by name (with `NULL` context pointer).
void menu_open(Ted *ted, const char *menu_name);
/// open menu with context pointer which will be passed to the menu callback.
void menu_open_with_context(Ted *ted, const char *menu_name, void *context);
/// get the `context` value passed to the last \ref menu_open_with_context,
/// or `NULL` if no menu is open.
void *menu_get_context(Ted *ted);
/// is this menu open?
bool menu_is_open(Ted *ted, const char *menu_name);
/// is any menu open?
bool menu_is_any_open(Ted *ted);
/// process a :escape command (by default this happens when the escape key is pressed)
void menu_escape(Ted *ted);
/// get rectangle which menu takes up
Rect menu_rect(Ted *ted);
// === node.c ===
/// go to the `n`th next tab (e.g. `n=1` goes to the next tab)
/// going past the end of the tabs will "wrap around" to the first one.
///
/// if `node` is a split, nothing happens.
void node_tab_next(Ted *ted, Node *node, i32 n);
/// go to the `n`th previous tab (e.g. `n=1` goes to the previous tab)
/// going before the first tab will "wrap around" to the last one.
///
/// if `node` is a split, nothing happens.
void node_tab_prev(Ted *ted, Node *node, i32 n);
/// switch to a specific tab.
///
/// if `tab` is out of range or `node` is a split, nothing happens.
void node_tab_switch(Ted *ted, Node *node, i32 tab);
/// swap the position of two tabs
///
/// if `node` is a split or either index is out of range, nothing happens.
void node_tabs_swap(Node *node, i32 tab1, i32 tab2);
/* TODO
/// get two children of split node.
///
/// if `node` isn't a split, returns false and sets `*child1` and `*child2` to `NULL`.
bool node_children(Node *node, Node **child1, Node **child2);
/// returns true if this node is a vertical split
bool node_split_is_vertical(Node *node);
/// get number of tabs in node
u32 node_tab_count(Ted *ted, Node *node);
/// get buffer in tab at index of node.
///
/// returns `NULL` if `tab` is out of range.
TextBuffer *node_tab_get(Ted *ted, Node *node, u32 tab);
*/
/// returns parent node, or NULL if this is the root node.
Node *node_parent(Ted *ted, Node *node);
/// join this node with its sibling
void node_join(Ted *ted, Node *node);
/// close a node, WITHOUT checking for unsaved changes
///
/// does nothing if `node` is `NULL`.
void node_close(Ted *ted, Node *node);
/// close tab, WITHOUT checking for unsaved changes!
/// returns true if the node is still open
///
/// does nothing and returns false if node_idx is out of range
bool node_tab_close(Ted *ted, Node *node, i32 index);
/// make a split
void node_split(Ted *ted, Node *node, bool vertical);
/// switch to the other side of the current split.
void node_split_switch(Ted *ted);
/// swap the two sides of the current split.
void node_split_swap(Ted *ted);
// === session.c ===
/// store ted session
void session_write(Ted *ted);
/// load ted session
void session_read(Ted *ted);
// === syntax.c ===
/// register a new language for `ted`.
///
/// this should be done before loading configs so language-specific settings are recognized properly.
void syntax_register_language(const LanguageInfo *info);
/// register ted's built-in languages.
void syntax_register_builtin_languages(void);
/// returns `true` if `language` is a valid language ID
bool language_is_valid(Language language);
/// read language name from `str`. returns `LANG_NONE` if `str` is invalid.
Language language_from_str(const char *str);
/// convert language to string
const char *language_to_str(Language language);
/// get the color setting associated with the given syntax highlighting type
ColorSetting syntax_char_type_to_color_setting(SyntaxCharType t);
/// returns ')' for '(', '[' for ']', etc., or 0 if c is not a bracket
char32_t syntax_matching_bracket(Language lang, char32_t c);
/// returns true for opening brackets, false for closing brackets/non-brackets
bool syntax_is_opening_bracket(Language lang, char32_t c);
/// This is the main syntax highlighting function. It will determine which colors to use for each character.
/// Rather than returning colors, it returns a character type (e.g. comment) which can be converted to a color.
/// To highlight multiple lines, start out with a zeroed SyntaxState, and pass a pointer to it each time.
/// You can set char_types to NULL if you just want to advance the state, and don't care about the character types.
void syntax_highlight(SyntaxState *state, Language lang, const char32_t *line, u32 line_len, SyntaxCharType *char_types);
// === tags.c ===
void tags_generate(Ted *ted, bool run_in_build_window);
/// find all tags beginning with the given prefix, returning them into `*out`, writing at most out_size entries.
/// you may pass NULL for `out`, in which case just the number of matching tags is returned
/// (still maxing out at `out_size`).
/// each element in `out` should be freed when you're done with them.
size_t tags_beginning_with(Ted *ted, const char *prefix, char **out, size_t out_size, bool error_if_tags_does_not_exist);
/// go to the definition of the given tag
bool tag_goto(Ted *ted, const char *tag);
// === ted.c ===
/// for fatal errors
void die(PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(1, 2);
/// returns the current active buffer, or NULL if no buffer is active.
TextBuffer *ted_get_active_buffer(Ted *ted);
/// if a menu is open, returns the buffer that was open before the menu was opened.
///
/// returns NULL if no menu is open or no buffer was open before the menu was opened.
TextBuffer *ted_get_active_buffer_behind_menu(Ted *ted);
/// get width of ted window
float ted_window_width(Ted *ted);
/// get height of ted window
float ted_window_height(Ted *ted);
/// set title of ted window
void ted_set_window_title(Ted *ted, const char *title);
/// returns `true` if the given SDL key code is down
bool ted_is_key_down(Ted *ted, i32 key);
/// returns `true` if the given \ref KeyCombo is down
bool ted_is_key_combo_down(Ted *ted, KeyCombo key_combo);
/// returns `true` if either ctrl key is down
bool ted_is_ctrl_down(Ted *ted);
/// returns `true` if either shift key is down
bool ted_is_shift_down(Ted *ted);
/// returns `true` if either alt key is down
bool ted_is_alt_down(Ted *ted);
/// see \ref KEY_MODIFIER_CTRL, etc.
u32 ted_get_key_modifier(Ted *ted);
/// was there a click in this rectangle this frame?
bool ted_clicked_in_rect(Ted *ted, Rect rect);
/// display a message to the user
void ted_set_message(Ted *ted, MessageType type, PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(3, 4);
/// display an error to the user
void ted_error(Ted *ted, PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(2, 3);
/// display a warning to the user
void ted_warn(Ted *ted, PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(2, 3);
/// display information to the user
void ted_info(Ted *ted, PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(2, 3);
/// for information that should be logged
void ted_log(Ted *ted, PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(2, 3);
/// set error to "out of memory" message.
void ted_out_of_mem(Ted *ted);
/// allocate memory, producing an error message and returning NULL on failure
void *ted_malloc(Ted *ted, size_t size);
/// allocate memory, producing an error message and returning NULL on failure
void *ted_calloc(Ted *ted, size_t n, size_t size);
/// allocate memory, producing an error message and returning NULL on failure
void *ted_realloc(Ted *ted, void *p, size_t new_size);
/// get width of menu (e.g. "open file" menu) in pixels
float ted_get_menu_width(Ted *ted);
/// Check the various places a ted data file could be
/// (i.e. look for it in the local and global data directories),
/// and return the full path.
Status ted_get_file(Ted const *ted, const char *name, char *out, size_t outsz);
/// get full path relative to ted->cwd.
void ted_path_full(Ted *ted, const char *relpath, char *abspath, size_t abspath_size);
/// set ted->active_buffer to something nice
void ted_reset_active_buffer(Ted *ted);
/// set ted's error message to the buffer's error.
void ted_error_from_buffer(Ted *ted, TextBuffer *buffer);
/// Returns the buffer containing the file at absolute path `path`, or NULL if there is none.
TextBuffer *ted_get_buffer_with_file(Ted *ted, const char *path);
/// close this buffer, discarding unsaved changes.
void ted_close_buffer(Ted *ted, TextBuffer *buffer);
/// close buffer with this absolute path, discarding unsaved changes.
///
/// returns true if the buffer was actually present.
bool ted_close_buffer_with_file(Ted *ted, const char *path);
/// save all buffers
bool ted_save_all(Ted *ted);
/// reload all buffers from their files
void ted_reload_all(Ted *ted);
/// Load all the fonts ted will use, freeing any previous ones.
void ted_load_fonts(Ted *ted);
/// Change ted's font size. Avoid calling this super often since it trashes all current font textures.
void ted_change_text_size(Ted *ted, float new_size);
/// Free all of ted's fonts.
void ted_free_fonts(Ted *ted);
/// Get likely root directory of project containing `path`.
/// The returned value should be freed.
char *ted_get_root_dir_of(Ted *ted, const char *path);
/// Get the root directory of the project containing the active buffer's file,
/// or `ted->cwd` if no file is open.
/// The returned value should be freed.
char *ted_get_root_dir(Ted *ted);
/// the settings of the active buffer, or the default settings if there is no active buffer
Settings *ted_active_settings(Ted *ted);
/// Get the settings for a file at the given path in the given language.
Settings *ted_get_settings(Ted *ted, const char *path, Language language);
/// Get LSP which should be used for the given path and language.
/// If no running LSP server would cover the path and language, a new one is
/// started if possible.
/// Returns NULL on failure (e.g. there is no LSP server
/// specified for the given path and language).
struct LSP *ted_get_lsp(Ted *ted, const char *path, Language language);
/// Get the LSP of the active buffer/ted->cwd.
/// Returns NULL if there is no such server.
struct LSP *ted_active_lsp(Ted *ted);
/// get the value of the given color setting, according to `ted_active_settings(ted)`.
u32 ted_active_color(Ted *ted, ColorSetting color);
/// open the given file, or switch to it if it's already open.
/// returns true on success.
bool ted_open_file(Ted *ted, const char *filename);
/// create a new buffer for the file `filename`, or open it if it's already open.
/// if `filename` is NULL, this creates an untitled buffer.
/// returns true on success.
bool ted_new_file(Ted *ted, const char *filename);
/// save all changes to all buffers with unsaved changes.
bool ted_save_all(Ted *ted);
/// sets the active buffer to this buffer, and updates active_node, etc. accordingly
/// you can pass NULL to buffer to make it so no buffer is active.
void ted_switch_to_buffer(Ted *ted, TextBuffer *buffer);
/// switch to this node
void ted_node_switch(Ted *ted, Node *node);
/// reload ted configuration
void ted_reload_configs(Ted *ted);
/// handle a key press
void ted_press_key(Ted *ted, i32 keycode, u32 modifier);
/// get the buffer and buffer position where the mouse is.
/// returns false if the mouse is not in a buffer.
Status ted_get_mouse_buffer_pos(Ted *ted, TextBuffer **pbuffer, BufferPos *ppos);
/// make the cursor red for a bit to indicate an error (e.g. no autocompletions)
void ted_flash_error_cursor(Ted *ted);
/// how tall is a line buffer?
float ted_line_buffer_height(Ted *ted);
/// add a \ref EditNotify callback which will be called whenever `buffer` is edited.
///
/// returns an ID which can be used with \ref ted_remove_edit_notify
EditNotifyID ted_add_edit_notify(Ted *ted, EditNotify notify, void *context);
/// remove edit notify callback. if `id` is zero or invalid, no action is taken.
void ted_remove_edit_notify(Ted *ted, EditNotifyID id);
// === ui.c ===
/// move selector cursor up by `n` entries
void selector_up(Ted *ted, Selector *s, i64 n);
/// move selector cursor down by `n` entries
void selector_down(Ted *ted, Selector *s, i64 n);
/// sort entries alphabetically
void selector_sort_entries_by_name(Selector *s);
/// returns a null-terminated UTF-8 string of the entry selected, or NULL if none was.
///
/// also, sel->cursor will be set to the index of the entry, even if the mouse was used.
/// you should call free() on the return value.
char *selector_update(Ted *ted, Selector *s);
/// render selector
///
/// NOTE: also renders the line buffer
void selector_render(Ted *ted, Selector *s);
/// free resources uesd by file selecor
void file_selector_free(FileSelector *fs);
/// returns the name of the selected file, or NULL if none was selected.
///
/// the returned pointer should be freed.
char *file_selector_update(Ted *ted, FileSelector *fs);
/// render file selector
void file_selector_render(Ted *ted, FileSelector *fs);
/// get a good size of button for this text
vec2 button_get_size(Ted *ted, const char *text);
/// render button
void button_render(Ted *ted, Rect button, const char *text, u32 color);
/// returns true if the button was clicked on.
bool button_update(Ted *ted, Rect button);
/// returns selected option, or POPUP_NONE if none was selected
PopupOption popup_update(Ted *ted, u32 options);
/// render popup menu.
///
/// `options` should be a bitwise or of the POPUP_* constants.
void popup_render(Ted *ted, u32 options, const char *title, const char *body);
/// update and render checkbox
vec2 checkbox_frame(Ted *ted, bool *value, const char *label, vec2 pos);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
|