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|
#ifndef TED_H_
#define TED_H_
#include "base.h"
#include "util.h"
#include "os.h"
#include "unicode.h"
#include "ds.h"
#include "lsp.h"
#include "text.h"
#include "colors.h"
#include "command.h"
#include "lib/glcorearb.h"
#include "sdl-inc.h"
#define TED_VERSION "2.0"
#define TED_VERSION_FULL "ted v. " TED_VERSION
#define TED_PATH_MAX 256
#define TED_UNTITLED "Untitled" // what to call untitled buffers
#define TED_CFG "ted.cfg" // config filename
#define TEXT_SIZE_MIN 6
#define TEXT_SIZE_MAX 70
// max number of LSPs running at once
#define TED_LSP_MAX 200
// these all say "CPP" but really they're C/C++
enum {
SYNTAX_STATE_CPP_MULTI_LINE_COMMENT = 0x1u, // are we in a multi-line comment? (delineated by /* */)
SYNTAX_STATE_CPP_SINGLE_LINE_COMMENT = 0x2u, // if you add a \ to the end of a single-line comment, it is continued to the next line.
SYNTAX_STATE_CPP_PREPROCESSOR = 0x4u, // similar to above
SYNTAX_STATE_CPP_STRING = 0x8u,
SYNTAX_STATE_CPP_RAW_STRING = 0x10u,
};
enum {
SYNTAX_STATE_RUST_COMMENT_DEPTH_MASK = 0xfu, // in rust, /* */ comments can nest.
SYNTAX_STATE_RUST_COMMENT_DEPTH_MUL = 0x1u,
SYNTAX_STATE_RUST_COMMENT_DEPTH_BITS = 4, // number of bits we allocate for the comment depth.
SYNTAX_STATE_RUST_STRING = 0x10u,
SYNTAX_STATE_RUST_STRING_IS_RAW = 0x20u,
};
enum {
SYNTAX_STATE_PYTHON_STRING = 0x01u, // multiline strings (''' and """)
SYNTAX_STATE_PYTHON_STRING_DBL_QUOTED = 0x02u, // is this a """ string, as opposed to a ''' string?
};
enum {
SYNTAX_STATE_TEX_DOLLAR = 0x01u, // inside math $ ... $
SYNTAX_STATE_TEX_DOLLARDOLLAR = 0x02u, // inside math $$ ... $$
SYNTAX_STATE_TEX_VERBATIM = 0x04u, // inside \begin{verbatim} ... \end{verbatim}
};
enum {
SYNTAX_STATE_MARKDOWN_CODE = 0x01u, // inside ``` ``` code section
};
enum {
SYNTAX_STATE_HTML_COMMENT = 0x01u
};
enum {
SYNTAX_STATE_JAVASCRIPT_TEMPLATE_STRING = 0x01u,
SYNTAX_STATE_JAVASCRIPT_MULTILINE_COMMENT = 0x02u,
};
enum {
SYNTAX_STATE_JAVA_MULTILINE_COMMENT = 0x01u
};
enum {
SYNTAX_STATE_GO_RAW_STRING = 0x01u, // backtick-enclosed string
SYNTAX_STATE_GO_MULTILINE_COMMENT = 0x02u
};
enum {
SYNTAX_STATE_TED_CFG_STRING = 0x01u,
};
typedef u8 SyntaxState;
ENUM_U8 {
SYNTAX_NORMAL,
SYNTAX_KEYWORD,
SYNTAX_BUILTIN,
SYNTAX_COMMENT,
SYNTAX_PREPROCESSOR,
SYNTAX_STRING,
SYNTAX_CHARACTER,
SYNTAX_CONSTANT,
} ENUM_U8_END(SyntaxCharType);
#define SYNTAX_MATH SYNTAX_STRING // for tex
#define SYNTAX_CODE SYNTAX_PREPROCESSOR // for markdown
#define SYNTAX_LINK SYNTAX_CONSTANT // for markdown
#define SCANCODE_MOUSE_X1 (SDL_NUM_SCANCODES)
#define SCANCODE_MOUSE_X2 (SDL_NUM_SCANCODES+1)
#define SCANCODE_COUNT (SDL_NUM_SCANCODES+2)
// a "key combo" is some subset of {control, shift, alt} + some key.
#define KEY_COMBO_COUNT (SCANCODE_COUNT << 3)
#define KEY_MODIFIER_CTRL_BIT 0
#define KEY_MODIFIER_SHIFT_BIT 1
#define KEY_MODIFIER_ALT_BIT 2
#define KEY_MODIFIER_CTRL ((u32)1<<KEY_MODIFIER_CTRL_BIT)
#define KEY_MODIFIER_SHIFT ((u32)1<<KEY_MODIFIER_SHIFT_BIT)
#define KEY_MODIFIER_ALT ((u32)1<<KEY_MODIFIER_ALT_BIT)
// ctrl+alt+c is encoded as SDL_SCANCODE_C << 3 | KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT
typedef struct KeyAction {
u32 line_number; // config line number where this was set
Command command; // this will be 0 (COMMAND_UNKNOWN) if there's no action for the key
i64 argument;
} KeyAction;
// a SettingsContext is a context where a specific set of settings are applied.
// this corresponds to [PATH//LANGUAGE.(section)] in config files
typedef struct {
Language language; // these settings apply to this language.
char *path; // these settings apply to all paths which start with this string, or all paths if path=NULL
} SettingsContext;
// need to use refcounting for this because of Settings.
// => we copy parent settings to children
// e.g.
// [core]
// bg-texture = "blablabla.png"
// [Javascript.core]
// some random shit
// the main Settings' bg_texture will get copied to javascript's Settings,
// so we need to be extra careful about when we delete textures.
typedef struct {
u32 ref_count;
GLuint texture;
} GlRcTexture;
// shader-array-buffer combo.
typedef struct {
u32 ref_count;
GLuint shader;
GLuint array;
GLuint buffer;
} GlRcSAB;
typedef struct {
// NOTE: to add more options to ted, add fields here,
// and change the settings_<type> global constant near the top of config.c
SettingsContext context;
u32 colors[COLOR_COUNT];
float cursor_blink_time_on, cursor_blink_time_off;
float hover_time;
u32 max_file_size;
u32 max_file_size_view_only;
u16 framerate_cap;
u16 text_size;
u16 max_menu_width;
u16 error_display_time;
bool auto_indent;
bool auto_add_newline;
bool syntax_highlighting;
bool line_numbers;
bool auto_reload;
bool auto_reload_config;
bool restore_session;
bool regenerate_tags_if_not_found;
bool indent_with_spaces;
bool trigger_characters;
bool identifier_trigger_characters;
bool signature_help_enabled;
bool lsp_enabled;
bool hover_enabled;
bool highlight_enabled;
bool highlight_auto;
bool vsync;
u8 tab_width;
u8 cursor_width;
u8 undo_save_time;
u8 border_thickness;
u8 padding;
u8 scrolloff;
u8 tags_max_depth;
GlRcSAB *bg_shader;
GlRcTexture *bg_texture;
char bg_shader_text[4096];
char bg_shader_image[TED_PATH_MAX];
char root_identifiers[4096];
char lsp[512];
char build_default_command[256];
// [i] = comma-separated string of file extensions for language i, or NULL for none
char *language_extensions[LANG_COUNT];
KeyAction key_actions[KEY_COMBO_COUNT];
} Settings;
// a position in the buffer
typedef struct {
u32 line;
u32 index; // index of character in line (not the same as column, since a tab is settings->tab_width columns)
} BufferPos;
typedef struct {
SyntaxState syntax;
u32 len;
char32_t *str;
} Line;
typedef enum {
SECTION_NONE,
SECTION_CORE,
SECTION_KEYBOARD,
SECTION_COLORS,
SECTION_EXTENSIONS
} ConfigSection;
// this structure is used temporarily when loading settings
// it's needed because we want more specific contexts to be dealt with last.
typedef struct {
int index; // index in order of which part was read first.
SettingsContext context;
ConfigSection section;
char *file;
u32 line;
char *text;
u32 settings; // index into ted->all_settings. only used in config_parse
} ConfigPart;
// this refers to replacing prev_len characters (found in prev_text) at pos with new_len characters
typedef struct {
bool chain; // should this + the next edit be treated as one?
BufferPos pos;
u32 new_len;
u32 prev_len;
char32_t *prev_text;
double time; // time at start of edit (i.e. the time just before the edit), in seconds since epoch
} BufferEdit;
typedef struct {
char *filename; // NULL if this buffer doesn't correspond to a file (e.g. line buffers)
struct Ted *ted; // we keep a back-pointer to the ted instance so we don't have to pass it in to every buffer function
double scroll_x, scroll_y; // number of characters scrolled in the x/y direction
double last_write_time; // last write time to filename.
i16 manual_language; // 1 + the language the buffer has been manually set to, or 0 if it hasn't been manually set to anything
BufferPos cursor_pos;
BufferPos selection_pos; // if selection is true, the text between selection_pos and cursor_pos is selected.
bool is_line_buffer; // "line buffers" are buffers which can only have one line of text (used for inputs)
bool selection;
bool store_undo_events; // set to false to disable undo events
// This is set to true whenever a change is made to the buffer, and never set to false by buffer_ functions.
// (Distinct from buffer_unsaved_changes)
bool modified;
bool will_chain_edits;
bool chaining_edits; // are we chaining undo events together?
bool view_only;
bool line_buffer_submitted; // (line buffers only) set to true when submitted. you have to reset it to false.
// If set to true, buffer will be scrolled to the cursor position next frame.
// This is to fix the problem that x1,y1,x2,y2 are not updated until the buffer is rendered.
bool center_cursor_next_frame;
float x1, y1, x2, y2;
u32 nlines;
u32 lines_capacity;
// which LSP this document is open in
LSPID lsp_opened_in;
u32 undo_history_write_pos; // where in the undo history was the last write? used by buffer_unsaved_changes
u32 first_line_on_screen, last_line_on_screen; // which lines are on screen? updated when buffer_render is called.
// to cache syntax highlighting properly, it is important to keep track of the
// first and last line modified since last frame.
u32 frame_earliest_line_modified;
u32 frame_latest_line_modified;
Line *lines;
char error[256];
BufferEdit *undo_history; // dynamic array of undo history
BufferEdit *redo_history; // dynamic array of redo history
} TextBuffer;
ENUM_U16 {
MENU_NONE,
MENU_OPEN,
MENU_SAVE_AS,
MENU_WARN_UNSAVED, // warn about unsaved changes
MENU_ASK_RELOAD, // prompt about whether to reload file which has ben changed by another program
MENU_GOTO_DEFINITION,
MENU_GOTO_LINE,
MENU_COMMAND_SELECTOR,
MENU_SHELL, // run a shell command
} ENUM_U16_END(Menu);
typedef struct {
const char *name;
// if not NULL, this will show on the right side of the entry.
const char *detail;
u32 color;
} SelectorEntry;
typedef struct {
SelectorEntry *entries;
u32 n_entries;
Rect bounds;
u32 cursor; // index where the selector thing is
float scroll;
bool enable_cursor;
} Selector;
// file entries for file selectors
typedef struct {
char *name; // just the file name
char *path; // full path
FsType type;
} FileEntry;
typedef struct {
Selector sel;
Rect bounds;
u32 n_entries;
FileEntry *entries;
char cwd[TED_PATH_MAX];
bool create_menu; // this is for creating files, not opening files
} FileSelector;
typedef enum {
POPUP_NONE,
POPUP_YES = 1<<1,
POPUP_NO = 1<<2,
POPUP_CANCEL = 1<<3,
} PopupOption;
#define POPUP_YES_NO (POPUP_YES | POPUP_NO)
#define POPUP_YES_NO_CANCEL (POPUP_YES | POPUP_NO | POPUP_CANCEL)
// a node is a collection of tabs OR a split of two nodes
typedef struct {
u16 *tabs; // dynamic array of indices into ted->buffers, or NULL if this is a split
float split_pos; // number from 0 to 1 indicating where the split is.
u16 active_tab; // index of active tab in tabs.
bool split_vertical; // is the split vertical? if false, this split looks like a|b
u16 split_a; // split left/upper half; index into ted->nodes
u16 split_b; // split right/lower half
} Node;
#define TED_MAX_BUFFERS 256
#define TED_MAX_NODES 256
// max tabs per node
#define TED_MAX_TABS 100
// max strings in config file
#define TED_MAX_STRINGS 1000
typedef struct {
BufferPos start;
BufferPos end;
} FindResult;
typedef struct {
char *filename;
BufferPos pos;
u32 build_output_line; // which line in the build output corresponds to this error
} BuildError;
// LSPSymbolKinds are translated to these. this is a much coarser categorization
typedef enum {
SYMBOL_OTHER,
SYMBOL_FUNCTION,
SYMBOL_FIELD,
SYMBOL_TYPE,
SYMBOL_VARIABLE,
SYMBOL_CONSTANT,
SYMBOL_KEYWORD
} SymbolKind;
typedef struct {
char *label;
char *filter;
char *text;
char *detail; // this can be NULL!
char *documentation; // this can be NULL!
bool deprecated;
SymbolKind kind;
} Autocompletion;
enum {
// autocomplete was triggered by :autocomplete command
TRIGGER_INVOKED = 0x12000,
// autocomplete list needs to be updated because more characters were typed
TRIGGER_INCOMPLETE = 0x12001,
};
typedef struct {
bool open; // is the autocomplete window open?
bool is_list_complete; // should the completions array be updated when more characters are typed?
// what trigger caused the last request for completions:
// either a character code (for trigger characters),
// or one of the TRIGGER_* constants above
uint32_t trigger;
LSPID last_request_lsp;
LSPRequestID last_request_id;
// when we sent the request to the LSP for completions
// (this is used to figure out when we should display "Loading...")
double last_request_time;
Autocompletion *completions; // dynamic array of all completions
u32 *suggested; // dynamic array of completions to be suggested (indices into completions)
BufferPos last_pos; // position of cursor last time completions were generated. if this changes, we need to recompute completions.
i32 cursor; // which completion is currently selected (index into suggested)
i32 scroll;
Rect rect; // rectangle where the autocomplete menu is (needed to avoid interpreting autocomplete clicks as other clicks)
} Autocomplete;
typedef struct {
LSPID last_request_lsp;
LSPRequestID last_request_id;
double last_request_time;
} Usages;
typedef struct {
// displayed normal
char *label_pre;
// displayed bold
char *label_active;
// displayed normal
char *label_post;
} Signature;
#define SIGNATURE_HELP_MAX 5
// "signature help" (LSP) is thing that shows the current parameter, etc.
typedef struct {
// should we resend a signature help request this frame?
bool retrigger;
// if signature_count = 0, signature help is closed
u16 signature_count;
Signature signatures[SIGNATURE_HELP_MAX];
} SignatureHelp;
typedef struct {
// is some hover info being displayed?
bool open;
// text to display
char *text;
// where the hover data is coming from.
// we use this to check if we need to refresh it.
LSPDocumentPosition requested_position;
LSPID requested_lsp;
LSPRange range;
double time; // how long the cursor has been hovering for
} Hover;
typedef struct {
char *name;
char *detail;
u32 color;
bool from_lsp;
LSPDocumentPosition position; // only set if from_lsp = true
} SymbolInfo;
typedef struct {
LSPID last_request_lsp; // used for cancellation
// ID of the last request which was sent out.
// used to process responses in chronological order (= ID order).
// if we got a response for the last request, or no requests have been made,
// last_request_id is set to 0.
LSPRequestID last_request_id;
double last_request_time;
char *last_request_query; // last query string which we sent a request for
Selector selector; // for "go to definition of..." menu
SymbolInfo *selector_all_definitions; // an array of all definitions
} Definitions;
typedef struct {
LSPHighlight *highlights;
LSPRequestID last_request_id;
LSPID last_request_lsp;
LSPDocumentPosition requested_position;
} Highlights;
typedef struct Ted {
LSP *lsps[TED_LSP_MAX + 1];
// current time (see time_get_seconds), as of the start of this frame
double frame_time;
SDL_Window *window;
Font *font_bold;
Font *font;
TextBuffer *active_buffer;
// buffer we are currently drag-to-selecting in, if any
TextBuffer *drag_buffer;
// while a menu or something is open, there is no active buffer. when the menu is closed,
// the old active buffer needs to be restored. that's what this stores.
TextBuffer *prev_active_buffer;
Node *active_node;
Settings *all_settings; // dynamic array of Settings. use Settings.context to figure out which one to use.
Settings *default_settings;
float window_width, window_height;
u32 key_modifier; // which of shift, alt, ctrl are down right now.
vec2 mouse_pos;
u32 mouse_state;
u8 nmouse_clicks[4]; // nmouse_clicks[i] = length of mouse_clicks[i]
vec2 mouse_clicks[4][32]; // mouse_clicks[SDL_BUTTON_RIGHT], for example, is all the right mouse-clicks that have happened this frame
// number of times mouse was clicked at each position
u8 mouse_click_times[4][32];
u8 nmouse_releases[4];
vec2 mouse_releases[4][32];
int scroll_total_x, scroll_total_y; // total amount scrolled in the x and y direction this frame
Menu menu;
FileSelector file_selector;
Selector command_selector;
TextBuffer line_buffer; // general-purpose line buffer for inputs -- used for menus
TextBuffer find_buffer; // use for "find" term in find/find+replace
TextBuffer replace_buffer; // "replace" for find+replace
TextBuffer build_buffer; // buffer for build output (view only)
TextBuffer argument_buffer; // used for command selector
double error_time; // time error box was opened (in seconds -- see time_get_seconds)
double cursor_error_time; // time which the cursor error animation started (cursor turns red, e.g. when there's no autocomplete suggestion)
bool search_start_cwd; // should start_cwd be searched for files? set to true if the executable isn't "installed"
char start_cwd[TED_PATH_MAX];
bool quit; // if set to true, the window will close next frame. NOTE: this doesn't check for unsaved changes!!
bool find; // is the find or find+replace menu open?
bool replace; // is the find+replace menu open?
bool find_regex, find_case_sensitive; // find options
u32 find_flags; // flags used last time search term was compiled
struct pcre2_real_code_32 *find_code;
struct pcre2_real_match_data_32 *find_match_data;
FindResult *find_results;
bool find_invalid_pattern; // invalid regex?
Command warn_unsaved; // if non-zero, the user is trying to execute this command, but there are unsaved changes
bool build_shown; // are we showing the build output?
bool building; // is the build process running?
Autocomplete autocomplete;
SignatureHelp signature_help;
Hover hover;
Definitions definitions;
Highlights highlights;
Usages usages;
FILE *log;
BuildError *build_errors; // dynamic array of build errors
u32 build_error; // build error we are currently "on"
// used by menus to keep track of the scroll position so we can return to it.
vec2d prev_active_buffer_scroll;
SDL_Cursor *cursor_arrow, *cursor_ibeam, *cursor_wait,
*cursor_resize_h, *cursor_resize_v, *cursor_hand, *cursor_move;
SDL_Cursor *cursor; // which cursor to use this frame (NULL for no cursor)
// node containing tab user is dragging around, NULL if user is not dragging a tab
Node *dragging_tab_node;
// index in dragging_tab_node->tabs
u16 dragging_tab_idx;
vec2 dragging_tab_origin; // where the tab is being dragged from (i.e. mouse pos at start of drag action)
// if not NULL, points to the node whose split the user is currently resizing.
Node *resizing_split;
char **shell_history; // dynamic array of history of commands run with :shell (UTF-8)
u32 shell_history_pos; // for keeping track of where we are in the shell history.
// points to a selector if any is open, otherwise NULL.
Selector *selector_open;
float build_output_height; // what % of the screen the build output takes up
bool resizing_build_output;
double last_save_time; // last time a save command was executed. used for bg-shaders.
Process *build_process;
// When we read the stdout from the build process, the tail end of the read could be an
// incomplete UTF-8 code point. This is where we store that "tail end" until more
// data is available. (This is up to 3 bytes, null terminated)
char build_incomplete_codepoint[4];
char **build_queue; // allows execution of multiple commands -- needed for tags generation
char warn_unsaved_names[TED_PATH_MAX]; // comma-separated list of files with unsaved changes (only applicable if warn_unsaved != 0)
char warn_overwrite[TED_PATH_MAX]; // file name user is trying to overwrite
char ask_reload[TED_PATH_MAX]; // file name which we want to reload
char local_data_dir[TED_PATH_MAX];
char global_data_dir[TED_PATH_MAX];
char home[TED_PATH_MAX];
char cwd[TED_PATH_MAX]; // current working directory
char build_dir[TED_PATH_MAX]; // directory where we run the build command
char tags_dir[TED_PATH_MAX]; // where we are reading tags from
bool nodes_used[TED_MAX_NODES];
// nodes[0] is always the "root node", if any buffers are open.
Node nodes[TED_MAX_NODES];
// NOTE: the buffer at index 0 is reserved as a "null buffer" and should not be used.
bool buffers_used[TED_MAX_BUFFERS];
TextBuffer buffers[TED_MAX_BUFFERS];
// config file strings
u32 nstrings;
char *strings[TED_MAX_STRINGS];
char window_title[256];
char error[512];
char error_shown[512]; // error display in box on screen
} Ted;
// === buffer.c ===
bool buffer_haserr(TextBuffer *buffer);
const char *buffer_geterr(TextBuffer *buffer);
void buffer_clearerr(TextBuffer *buffer);
void buffer_clear_undo_redo(TextBuffer *buffer);
bool buffer_empty(TextBuffer *buffer);
const char *buffer_get_filename(TextBuffer *buffer);
bool buffer_is_untitled(TextBuffer *buffer);
bool buffer_is_named_file(TextBuffer *buffer);
void buffer_create(TextBuffer *buffer, Ted *ted);
void line_buffer_create(TextBuffer *buffer, Ted *ted);
bool buffer_unsaved_changes(TextBuffer *buffer);
char32_t buffer_char_at_pos(TextBuffer *buffer, BufferPos p);
char32_t buffer_char_before_pos(TextBuffer *buffer, BufferPos pos);
char32_t buffer_char_after_pos(TextBuffer *buffer, BufferPos pos);
char32_t buffer_char_before_cursor(TextBuffer *buffer);
char32_t buffer_char_after_cursor(TextBuffer *buffer);
BufferPos buffer_pos_start_of_file(TextBuffer *buffer);
BufferPos buffer_pos_end_of_file(TextBuffer *buffer);
// ensures that `p` refers to a valid position, moving it if needed.
void buffer_pos_validate(TextBuffer *buffer, BufferPos *p);
bool buffer_pos_valid(TextBuffer *buffer, BufferPos p);
Language buffer_language(TextBuffer *buffer);
// clip the rectangle so it's all inside the buffer. returns true if there's any rectangle left.
bool buffer_clip_rect(TextBuffer *buffer, Rect *r);
LSP *buffer_lsp(TextBuffer *buffer);
// Get the settings used for this buffer.
Settings *buffer_settings(TextBuffer *buffer);
// NOTE: this string will be invalidated when the line is edited!!!
// only use it briefly!!
String32 buffer_get_line(TextBuffer *buffer, u32 line_number);
size_t buffer_get_text_at_pos(TextBuffer *buffer, BufferPos pos, char32_t *text, size_t nchars);
String32 buffer_get_str32_text_at_pos(TextBuffer *buffer, BufferPos pos, size_t nchars);
char *buffer_get_utf8_text_at_pos(TextBuffer *buffer, BufferPos pos, size_t nchars);
size_t buffer_contents_utf8(TextBuffer *buffer, char *out);
char *buffer_contents_utf8_alloc(TextBuffer *buffer);
void buffer_check_valid(TextBuffer *buffer);
void buffer_free(TextBuffer *buffer);
void buffer_clear(TextBuffer *buffer);
void buffer_text_dimensions(TextBuffer *buffer, u32 *lines, u32 *columns);
float buffer_display_lines(TextBuffer *buffer);
float buffer_display_cols(TextBuffer *buffer);
void buffer_scroll(TextBuffer *buffer, double dx, double dy);
vec2 buffer_pos_to_pixels(TextBuffer *buffer, BufferPos pos);
bool buffer_pixels_to_pos(TextBuffer *buffer, vec2 pixel_coords, BufferPos *pos);
void buffer_scroll_to_pos(TextBuffer *buffer, BufferPos pos);
void buffer_scroll_center_pos(TextBuffer *buffer, BufferPos pos);
void buffer_scroll_to_cursor(TextBuffer *buffer);
void buffer_center_cursor(TextBuffer *buffer);
i64 buffer_pos_move_left(TextBuffer *buffer, BufferPos *pos, i64 by);
i64 buffer_pos_move_right(TextBuffer *buffer, BufferPos *pos, i64 by);
i64 buffer_pos_move_up(TextBuffer *buffer, BufferPos *pos, i64 by);
i64 buffer_pos_move_down(TextBuffer *buffer, BufferPos *pos, i64 by);
void buffer_cursor_move_to_pos(TextBuffer *buffer, BufferPos pos);
i64 buffer_cursor_move_left(TextBuffer *buffer, i64 by);
i64 buffer_cursor_move_right(TextBuffer *buffer, i64 by);
i64 buffer_cursor_move_up(TextBuffer *buffer, i64 by);
i64 buffer_cursor_move_down(TextBuffer *buffer, i64 by);
i64 buffer_pos_move_up_blank_lines(TextBuffer *buffer, BufferPos *pos, i64 by);
i64 buffer_pos_move_down_blank_lines(TextBuffer *buffer, BufferPos *pos, i64 by);
i64 buffer_cursor_move_up_blank_lines(TextBuffer *buffer, i64 by);
i64 buffer_cursor_move_down_blank_lines(TextBuffer *buffer, i64 by);
i64 buffer_pos_move_words(TextBuffer *buffer, BufferPos *pos, i64 nwords);
i64 buffer_pos_move_left_words(TextBuffer *buffer, BufferPos *pos, i64 nwords);
i64 buffer_pos_move_right_words(TextBuffer *buffer, BufferPos *pos, i64 nwords);
i64 buffer_cursor_move_left_words(TextBuffer *buffer, i64 nwords);
i64 buffer_cursor_move_right_words(TextBuffer *buffer, i64 nwords);
String32 buffer_word_at_pos(TextBuffer *buffer, BufferPos pos);
String32 buffer_word_at_cursor(TextBuffer *buffer);
char *buffer_word_at_cursor_utf8(TextBuffer *buffer);
BufferPos buffer_pos_start_of_line(TextBuffer *buffer, u32 line);
BufferPos buffer_pos_end_of_line(TextBuffer *buffer, u32 line);
void buffer_cursor_move_to_start_of_line(TextBuffer *buffer);
void buffer_cursor_move_to_end_of_line(TextBuffer *buffer);
void buffer_cursor_move_to_start_of_file(TextBuffer *buffer);
void buffer_cursor_move_to_end_of_file(TextBuffer *buffer);
LSPDocumentID buffer_lsp_document_id(TextBuffer *buffer);
LSPPosition buffer_pos_to_lsp_position(TextBuffer *buffer, BufferPos pos);
LSPDocumentPosition buffer_pos_to_lsp_document_position(TextBuffer *buffer, BufferPos pos);
BufferPos buffer_pos_from_lsp(TextBuffer *buffer, LSPPosition lsp_pos);
LSPPosition buffer_cursor_pos_as_lsp_position(TextBuffer *buffer);
LSPDocumentPosition buffer_cursor_pos_as_lsp_document_position(TextBuffer *buffer);
BufferPos buffer_insert_text_at_pos(TextBuffer *buffer, BufferPos pos, String32 str);
void buffer_insert_char_at_pos(TextBuffer *buffer, BufferPos pos, char32_t c);
void buffer_select_to_pos(TextBuffer *buffer, BufferPos pos);
// Like shift+left in most editors, move cursor nchars chars to the left, selecting everything in between
void buffer_select_left(TextBuffer *buffer, i64 nchars);
void buffer_select_right(TextBuffer *buffer, i64 nchars);
void buffer_select_down(TextBuffer *buffer, i64 nchars);
void buffer_select_up(TextBuffer *buffer, i64 nchars);
void buffer_select_down_blank_lines(TextBuffer *buffer, i64 by);
void buffer_select_up_blank_lines(TextBuffer *buffer, i64 by);
void buffer_select_left_words(TextBuffer *buffer, i64 nwords);
void buffer_select_right_words(TextBuffer *buffer, i64 nwords);
void buffer_select_to_start_of_line(TextBuffer *buffer);
void buffer_select_to_end_of_line(TextBuffer *buffer);
void buffer_select_to_start_of_file(TextBuffer *buffer);
void buffer_select_to_end_of_file(TextBuffer *buffer);
void buffer_select_word(TextBuffer *buffer);
void buffer_select_line(TextBuffer *buffer);
void buffer_select_all(TextBuffer *buffer);
void buffer_disable_selection(TextBuffer *buffer);
void buffer_page_up(TextBuffer *buffer, i64 npages);
void buffer_page_down(TextBuffer *buffer, i64 npages);
void buffer_select_page_up(TextBuffer *buffer, i64 npages);
void buffer_select_page_down(TextBuffer *buffer, i64 npages);
void buffer_delete_chars_at_pos(TextBuffer *buffer, BufferPos pos, i64 nchars_);
i64 buffer_delete_chars_between(TextBuffer *buffer, BufferPos p1, BufferPos p2);
i64 buffer_delete_selection(TextBuffer *buffer);
void buffer_insert_text_at_cursor(TextBuffer *buffer, String32 str);
void buffer_insert_char_at_cursor(TextBuffer *buffer, char32_t c);
void buffer_insert_utf8_at_cursor(TextBuffer *buffer, const char *utf8);
void buffer_insert_tab_at_cursor(TextBuffer *buffer);
void buffer_newline(TextBuffer *buffer);
void buffer_delete_chars_at_cursor(TextBuffer *buffer, i64 nchars);
i64 buffer_backspace_at_pos(TextBuffer *buffer, BufferPos *pos, i64 ntimes);
i64 buffer_backspace_at_cursor(TextBuffer *buffer, i64 ntimes);
void buffer_delete_words_at_pos(TextBuffer *buffer, BufferPos pos, i64 nwords);
void buffer_delete_words_at_cursor(TextBuffer *buffer, i64 nwords);
void buffer_backspace_words_at_pos(TextBuffer *buffer, BufferPos *pos, i64 nwords);
void buffer_backspace_words_at_cursor(TextBuffer *buffer, i64 nwords);
void buffer_undo(TextBuffer *buffer, i64 ntimes);
void buffer_redo(TextBuffer *buffer, i64 ntimes);
void buffer_start_edit_chain(TextBuffer *buffer);
void buffer_end_edit_chain(TextBuffer *buffer);
void buffer_copy_or_cut(TextBuffer *buffer, bool cut);
void buffer_copy(TextBuffer *buffer);
void buffer_cut(TextBuffer *buffer);
void buffer_paste(TextBuffer *buffer);
bool buffer_load_file(TextBuffer *buffer, const char *filename);
void buffer_reload(TextBuffer *buffer);
bool buffer_externally_changed(TextBuffer *buffer);
void buffer_new_file(TextBuffer *buffer, const char *filename);
bool buffer_save(TextBuffer *buffer);
bool buffer_save_as(TextBuffer *buffer, const char *new_filename);
u32 buffer_first_rendered_line(TextBuffer *buffer);
u32 buffer_last_rendered_line(TextBuffer *buffer);
void buffer_goto_word_at_cursor(TextBuffer *buffer);
bool buffer_handle_click(Ted *ted, TextBuffer *buffer, vec2 click, u8 times);
void buffer_render(TextBuffer *buffer, Rect r);
void buffer_indent_lines(TextBuffer *buffer, u32 first_line, u32 last_line);
void buffer_dedent_lines(TextBuffer *buffer, u32 first_line, u32 last_line);
void buffer_indent_selection(TextBuffer *buffer);
void buffer_dedent_selection(TextBuffer *buffer);
void buffer_indent_cursor_line(TextBuffer *buffer);
void buffer_dedent_cursor_line(TextBuffer *buffer);
void buffer_comment_lines(TextBuffer *buffer, u32 first_line, u32 last_line);
void buffer_uncomment_lines(TextBuffer *buffer, u32 first_line, u32 last_line);
void buffer_toggle_comment_lines(TextBuffer *buffer, u32 first_line, u32 last_line);
void buffer_toggle_comment_selection(TextBuffer *buffer);
// make sure to call gl_geometry_draw after this
void buffer_highlight_lsp_range(TextBuffer *buffer, LSPRange range);
bool buffer_pos_eq(BufferPos p1, BufferPos p2);
// returns:
// -1 if p1 comes before p2
// +1 if p1 comes after p2
// 0 if p1 = p2
// faster than buffer_pos_diff (constant time)
int buffer_pos_cmp(BufferPos p1, BufferPos p2);
// === build.c ===
// clear build errors and stop
void build_stop(Ted *ted);
// call before adding anything to the build queue
void build_queue_start(Ted *ted);
// add a command to the build queue. call build_queue_start before this.
void build_queue_command(Ted *ted, const char *command);
// call this after calling build_queue_start, build_queue_command.
// make sure you set ted->build_dir before running this!
void build_queue_finish(Ted *ted);
// set up the build output buffer.
void build_setup_buffer(Ted *ted);
// run a single command in the build window.
// make sure you set ted->build_dir before running this!
void build_start_with_command(Ted *ted, const char *command);
// figure out which build command to run, and run it.
void build_start(Ted *ted);
// go to next build error
void build_next_error(Ted *ted);
// go to previous build error
void build_prev_error(Ted *ted);
// find build errors in build buffer.
void build_check_for_errors(Ted *ted);
void build_frame(Ted *ted, float x1, float y1, float x2, float y2);
// === colors.c ===
ColorSetting color_setting_from_str(const char *str);
const char *color_setting_to_str(ColorSetting s);
Status color_from_str(const char *str, u32 *color);
ColorSetting color_for_symbol_kind(SymbolKind kind);
// === command.c ===
Command command_from_str(const char *str);
const char *command_to_str(Command c);
void command_execute(Ted *ted, Command c, i64 argument);
// === config.c ===
// first, we read all config files, then we parse them.
// this is because we want less specific settings (e.g. settings applied
// to all languages instead of one particular language) to be applied first,
// then more specific settings are based off of those.
// EXAMPLE:
// ---config file 1---
// [Javascript.core]
// syntax-highlighting = off
// (inherits tab-width = 4)
// [CSS.core]
// tab-width = 2 (overrides tab-width = 4)
// ---config file 2---
// [core]
// tab-width = 4
void config_read(Ted *ted, ConfigPart **parts, const char *filename);
void config_parse(Ted *ted, ConfigPart **pparts);
void config_free(Ted *ted);
char *settings_get_root_dir(Settings *settings, const char *path);
long context_score(const char *path, Language lang, const SettingsContext *context);
// === find.c ===
TextBuffer *find_search_buffer(Ted *ted);
float find_menu_height(Ted *ted);
void find_update(Ted *ted, bool force);
void find_replace(Ted *ted);
void find_next(Ted *ted);
void find_prev(Ted *ted);
void find_replace_all(Ted *ted);
void find_menu_frame(Ted *ted, Rect menu_bounds);
void find_open(Ted *ted, bool replace);
void find_close(Ted *ted);
// === gl.c ===
extern float gl_window_width, gl_window_height;
// set by main()
extern int gl_version_major, gl_version_minor;
// macro trickery to avoid having to write everything multiple times
#define gl_for_each_proc(do)\
do(DRAWARRAYS, DrawArrays)\
do(GENTEXTURES, GenTextures)\
do(DELETETEXTURES, DeleteTextures)\
do(GENERATEMIPMAP, GenerateMipmap)\
do(TEXIMAGE2D, TexImage2D)\
do(BINDTEXTURE, BindTexture)\
do(TEXPARAMETERI, TexParameteri)\
do(GETERROR, GetError)\
do(GETINTEGERV, GetIntegerv)\
do(ENABLE, Enable)\
do(DISABLE, Disable)\
do(BLENDFUNC, BlendFunc)\
do(VIEWPORT, Viewport)\
do(CLEARCOLOR, ClearColor)\
do(CLEAR, Clear)\
do(FINISH, Finish)\
do(CREATESHADER, CreateShader)\
do(DELETESHADER, DeleteShader)\
do(CREATEPROGRAM, CreateProgram)\
do(SHADERSOURCE, ShaderSource)\
do(GETSHADERIV, GetShaderiv)\
do(GETSHADERINFOLOG, GetShaderInfoLog)\
do(COMPILESHADER, CompileShader)\
do(CREATEPROGRAM, CreateProgram)\
do(DELETEPROGRAM, DeleteProgram)\
do(ATTACHSHADER, AttachShader)\
do(LINKPROGRAM, LinkProgram)\
do(GETPROGRAMIV, GetProgramiv)\
do(GETPROGRAMINFOLOG, GetProgramInfoLog)\
do(USEPROGRAM, UseProgram)\
do(GETATTRIBLOCATION, GetAttribLocation)\
do(GETUNIFORMLOCATION, GetUniformLocation)\
do(GENBUFFERS, GenBuffers)\
do(DELETEBUFFERS, DeleteBuffers)\
do(BINDBUFFER, BindBuffer)\
do(BUFFERDATA, BufferData)\
do(VERTEXATTRIBPOINTER, VertexAttribPointer)\
do(ENABLEVERTEXATTRIBARRAY, EnableVertexAttribArray)\
do(DISABLEVERTEXATTRIBARRAY, DisableVertexAttribArray)\
do(GENVERTEXARRAYS, GenVertexArrays)\
do(DELETEVERTEXARRAYS, DeleteVertexArrays)\
do(BINDVERTEXARRAY, BindVertexArray)\
do(ACTIVETEXTURE, ActiveTexture)\
do(UNIFORM1F, Uniform1f)\
do(UNIFORM2F, Uniform2f)\
do(UNIFORM3F, Uniform3f)\
do(UNIFORM4F, Uniform4f)\
do(UNIFORM1I, Uniform1i)\
do(UNIFORM2I, Uniform2i)\
do(UNIFORM3I, Uniform3i)\
do(UNIFORM4I, Uniform4i)\
do(UNIFORMMATRIX4FV, UniformMatrix4fv)\
do(DEBUGMESSAGECALLBACK, DebugMessageCallback)\
do(DEBUGMESSAGECONTROL, DebugMessageControl)\
#define gl_declare_proc(upper, lower) extern PFNGL##upper##PROC gl##lower;
gl_for_each_proc(gl_declare_proc)
#undef gl_declare_proc
void gl_get_procs(void);
GlRcSAB *gl_rc_sab_new(GLuint shader, GLuint array, GLuint buffer);
void gl_rc_sab_incref(GlRcSAB *s);
void gl_rc_sab_decref(GlRcSAB **ps);
GlRcTexture *gl_rc_texture_new(GLuint texture);
void gl_rc_texture_incref(GlRcTexture *t);
void gl_rc_texture_decref(GlRcTexture **pt);
GLuint gl_compile_shader(char error_buf[256], const char *code, GLenum shader_type);
GLuint gl_link_program(char error_buf[256], GLuint *shaders, size_t count);
GLuint gl_compile_and_link_shaders(char error_buf[256], const char *vshader_code, const char *fshader_code);
// prints a debug message if `attrib` is not found
GLuint gl_attrib_location(GLuint program, const char *attrib);
// prints a debug message if `uniform` is not found
GLint gl_uniform_location(GLuint program, const char *uniform);
void gl_geometry_init(void);
void gl_geometry_rect(Rect r, u32 color_rgba);
void gl_geometry_rect_border(Rect r, float border_thickness, u32 color);
void gl_geometry_draw(void);
GLuint gl_load_texture_from_image(const char *path);
// === ide-autocomplete.c ===
// open autocomplete
// trigger should either be a character (e.g. '.') or one of the TRIGGER_* constants.
void autocomplete_open(Ted *ted, uint32_t trigger);
void autocomplete_process_lsp_response(Ted *ted, const LSPResponse *response);
void autocomplete_select_cursor_completion(Ted *ted);
void autocomplete_scroll(Ted *ted, i32 by);
void autocomplete_next(Ted *ted);
void autocomplete_prev(Ted *ted);
void autocomplete_close(Ted *ted);
void autocomplete_update_suggested(Ted *ted);
void autocomplete_frame(Ted *ted);
// === ide-definitions.c ===
// go to the definition of `name`.
// if `lsp` is NULL, tags will be used.
// Note: the document position is required for LSP requests because of overloading (where the name
// alone isn't sufficient)
void definition_goto(Ted *ted, LSP *lsp, const char *name, LSPDocumentPosition pos);
void definition_cancel_lookup(Ted *ted);
void definitions_process_lsp_response(Ted *ted, LSP *lsp, const LSPResponse *response);
void definitions_selector_open(Ted *ted);
void definitions_selector_update(Ted *ted);
void definitions_selector_render(Ted *ted, Rect bounds);
void definitions_selector_close(Ted *ted);
void definitions_frame(Ted *ted);
// === ide-highlights.c ===
void highlights_close(Ted *ted);
void highlights_process_lsp_response(Ted *ted, LSPResponse *response);
void highlights_frame(Ted *ted);
// === ide-hover.c ===
void hover_close(Ted *ted);
void hover_process_lsp_response(Ted *ted, LSPResponse *response);
void hover_frame(Ted *ted, double dt);
// === ide-signature-help.c ===
void signature_help_send_request(Ted *ted);
void signature_help_retrigger(Ted *ted);
void signature_help_open(Ted *ted, char32_t trigger);
bool signature_help_is_open(Ted *ted);
void signature_help_close(Ted *ted);
void signature_help_process_lsp_response(Ted *ted, const LSPResponse *response);
void signature_help_frame(Ted *ted);
// === ide-usages.c ===
void usages_cancel_lookup(Ted *ted);
void usages_find(Ted *ted);
void usages_process_lsp_response(Ted *ted, LSPResponse *response);
void usages_frame(Ted *ted);
// === menu.c ===
void menu_close(Ted *ted);
void menu_open(Ted *ted, Menu menu);
void menu_escape(Ted *ted);
float menu_get_width(Ted *ted);
Rect menu_rect(Ted *ted);
void menu_update(Ted *ted);
void menu_render(Ted *ted);
// move to next/previous command
void menu_shell_move(Ted *ted, int direction);
// move to previous command
void menu_shell_up(Ted *ted);
// move to next command
void menu_shell_down(Ted *ted);
// === node.c ===
void node_switch_to_tab(Ted *ted, Node *node, u16 new_tab_index);
void node_tab_next(Ted *ted, Node *node, i64 n);
void node_tab_prev(Ted *ted, Node *node, i64 n);
void node_tab_switch(Ted *ted, Node *node, i64 tab);
// swap the position of two tabs
void node_tabs_swap(Node *node, u16 tab1, u16 tab2);
void node_free(Node *node);
// returns index of parent in ted->nodes, or -1 if this is the root node.
i32 node_parent(Ted *ted, u16 node_idx);
// join this node with its sibling
void node_join(Ted *ted, Node *node);
void node_close(Ted *ted, u16 node_idx);
// close tab, WITHOUT checking for unsaved changes!
// returns true if the node is still open
bool node_tab_close(Ted *ted, Node *node, u16 index);
void node_frame(Ted *ted, Node *node, Rect r);
void node_split(Ted *ted, Node *node, bool vertical);
void node_split_switch(Ted *ted);
void node_split_swap(Ted *ted);
// === session.c ===
void session_write(Ted *ted);
void session_read(Ted *ted);
// === syntax.c ===
Language language_from_str(const char *str);
const char *language_to_str(Language language);
const char *language_comment_start(Language l);
const char *language_comment_end(Language l);
ColorSetting syntax_char_type_to_color_setting(SyntaxCharType t);
char32_t syntax_matching_bracket(Language lang, char32_t c);
bool syntax_is_opening_bracket(Language lang, char32_t c);
void syntax_highlight(SyntaxState *state, Language lang, const char32_t *line, u32 line_len, SyntaxCharType *char_types);
// === tags.c ===
void tags_generate(Ted *ted, bool run_in_build_window);
// find all tags beginning with the given prefix, returning them into `*out`, writing at most out_size entries.
// you may pass NULL for `out`, in which case just the number of matching tags is returned
// (still maxing out at `out_size`).
// each element in `out` should be freed when you're done with them.
size_t tags_beginning_with(Ted *ted, const char *prefix, char **out, size_t out_size);
bool tag_goto(Ted *ted, const char *tag);
// get all tags in the tags file as SymbolInfos.
SymbolInfo *tags_get_symbols(Ted *ted);
// === ted.c ===
// for fatal errors
void die(PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(1, 2);
// for non-fatal errors that should be displayed to the user
void ted_seterr(Ted *ted, PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(2, 3);
// for information that should be logged
void ted_log(Ted *ted, PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(2, 3);
void *ted_malloc(Ted *ted, size_t size);
void *ted_calloc(Ted *ted, size_t n, size_t size);
void *ted_realloc(Ted *ted, void *p, size_t new_size);
Status ted_get_file(Ted const *ted, const char *name, char *out, size_t outsz);
// get full path relative to ted->cwd.
void ted_path_full(Ted *ted, const char *relpath, char *abspath, size_t abspath_size);
void ted_reset_active_buffer(Ted *ted);
void ted_seterr_to_buferr(Ted *ted, TextBuffer *buffer);
bool ted_haserr(Ted *ted);
// Returns the buffer containing the file at `path`, or NULL if there is none.
TextBuffer *ted_get_buffer_with_file(Ted *ted, const char *path);
bool ted_save_all(Ted *ted);
void ted_reload_all(Ted *ted);
const char *ted_geterr(Ted *ted);
// Load all the fonts ted will use.
void ted_load_fonts(Ted *ted);
void ted_clearerr(Ted *ted);
char *ted_get_root_dir_of(Ted *ted, const char *path);
char *ted_get_root_dir(Ted *ted);
// the settings of the active buffer, or the default settings if there is no active buffer
Settings *ted_active_settings(Ted *ted);
Settings *ted_get_settings(Ted *ted, const char *path, Language language);
LSP *ted_get_lsp_by_id(Ted *ted, LSPID id);
LSP *ted_get_lsp(Ted *ted, const char *path, Language language);
LSP *ted_active_lsp(Ted *ted);
u32 ted_color(Ted *ted, ColorSetting color);
bool ted_open_file(Ted *ted, const char *filename);
bool ted_new_file(Ted *ted, const char *filename);
// returns the index of an available buffer, or -1 if none are available
i32 ted_new_buffer(Ted *ted);
// Returns the index of an available node, or -1 if none are available
i32 ted_new_node(Ted *ted);
// Opposite of ted_new_buffer
// Make sure you set active_buffer to something else if you delete it!
void ted_delete_buffer(Ted *ted, u16 index);
// save all changes to all buffers with unsaved changes.
bool ted_save_all(Ted *ted);
// sets the active buffer to this buffer, and updates active_node, etc. accordingly
// you can pass NULL to buffer to make it so no buffer is active.
void ted_switch_to_buffer(Ted *ted, TextBuffer *buffer);
// switch to this node
void ted_node_switch(Ted *ted, Node *node);
void ted_load_configs(Ted *ted, bool reloading);
void ted_press_key(Ted *ted, SDL_Scancode scancode, SDL_Keymod modifier);
bool ted_get_mouse_buffer_pos(Ted *ted, TextBuffer **pbuffer, BufferPos *ppos);
void ted_flash_error_cursor(Ted *ted);
void ted_go_to_position(Ted *ted, const char *path, u32 line, u32 index, bool is_lsp);
void ted_go_to_lsp_document_position(Ted *ted, LSP *lsp, LSPDocumentPosition position);
void ted_cancel_lsp_request(Ted *ted, LSPID lsp, LSPRequestID request);
// how tall is a line buffer?
float ted_line_buffer_height(Ted *ted);
// check for orphaned nodes and node cycles
void ted_check_for_node_problems(Ted *ted);
// === ui.c ===
void selector_up(Ted *ted, Selector *s, i64 n);
void selector_down(Ted *ted, Selector *s, i64 n);
// sort entries alphabetically
void selector_sort_entries_by_name(Selector *s);
// returns a null-terminated UTF-8 string of the option selected, or NULL if none was.
// you should call free() on the return value.
char *selector_update(Ted *ted, Selector *s);
// NOTE: also renders the line buffer
void selector_render(Ted *ted, Selector *s);
void file_selector_free(FileSelector *fs);
// returns the name of the selected file, or NULL if none was selected.
// the returned pointer should be freed.
char *file_selector_update(Ted *ted, FileSelector *fs);
void file_selector_render(Ted *ted, FileSelector *fs);
vec2 button_get_size(Ted *ted, const char *text);
void button_render(Ted *ted, Rect button, const char *text, u32 color);
// returns true if the button was clicked on.
bool button_update(Ted *ted, Rect button);
PopupOption popup_update(Ted *ted, u32 options);
void popup_render(Ted *ted, u32 options, const char *title, const char *body);
vec2 checkbox_frame(Ted *ted, bool *value, const char *label, vec2 pos);
#endif
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