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#define TED_PATH_MAX 256
#define TED_UNTITLED "Untitled" // what to call untitled buffers
#define TEXT_SIZE_MIN 6
#define TEXT_SIZE_MAX 70
// these all say "CPP" but really they're C/C++
enum {
SYNTAX_STATE_CPP_MULTI_LINE_COMMENT = 0x1u, // are we in a multi-line comment? (delineated by /* */)
SYNTAX_STATE_CPP_SINGLE_LINE_COMMENT = 0x2u, // if you add a \ to the end of a single-line comment, it is continued to the next line.
SYNTAX_STATE_CPP_PREPROCESSOR = 0x4u, // similar to above
SYNTAX_STATE_CPP_STRING = 0x8u,
SYNTAX_STATE_CPP_RAW_STRING = 0x10u,
};
enum {
SYNTAX_STATE_RUST_COMMENT_DEPTH_MASK = 0xfu, // in rust, /* */ comments can nest.
SYNTAX_STATE_RUST_COMMENT_DEPTH_MUL = 0x1u,
SYNTAX_STATE_RUST_COMMENT_DEPTH_BITS = 4, // number of bits we allocate for the comment depth.
SYNTAX_STATE_RUST_STRING = 0x10u,
SYNTAX_STATE_RUST_STRING_IS_RAW = 0x20u,
};
enum {
SYNTAX_STATE_PYTHON_STRING = 0x01u, // multiline strings (''' and """)
SYNTAX_STATE_PYTHON_STRING_DBL_QUOTED = 0x02u, // is this a """ string, as opposed to a ''' string?
};
typedef u8 SyntaxState;
ENUM_U16 {
LANG_NONE,
LANG_C,
LANG_CPP,
LANG_RUST,
LANG_PYTHON,
LANG_COUNT
} ENUM_U16_END(Language);
typedef struct {
Language lang;
char const *name;
} LanguageName;
static LanguageName const language_names[] = {
{LANG_NONE, "None"},
{LANG_C, "C"},
{LANG_CPP, "C++"},
{LANG_RUST, "Rust"},
{LANG_PYTHON, "Python"},
};
ENUM_U8 {
SYNTAX_NORMAL,
SYNTAX_KEYWORD,
SYNTAX_BUILTIN,
SYNTAX_COMMENT,
SYNTAX_PREPROCESSOR,
SYNTAX_STRING,
SYNTAX_CHARACTER,
SYNTAX_CONSTANT,
} ENUM_U8_END(SyntaxCharType);
typedef struct {
float cursor_blink_time_on, cursor_blink_time_off;
u32 colors[COLOR_COUNT];
u16 text_size;
u16 max_menu_width;
u16 error_display_time;
bool auto_indent;
bool auto_add_newline;
bool syntax_highlighting;
bool line_numbers;
bool auto_reload;
u8 tab_width;
u8 cursor_width;
u8 undo_save_time;
u8 border_thickness;
u8 padding;
u8 scrolloff;
// [i] = comma-separated string of file extensions for language i, or NULL for none
char *language_extensions[LANG_COUNT];
} Settings;
#define SCANCODE_COUNT 0x120 // SDL scancodes should be less than this value.
// a "key combo" is some subset of {control, shift, alt} + some key.
#define KEY_COMBO_COUNT (SCANCODE_COUNT << 3)
#define KEY_MODIFIER_CTRL_BIT 0
#define KEY_MODIFIER_SHIFT_BIT 1
#define KEY_MODIFIER_ALT_BIT 2
#define KEY_MODIFIER_CTRL ((u32)1<<KEY_MODIFIER_CTRL_BIT)
#define KEY_MODIFIER_SHIFT ((u32)1<<KEY_MODIFIER_SHIFT_BIT)
#define KEY_MODIFIER_ALT ((u32)1<<KEY_MODIFIER_ALT_BIT)
// ctrl+alt+c is encoded as SDL_SCANCODE_C << 3 | KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT
typedef struct KeyAction {
u32 line_number; // config line number where this was set
Command command; // this will be 0 (COMMAND_UNKNOWN) if there's no action for the key
i64 argument;
} KeyAction;
// a position in the buffer
typedef struct {
u32 line;
u32 index; // index of character in line (not the same as column, since a tab is settings->tab_width columns)
} BufferPos;
typedef struct {
SyntaxState syntax;
u32 len;
char32_t *str;
} Line;
// this refers to replacing prev_len characters (found in prev_text) at pos with new_len characters
typedef struct {
bool chain; // should this + the next edit be treated as one?
BufferPos pos;
u32 new_len;
u32 prev_len;
char32_t *prev_text;
double time; // time at start of edit (i.e. the time just before the edit), in seconds since epoch
} BufferEdit;
typedef struct {
char *filename; // NULL if this buffer doesn't correspond to a file (e.g. line buffers)
struct Ted *ted; // we keep a back-pointer to the ted instance so we don't have to pass it in to every buffer function
double scroll_x, scroll_y; // number of characters scrolled in the x/y direction
struct timespec last_write_time; // last write time to filename.
BufferPos cursor_pos;
BufferPos selection_pos; // if selection is true, the text between selection_pos and cursor_pos is selected.
bool is_line_buffer; // "line buffers" are buffers which can only have one line of text (used for inputs)
bool selection;
bool store_undo_events; // set to false to disable undo events
// This is set to true whenever a change is made to the buffer, and never set to false by buffer_ functions.
// (Distinct from buffer_unsaved_changes)
bool modified;
bool will_chain_edits;
bool chaining_edits; // are we chaining undo events together?
bool view_only;
float x1, y1, x2, y2;
u32 nlines;
u32 lines_capacity;
u32 undo_history_write_pos; // where in the undo history was the last write? used by buffer_unsaved_changes
u32 first_line_on_screen, last_line_on_screen; // which lines are on screen? updated when buffer_render is called.
// to cache syntax highlighting properly, it is important to keep track of the
// first and last line modified since last frame.
u32 frame_earliest_line_modified;
u32 frame_latest_line_modified;
Line *lines;
char error[256];
BufferEdit *undo_history; // dynamic array of undo history
BufferEdit *redo_history; // dynamic array of redo history
} TextBuffer;
ENUM_U16 {
MENU_NONE,
MENU_OPEN,
MENU_SAVE_AS,
MENU_WARN_UNSAVED, // warn about unsaved changes
MENU_ASK_RELOAD, // prompt about whether to reload file which has ben changed by another program
} ENUM_U16_END(Menu);
// file entries for file selectors
typedef struct {
char *name; // just the file name
char *path; // full path
FsType type;
} FileEntry;
typedef struct {
Rect bounds;
u32 n_entries;
u32 selected;
float scroll;
FileEntry *entries;
char cwd[TED_PATH_MAX];
bool open; // is the file selector on screen?
bool submitted; // set to true if the line buffer was just submitted this frame.
bool create_menu; // this is for creating files, not opening files
} FileSelector;
// a node is a collection of tabs OR a split of two nodes
typedef struct Node {
u16 *tabs; // dynamic array of indices into ted->buffers, or NULL if this is a split
float split_pos; // number from 0 to 1 indicating where the split is.
u16 active_tab;
bool vertical_split; // is the split vertical? if false, this split looks like a|b
u16 split_a; // split left/upper half; index into ted->nodes
u16 split_b; // split right/lower half
} Node;
#define TED_MAX_BUFFERS 256
#define TED_MAX_NODES 256
// max tabs per node
#define TED_MAX_TABS 100
typedef struct {
BufferPos start;
BufferPos end;
} FindResult;
typedef struct Ted {
SDL_Window *window;
Font *font_bold;
Font *font;
TextBuffer *active_buffer;
// buffer we are currently drag-to-selecting in, if any
TextBuffer *drag_buffer;
// while a menu or something is open, there is no active buffer. when the menu is closed,
// the old active buffer needs to be restored. that's what this stores.
TextBuffer *prev_active_buffer;
Node *root;
Node *active_node;
Settings settings;
float window_width, window_height;
v2 mouse_pos;
u8 nmouse_clicks[4]; // nmouse_clicks[i] = length of mouse_clicks[i]
v2 mouse_clicks[4][32]; // mouse_clicks[SDL_BUTTON_RIGHT], for example, is all the right mouse-clicks that have happened this frame
int scroll_total_x, scroll_total_y; // total amount scrolled in the x and y direction this frame
Menu menu;
FileSelector file_selector;
TextBuffer line_buffer; // general-purpose line buffer for inputs -- used for menus
TextBuffer find_buffer; // use for "find" term in find/find+replace
TextBuffer replace_buffer; // "replace" for find+replace
TextBuffer build_buffer; // buffer for build output (view only)
double error_time; // time error box was opened (in seconds -- see time_get_seconds)
KeyAction key_actions[KEY_COMBO_COUNT];
bool search_cwd; // should the working directory be searched for files? set to true if the executable isn't "installed"
bool quit; // if set to true, the window will close next frame. NOTE: this doesn't check for unsaved changes!!
bool find; // is the find or find+replace menu open?
bool replace; // is the find+replace menu open?
bool find_regex, find_case_sensitive; // find options
u32 find_flags; // flags used last time search term was compiled
pcre2_code *find_code;
pcre2_match_data *find_match_data;
FindResult *find_results;
bool find_invalid_pattern; // invalid regex?
Command warn_unsaved; // if non-zero, the user is trying to execute this command, but there are unsaved changes
bool build_shown; // are we showing the build output?
bool building; // is the build process running?
Process build_process;
// When we read the stdout from the build process, the tail end of the read could be an
// incomplete UTF-8 code point. This is where we store that "tail end" until more
// data is available. (This is up to 3 bytes, null terminated)
char build_incomplete_codepoint[4];
char warn_unsaved_names[TED_PATH_MAX]; // comma-separated list of files with unsaved changes (only applicable if warn_unsaved != 0)
char warn_overwrite[TED_PATH_MAX]; // file name user is trying to overwrite
char ask_reload[TED_PATH_MAX]; // file name which we want to reload
char local_data_dir[TED_PATH_MAX];
char global_data_dir[TED_PATH_MAX];
char home[TED_PATH_MAX];
char cwd[TED_PATH_MAX]; // current working directory
bool nodes_used[TED_MAX_NODES];
Node nodes[TED_MAX_NODES];
bool buffers_used[TED_MAX_BUFFERS];
TextBuffer buffers[TED_MAX_BUFFERS];
char window_title[256];
char error[512];
char error_shown[512]; // error display in box on screen
} Ted;
void command_execute(Ted *ted, Command c, i64 argument);
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