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|
/// \file
///
/// this file is included by (almost) all of ted's source files.
/// it may change arbitrarily so plugin authors should not include it!
#ifndef TED_INTERNAL_H_
#define TED_INTERNAL_H_
#include "ted.h"
#include "lsp.h"
#include "os.h"
#include "unicode.h"
#include "ds.h"
#include "sdl-inc.h"
#include "lib/glcorearb.h"
/// Minimum text size
#define TEXT_SIZE_MIN 6
/// Maximum text size
#define TEXT_SIZE_MAX 70
/// max number of LSPs running at once
#define TED_LSP_MAX 200
/// max number of macros
#define TED_MACRO_MAX 256
/// Version string
#define TED_VERSION_FULL "ted v. " TED_VERSION
typedef struct {
const char *string;
i64 number;
} CommandArgument;
typedef struct {
// did this command come from executing a macro?
bool running_macro;
} CommandContext;
/// Thing to do when a key combo is pressed.
typedef struct {
KeyCombo key_combo;
Command command;
CommandArgument argument;
} KeyAction;
/// A SettingsContext is a context where a specific set of settings are applied.
/// this corresponds to `[PATH//LANGUAGE.(section)]` in config files.
typedef struct {
/// The settings apply to this language.
Language language;
/// The settings apply to all paths which start with this string, or all paths if path=NULL
char *path;
} SettingsContext;
/// Need to use reference counting for textures because of Settings:
/// We copy parent settings to children
/// e.g.
/// ```
/// [core]
/// bg-texture = "blablabla.png"
/// [Javascript.core]
/// some random shit
/// ```
/// the main Settings' bg_texture will get copied to javascript's Settings,
/// so we need to be extra careful about when we delete textures.
typedef struct {
u32 ref_count;
GLuint texture;
} GlRcTexture;
/// Reference-counted shader-array-buffer combo.
typedef struct {
u32 ref_count;
GLuint shader;
GLuint array;
GLuint buffer;
} GlRcSAB;
typedef struct {
Language language;
char extension[16];
} LanguageExtension;
/// All of ted's settings
///
/// NOTE: to add more options to ted, add fields here,
/// and change the settings_<type> global constant near the top of config.c
struct Settings {
SettingsContext context;
u32 colors[COLOR_COUNT];
float cursor_blink_time_on, cursor_blink_time_off;
float hover_time;
float ctrl_scroll_adjust_text_size;
u32 max_file_size;
u32 max_file_size_view_only;
u16 framerate_cap;
u16 text_size_no_dpi;
u16 text_size;
u16 max_menu_width;
u16 error_display_time;
bool auto_indent;
bool auto_add_newline;
bool syntax_highlighting;
bool line_numbers;
bool auto_reload;
bool auto_reload_config;
bool restore_session;
bool regenerate_tags_if_not_found;
bool indent_with_spaces;
bool phantom_completions;
bool trigger_characters;
bool identifier_trigger_characters;
bool signature_help_enabled;
bool lsp_enabled;
bool lsp_log;
bool hover_enabled;
bool highlight_enabled;
bool highlight_auto;
bool document_links;
bool vsync;
bool save_backup;
bool crlf_windows;
bool jump_to_build_error;
bool force_monospace;
KeyCombo hover_key;
KeyCombo highlight_key;
u8 tab_width;
u8 cursor_width;
u8 undo_save_time;
u8 border_thickness;
u8 padding;
u8 scrolloff;
u8 tags_max_depth;
GlRcSAB *bg_shader;
GlRcTexture *bg_texture;
/// string used to start comments
char comment_start[16];
/// string used to end comments
char comment_end[16];
/// Comma-separated list of file names which identify the project root
char root_identifiers[4096];
/// LSP server command
char lsp[512];
/// LSP "configuration" JSON
char lsp_configuration[4096];
/// Build command. If non-empty, this overrides running `cargo build` if `Cargo.toml` exists, etc.
char build_command[1024];
/// Default build command for if `Cargo.toml`, `Makefile`, etc. do not exist.
char build_default_command[1024];
/// Comma separated list of paths to font files.
char font[4096];
/// Comma separated list of paths to bold font files.
char font_bold[4096];
LanguageExtension *language_extensions;
/// dynamic array, sorted by KEY_COMBO(modifier, key)
KeyAction *key_actions;
};
/// A single line in a buffer
typedef struct Line Line;
/// This structure is used temporarily when loading settings
/// It's needed because we want more specific contexts to be dealt with last.
typedef struct ConfigPart ConfigPart;
/// A single undoable edit to a buffer
typedef struct BufferEdit BufferEdit;
struct TextBuffer {
/// NULL if this buffer is untitled or doesn't correspond to a file (e.g. line buffers)
char *path;
/// we keep a back-pointer to the ted instance so we don't have to pass it in to every buffer function
struct Ted *ted;
/// number of characters scrolled in the x direction (multiply by space width to get pixels)
double scroll_x;
/// number of characters scrolled in the y direction
double scroll_y;
/// last write time to \ref path
double last_write_time;
/// the language the buffer has been manually set to, or \ref LANG_NONE if it hasn't been set to anything
i64 manual_language;
/// position of cursor
BufferPos cursor_pos;
/// if \ref selection is true, the text between \ref selection_pos and \ref cursor_pos is selected.
BufferPos selection_pos;
/// "previous" position of cursor, for \ref CMD_PREVIOUS_POSITION
BufferPos prev_cursor_pos;
/// "line buffers" are buffers which can only have one line of text (used for inputs)
bool is_line_buffer;
/// is anything selected?
bool selection;
/// set to false to disable undo events
bool store_undo_events;
/// This is set to true whenever a change is made to the buffer, and never set to false by buffer_ functions.
/// (Distinct from \ref buffer_unsaved_changes)
bool modified;
/// will the next undo event be chained with the ones after?
bool will_chain_edits;
/// will the next undo event be chained with the previous one?
bool chaining_edits;
/// view-only mode
bool view_only;
/// (line buffers only) set to true when submitted. you have to reset it to false.
bool line_buffer_submitted;
/// If set to true, buffer will be scrolled to the cursor position next frame.
/// This is to fix the problem that \ref x1, \ref y1, \ref x2, \ref y2 are not updated until the buffer is rendered.
bool center_cursor_next_frame;
/// x coordinate of left side of buffer
float x1;
/// y coordinate of top side of buffer
float y1;
/// x coordinate of right side of buffer
float x2;
/// y coordinate of bottom side of buffer
float y2;
/// number of lines in buffer
u32 nlines;
/// capacity of \ref lines
u32 lines_capacity;
/// cached settings index (into ted->all_settings), or -1 if has not been computed yet
i32 settings_idx;
/// which LSP this document is open in
LSPID lsp_opened_in;
/// determining which LSP to use for a buffer takes some work,
/// so we don't want to do it every single frame.
/// this keeps track of the last time we actually checked what the correct LSP is.
double last_lsp_check;
/// where in the undo history was the last write? used by \ref buffer_unsaved_changes
u32 undo_history_write_pos;
/// which lines are on screen? updated when \ref buffer_render is called.
u32 first_line_on_screen, last_line_on_screen;
/// to cache syntax highlighting properly, it is important to keep track of the
/// first and last line modified since last frame.
u32 frame_earliest_line_modified;
/// see \ref frame_earliest_line_modified.
u32 frame_latest_line_modified;
/// lines
Line *lines;
/// last error
char error[256];
/// dynamic array of undo history
BufferEdit *undo_history;
/// dynamic array of redo history
BufferEdit *redo_history;
};
/// an entry in a selector menu (e.g. the "open" menu)
typedef struct {
/// label
const char *name;
/// if not NULL, this will show on the right side of the entry.
const char *detail;
/// color to draw text in
u32 color;
/// use this for whatever you want
u64 userdata;
} SelectorEntry;
struct Selector {
SelectorEntry *entries;
u32 n_entries;
Rect bounds;
/// index where the selector thing is
u32 cursor;
float scroll;
/// whether or not we should let the user select entries using a cursor.
bool enable_cursor;
};
/// file entries for file selectors
typedef struct {
/// just the file name
char *name;
/// full path
char *path;
FsType type;
} FileEntry;
struct FileSelector {
char title[32];
Selector sel;
Rect bounds;
u32 n_entries;
FileEntry *entries;
char cwd[TED_PATH_MAX];
/// indicates that this is for creating files, not opening files
bool create_menu;
};
// A node is a collection of tabs OR a split of two node
struct Node {
/// dynamic array of indices into ted->buffers, or `NULL` if this is a split
u16 *tabs;
/// number from 0 to 1 indicating where the split is.
float split_pos;
/// index of active tab in `tabs`.
u16 active_tab;
/// is the split vertical? if false, this split looks like a|b
bool split_vertical;
/// split left/upper half; index into `ted->nodes`
u16 split_a;
/// split right/lower half
u16 split_b;
};
/// max number of buffers open at one time
#define TED_MAX_BUFFERS 256
/// max number of nodes open at one time
#define TED_MAX_NODES 256
/// max tabs per node
#define TED_MAX_TABS 100
/// max strings in all config files
#define TED_MAX_STRINGS 1000
/// "find" menu result
typedef struct FindResult FindResult;
typedef struct {
char *path;
u32 line;
u32 column;
/// if this is 1, then column == UTF-32 index.
/// if this is 4, for example, then column 4 in a line starting with a tab would
/// be the character right after the tab.
u8 columns_per_tab;
/// which line in the build output corresponds to this error
u32 build_output_line;
} BuildError;
/// `LSPSymbolKind`s are translated to these. this is a much coarser categorization
typedef enum {
SYMBOL_OTHER,
SYMBOL_FUNCTION,
SYMBOL_FIELD,
SYMBOL_TYPE,
SYMBOL_VARIABLE,
SYMBOL_CONSTANT,
SYMBOL_KEYWORD
} SymbolKind;
/// data needed for autocompletion
typedef struct Autocomplete Autocomplete;
/// data needed for finding usages
typedef struct Usages Usages;
/// max number of signatures to display at a time.
#define SIGNATURE_HELP_MAX 5
/// "signature help" (LSP) is thing that shows the current parameter, etc.
typedef struct SignatureHelp SignatureHelp;
/// "document link" information (LSP)
typedef struct DocumentLinks DocumentLinks;
/// information for symbol rename (LSP)
typedef struct RenameSymbol RenameSymbol;
/// "hover" information from LSP server
typedef struct Hover Hover;
/// symbol information for the definitions menu
typedef struct {
char *name;
char *detail;
u32 color;
/// is this from a LSP server (as opposed to ctags)?
bool from_lsp;
/// only set if `from_lsp = true`
LSPDocumentPosition position;
} SymbolInfo;
typedef struct {
LSPServerRequestID last_request;
double last_request_time;
/// last query string which we sent a request for
char *last_request_query;
/// for "go to definition of..." menu
Selector selector;
/// an array of all definitions (gotten from workspace/symbols) for "go to definition" menu
SymbolInfo *all_definitions;
} Definitions;
/// "highlight" information from LSP server
typedef struct Highlights Highlights;
typedef struct {
Command command;
CommandArgument argument;
} Action;
typedef struct {
// dynamic array
Action *actions;
} Macro;
typedef struct {
char *path;
Font *font;
} LoadedFont;
typedef struct {
vec2 pos;
u8 times;
} MouseClick;
typedef struct {
vec2 pos;
} MouseRelease;
struct Ted {
/// all running LSP servers
LSP *lsps[TED_LSP_MAX + 1];
/// current time (see time_get_seconds), as of the start of this frame
double frame_time;
Macro macros[TED_MACRO_MAX];
Macro *recording_macro;
bool executing_macro;
SDL_Window *window;
LoadedFont *all_fonts;
Font *font_bold;
Font *font;
TextBuffer *active_buffer;
/// buffer we are currently drag-to-selecting in, if any
TextBuffer *drag_buffer;
/// while a menu or something is open, there is no active buffer. when the menu is closed,
/// the old active buffer needs to be restored. that's what this stores.
TextBuffer *prev_active_buffer;
Node *active_node;
/// dynamic array of Settings. use Settings.context to figure out which one to use.
Settings *all_settings;
/// settings to use when no buffer is open
Settings *default_settings;
float window_width, window_height;
vec2 mouse_pos;
u32 mouse_state;
/// `mouse_clicks[SDL_BUTTON_RIGHT]`, for example, is all the right mouse-clicks that have happened this frame
MouseClick *mouse_clicks[4];
MouseRelease *mouse_releases[4];
/// total amount scrolled this frame
int scroll_total_x, scroll_total_y;
MenuInfo *all_menus;
/// index of currently open menu, or 0 if no menu is open
u32 menu_open_idx;
void *menu_context;
FileSelector file_selector;
Selector command_selector;
/// general-purpose line buffer for inputs -- used for menus
TextBuffer line_buffer;
/// use for "find" term in find/find+replace
TextBuffer find_buffer;
/// "replace" for find+replace
TextBuffer replace_buffer;
/// buffer for build output (view only)
TextBuffer build_buffer;
/// used for command selector
TextBuffer argument_buffer;
/// time which the cursor error animation started (cursor turns red, e.g. when there's no autocomplete suggestion)
double cursor_error_time;
/// should start_cwd be searched for files? set to true if the executable isn't "installed"
bool search_start_cwd;
/// CWD `ted` was started in
char start_cwd[TED_PATH_MAX];
/// if set to true, the window will close next frame. NOTE: this doesn't check for unsaved changes!!
bool quit;
/// is the find or find+replace menu open?
bool find;
/// is the find+replace menu open?
bool replace;
/// find options
bool find_regex, find_case_sensitive;
/// flags used last time search term was compiled
u32 find_flags;
struct pcre2_real_code_32 *find_code;
struct pcre2_real_match_data_32 *find_match_data;
FindResult *find_results;
/// invalid regex?
bool find_invalid_pattern;
/// if non-zero, the user is trying to execute this command, but there are unsaved changes
Command warn_unsaved;
/// are we showing the build output?
bool build_shown;
/// is the build process running?
bool building;
Autocomplete *autocomplete;
SignatureHelp *signature_help;
DocumentLinks *document_links;
Hover *hover;
Definitions definitions;
Highlights *highlights;
Usages *usages;
RenameSymbol *rename_symbol;
FILE *log;
/// dynamic array of build errors
BuildError *build_errors;
/// build error we are currently "on"
u32 build_error;
/// used by menus to keep track of the scroll position so we can return to it.
dvec2 prev_active_buffer_scroll;
SDL_Cursor *cursor_arrow, *cursor_ibeam, *cursor_wait,
*cursor_resize_h, *cursor_resize_v, *cursor_hand, *cursor_move;
/// which cursor to use this frame
/// this should be set to one of the cursor_* members above, or NULL for no cursor
SDL_Cursor *cursor;
/// node containing tab user is dragging around, NULL if user is not dragging a tab
Node *dragging_tab_node;
/// index in dragging_tab_node->tabs
u16 dragging_tab_idx;
/// where the tab is being dragged from (i.e. mouse pos at start of drag action)
vec2 dragging_tab_origin;
/// if not `NULL`, points to the node whose split the user is currently resizing.
Node *resizing_split;
/// dynamic array of history of commands run with :shell (UTF-8)
char **shell_history;
/// for keeping track of where we are in the shell history.
u32 shell_history_pos;
// points to a selector if any is open, otherwise NULL.
Selector *selector_open;
/// what % of the screen the build output takes up
float build_output_height;
bool resizing_build_output;
/// last time a save command was executed. used for bg-shaders.
double last_save_time;
Process *build_process;
/// When we read the stdout from the build process, the tail end of the read could be an
/// incomplete UTF-8 code point. This is where we store that "tail end" until more
/// data is available. (This is up to 3 bytes, null terminated)
char build_incomplete_codepoint[4];
/// allows execution of multiple commands -- needed for tags generation
char **build_queue;
/// comma-separated list of files with unsaved changes (only applicable if warn_unsaved != 0)
char warn_unsaved_names[TED_PATH_MAX];
/// file name user is trying to overwrite
char warn_overwrite[TED_PATH_MAX];
/// file name which we want to reload
char ask_reload[TED_PATH_MAX];
char local_data_dir[TED_PATH_MAX];
char global_data_dir[TED_PATH_MAX];
/// home directory
char home[TED_PATH_MAX];
/// current working directory
char cwd[TED_PATH_MAX];
/// directory where we run the build command
char build_dir[TED_PATH_MAX];
/// where we are reading tags from
char tags_dir[TED_PATH_MAX];
bool nodes_used[TED_MAX_NODES];
/// `nodes[0]` is always the "root node", if any buffers are open.
Node nodes[TED_MAX_NODES];
/// NOTE: the buffer at index 0 is reserved as a "null buffer" and should not be used.
bool buffers_used[TED_MAX_BUFFERS];
TextBuffer buffers[TED_MAX_BUFFERS];
/// number of config file strings
u32 nstrings;
/// config file strings
char *strings[TED_MAX_STRINGS];
char window_title[256];
/// little box used to display errors and info.
char message[512];
/// time message box was opened
double message_time;
MessageType message_type;
MessageType message_shown_type;
char message_shown[512];
};
// === buffer.c ===
/// create a new empty buffer with no file name
void buffer_create(TextBuffer *buffer, Ted *ted);
/// create a new empty line buffer
void line_buffer_create(TextBuffer *buffer, Ted *ted);
/// Does this buffer have an error?
bool buffer_has_error(TextBuffer *buffer);
/// get buffer error
const char *buffer_get_error(TextBuffer *buffer);
/// clear buffer error
void buffer_clear_error(TextBuffer *buffer);
/// Get the LSPDocumentID corresponding to the file this buffer contains.
/// The return value is only useful if `buffer_lsp(buffer) != NULL`.
LSPDocumentID buffer_lsp_document_id(TextBuffer *buffer);
/// Get LSPPosition corresponding to position in buffer.
LSPPosition buffer_pos_to_lsp_position(TextBuffer *buffer, BufferPos pos);
/// Get LSPDocumentPosition corresponding to position in buffer.
LSPDocumentPosition buffer_pos_to_lsp_document_position(TextBuffer *buffer, BufferPos pos);
/// Convert LSPPosition to BufferPos.
BufferPos buffer_pos_from_lsp(TextBuffer *buffer, LSPPosition lsp_pos);
/// Get the cursor position as an LSPPosition.
LSPPosition buffer_cursor_pos_as_lsp_position(TextBuffer *buffer);
/// Get the cursor position as an LSPDocumentPosition.
LSPDocumentPosition buffer_cursor_pos_as_lsp_document_position(TextBuffer *buffer);
/// highlight an \ref LSPRange in this buffer.
///
/// make sure to call \ref gl_geometry_draw after this
void buffer_highlight_lsp_range(TextBuffer *buffer, LSPRange range, ColorSetting color);
/// process a mouse click.
/// returns true if the event was consumed.
bool buffer_handle_click(Ted *ted, TextBuffer *buffer, vec2 click, u8 times);
// === build.c ===
void build_frame(Ted *ted, float x1, float y1, float x2, float y2);
// === colors.c ====
void color_init(void);
/// which color setting should be used for the given symbol kind.
/// this is the color used in the autocomplete selector, for example.
ColorSetting color_for_symbol_kind(SymbolKind kind);
// === command.c ===
void command_init(void);
void command_execute_ex(Ted *ted, Command c, const CommandArgument *argument, const CommandContext *context);
// === config.c ===
/// first, we read all config files, then we parse them.
/// this is because we want less specific settings (e.g. settings applied
/// to all languages instead of one particular language) to be applied first,
/// then more specific settings are based off of those.
///
/// EXAMPLE:
/// ```
/// ---config file 1---
/// [Javascript.core]
/// syntax-highlighting = off
/// (inherits tab-width = 4)
/// [CSS.core]
/// tab-width = 2 (overrides tab-width = 4)
/// ---config file 2---
/// [core]
/// tab-width = 4
/// ```
void config_read(Ted *ted, ConfigPart **pparts, const char *filename);
void config_parse(Ted *ted, ConfigPart **pparts);
void config_free(Ted *ted);
/// how well does this settings context fit the given path and language?
/// the context with the highest score will be chosen.
long context_score(const char *path, Language lang, const SettingsContext *context);
// === find.c ===
/// height of the find/find+replace menu in pixels
float find_menu_height(Ted *ted);
void find_menu_frame(Ted *ted, Rect menu_bounds);
// === gl.c ===
/// set by main()
extern float gl_window_width, gl_window_height;
/// set by main()
extern int gl_version_major, gl_version_minor;
/// macro trickery to avoid having to write every GL function multiple times
#define gl_for_each_proc(do)\
do(DRAWARRAYS, DrawArrays)\
do(GENTEXTURES, GenTextures)\
do(DELETETEXTURES, DeleteTextures)\
do(GENERATEMIPMAP, GenerateMipmap)\
do(TEXIMAGE2D, TexImage2D)\
do(BINDTEXTURE, BindTexture)\
do(TEXPARAMETERI, TexParameteri)\
do(GETERROR, GetError)\
do(GETINTEGERV, GetIntegerv)\
do(ENABLE, Enable)\
do(DISABLE, Disable)\
do(BLENDFUNC, BlendFunc)\
do(VIEWPORT, Viewport)\
do(CLEARCOLOR, ClearColor)\
do(CLEAR, Clear)\
do(FINISH, Finish)\
do(CREATESHADER, CreateShader)\
do(DELETESHADER, DeleteShader)\
do(CREATEPROGRAM, CreateProgram)\
do(SHADERSOURCE, ShaderSource)\
do(GETSHADERIV, GetShaderiv)\
do(GETSHADERINFOLOG, GetShaderInfoLog)\
do(COMPILESHADER, CompileShader)\
do(CREATEPROGRAM, CreateProgram)\
do(DELETEPROGRAM, DeleteProgram)\
do(ATTACHSHADER, AttachShader)\
do(LINKPROGRAM, LinkProgram)\
do(GETPROGRAMIV, GetProgramiv)\
do(GETPROGRAMINFOLOG, GetProgramInfoLog)\
do(USEPROGRAM, UseProgram)\
do(GETATTRIBLOCATION, GetAttribLocation)\
do(GETUNIFORMLOCATION, GetUniformLocation)\
do(GENBUFFERS, GenBuffers)\
do(DELETEBUFFERS, DeleteBuffers)\
do(BINDBUFFER, BindBuffer)\
do(BUFFERDATA, BufferData)\
do(VERTEXATTRIBPOINTER, VertexAttribPointer)\
do(ENABLEVERTEXATTRIBARRAY, EnableVertexAttribArray)\
do(DISABLEVERTEXATTRIBARRAY, DisableVertexAttribArray)\
do(GENVERTEXARRAYS, GenVertexArrays)\
do(DELETEVERTEXARRAYS, DeleteVertexArrays)\
do(BINDVERTEXARRAY, BindVertexArray)\
do(ACTIVETEXTURE, ActiveTexture)\
do(UNIFORM1F, Uniform1f)\
do(UNIFORM2F, Uniform2f)\
do(UNIFORM3F, Uniform3f)\
do(UNIFORM4F, Uniform4f)\
do(UNIFORM1I, Uniform1i)\
do(UNIFORM2I, Uniform2i)\
do(UNIFORM3I, Uniform3i)\
do(UNIFORM4I, Uniform4i)\
do(UNIFORMMATRIX4FV, UniformMatrix4fv)\
do(DEBUGMESSAGECALLBACK, DebugMessageCallback)\
do(DEBUGMESSAGECONTROL, DebugMessageControl)\
#define gl_declare_proc(upper, lower) extern PFNGL##upper##PROC gl##lower;
gl_for_each_proc(gl_declare_proc)
#undef gl_declare_proc
/// get addresses of GL functions
void gl_get_procs(void);
/// create a new reference-counted shader-array-buffer object.
GlRcSAB *gl_rc_sab_new(GLuint shader, GLuint array, GLuint buffer);
/// increase reference count on `s`.
void gl_rc_sab_incref(GlRcSAB *s);
/// decrease reference count on `*ps`, and set `*ps` to NULL if the reference count is 0.
void gl_rc_sab_decref(GlRcSAB **ps);
/// create a new reference-counted texture.
GlRcTexture *gl_rc_texture_new(GLuint texture);
/// increase reference count on `t`.
void gl_rc_texture_incref(GlRcTexture *t);
/// decrease reference count on `*t`, and set `*t` to NULL if the reference count is 0.
void gl_rc_texture_decref(GlRcTexture **pt);
/// initialize geometry stuff
void gl_geometry_init(void);
// === ide-autocomplete.c ===
void autocomplete_init(Ted *ted);
void autocomplete_quit(Ted *ted);
void autocomplete_frame(Ted *ted);
void autocomplete_process_lsp_response(Ted *ted, const LSPResponse *response);
// === ide-definitions.c ===
void definitions_init(Ted *ted);
/// go to the definition of `name`.
/// if `lsp` is NULL, tags will be used.
/// Note: the document position is required for LSP requests because of overloading (where the name
/// alone isn't sufficient)
void definition_goto(Ted *ted, LSP *lsp, const char *name, LSPDocumentPosition pos, GotoType type);
void definitions_process_lsp_response(Ted *ted, LSP *lsp, const LSPResponse *response);
void definitions_frame(Ted *ted);
// === ide-document-link.c ===
void document_link_init(Ted *ted);
void document_link_quit(Ted *ted);
void document_link_frame(Ted *ted);
void document_link_process_lsp_response(Ted *ted, const LSPResponse *response);
// === ide-highlights.c ===
void highlights_init(Ted *ted);
void highlights_quit(Ted *ted);
void highlights_frame(Ted *ted);
void highlights_process_lsp_response(Ted *ted, const LSPResponse *response);
// === ide-hover.c ===
void hover_init(Ted *ted);
void hover_frame(Ted *ted, double dt);
void hover_process_lsp_response(Ted *ted, const LSPResponse *response);
void hover_quit(Ted *ted);
// === ide-rename-symbol.c ===
void rename_symbol_init(Ted *ted);
void rename_symbol_quit(Ted *ted);
void rename_symbol_frame(Ted *ted);
void rename_symbol_process_lsp_response(Ted *ted, const LSPResponse *response);
// === ide-signature-help.c ===
void signature_help_init(Ted *ted);
void signature_help_quit(Ted *ted);
void signature_help_frame(Ted *ted);
void signature_help_process_lsp_response(Ted *ted, const LSPResponse *response);
// === ide-usages.c ===
void usages_init(Ted *ted);
void usages_process_lsp_response(Ted *ted, const LSPResponse *response);
void usages_frame(Ted *ted);
void usages_quit(Ted *ted);
// === macro.c ===
void macro_add(Ted *ted, Command command, const CommandArgument *argument);
void macros_free(Ted *ted);
// === menu.c ===
void menu_init(Ted *ted);
void menu_quit(Ted *ted);
void menu_update(Ted *ted);
void menu_render(Ted *ted);
/// move to next/previous command
void menu_shell_move(Ted *ted, int direction);
/// move to previous command
void menu_shell_up(Ted *ted);
/// move to next command
void menu_shell_down(Ted *ted);
Rect selection_menu_render_bg(Ted *ted);
// === node.c ===
void node_free(Node *node);
void node_frame(Ted *ted, Node *node, Rect r);
// === syntax.c ===
/// free up resources used by `syntax.c`
void syntax_quit(void);
// === tags.c ===
/// get all tags in the tags file as SymbolInfos.
SymbolInfo *tags_get_symbols(Ted *ted);
// === ted.c ===
/// Get LSP by ID. Returns NULL if there is no LSP with that ID.
LSP *ted_get_lsp_by_id(Ted *ted, LSPID id);
/// go to this LSP document position, opening a new buffer containing the file if necessary.
void ted_go_to_lsp_document_position(Ted *ted, LSP *lsp, LSPDocumentPosition position);
/// cancel this LSP request. also zeroes *request
/// if *request is zeroed, this does nothing.
void ted_cancel_lsp_request(Ted *ted, LSPServerRequestID *request);
/// convert LSPWindowMessageType to MessageType
MessageType ted_message_type_from_lsp(LSPWindowMessageType type);
/// Returns the index of an available node, or -1 if none are available
i32 ted_new_node(Ted *ted);
/// check for orphaned nodes and node cycles
void ted_check_for_node_problems(Ted *ted);
/// load ted configuration
void ted_load_configs(Ted *ted);
/// get colors to use for message box
void ted_color_settings_for_message_type(MessageType type, ColorSetting *bg_color, ColorSetting *border_color);
#endif // TED_INTERNAL_H_
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