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// deals with ted's split-screen feature
#include "ted-internal.h"
static void node_switch_to_tab(Ted *ted, Node *node, u16 new_tab_index) {
if (new_tab_index >= arr_len(node->tabs))
return;
node->active_tab = new_tab_index;
if (node == ted->active_node) {
// switch active buffer
assert(node->tabs);
TextBuffer *buffer = node->tabs[new_tab_index];
ted_switch_to_buffer(ted, buffer);
}
}
// move n tabs to the right
void node_tab_next(Ted *ted, Node *node, i32 n) {
u16 ntabs = (u16)arr_len(node->tabs);
if (!ntabs) return;
u16 tab_idx = (u16)mod_i64((i64)node->active_tab + n, ntabs);
node_switch_to_tab(ted, node, tab_idx);
}
void node_tab_prev(Ted *ted, Node *node, i32 n) {
node_tab_next(ted, node, -n);
}
void node_tab_switch(Ted *ted, Node *node, i32 tab) {
assert(node->tabs);
if (tab >= 0 && tab < (i32)arr_len(node->tabs)) {
node_switch_to_tab(ted, node, (u16)tab);
}
}
void node_tabs_swap(Node *node, i32 tab1i, i32 tab2i) {
if (tab1i < 0 || tab1i >= (i32)arr_len(node->tabs) || tab2i < 0 || tab2i >= (i32)arr_len(node->tabs))
return;
u16 tab1 = (u16)tab1i, tab2 = (u16)tab2i;
if (node->active_tab == tab1) node->active_tab = tab2;
else if (node->active_tab == tab2) node->active_tab = tab1;
TextBuffer *temp = node->tabs[tab1];
node->tabs[tab1] = node->tabs[tab2];
node->tabs[tab2] = temp;
}
void node_free(Node *node) {
arr_free(node->tabs);
memset(node, 0, sizeof *node);
free(node);
}
Node *node_parent(Ted *ted, Node *child) {
if (!child)
return NULL;
arr_foreach_ptr(ted->nodes, NodePtr, pnode) {
Node *node = *pnode;
if (!node->tabs) {
if (node->split_a == child || node->split_b == child)
return node;
}
}
return NULL;
}
// the root has depth 0, and a child node has 1 more than its parent's depth.
static u8 node_depth(Ted *ted, Node *node) {
u8 depth = 0;
while (node) {
node = node_parent(ted, node);
++depth;
}
return depth;
}
void node_join(Ted *ted, Node *node) {
Node *parent = node_parent(ted, node);
if (!parent) return;
Node *a = parent->split_a;
Node *b = parent->split_b;
if (!(a->tabs && b->tabs)) return;
if (ted->active_node == a || ted->active_node == b) {
ted->active_node = parent;
}
arr_foreach_ptr(a->tabs, TextBufferPtr, tab) {
arr_add(parent->tabs, *tab);
}
arr_foreach_ptr(b->tabs, TextBufferPtr, tab) {
arr_add(parent->tabs, *tab);
}
if (!parent->tabs) {
ted_out_of_mem(ted);
return;
}
parent->split_a = NULL;
parent->split_b = NULL;
if (node == a) {
parent->active_tab = a->active_tab;
} else {
parent->active_tab = (u16)arr_len(a->tabs) + b->active_tab;
}
node_free(a);
node_free(b);
arr_remove_item(ted->nodes, a);
arr_remove_item(ted->nodes, b);
}
void node_close(Ted *ted, Node *node) {
ted->dragging_tab_node = NULL;
ted->resizing_split = NULL;
if (!node) {
return;
}
Node *parent = node_parent(ted, node);
bool was_active = ted->active_node == node;
// delete all associated buffers
arr_foreach_ptr(node->tabs, TextBufferPtr, tab) {
TextBuffer *buffer = *tab;
ted_delete_buffer(ted, buffer);
}
node_free(node);
if (!parent) {
// no parent; this must be the root node
ted->active_node = NULL;
} else {
// turn parent from split node into tab node
if (parent->tabs) {
assert(0); // this node's parent should be a split node
return;
}
Node *other_side;
if (node == parent->split_a) {
other_side = parent->split_b;
} else {
assert(node == parent->split_b);
other_side = parent->split_a;
}
// replace parent with other side of split
*parent = *other_side;
free(other_side);
arr_remove_item(ted->nodes, other_side);
if (was_active) {
Node *new_active_node = parent;
// make sure we don't set the active node to a split
while (!new_active_node->tabs)
new_active_node = new_active_node->split_a;
ted_node_switch(ted, new_active_node);
}
}
arr_remove_item(ted->nodes, node);
}
bool node_tab_close(Ted *ted, Node *node, i32 index) {
ted->dragging_tab_node = NULL;
u16 ntabs = (u16)arr_len(node->tabs);
if (index < 0 || index >= ntabs) {
return false;
}
if (ntabs == 1) {
// only 1 tab left, just close the node
node_close(ted, node);
return false;
} else {
bool was_active = ted->active_node == node; // ted->active_node will be set to NULL when the active buffer is deleted.
TextBuffer *buffer = node->tabs[index];
// remove tab from array
arr_remove(node->tabs, (size_t)index);
ted_delete_buffer(ted, buffer);
ntabs = (u16)arr_len(node->tabs); // update ntabs
assert(ntabs);
// fix active_tab
if (index < node->active_tab)
--node->active_tab;
node->active_tab = clamp_u16(node->active_tab, 0, ntabs - 1);
if (was_active) {
// fix active buffer if necessary
ted_switch_to_buffer(ted, node->tabs[node->active_tab]);
}
return true;
}
}
void node_frame(Ted *ted, Node *node, Rect r) {
const Settings *settings = ted_active_settings(ted);
if (node->tabs) {
bool is_active = node == ted->active_node;
const u32 *colors = settings->colors;
Font *font = ted->font;
const float border_thickness = settings->border_thickness;
const float char_height = text_font_char_height(font);
float tab_bar_height = char_height + 2 * border_thickness;
Rect tab_bar_rect = r;
tab_bar_rect.size.y = tab_bar_height;
{ // tab bar
u16 ntabs = (u16)arr_len(node->tabs);
float tab_width = r.size.x / ntabs;
if (!menu_is_any_open(ted)) {
arr_foreach_ptr(ted->mouse_clicks[SDL_BUTTON_LEFT], MouseClick, click) {
if (rect_contains_point(tab_bar_rect, click->pos)) {
// click on tab to switch to it
u16 tab_index = (u16)((click->pos.x - r.pos.x) / tab_width);
if (tab_index < arr_len(node->tabs)) {
ted->active_node = node;
node_switch_to_tab(ted, node, tab_index);
ted->dragging_tab_node = node;
ted->dragging_tab_idx = tab_index;
ted->dragging_tab_origin = click->pos;
}
}
}
if (ted->dragging_tab_node) {
// check if user dropped tab here
arr_foreach_ptr(ted->mouse_releases[SDL_BUTTON_LEFT], MouseRelease, release) {
if (rect_contains_point(tab_bar_rect, release->pos)) {
u16 tab_index = (u16)roundf((release->pos.x - r.pos.x) / tab_width);
if (tab_index <= arr_len(node->tabs)) {
Node *drag_node = ted->dragging_tab_node;
u16 drag_index = ted->dragging_tab_idx;
TextBuffer *tab = drag_node->tabs[drag_index];
// remove the old tab
arr_remove(drag_node->tabs, drag_index);
if (node == drag_node) {
// fix index if we move tab from one place to another in the same node
if (tab_index > drag_index)
--tab_index;
}
// insert the tab here
arr_insert(node->tabs, tab_index, tab);
if (arr_len(drag_node->tabs) == 0) {
// removed the last tab from a node; close it
node_close(ted, drag_node);
} else {
// make sure active tab is valid
drag_node->active_tab = clamp_u16(drag_node->active_tab, 0, (u16)arr_len(drag_node->tabs) - 1);
}
ted->dragging_tab_node = NULL; // stop dragging
// switch to this buffer
ted_switch_to_buffer(ted, tab);
}
}
}
}
arr_foreach_ptr(ted->mouse_clicks[SDL_BUTTON_MIDDLE], MouseClick, click) {
// middle-click to close tab
if (rect_contains_point(tab_bar_rect, click->pos)) {
u16 tab_index = (u16)((click->pos.x - r.pos.x) / tab_width);
if (tab_index < arr_len(node->tabs)) {
TextBuffer *buffer = node->tabs[tab_index];
// close that tab
if (buffer_unsaved_changes(buffer)) {
// make sure unsaved changes dialog is opened
ted_switch_to_buffer(ted, buffer);
command_execute(ted, CMD_TAB_CLOSE, 1);
} else {
if (!node_tab_close(ted, node, tab_index)) {
return; // node closed
}
}
ntabs = (u16)arr_len(node->tabs);
tab_width = r.size.x / ntabs;
}
}
}
}
TextRenderState text_state = text_render_state_default;
for (u16 i = 0; i < ntabs; ++i) {
TextBuffer *buffer = node->tabs[i];
char tab_title[256];
const char *filename = buffer_display_filename(buffer);
Rect tab_rect = rect_xywh(r.pos.x + tab_width * i, r.pos.y, tab_width, tab_bar_height);
if (i > 0) {
// make sure tab borders overlap (i.e. don't double the border thickness between tabs)
tab_rect.pos.x -= border_thickness;
tab_rect.size.x += border_thickness;
}
if (node == ted->dragging_tab_node && i == ted->dragging_tab_idx) {
// make tab follow mouse
tab_rect.pos = vec2_add(tab_rect.pos, vec2_sub(ted->mouse_pos, ted->dragging_tab_origin));
}
// tab border
gl_geometry_rect_border(tab_rect, border_thickness, colors[COLOR_BORDER]);
rect_shrink(&tab_rect, border_thickness);
// tab title
{
if (buffer_unsaved_changes(buffer))
strbuf_printf(tab_title, "*%s*", filename);
else if (buffer_is_view_only(buffer))
strbuf_printf(tab_title, "VIEW %s", filename);
else
strbuf_printf(tab_title, "%s", filename);
}
text_state.max_x = rect_x2(tab_rect);
rgba_u32_to_floats(colors[COLOR_TEXT], text_state.color);
text_state.x = tab_rect.pos.x;
text_state.y = tab_rect.pos.y;
text_state_break_kerning(&text_state);
text_utf8_with_state(font, &text_state, tab_title);
if (i == node->active_tab) {
// highlight active tab
gl_geometry_rect(tab_rect, colors[is_active ? COLOR_ACTIVE_TAB_HL : COLOR_SELECTED_TAB_HL]);
// set window title to active tab's title
strbuf_printf(ted->window_title, "ted %s", tab_title);
}
}
gl_geometry_draw();
text_render(font);
}
TextBuffer *buffer = node->tabs[node->active_tab];
Rect buffer_rect = r;
buffer_rect.pos.y += tab_bar_height;
// make sure buffer border and tab border overlap
buffer_rect.pos.y -= border_thickness;
buffer_rect.size.y += border_thickness;
buffer_rect.size.y -= tab_bar_height;
buffer_render(buffer, buffer_rect);
} else {
float padding = settings->padding;
// this node is a split
Node *a = node->split_a, *b = node->split_b;
Rect r1 = r, r2 = r;
SDL_Cursor *resize_cursor = node->split_vertical ? ted->cursor_resize_v : ted->cursor_resize_h;
if (node == ted->resizing_split) {
if (!(ted->mouse_state & SDL_BUTTON_LMASK)) {
// let go of mouse
ted->resizing_split = NULL;
} else {
// resize the split
float mouse_coord = node->split_vertical ? ted->mouse_pos.y : ted->mouse_pos.x;
float rect_coord1 = (node->split_vertical ? rect_y1 : rect_x1)(r);
float rect_coord2 = (node->split_vertical ? rect_y2 : rect_x2)(r);
// make sure the split doesn't make one of the sides too small
float min_split = 50.0f / (node->split_vertical ? r.size.y : r.size.x);
node->split_pos = clampf(normf(mouse_coord, rect_coord1, rect_coord2), min_split, 1-min_split);
}
}
Rect r_between; // rectangle of space between r1 and r2
if (node->split_vertical) {
float split_pos = r.size.y * node->split_pos;
r1.size.y = split_pos - padding;
r2.pos.y += split_pos + padding;
r2.size.y = r.size.y - split_pos - padding;
r_between = rect_xywh(r.pos.x, r.pos.y + split_pos - padding, r.size.x, 2 * padding);
} else {
float split_pos = r.size.x * node->split_pos;
r1.size.x = split_pos - padding;
r2.pos.x += split_pos + padding;
r2.size.x = r.size.x - split_pos - padding;
r_between = rect_xywh(r.pos.x + split_pos - padding, r.pos.y, 2 * padding, r.size.y);
}
if (rect_contains_point(r_between, ted->mouse_pos)) {
ted->cursor = resize_cursor;
}
if (ted_clicked_in_rect(ted, r_between))
ted->resizing_split = node;
node_frame(ted, a, r1);
node_frame(ted, b, r2);
}
}
void node_split(Ted *ted, Node *node, bool vertical) {
if (node_depth(ted, node) >= 4) return; // prevent splitting too deep
if (arr_len(node->tabs) > 1) { // need at least 2 tabs to split
Node *left = ted_new_node(ted);
Node *right = ted_new_node(ted);
if (left && right) {
u16 active_tab = node->active_tab;
// put active tab on the right
arr_add(right->tabs, node->tabs[active_tab]);
for (u32 i = 0; i < arr_len(node->tabs); ++i) {
if (i != active_tab) {
// put all other tabs on the left
arr_add(left->tabs, node->tabs[i]);
}
}
arr_clear(node->tabs);
node->split_a = left;
node->split_b = right;
node->split_vertical = vertical;
node->split_pos = 0.5f;
if (node == ted->active_node)
ted_node_switch(ted, right);
}
}
}
void node_split_switch(Ted *ted) {
Node *parent = node_parent(ted, ted->active_node);
if (!parent) return;
if (parent->split_a == ted->active_node) {
ted_node_switch(ted, parent->split_b);
} else {
ted_node_switch(ted, parent->split_a);
}
}
void node_split_swap(Ted *ted) {
assert(ted->active_node);
Node *parent = node_parent(ted, ted->active_node);
if (!parent) return;
Node *temp = parent->split_a;
parent->split_a = parent->split_b;
parent->split_b = temp;
}
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