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|
/*
@TODO:
- TESTING: check all IDE features with different servers
- run everything through valgrind ideally with leak checking
- some way of opening + closing all C files in directory for clangd
textDocument/references to work?
- maybe it can be done with the clangd config instead.
- does vscode have the same problem?
- rust-analyzer bug reports:
- bad json can give "Unexpected error: client exited without proper shutdown sequence"
- containerName not always given in workspace/symbols
- clangd bug report:
- textDocument/definition on ted.h declarations just gives you the declaration
- texlab bug report:
- textDocument/definition gives LocationLink regardless of client capabilities
FUTURE FEATURES:
- write first to <path>.tmp then rename to <path>.
this prevents freak occurences, e.g. power outage during file write,
from losing (all) data.
- manual.md
- better handling of backspace with space indentation
- CSS highlighting
- option for separate colors for read/write highlights
- styles ([color] sections)
- make go-to-definition/hover/highlight modifier key configurable
- return to previous location in buffer
- font setting & support for multiple fonts to cover more characters
- comment-start & comment-end settings
- robust find (results shouldn't move around when you type things)
- open multiple files with command line arguments
- document links using LSP textDocument/documentLink request
- rename using LSP (textDocument/rename)
- we have request writing & response parsing support for it, but that hasn't been tested yet
- i'm putting this off for now since it seems hard to have undo support for it.
- possible idea: open all files altered, and create undo chains for each of them.
if there are too many files, give an error like "use a different tool for this"
- better undo chaining (dechain on backspace?)
- allow multiple fonts (fonts directory?)
- regenerate tags for completion too if there are no results
- config variables
- bind key to multiple commands
- plugins?
- keyboard macros
- ctrl+9/0 to inc/dec number would be useful here
- with macros we can really test performance of buffer_insert_text_at_pos, etc. (which should ideally be fast)
- LSP request timeout
*/
#include "ted.h"
#include <locale.h>
#include <signal.h>
#if __linux__
#include <execinfo.h>
#endif
#if _WIN32
#include <shellapi.h>
#pragma comment(lib, "dbghelp.lib")
#pragma comment(lib, "ole32.lib")
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "shell32.lib")
#endif
#if !defined ONE_SOURCE && !defined DEBUG
#define ONE_SOURCE 1
#endif
#if ONE_SOURCE
#include "util.c"
#if _WIN32
#include "os-win.c"
#elif __unix__
#include "os-posix.c"
#else
#error "Unrecognized operating system."
#endif
#include "gl.c"
#include "text.c"
#include "colors.c"
#include "syntax.c"
#include "buffer.c"
#include "ted.c"
#include "ui.c"
#include "find.c"
#include "node.c"
#include "build.c"
#include "tags.c"
#include "menu.c"
#include "ide-autocomplete.c"
#include "ide-signature-help.c"
#include "ide-hover.c"
#include "ide-definitions.c"
#include "ide-highlights.c"
#include "ide-usages.c"
#include "command.c"
#include "config.c"
#include "session.c"
#include "lsp.c"
#include "lsp-json.c"
#include "lsp-write.c"
#include "lsp-parse.c"
#endif // ONE_SOURCE
#if PROFILE
#define PROFILE_TIME(var) double var = time_get_seconds();
#else
#define PROFILE_TIME(var)
#endif
static Rect message_box_rect(Ted *ted) {
Font *font = ted->font;
const Settings *settings = ted_active_settings(ted);
float padding = settings->padding;
float window_width = ted->window_width, window_height = ted->window_height;
float char_height = text_font_char_height(font);
return rect_centered(Vec2(window_width * 0.5f, window_height * 0.9f),
Vec2(menu_get_width(ted), 3 * char_height + 2 * padding));
}
#if DEBUG
static void APIENTRY gl_message_callback(GLenum source, GLenum type, unsigned int id, GLenum severity,
GLsizei length, const char *message, const void *userParam) {
(void)source; (void)type; (void)id; (void)length; (void)userParam;
if (severity == GL_DEBUG_SEVERITY_NOTIFICATION) return;
debug_println("Message from OpenGL: %s.", message);
}
#endif
#define CRASH_CRASH_MESSAGE "ted crashed while trying to handle a crash! yikes! ):"
#define CRASH_MESSAGE "ted has crashed ): Please send %s/log.txt to pommicket""@gmail.com if you want this fixed.", ted->local_data_dir
#define CRASH_STARTUP_MESSAGE "ted crashed when starting up ):"
static Ted *error_signal_handler_ted;
static bool signal_being_handled; // prevent infinite signal recursion
#if __unix__
static void error_signal_handler(int signum, siginfo_t *info, void *context) {
(void)context;
if (signal_being_handled)
die(CRASH_CRASH_MESSAGE);
signal_being_handled = true;
Ted *ted = error_signal_handler_ted;
if (ted) {
FILE *log = ted->log;
if (log) {
fprintf(log, "Signal %d: %s\n", signum, strsignal(signum));
fprintf(log, "errno = %d\n", info->si_errno);
fprintf(log, "code = %d\n", info->si_code);
fprintf(log, "address = 0x%llx\n", (unsigned long long)info->si_addr);
#if __linux__
fprintf(log, "utime = %lu\n", (unsigned long)info->si_utime);
fprintf(log, "stime = %lu\n", (unsigned long)info->si_stime);
fprintf(log, "address lsb = %d\n", info->si_addr_lsb);
fprintf(log, "lower bound = 0x%llx\n", (unsigned long long)info->si_lower);
fprintf(log, "lower bound = 0x%llx\n", (unsigned long long)info->si_upper);
fprintf(log, "syscall address = 0x%llx\n", (unsigned long long)info->si_call_addr);
fprintf(log, "syscall = 0x%d\n", info->si_syscall);
fprintf(log, "Backtrace:\n");
void *addresses[300] = {0};
int n_addresses = backtrace(addresses, (int)arr_count(addresses));
for (int i = 0; i < n_addresses; ++i) {
fprintf(log, " 0x%llx\n", (unsigned long long)addresses[i]);
}
#endif
fclose(log);
}
die(CRASH_MESSAGE);
} else {
die(CRASH_STARTUP_MESSAGE);
}
}
#elif _WIN32
static const char *windows_exception_to_str(DWORD exception_code) {
switch (exception_code) {
case EXCEPTION_ACCESS_VIOLATION: return "Access violation";
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED: return "Array out of bounds";
case EXCEPTION_BREAKPOINT: return "Breakpoint";
case EXCEPTION_DATATYPE_MISALIGNMENT: return "Misaligned read or write";
case EXCEPTION_FLT_DENORMAL_OPERAND: return "Floating-point denormal operand";
case EXCEPTION_FLT_DIVIDE_BY_ZERO: return "Floating-point division by zero";
case EXCEPTION_FLT_INEXACT_RESULT: return "Floating-point inexact result";
case EXCEPTION_FLT_INVALID_OPERATION: return "Floating-point invalid operation";
case EXCEPTION_FLT_OVERFLOW: return "Floating-point overflow";
case EXCEPTION_FLT_STACK_CHECK: return "Floating-point stack over/underflow";
case EXCEPTION_FLT_UNDERFLOW: return "Floating-point underflow";
case EXCEPTION_ILLEGAL_INSTRUCTION: return "Illegal instruction";
case EXCEPTION_IN_PAGE_ERROR: return "Page not present";
case EXCEPTION_INT_DIVIDE_BY_ZERO: return "Integer divide by zero";
case EXCEPTION_INT_OVERFLOW: return "Integer overflow";
case EXCEPTION_INVALID_DISPOSITION: return "Invalid disposition";
case EXCEPTION_NONCONTINUABLE_EXCEPTION: return "Continue after non-continuable exception";
case EXCEPTION_PRIV_INSTRUCTION: return "Private instruction executed";
case EXCEPTION_SINGLE_STEP: return "Single step";
case EXCEPTION_STACK_OVERFLOW: return "Stack overflow";
}
return "Unknown exception";
}
static LONG WINAPI error_signal_handler(EXCEPTION_POINTERS *info) {
if (signal_being_handled)
die(CRASH_CRASH_MESSAGE);
signal_being_handled = true;
Ted *ted = error_signal_handler_ted;
if (ted) {
FILE *log = ted->log;
if (log) {
DWORD exception_code = info->ExceptionRecord->ExceptionCode;
fprintf(log, "Exception 0x%lx: %s.\n", (unsigned long)exception_code, windows_exception_to_str(exception_code));
fprintf(log, "Address: 0x%llx.\n", (unsigned long long)info->ExceptionRecord->ExceptionAddress);
fprintf(log, "Info0: 0x%llx.\n", (unsigned long long)info->ExceptionRecord->ExceptionInformation[0]);
fprintf(log, "Info1: 0x%llx.\n", (unsigned long long)info->ExceptionRecord->ExceptionInformation[1]);
fprintf(log, "Info2: 0x%llx.\n", (unsigned long long)info->ExceptionRecord->ExceptionInformation[2]);
#if _M_AMD64
CONTEXT *context = info->ContextRecord;
if (exception_code == EXCEPTION_STACK_OVERFLOW) {
// don't backtrace; just output current address
fprintf(log, "Instruction: 0x%llx\n", (unsigned long long)context->Rip);
} else {
fprintf(log, "Backtrace:\n");
HANDLE process = GetCurrentProcess(), thread = GetCurrentThread();
// backtrace
// this here was very helpful: https://gist.github.com/jvranish/4441299
if (SymInitialize(process, NULL, true)) {
STACKFRAME frame = {0};
frame.AddrPC.Offset = context->Rip;
frame.AddrStack.Offset = context->Rsp;
frame.AddrFrame.Offset = context->Rbp;
frame.AddrPC.Mode = frame.AddrStack.Mode = frame.AddrFrame.Mode = AddrModeFlat;
while (StackWalk(IMAGE_FILE_MACHINE_AMD64, process, thread,
&frame, context, NULL, SymFunctionTableAccess, SymGetModuleBase, NULL)) {
fprintf(log, "0x%llx\n", (unsigned long long)frame.AddrPC.Offset);
}
SymCleanup(process);
}
}
#endif
fclose(log);
}
die(CRASH_MESSAGE);
} else {
die(CRASH_STARTUP_MESSAGE);
}
return EXCEPTION_EXECUTE_HANDLER;
}
#endif
static void ted_update_window_dimensions(Ted *ted) {
int w = 0, h = 0;
SDL_GetWindowSize(ted->window, &w, &h);
gl_window_width = ted->window_width = (float)w;
gl_window_height = ted->window_height = (float)h;
}
#if _WIN32
INT WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR lpCmdLine, INT nCmdShow) {
(void)hInstance; (void)hPrevInstance; (void)lpCmdLine; (void)nCmdShow;
int argc = 0;
LPWSTR* wide_argv = CommandLineToArgvW(GetCommandLineW(), &argc);
char** argv = calloc(argc + 1, sizeof *argv);
if (!argv) {
die("Out of memory.");
}
for (int i = 0; i < argc; i++) {
LPWSTR wide_arg = wide_argv[i];
int len = (int)wcslen(wide_arg);
int bufsz = len * 4 + 8;
argv[i] = calloc((size_t)bufsz, 1);
if (!argv[i]) die("Out of memory.");
WideCharToMultiByte(CP_UTF8, 0, wide_arg, len, argv[i], bufsz - 1, NULL, NULL);
}
LocalFree(wide_argv);
#else
int main(int argc, char **argv) {
#endif
PROFILE_TIME(init_start)
PROFILE_TIME(basic_init_start)
#if __unix__
{
struct sigaction act = {0};
act.sa_sigaction = error_signal_handler;
act.sa_flags = SA_SIGINFO;
sigaction(SIGSEGV, &act, NULL);
sigaction(SIGFPE, &act, NULL);
sigaction(SIGABRT, &act, NULL);
sigaction(SIGILL, &act, NULL);
sigaction(SIGPIPE, &act, NULL);
}
#elif _WIN32
SetUnhandledExceptionFilter(error_signal_handler);
#else
#error "Unrecognized operating system."
#endif
#if _WIN32
setlocale(LC_ALL, ".65001");
#else
setlocale(LC_ALL, "C.UTF-8");
#endif
command_init();
color_init();
// read command-line arguments
const char *starting_filename = NULL;
switch (argc) {
case 0: case 1: break;
case 2:
if (streq(argv[1], "--help")) {
printf("%s\n", TED_VERSION_FULL);
printf("Usage: ted [file name]\n");
exit(0);
} else if (streq(argv[1], "--version")) {
printf("%s\n", TED_VERSION_FULL);
exit(0);
}
// essentially, replace / with \ on windows.
for (char *p = argv[1]; *p; ++p)
if (strchr(ALL_PATH_SEPARATORS, *p))
*p = PATH_SEPARATOR;
starting_filename = argv[1];
break;
default:
fprintf(stderr, "Usage: %s [filename]\n", argv[0]);
return EXIT_FAILURE;
}
PROFILE_TIME(basic_init_end)
PROFILE_TIME(sdl_start)
SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1"); // if this program is sent a SIGTERM/SIGINT, don't turn it into a quit event
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) < 0)
die("%s", SDL_GetError());
PROFILE_TIME(sdl_end)
PROFILE_TIME(misc_start)
Ted *ted = calloc(1, sizeof *ted);
if (!ted) {
die("Not enough memory available to run ted.");
}
ted->last_save_time = -1e50;
// make sure signal handler has access to ted.
error_signal_handler_ted = ted;
os_get_cwd(ted->start_cwd, sizeof ted->start_cwd);
{ // get local and global data directory
#if _WIN32
wchar_t *appdata = NULL;
KNOWNFOLDERID id = FOLDERID_LocalAppData;
if (SHGetKnownFolderPath(&id, 0, NULL, &appdata) == S_OK) {
strbuf_printf(ted->local_data_dir, "%ls" PATH_SEPARATOR_STR "ted", appdata);
CoTaskMemFree(appdata);
}
id = FOLDERID_Profile;
wchar_t *home = NULL;
if (SHGetKnownFolderPath(&id, 0, NULL, &home) == S_OK) {
strbuf_printf(ted->home, "%ls", home);
CoTaskMemFree(home);
}
// on Windows, the global data directory is just the directory where the executable is.
WCHAR executable_wide_path[TED_PATH_MAX] = {0};
char executable_path[TED_PATH_MAX] = {0};
if (GetModuleFileNameW(NULL, executable_wide_path, sizeof executable_wide_path - 1) > 0) {
WideCharToMultiByte(CP_UTF8, 0, executable_wide_path, -1, executable_path, sizeof executable_path, NULL, NULL);
char *last_backslash = strrchr(executable_path, '\\');
if (last_backslash) {
*last_backslash = '\0';
strbuf_cpy(ted->global_data_dir, executable_path);
}
}
#else
char *home = getenv("HOME");
strbuf_printf(ted->home, "%s", home);
strbuf_printf(ted->local_data_dir, "%s/.local/share/ted", home);
strbuf_printf(ted->global_data_dir, "/usr/share/ted");
#endif
if (fs_path_type(ted->local_data_dir) == FS_NON_EXISTENT)
fs_mkdir(ted->local_data_dir);
}
{
// open log file
FILE *log = NULL;
char log_filename[TED_PATH_MAX];
strbuf_printf(log_filename, "%s/log.txt", ted->local_data_dir);
log = fopen(log_filename, "w");
setbuf(log, NULL);
ted->log = log;
}
{ // get current working directory
os_get_cwd(ted->cwd, sizeof ted->cwd);
}
{ // check if this is the installed version of ted (as opposed to just running it from the directory with the source)
#if _WIN32
// never search cwd; we'll search the executable directory anyways
#else
char executable_path[TED_PATH_MAX] = {0};
const char *cwd = ted->cwd;
ssize_t len = readlink("/proc/self/exe", executable_path, sizeof executable_path - 1);
if (len == -1) {
// some posix systems don't have /proc/self/exe. oh well.
} else {
executable_path[len] = '\0';
char *last_slash = strrchr(executable_path, '/');
if (last_slash) {
*last_slash = '\0';
ted->search_start_cwd = streq(cwd, executable_path);
}
}
#endif
}
#if TED_FORCE_SEARCH_CWD
// override whether or not we are in the executable's directory
// (for testing on Unix systems without /proc)
ted->search_cwd = true;
#endif
PROFILE_TIME(misc_end)
PROFILE_TIME(window_start)
SDL_Window *window = SDL_CreateWindow("ted", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, 1280, 720, SDL_WINDOW_SHOWN|SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
if (!window)
die("%s", SDL_GetError());
ted->window = window;
{ // set icon
char icon_filename[TED_PATH_MAX];
if (ted_get_file(ted, "assets/icon.bmp", icon_filename, sizeof icon_filename)) {
SDL_Surface *icon = SDL_LoadBMP(icon_filename);
SDL_SetWindowIcon(window, icon);
SDL_FreeSurface(icon);
} // if we can't find the icon file, it's no big deal
}
PROFILE_TIME(window_end)
PROFILE_TIME(gl_start)
SDL_GLContext *glctx = NULL;
{ // get OpenGL context
int gl_versions[][2] = {
{4,3},
{3,0},
{2,0},
{0,0},
};
for (int i = 0; gl_versions[i][0]; ++i) {
gl_version_major = gl_versions[i][0];
gl_version_minor = gl_versions[i][1];
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, gl_version_major);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, gl_version_minor);
#if DEBUG
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
#endif
glctx = SDL_GL_CreateContext(window);
if (glctx) {
break;
} else {
debug_println("Couldn't get GL %d.%d context. Falling back to %d.%d.",
gl_versions[i][0], gl_versions[i][1], gl_versions[i+1][0], gl_versions[i+1][1]);
}
}
if (!glctx)
die("%s", SDL_GetError());
gl_get_procs();
}
#if DEBUG
if (gl_version_major * 100 + gl_version_minor >= 403) {
GLint flags = 0;
glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) {
// set up debug message callback
glDebugMessageCallback(gl_message_callback, NULL);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
}
}
#endif
gl_geometry_init();
text_init();
PROFILE_TIME(gl_end)
PROFILE_TIME(configs_start)
ted_load_configs(ted, false);
PROFILE_TIME(configs_end)
PROFILE_TIME(fonts_start)
ted_load_fonts(ted);
PROFILE_TIME(fonts_end)
PROFILE_TIME(create_start)
{
TextBuffer *lbuffer = &ted->line_buffer;
line_buffer_create(lbuffer, ted);
if (buffer_has_error(lbuffer))
die("Error creating line buffer: %s", buffer_get_error(lbuffer));
}
line_buffer_create(&ted->find_buffer, ted);
line_buffer_create(&ted->replace_buffer, ted);
line_buffer_create(&ted->argument_buffer, ted);
buffer_create(&ted->build_buffer, ted);
{
if (starting_filename) {
if (fs_file_exists(starting_filename)) {
ted_open_file(ted, starting_filename);
} else {
ted_new_file(ted, starting_filename);
}
} else {
session_read(ted);
}
}
ted->cursor_ibeam = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM);
ted->cursor_wait = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
ted->cursor_arrow = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
ted->cursor_resize_h = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE);
ted->cursor_resize_v = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS);
ted->cursor_hand = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
ted->cursor_move = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL);
PROFILE_TIME(create_end)
PROFILE_TIME(get_ready_start)
Uint32 time_at_last_frame = SDL_GetTicks();
SDL_GL_SetSwapInterval(1); // vsync
PROFILE_TIME(get_ready_end)
PROFILE_TIME(init_end)
#if PROFILE
print("Initialization: %.1fms\n", 1000 * (init_end - init_start));
print(" - Basic init: %.1fms\n", 1000 * (basic_init_end - basic_init_start));
print(" - SDL: %.1fms\n", 1000 * (sdl_end - sdl_start));
print(" - SDL window: %.1fms\n", 1000 * (window_end - window_start));
print(" - Create: %.1fms\n", 1000 * (create_end - create_start));
print(" - OpenGL: %.1fms\n", 1000 * (gl_end - gl_start));
print(" - misc: %.1fms\n", 1000 * (misc_end - misc_start));
print(" - Loading fonts: %.1fms\n", 1000 * (fonts_end - fonts_start));
print(" - Read configs: %.1fms\n", 1000 * (configs_end - configs_start));
print(" - Get ready: %.1fms\n", 1000 * (get_ready_end - get_ready_start));
#endif
{
// clear event queue
// this is probably only a problem for me, but
// some events that the WM should have consumed
// are going to ted
SDL_Event event;
while (SDL_PollEvent(&event));
}
double start_time = time_get_seconds();
while (!ted->quit) {
double frame_start = time_get_seconds();
ted->frame_time = frame_start;
SDL_Event event;
Uint8 const *keyboard_state = SDL_GetKeyboardState(NULL);
{ // get mouse position
int mouse_x = 0, mouse_y = 0;
ted->mouse_state = SDL_GetMouseState(&mouse_x, &mouse_y);
ted->mouse_pos = Vec2((float)mouse_x, (float)mouse_y);
}
bool ctrl_down = keyboard_state[SDL_SCANCODE_LCTRL] || keyboard_state[SDL_SCANCODE_RCTRL];
bool shift_down = keyboard_state[SDL_SCANCODE_LSHIFT] || keyboard_state[SDL_SCANCODE_RSHIFT];
bool alt_down = keyboard_state[SDL_SCANCODE_LALT] || keyboard_state[SDL_SCANCODE_RALT];
memset(ted->nmouse_clicks, 0, sizeof ted->nmouse_clicks);
memset(ted->nmouse_releases, 0, sizeof ted->nmouse_releases);
ted->scroll_total_x = ted->scroll_total_y = 0;
ted_update_window_dimensions(ted);
u32 key_modifier = (u32)ctrl_down << KEY_MODIFIER_CTRL_BIT
| (u32)shift_down << KEY_MODIFIER_SHIFT_BIT
| (u32)alt_down << KEY_MODIFIER_ALT_BIT;
ted->key_modifier = key_modifier;
while (SDL_PollEvent(&event)) {
TextBuffer *buffer = ted->active_buffer;
switch (event.type) {
case SDL_QUIT:
command_execute(ted, CMD_QUIT, 1);
break;
case SDL_MOUSEWHEEL: {
// scroll with mouse wheel
Sint32 dx = event.wheel.x, dy = -event.wheel.y;
Autocomplete *ac = &ted->autocomplete;
if (ac->open && rect_contains_point(ac->rect, ted->mouse_pos)) {
autocomplete_scroll(ted, dy);
} else {
ted->scroll_total_x += dx;
ted->scroll_total_y += dy;
}
} break;
case SDL_MOUSEBUTTONDOWN: {
Uint32 button = event.button.button;
u8 times = event.button.clicks; // number of clicks
float x = (float)event.button.x, y = (float)event.button.y;
if (button == SDL_BUTTON_X1) {
ted_press_key(ted, KEYCODE_X1, key_modifier);
} else if (button == SDL_BUTTON_X2) {
ted_press_key(ted, KEYCODE_X2, key_modifier);
}
if (button < arr_count(ted->nmouse_clicks)
&& ted->nmouse_clicks[button] < arr_count(ted->mouse_clicks[button])) {
vec2 pos = Vec2(x, y);
bool add = true;
if (*ted->message_shown) {
if (rect_contains_point(message_box_rect(ted), pos)) {
// clicked on message
if (button == SDL_BUTTON_LEFT) {
// dismiss message
*ted->message_shown = '\0';
}
// don't let anyone else use this event
add = false;
}
}
if (add) {
// handle mouse click
// we need to do this here, and not in buffer_render, because ctrl+click (go to definition)
// could switch to a different buffer.
// line buffer click handling, IS done in buffer_render (yes this is less than ideal)
if (!ted->menu) {
for (u32 i = 0; i < TED_MAX_NODES; ++i) {
if (ted->nodes_used[i]) {
Node *node = &ted->nodes[i];
if (node->tabs) {
buffer = &ted->buffers[node->tabs[node->active_tab]];
if (buffer_handle_click(ted, buffer, pos, times)) {
add = false;
break;
}
}
}
}
if (ted->build_shown)
if (buffer_handle_click(ted, &ted->build_buffer, pos, times)) // handle build buffer clicks
add = false;
}
if (add) {
ted->mouse_clicks[button][ted->nmouse_clicks[button]] = pos;
ted->mouse_click_times[button][ted->nmouse_clicks[button]] = times;
++ted->nmouse_clicks[button];
}
}
}
} break;
case SDL_MOUSEBUTTONUP: {
Uint8 button = event.button.button;
if (button < arr_count(ted->nmouse_releases)) {
vec2 pos = Vec2((float)event.button.x, (float)event.button.y);
if (ted->nmouse_releases[button] < arr_count(ted->mouse_releases[button])) {
ted->mouse_releases[button][ted->nmouse_releases[button]++] = pos;
}
}
} break;
case SDL_MOUSEMOTION: {
float x = (float)event.motion.x, y = (float)event.motion.y;
if (ted->drag_buffer != ted->active_buffer)
ted->drag_buffer = NULL;
if (ted->drag_buffer) {
BufferPos pos = {0};
// drag to select
// we don't check the return value here, because it's okay to drag off the screen.
buffer_pixels_to_pos(ted->drag_buffer, Vec2(x, y), &pos);
buffer_select_to_pos(ted->drag_buffer, pos);
}
ted->hover.time = 0.0;
} break;
case SDL_KEYDOWN: {
SDL_Keycode keycode = event.key.keysym.sym;
SDL_Keymod modifier = event.key.keysym.mod;
ted_press_key(ted, keycode, modifier);
} break;
case SDL_TEXTINPUT: {
char *text = event.text.text;
if (buffer
// unfortunately, some key combinations like ctrl+minus still register as a "-" text input event
&& (key_modifier & ~KEY_MODIFIER_SHIFT) == 0) {
// insert the text
buffer_insert_utf8_at_cursor(buffer, text);
// check for trigger character
LSP *lsp = buffer_lsp(buffer);
Settings *settings = buffer_settings(buffer);
if (lsp && settings->trigger_characters) {
u32 last_code_point = (u32)strlen(text) - 1;
while (last_code_point > 0 &&
unicode_is_continuation_byte((u8)text[last_code_point]))
--last_code_point;
char32_t last_char = 0;
unicode_utf8_to_utf32(&last_char, &text[last_code_point],
strlen(text) - last_code_point);
arr_foreach_ptr(lsp->completion_trigger_chars, char32_t, c) {
if (*c == last_char) {
autocomplete_open(ted, last_char);
break;
}
}
// NOTE: we are not checking for signature help trigger
// characters because currently we ask for signature
// help any time a character is inserted.
if (is32_word(last_char)
&& !is32_digit(last_char)) {
if (settings->identifier_trigger_characters) {
autocomplete_open(ted, last_char);
}
}
}
}
} break;
}
}
{
int mx = 0, my = 0;
ted->mouse_state = SDL_GetMouseState(&mx, &my);
ted->mouse_pos = Vec2((float)mx, (float)my);
}
// default to arrow cursor
ted->cursor = ted->cursor_arrow;
if (!(ted->mouse_state & SDL_BUTTON_LMASK)) {
// originally this was done on SDL_MOUSEBUTTONUP events but for some reason
// I was getting a bunch of those even when I was holding down the mouse.
// This makes it much smoother.
ted->drag_buffer = NULL;
}
{ // ted->cwd should be the directory containing the last active buffer
TextBuffer *buffer = ted->active_buffer;
if (buffer) {
if (buffer_is_named_file(buffer)) {
const char *buffer_path = buffer->path;
assert(*buffer_path);
char *last_sep = strrchr(buffer_path, PATH_SEPARATOR);
if (last_sep) {
size_t dirname_len = (size_t)(last_sep - buffer_path);
if (dirname_len == 0) dirname_len = 1; // make sure "/x" sets our cwd to "/", not ""
// set cwd to buffer's directory
memcpy(ted->cwd, buffer_path, dirname_len);
ted->cwd[dirname_len] = 0;
}
}
}
}
// check if active buffer should be reloaded
{
TextBuffer *active_buffer = ted->active_buffer;
if (active_buffer && buffer_externally_changed(active_buffer)) {
if (buffer_settings(active_buffer)->auto_reload)
buffer_reload(active_buffer);
else {
strbuf_cpy(ted->ask_reload, buffer_display_filename(active_buffer));
menu_open(ted, MENU_ASK_RELOAD);
}
}
}
double frame_dt;
{
Uint32 time_this_frame = SDL_GetTicks();
frame_dt = 0.001 * (time_this_frame - time_at_last_frame);
time_at_last_frame = time_this_frame;
}
TextBuffer *active_buffer = ted->active_buffer;
if (active_buffer && key_modifier == KEY_MODIFIER_ALT) {
// alt + arrow keys to scroll
double scroll_speed = 20.0;
double scroll_amount_x = scroll_speed * frame_dt * 1.5; // characters are taller than they are wide
double scroll_amount_y = scroll_speed * frame_dt;
if (keyboard_state[SDL_SCANCODE_UP])
buffer_scroll(active_buffer, 0, -scroll_amount_y);
if (keyboard_state[SDL_SCANCODE_DOWN])
buffer_scroll(active_buffer, 0, +scroll_amount_y);
if (keyboard_state[SDL_SCANCODE_LEFT])
buffer_scroll(active_buffer, -scroll_amount_x, 0);
if (keyboard_state[SDL_SCANCODE_RIGHT])
buffer_scroll(active_buffer, +scroll_amount_x, 0);
}
if (ted->menu) {
menu_update(ted);
}
for (int i = 0; ted->lsps[i]; ++i) {
LSP *lsp = ted->lsps[i];
LSPMessage message = {0};
while (lsp_next_message(lsp, &message)) {
switch (message.type) {
case LSP_REQUEST: {
LSPRequest *r = &message.u.request;
switch (r->type) {
case LSP_REQUEST_SHOW_MESSAGE: {
LSPRequestMessage *m = &r->data.message;
MessageType type = ted_message_type_from_lsp(m->type);
ted_set_message(ted, type, "%s", m->message);
} break;
case LSP_REQUEST_LOG_MESSAGE: {
LSPRequestMessage *m = &r->data.message;
ted_log(ted, "%s\n", m->message);
} break;
default: break;
}
} break;
case LSP_RESPONSE: {
LSPResponse *r = &message.u.response;
if (r->error) {
// not displaying this right now
// idk it might be spammy
//ted_error(ted, "%s", r->error);
}
// it's important that we send error responses here too.
// we don't want to be waiting around for a response that's never coming.
autocomplete_process_lsp_response(ted, r);
signature_help_process_lsp_response(ted, r);
hover_process_lsp_response(ted, r);
definitions_process_lsp_response(ted, lsp, r);
highlights_process_lsp_response(ted, r);
usages_process_lsp_response(ted, r);
} break;
}
lsp_message_free(&message);
}
}
ted_update_window_dimensions(ted);
float window_width = ted->window_width, window_height = ted->window_height;
// set up GL
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glViewport(0, 0, (GLsizei)window_width, (GLsizei)window_height);
{ // clear (background)
float bg_color[4];
rgba_u32_to_floats(ted_active_color(ted, COLOR_BG), bg_color);
glClearColor(bg_color[0], bg_color[1], bg_color[2], bg_color[3]);
}
glClear(GL_COLOR_BUFFER_BIT);
{
// background shader
Settings *s = ted_active_settings(ted);
if (s->bg_shader) {
GLuint shader = s->bg_shader->shader;
GLuint buffer = s->bg_shader->buffer;
GLuint array = s->bg_shader->array;
glUseProgram(shader);
if (array) glBindVertexArray(array);
double t = ted->frame_time;
glUniform1f(glGetUniformLocation(shader, "t_time"), (float)fmod(t - start_time, 3600));
glUniform2f(glGetUniformLocation(shader, "t_aspect"), (float)window_width / (float)window_height, 1);
glUniform1f(glGetUniformLocation(shader, "t_save_time"), (float)(t - ted->last_save_time));
if (s->bg_texture) {
GLuint texture = s->bg_texture->texture;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
glUniform1i(glGetUniformLocation(shader, "t_texture"), 0);
} else {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 0);
}
glBindBuffer(GL_ARRAY_BUFFER, buffer);
if (!array) {
GLuint v_pos = (GLuint)glGetAttribLocation(shader, "v_pos");
glVertexAttribPointer(v_pos, 2, GL_FLOAT, 0, 2 * sizeof(float), 0);
glEnableVertexAttribArray(v_pos);
}
glDrawArrays(GL_TRIANGLES, 0, 6);
}
}
Font *font = ted->font;
// default window title
strcpy(ted->window_title, "ted");
{
const float padding = ted_active_settings(ted)->padding;
float x1 = padding, y = window_height-padding, x2 = window_width-padding;
Node *node = &ted->nodes[0];
if (ted->find) {
float y2 = y;
y -= find_menu_height(ted);
find_menu_frame(ted, rect4(x1, y, x2, y2));
y -= padding;
}
if (ted->build_shown) {
float y2 = y;
y -= ted->build_output_height * ted->window_height;
if (ted->build_output_height == 0) {
// hasn't been initialized yet
ted->build_output_height = 0.25f;
}
if (ted->resizing_build_output) {
if (ted->mouse_state & SDL_BUTTON_LMASK) {
// resize it
ted->build_output_height = clampf((y2 - ted->mouse_pos.y) / ted->window_height, 0.05f, 0.8f);
} else {
// stop resizing build output
ted->resizing_build_output = false;
}
ted->cursor = ted->cursor_resize_v;
} else {
Rect gap = rect4(x1, y - padding, x2, y);
for (uint i = 0; i < ted->nmouse_clicks[SDL_BUTTON_LEFT]; ++i) {
if (rect_contains_point(gap, ted->mouse_clicks[SDL_BUTTON_LEFT][i])) {
// start resizing build output
ted->resizing_build_output = true;
}
}
if (rect_contains_point(gap, ted->mouse_pos)) {
ted->cursor = ted->cursor_resize_v;
}
}
build_frame(ted, x1, y, x2, y2);
y -= padding;
}
if (ted->nodes_used[0]) {
float y1 = padding;
node_frame(ted, node, rect4(x1, y1, x2, y));
autocomplete_frame(ted);
signature_help_frame(ted);
hover_frame(ted, frame_dt);
definitions_frame(ted);
highlights_frame(ted);
usages_frame(ted);
} else {
autocomplete_close(ted);
text_utf8_anchored(font, "Press Ctrl+O to open a file or Ctrl+N to create a new one.",
window_width * 0.5f, window_height * 0.5f, ted_active_color(ted, COLOR_TEXT_SECONDARY), ANCHOR_MIDDLE);
text_render(font);
}
}
// stop dragging tab if mouse was released
if (ted->nmouse_releases[SDL_BUTTON_LEFT])
ted->dragging_tab_node = NULL;
if (ted->menu) {
menu_render(ted);
}
if (text_has_err()) {
ted_error(ted, "Couldn't render text: %s", text_get_err());
}
for (u16 i = 0; i < TED_MAX_BUFFERS; ++i) {
TextBuffer *buffer = &ted->buffers[i];
if (buffer_has_error(buffer)) {
ted_error_from_buffer(ted, buffer);
buffer_clear_error(buffer);
}
}
for (int i = 0; ted->lsps[i]; ++i) {
LSP *lsp = ted->lsps[i];
char error[512] = {0};
if (lsp_get_error(lsp, error, sizeof error, true)) {
ted_error(ted, "%s", error);
}
}
// check if there's a new error
if (*ted->message) {
ted->message_time = ted->frame_time;
str_cpy(ted->message_shown, sizeof ted->message_shown, ted->message);
ted->message_shown_type = ted->message_type;
*ted->message = '\0';
}
// message box
if (*ted->message_shown) {
double time_passed = ted->frame_time - ted->message_time;
Settings *settings = ted_active_settings(ted);
if (time_passed > settings->error_display_time) {
// stop showing error
*ted->message_shown = '\0';
} else {
Rect r = message_box_rect(ted);
float padding = settings->padding;
ColorSetting bg_color=0, border_color=0;
ted_color_settings_for_message_type(ted->message_type, &bg_color, &border_color);
gl_geometry_rect(r, ted_active_color(ted, bg_color));
gl_geometry_rect_border(r, settings->border_thickness, ted_active_color(ted, border_color));
float text_x1 = rect_x1(r) + padding, text_x2 = rect_x2(r) - padding;
float text_y1 = rect_y1(r) + padding;
// (make sure text wraps)
TextRenderState text_state = text_render_state_default;
text_state.min_x = text_x1;
text_state.max_x = text_x2;
text_state.x = text_x1;
text_state.y = text_y1;
text_state.wrap = true;
rgba_u32_to_floats(ted_active_color(ted, COLOR_TEXT), text_state.color);
text_utf8_with_state(font, &text_state, ted->message_shown);
gl_geometry_draw();
text_render(font);
}
}
ted_check_for_node_problems(ted);
#if !NDEBUG
for (u16 i = 0; i < TED_MAX_BUFFERS; ++i)
if (ted->buffers_used[i])
buffer_check_valid(&ted->buffers[i]);
buffer_check_valid(&ted->line_buffer);
#endif
double frame_end_noswap = time_get_seconds();
#if PROFILE
{
print("Frame (noswap): %.1f ms\n", (frame_end_noswap - frame_start) * 1000);
}
#endif
if (ted->dragging_tab_node)
ted->cursor = ted->cursor_move;
SDL_SetWindowTitle(window, ted->window_title);
if (ted->cursor) {
SDL_SetCursor(ted->cursor);
SDL_ShowCursor(SDL_ENABLE);
} else {
SDL_ShowCursor(SDL_DISABLE);
}
{
// annoyingly, SDL_GL_SwapWindow seems to be a busy loop on my laptop for some reason...
// this is why the framerate-cap settings exists
const Settings *settings = ted->default_settings;
if (settings->framerate_cap) {
i32 ms_wait = 1000 / (i32)settings->framerate_cap - (i32)((frame_end_noswap - frame_start) * 1000);
ms_wait -= 1; // give swap an extra ms to make sure it's actually vsynced
if (ms_wait > 0) {
SDL_Delay((u32)ms_wait);
}
}
// i don't know if SDL_GL_SetSwapInterval is slow on any platform
// (if you're not actually changing it). just in case, let's make sure
// we only call it when the vsync setting actually changes.
static int prev_vsync = -1;
if (settings->vsync != prev_vsync) {
prev_vsync = settings->vsync;
SDL_GL_SetSwapInterval(settings->vsync ? 1 : 0);
}
SDL_GL_SwapWindow(window);
}
PROFILE_TIME(frame_end)
assert(glGetError() == 0);
#if PROFILE
{
print("Frame: %.1f ms\n", (frame_end - frame_start) * 1000);
}
#endif
}
if (ted->find)
find_close(ted);
build_stop(ted);
if (ted->menu)
menu_close(ted);
hover_close(ted);
signature_help_close(ted);
autocomplete_close(ted);
highlights_close(ted);
session_write(ted);
for (int i = 0; i < TED_LSP_MAX; ++i) {
if (!ted->lsps[i]) break;
lsp_free(ted->lsps[i]);
ted->lsps[i] = NULL;
}
arr_foreach_ptr(ted->shell_history, char *, cmd) {
free(*cmd);
}
arr_free(ted->shell_history);
fclose(ted->log), ted->log = NULL;
SDL_FreeCursor(ted->cursor_arrow);
SDL_FreeCursor(ted->cursor_ibeam);
SDL_FreeCursor(ted->cursor_wait);
SDL_FreeCursor(ted->cursor_resize_h);
SDL_FreeCursor(ted->cursor_resize_v);
SDL_FreeCursor(ted->cursor_hand);
SDL_FreeCursor(ted->cursor_move);
SDL_GL_DeleteContext(glctx);
SDL_DestroyWindow(window);
SDL_Quit();
definitions_selector_close(ted);
for (u16 i = 0; i < TED_MAX_BUFFERS; ++i)
if (ted->buffers_used[i])
buffer_free(&ted->buffers[i]);
for (u16 i = 0; i < TED_MAX_NODES; ++i)
if (ted->nodes_used[i])
node_free(&ted->nodes[i]);
buffer_free(&ted->line_buffer);
buffer_free(&ted->find_buffer);
buffer_free(&ted->replace_buffer);
buffer_free(&ted->build_buffer);
buffer_free(&ted->argument_buffer);
text_font_free(ted->font);
text_font_free(ted->font_bold);
config_free(ted);
free(ted);
#if _WIN32
for (int i = 0; i < argc; ++i)
free(argv[i]);
free(argv);
#endif
return 0;
}
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