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// @TODO:
// - save as
// - auto-indent
// - Windows installation
#include "base.h"
no_warn_start
#if _WIN32
#include <SDL.h>
#else
#include <SDL2/SDL.h>
#endif
no_warn_end
#include <GL/gl.h>
#include <locale.h>
#include <wctype.h>
#if _WIN32
#include <shellapi.h>
#endif
#include "unicode.h"
#if DEBUG
#include "text.h"
#else
#include "text.c"
#endif
#include "util.c"
#define MATH_GL
#include "math.c"
#if _WIN32
#include "filesystem-win.c"
#elif __unix__
#include "filesystem-posix.c"
#else
#error "Unrecognized operating system."
#endif
#include "command.h"
#include "colors.h"
#include "ted.h"
#include "time.c"
#include "string32.c"
#include "arr.c"
#include "buffer.c"
#include "ted-base.c"
#include "ui.c"
#include "command.c"
#include "config.c"
#include "menu.c"
static void die(char const *fmt, ...) {
char buf[256] = {0};
va_list args;
va_start(args, fmt);
vsnprintf(buf, sizeof buf - 1, fmt, args);
va_end(args);
// show a message box, and if that fails, print it
if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", buf, NULL) < 0) {
debug_println("%s\n", buf);
}
exit(EXIT_FAILURE);
}
#if _WIN32
INT WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR lpCmdLine, INT nCmdShow) {
(void)hInstance; (void)hPrevInstance; (void)lpCmdLine; (void)nCmdShow;
int argc = 0;
LPWSTR* wide_argv = CommandLineToArgvW(GetCommandLineW(), &argc);
char** argv = malloc(argc * sizeof *argv);
if (!argv) {
die("Out of memory.");
}
for (int i = 0; i < argc; i++) {
LPWSTR wide_arg = wide_argv[i];
int len = (int)wcslen(wide_arg);
argv[i] = malloc(len + 1);
if (!argv[i]) die("Out of memory.");
for (int j = 0; j <= len; j++)
argv[i][j] = (char)wide_arg[j];
}
LocalFree(wide_argv);
#else
int main(int argc, char **argv) {
#endif
setlocale(LC_ALL, ""); // allow unicode
// read command-line arguments
char const *starting_filename = "Untitled";
switch (argc) {
case 0: case 1: break;
case 2:
starting_filename = argv[1];
break;
default:
fprintf(stderr, "Usage: %s [filename]\n", argv[0]);
return EXIT_FAILURE;
}
SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1"); // if this program is sent a SIGTERM/SIGINT, don't turn it into a quit event
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) < 0)
die("%s", SDL_GetError());
Ted *ted = calloc(1, sizeof *ted);
if (!ted) {
die("Not enough memory available to run ted.");
}
{ // get local data directory
#if _WIN32
wchar_t *appdata = NULL;
KNOWNFOLDERID id = FOLDERID_LocalAppData;
if (SHGetKnownFolderPath(&id, 0, NULL, &appdata) == S_OK) {
strbuf_printf(ted_local_data_dir, "%ls" PATH_SEPARATOR_STR "ted", appdata);
CoTaskMemFree(appdata);
}
id = FOLDERID_Profile;
wchar_t *home = NULL;
if (SHGetKnownFolderPath(&id, 0, NULL, &home) == S_OK) {
strbuf_printf(ted_home, "%ls", home);
CoTaskMemFree(home);
}
#else
char *home = getenv("HOME");
strbuf_printf(ted_home, "%s", home);
strbuf_printf(ted_local_data_dir, "%s/.local/share/ted", home);
#endif
}
{ // get current working directory
fs_get_cwd(ted->cwd, sizeof ted->cwd);
}
{ // check if this is the installed version of ted (as opposed to just running it from the directory with the source)
char executable_path[TED_PATH_MAX] = {0};
char const *cwd = ted->cwd;
#if _WIN32
if (GetModuleFileNameA(NULL, executable_path, sizeof executable_path) > 0) {
char *last_backslash = strrchr(executable_path, '\\');
if (last_backslash) {
*last_backslash = '\0';
ted_search_cwd = streq(cwd, executable_path);
}
}
#else
ssize_t len = readlink("/proc/self/exe", executable_path, sizeof executable_path - 1);
if (len == -1) {
// some posix systems don't have /proc/self/exe. oh well.
} else {
executable_path[len] = '\0';
char *last_slash = strrchr(executable_path, '/');
if (last_slash) {
*last_slash = '\0';
ted_search_cwd = streq(cwd, executable_path);
}
}
#endif
}
Settings *settings = &ted->settings;
{
// read global configuration file first to establish defaults
char global_config_filename[TED_PATH_MAX];
strbuf_printf(global_config_filename, "%s" PATH_SEPARATOR_STR "ted.cfg", ted_global_data_dir);
if (fs_file_exists(global_config_filename))
config_read(ted, global_config_filename);
}
{
// read local configuration file
char config_filename[TED_PATH_MAX];
if (ted_get_file("ted.cfg", config_filename, sizeof config_filename))
config_read(ted, config_filename);
else
ted_seterr(ted, "Couldn't find config file (ted.cfg), not even the backup one that should have come with ted.");
}
if (ted_haserr(ted)) {
die("Error reading config: %s", ted_geterr(ted));
}
SDL_Window *window = SDL_CreateWindow("ted", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, 1280, 720, SDL_WINDOW_SHOWN|SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
if (!window)
die("%s", SDL_GetError());
{ // set icon
char icon_filename[TED_PATH_MAX];
if (ted_get_file("assets/icon.bmp", icon_filename, sizeof icon_filename)) {
SDL_Surface *icon = SDL_LoadBMP(icon_filename);
SDL_SetWindowIcon(window, icon);
SDL_FreeSurface(icon);
} // if we can't find the icon file, it's no big deal
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GLContext *glctx = SDL_GL_CreateContext(window);
if (!glctx) {
die("%s", SDL_GetError());
}
SDL_GL_SetSwapInterval(1); // vsync
ted_load_fonts(ted);
if (ted_haserr(ted))
die("Error loading font: %s", ted_geterr(ted));
{
TextBuffer *lbuffer = &ted->line_buffer;
line_buffer_create(lbuffer, ted);
if (buffer_haserr(lbuffer))
die("Error creating line buffer: %s", buffer_geterr(lbuffer));
}
{
TextBuffer *buffer = &ted->main_buffer;
buffer_create(buffer, ted);
ted->active_buffer = buffer;
if (fs_file_exists(starting_filename)) {
if (!buffer_load_file(buffer, starting_filename))
ted_seterr(ted, "Couldn't load file: %s", buffer_geterr(buffer));
} else {
buffer_new_file(buffer, starting_filename);
if (buffer_haserr(buffer))
ted_seterr(ted, "Couldn't create file: %s", buffer_geterr(buffer));
}
}
u32 *colors = settings->colors; (void)colors;
Uint32 time_at_last_frame = SDL_GetTicks();
bool quit = false;
while (!quit) {
#if DEBUG
//printf("\033[H\033[2J");
#endif
{
int window_width_int = 0, window_height_int = 0;
SDL_GetWindowSize(window, &window_width_int, &window_height_int);
ted->window_width = (float)window_width_int;
ted->window_height = (float)window_height_int;
}
float window_width = ted->window_width, window_height = ted->window_height;
SDL_Event event;
Uint8 const *keyboard_state = SDL_GetKeyboardState(NULL);
{ // get mouse position
int mouse_x = 0, mouse_y = 0;
SDL_GetMouseState(&mouse_x, &mouse_y);
ted->mouse_pos = V2((float)mouse_x, (float)mouse_y);
}
bool ctrl_down = keyboard_state[SDL_SCANCODE_LCTRL] || keyboard_state[SDL_SCANCODE_RCTRL];
bool shift_down = keyboard_state[SDL_SCANCODE_LSHIFT] || keyboard_state[SDL_SCANCODE_RSHIFT];
bool alt_down = keyboard_state[SDL_SCANCODE_LALT] || keyboard_state[SDL_SCANCODE_RALT];
memset(ted->nmouse_clicks, 0, sizeof ted->nmouse_clicks);
ted->scroll_total_x = ted->scroll_total_y = 0;
//printf("%p\n",(void *)ted->drag_buffer);
while (SDL_PollEvent(&event)) {
TextBuffer *buffer = ted->active_buffer;
u32 key_modifier = (u32)ctrl_down << KEY_MODIFIER_CTRL_BIT
| (u32)shift_down << KEY_MODIFIER_SHIFT_BIT
| (u32)alt_down << KEY_MODIFIER_ALT_BIT;
switch (event.type) {
case SDL_QUIT:
quit = true;
break;
case SDL_MOUSEWHEEL: {
// scroll with mouse wheel
Sint32 dx = event.wheel.x, dy = -event.wheel.y;
ted->scroll_total_x += dx;
ted->scroll_total_y += dy;
double scroll_speed = 2.5;
if (ted->active_buffer)
buffer_scroll(ted->active_buffer, dx * scroll_speed, dy * scroll_speed);
} break;
case SDL_MOUSEBUTTONDOWN: {
Uint32 button = event.button.button;
if (button == SDL_BUTTON_LEFT) {
// shift+left click = right click
if (shift_down) button = SDL_BUTTON_RIGHT;
// ctrl+left click = middle click
if (ctrl_down) button = SDL_BUTTON_MIDDLE;
}
float x = (float)event.button.x, y = (float)event.button.y;
if (button < arr_count(ted->nmouse_clicks)
&& ted->nmouse_clicks[button] < arr_count(ted->mouse_clicks[button])) {
v2 *v = &ted->mouse_clicks[button][ted->nmouse_clicks[button]++];
v->x = x;
v->y = y;
}
switch (button) {
case SDL_BUTTON_LEFT: {
if (buffer) {
BufferPos pos = {0};
if (buffer_pixels_to_pos(buffer, V2(x, y), &pos)) {
if (key_modifier == KEY_MODIFIER_SHIFT) {
buffer_select_to_pos(buffer, pos);
} else if (key_modifier == 0) {
buffer_cursor_move_to_pos(buffer, pos);
switch ((event.button.clicks - 1) % 3) {
case 0: break; // single-click
case 1: // double-click: select word
buffer_select_word(buffer);
break;
case 2: // triple-click: select line
buffer_select_line(buffer);
break;
}
}
ted->drag_buffer = buffer;
}
}
} break;
}
} break;
case SDL_MOUSEMOTION: {
float x = (float)event.motion.x, y = (float)event.motion.y;
if (ted->drag_buffer != ted->active_buffer)
ted->drag_buffer = NULL;
if (ted->drag_buffer) {
BufferPos pos = {0};
// drag to select
// we don't check the return value here, because it's okay to drag off the screen.
buffer_pixels_to_pos(ted->drag_buffer, V2(x, y), &pos);
buffer_select_to_pos(ted->drag_buffer, pos);
}
} break;
case SDL_KEYDOWN: {
SDL_Scancode scancode = event.key.keysym.scancode;
SDL_Keymod modifier = event.key.keysym.mod;
u32 key_combo = (u32)scancode << 3 |
(u32)((modifier & (KMOD_LCTRL|KMOD_RCTRL)) != 0) << KEY_MODIFIER_CTRL_BIT |
(u32)((modifier & (KMOD_LSHIFT|KMOD_RSHIFT)) != 0) << KEY_MODIFIER_SHIFT_BIT |
(u32)((modifier & (KMOD_LALT|KMOD_RALT)) != 0) << KEY_MODIFIER_ALT_BIT;
if (key_combo < KEY_COMBO_COUNT) {
KeyAction *action = &ted->key_actions[key_combo];
bool was_in_line_buffer = buffer && buffer->is_line_buffer;
if (action->command) {
command_execute(ted, action->command, action->argument);
}
if (buffer) {
switch (key_combo) {
case SDL_SCANCODE_RETURN << 3:
if (!was_in_line_buffer) // make sure return to submit line buffer doesn't get added to newly-active buffer
buffer_insert_char_at_cursor(buffer, '\n');
break;
case SDL_SCANCODE_TAB << 3:
buffer_insert_char_at_cursor(buffer, '\t');
break;
}
}
}
} break;
case SDL_TEXTINPUT: {
char *text = event.text.text;
if (buffer
&& (key_modifier & ~KEY_MODIFIER_SHIFT) == 0) // unfortunately, some key combinations like ctrl+minus still register as a "-" text input event
buffer_insert_utf8_at_cursor(buffer, text);
} break;
}
}
if (!(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_LMASK)) {
// originally this was done on SDL_MOUSEBUTTONUP events but for some reason
// I was getting a bunch of those even when I was holding down the mouse.
// This makes it much smoother.
ted->drag_buffer = NULL;
}
menu_update(ted, ted->menu);
u32 key_modifier = (u32)ctrl_down << KEY_MODIFIER_CTRL_BIT
| (u32)shift_down << KEY_MODIFIER_SHIFT_BIT
| (u32)alt_down << KEY_MODIFIER_ALT_BIT;
double frame_dt;
{
Uint32 time_this_frame = SDL_GetTicks();
frame_dt = 0.001 * (time_this_frame - time_at_last_frame);
time_at_last_frame = time_this_frame;
}
TextBuffer *active_buffer = ted->active_buffer;
if (active_buffer && key_modifier == KEY_MODIFIER_ALT) {
// alt + arrow keys to scroll
double scroll_speed = 20.0;
double scroll_amount_x = scroll_speed * frame_dt * 1.5; // characters are taller than they are wide
double scroll_amount_y = scroll_speed * frame_dt;
if (keyboard_state[SDL_SCANCODE_UP])
buffer_scroll(active_buffer, 0, -scroll_amount_y);
if (keyboard_state[SDL_SCANCODE_DOWN])
buffer_scroll(active_buffer, 0, +scroll_amount_y);
if (keyboard_state[SDL_SCANCODE_LEFT])
buffer_scroll(active_buffer, -scroll_amount_x, 0);
if (keyboard_state[SDL_SCANCODE_RIGHT])
buffer_scroll(active_buffer, +scroll_amount_x, 0);
}
// set up GL
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glViewport(0, 0, (GLsizei)window_width, (GLsizei)window_height);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// pixel coordinates; down is positive y
glOrtho(0, window_width, window_height, 0, -1, +1);
{ // clear (background)
float bg_color[4];
rgba_u32_to_floats(settings->colors[COLOR_BG], bg_color);
glClearColor(bg_color[0], bg_color[1], bg_color[2], bg_color[3]);
}
glClear(GL_COLOR_BUFFER_BIT);
Font *font = ted->font;
{
float x1 = 50, y1 = 50, x2 = window_width-50, y2 = window_height-50;
buffer_render(&ted->main_buffer, x1, y1, x2, y2);
if (text_has_err()) {
ted_seterr(ted, "Couldn't render text: %s", text_get_err());
}
}
Menu menu = ted->menu;
if (menu) {
menu_render(ted, menu);
}
// check if there's a new error
if (ted_haserr(ted)) {
ted->error_time = time_get_seconds();
str_cpy(ted->error_shown, sizeof ted->error_shown, ted->error);
ted_clearerr(ted);
}
// error box
if (*ted->error_shown) {
double t = time_get_seconds();
double time_passed = t - ted->error_time;
if (time_passed > settings->error_display_time) {
// stop showing error
ted->error_shown[0] = '\0';
} else {
// @TODO(eventually): output a log
// @TODO: middle click to dismiss
float padding = settings->padding;
float char_width = text_font_char_width(font);
float char_height = text_font_char_height(font);
Rect r = rect_centered(V2(window_width * 0.5f, window_height * 0.9f),
V2(menu_get_width(ted), 3 * char_height + 2 * padding));
glBegin(GL_QUADS);
gl_color_rgba(colors[COLOR_ERROR_BG]);
rect_render(r);
gl_color_rgba(colors[COLOR_ERROR_BORDER]);
rect_render_border(r, settings->border_thickness);
glEnd();
gl_color_rgba(colors[COLOR_ERROR_TEXT]);
float text_x1 = rect_x1(r) + padding, text_x2 = rect_x2(r) - padding;
float text_y1 = rect_y1(r) + padding;
TextRenderState text_state = {.x = text_x1, .y = text_y1,
.min_x = -FLT_MAX, .max_x = FLT_MAX, .min_y = -FLT_MAX, .max_y = FLT_MAX,
.render = true};
char *p = ted->error_shown, *end = p + strlen(p);
text_chars_begin(font);
while (p != end) {
char32_t c = 0;
size_t n = unicode_utf8_to_utf32(&c, p, (size_t)(end - p));
if (n == (size_t)-1) { ++p; continue; } // invalid UTF-8; this shouldn't happen
p += n;
if (text_state.x + char_width >= text_x2) {
text_state.x = text_x1;
text_state.y += char_height;
}
text_render_char(font, &text_state, c);
}
text_chars_end(font);
}
}
#if DEBUG
buffer_check_valid(&ted->main_buffer);
buffer_check_valid(&ted->line_buffer);
#endif
SDL_GL_SwapWindow(window);
}
if (ted->menu)
menu_close(ted, false); // free any memory used by the current menu
SDL_GL_DeleteContext(glctx);
SDL_DestroyWindow(window);
SDL_Quit();
buffer_free(&ted->main_buffer);
buffer_free(&ted->line_buffer);
text_font_free(ted->font);
text_font_free(ted->font_bold);
free(ted);
#if _WIN32
for (int i = 0; i < argc; ++i)
free(argv[i]);
free(argv);
#endif
return 0;
}
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