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#include "filesystem.h"
#include <sys/types.h>
#include <sys/stat.h>
FsType fs_path_type(char const *path) {
struct _stat statbuf = {0};
if (_stat(path, &statbuf) != 0)
return FS_NON_EXISTENT;
if (statbuf.st_mode & _S_IFREG)
return FS_FILE;
if (statbuf.st_mode & _S_IFDIR)
return FS_DIRECTORY;
return FS_OTHER;
}
bool fs_file_exists(char const *path) {
return fs_path_type(path) == FS_FILE;
}
char **fs_list_directory(char const *dirname) {
char file_pattern[256] = {0};
char **ret = NULL;
WIN32_FIND_DATA find_data;
HANDLE fhandle;
sprintf_s(file_pattern, sizeof file_pattern, "%s\\*", dirname);
fhandle = FindFirstFileA(file_pattern, &find_data);
if (fhandle != INVALID_HANDLE_VALUE) {
// first, figure out number of files
int nfiles = 1, idx = 0;
char **files;
while (FindNextFile(fhandle, &find_data)) {
++nfiles;
}
FindClose(fhandle);
// now, fill out files array
files = malloc((nfiles + 1) * sizeof *files);
if (files) {
fhandle = FindFirstFileA(file_pattern, &find_data);
if (fhandle != INVALID_HANDLE_VALUE) {
do {
if (idx < nfiles) {
char *dup = _strdup(find_data.cFileName);
if (dup) {
files[idx++] = dup;
} else break; // stop now
}
} while (FindNextFile(fhandle, &find_data));
files[idx] = NULL;
FindClose(fhandle);
ret = files;
}
}
}
return ret;
}
int fs_mkdir(char const *path) {
if (CreateDirectoryA(path, NULL)) {
// directory created successfully
return 1;
} else {
if (GetLastError() == ERROR_ALREADY_EXISTS) // directory already exists
return 0;
else
return -1; // some other error
}
}
int fs_get_cwd(char *buf, size_t buflen) {
assert(buf && buflen);
DWORD pathlen = GetCurrentDirectory((DWORD)buflen, buf);
if (pathlen == 0) {
return -1;
} else if (pathlen < buflen) { // it's confusing, but this is < and not <=
return 1;
} else {
return 0;
}
}
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