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// Text buffers - These store the contents of a file.
#include "unicode.h"
#include "util.c"
#include "text.h"
// a position in the buffer
typedef struct {
u32 line;
u32 col;
} BufferPos;
typedef struct {
u32 len;
char32_t *str;
} Line;
typedef struct {
double scroll_x, scroll_y; // number of characters scrolled in the x/y direction
Font *font;
BufferPos cursor_pos;
u8 tab_width;
float x1, y1, x2, y2;
u32 nlines;
Line *lines;
} TextBuffer;
void buffer_create(TextBuffer *buffer, Font *font) {
util_zero_memory(buffer, sizeof *buffer);
buffer->font = font;
buffer->tab_width = 4;
}
static Status buffer_line_append_char(Line *line, char32_t c) {
if (line->len == 0 || util_is_power_of_2(line->len)) {
// when the length of a line gets to a power of 2, double its allocated size
size_t new_size = line->len == 0 ? 1 : line->len * 2;
line->str = realloc(line->str, new_size * sizeof *line->str);
if (!line->str) {
return false;
}
}
line->str[line->len++] = c;
return true;
}
// fp needs to be a binary file for this to work
// (because of the way we're checking the size of the file)
Status buffer_load_file(TextBuffer *buffer, FILE *fp) {
assert(fp);
fseek(fp, 0, SEEK_END);
size_t file_size = (size_t)ftell(fp);
fseek(fp, 0, SEEK_SET);
if (file_size > 10L<<20) {
// @EVENTUALLY: better handling
printf("File too big.\n");
return false;
}
u8 *file_contents = malloc(file_size);
bool success = true;
if (file_contents) {
buffer->lines = calloc(1, sizeof *buffer->lines); // first line
buffer->nlines = 1;
size_t bytes_read = fread(file_contents, 1, file_size, fp);
if (bytes_read == file_size) {
char32_t c = 0;
mbstate_t mbstate = {0};
for (u8 *p = file_contents, *end = p + file_size; p != end; ) {
size_t n = mbrtoc32(&c, (char *)p, (size_t)(end - p), &mbstate);
if (n == 0) {
// null character
c = 0;
++p;
} else if (n == (size_t)(-3)) {
// no bytes consumed, but a character was produced
} else if (n == (size_t)(-2) || n == (size_t)(-1)) {
// incomplete character at end of file or invalid UTF-8 respectively; just treat it as a byte
c = *p;
++p;
} else {
p += n;
}
if (c == U'\n') {
if (util_is_power_of_2(buffer->nlines)) {
// allocate more lines
buffer->lines = realloc(buffer->lines, buffer->nlines * 2 * sizeof *buffer->lines);
// zero new lines
memset(buffer->lines + buffer->nlines, 0, buffer->nlines * sizeof *buffer->lines);
}
++buffer->nlines;
} else {
u32 line_idx = buffer->nlines - 1;
Line *line = &buffer->lines[line_idx];
if (!buffer_line_append_char(line, c)) {
success = false;
break;
}
}
}
}
free(file_contents);
}
if (ferror(fp)) success = false;
if (!success) {
for (u32 i = 0; i < buffer->nlines; ++i)
free(buffer->lines[i].str);
free(buffer->lines);
buffer->nlines = 0;
}
return success;
}
// print the contents of a buffer to stdout
static void buffer_print(TextBuffer const *buffer) {
printf("\033[2J\033[;H"); // clear terminal screen
Line *lines = buffer->lines;
u32 nlines = buffer->nlines;
for (u32 i = 0; i < nlines; ++i) {
Line *line = &lines[i];
for (u32 j = 0; j < line->len; ++j) {
// on windows, this will print characters outside the Basic Multilingual Plane incorrectly
// but this function is just for debugging anyways
putwchar((wchar_t)line->str[j]);
}
}
fflush(stdout);
}
// Does not free the pointer `buffer` (buffer might not have even been allocated with malloc)
void buffer_free(TextBuffer *buffer) {
Line *lines = buffer->lines;
u32 nlines = buffer->nlines;
for (u32 i = 0; i < nlines; ++i) {
free(lines[i].str);
}
free(lines);
buffer->nlines = 0;
buffer->lines = NULL;
}
// returns the number of lines of text in the buffer into *lines (if not NULL),
// and the number of columns of text, i.e. the length of the longest line, into *cols (if not NULL)
void buffer_text_dimensions(TextBuffer *buffer, u32 *lines, u32 *cols) {
if (lines) {
*lines = buffer->nlines;
}
if (cols) {
// @OPTIMIZE
u32 nlines = buffer->nlines;
Line *line_arr = buffer->lines;
u32 maxcol = 0;
for (u32 i = 0; i < nlines; ++i) {
Line *line = &line_arr[i];
if (line->len > maxcol)
maxcol = line->len;
}
*cols = maxcol;
}
}
// returns the number of rows of text that can fit in the buffer, rounded down.
int buffer_display_rows(TextBuffer *buffer) {
return (int)((buffer->y2 - buffer->y1) / text_font_char_height(buffer->font));
}
// returns the number of columns of text that can fit in the buffer, rounded down.
int buffer_display_cols(TextBuffer *buffer) {
return (int)((buffer->x2 - buffer->x1) / text_font_char_width(buffer->font));
}
// make sure we don't scroll too far
static void buffer_correct_scroll(TextBuffer *buffer) {
if (buffer->scroll_x < 0)
buffer->scroll_x = 0;
if (buffer->scroll_y < 0)
buffer->scroll_y = 0;
u32 nlines, ncols;
buffer_text_dimensions(buffer, &nlines, &ncols);
double max_scroll_x = (double)ncols - buffer_display_cols(buffer);
double max_scroll_y = (double)nlines - buffer_display_rows(buffer);
if (max_scroll_x <= 0) {
buffer->scroll_x = 0;
} else if (buffer->scroll_x > max_scroll_x) {
buffer->scroll_x = max_scroll_x;
}
if (max_scroll_y <= 0) {
buffer->scroll_y = 0;
} else if (buffer->scroll_y > max_scroll_y) {
buffer->scroll_y = max_scroll_y;
}
}
void buffer_scroll(TextBuffer *buffer, double dx, double dy) {
buffer->scroll_x += dx;
buffer->scroll_y += dy;
buffer_correct_scroll(buffer);
}
// returns the position of the character at the given position in the buffer.
// x/y can be NULL.
void buffer_pos_to_pixels(TextBuffer *buffer, BufferPos pos, float *x, float *y) {
u32 line = pos.line, col = pos.col;
if (x) *x = (float)((double)col - buffer->scroll_x) * text_font_char_width(buffer->font) + buffer->x1;
if (y) *y = (float)((double)line - buffer->scroll_y) * text_font_char_height(buffer->font) + buffer->y1;
}
// clip the rectangle so it's all inside the buffer. returns true if there's any rectangle left.
static bool buffer_clip_rect(TextBuffer *buffer, float *x1, float *y1, float *x2, float *y2) {
if (*x1 > buffer->x2 || *y1 > buffer->y2 || *x2 < buffer->x1 || *y2 < buffer->y1) {
*x1 = *y1 = *x2 = *y2 = 0;
return false;
}
if (*x1 < buffer->x1) *x1 = buffer->x1;
if (*y1 < buffer->y1) *y1 = buffer->y1;
if (*x2 > buffer->x2) *x2 = buffer->x2;
if (*y2 > buffer->y2) *y2 = buffer->y2;
return true;
}
// Render the text buffer in the given rectangle
// NOTE: also corrects scroll
void buffer_render(TextBuffer *buffer, float x1, float y1, float x2, float y2) {
buffer->x1 = x1; buffer->y1 = y1; buffer->x2 = x2; buffer->y2 = y2;
Font *font = buffer->font;
u32 nlines = buffer->nlines;
Line *lines = buffer->lines;
float char_width = text_font_char_width(font),
char_height = text_font_char_height(font);
glColor3f(0.5f,0.5f,0.5f);
glBegin(GL_LINE_STRIP);
glVertex2f(x1,y1);
glVertex2f(x1,y2);
glVertex2f(x2,y2);
glVertex2f(x2,y1);
glVertex2f(x1-1,y1);
glEnd();
glColor3f(1,1,1);
text_chars_begin(font);
// what x coordinate to start rendering the text from
float render_start_x = x1 - (float)buffer->scroll_x * char_width;
u32 column = 0;
TextRenderState text_state = {
.x = render_start_x, .y = y1 + text_font_char_height(font),
.min_x = x1, .min_y = y1,
.max_x = x2, .max_y = y2
};
// @TODO: make this better (we should figure out where to start rendering, etc.)
text_state.y -= (float)buffer->scroll_y * char_height;
for (u32 line_idx = 0; line_idx < nlines; ++line_idx) {
Line *line = &lines[line_idx];
for (char32_t *p = line->str, *end = p + line->len; p != end; ++p) {
char32_t c = *p;
switch (c) {
case U'\n': assert(0);
case U'\r': break; // for CRLF line endings
case U'\t':
do {
text_render_char(font, U' ', &text_state);
++column;
} while (column % buffer->tab_width);
break;
default:
text_render_char(font, c, &text_state);
++column;
break;
}
}
// next line
text_state.x = render_start_x;
text_state.y += text_font_char_height(font);
column = 0;
}
text_chars_end(font);
{ // render cursor
float cur_x1, cur_y1;
buffer_pos_to_pixels(buffer, buffer->cursor_pos, &cur_x1, &cur_y1);
cur_y1 += 0.25f * char_height;
float cur_x2 = cur_x1 + 1.0f, cur_y2 = cur_y1 + char_height;
if (buffer_clip_rect(buffer, &cur_x1, &cur_y1, &cur_x2, &cur_y2)) {
glColor3f(0,1,1);
glBegin(GL_QUADS);
glVertex2f(cur_x1,cur_y1);
glVertex2f(cur_x2,cur_y1);
glVertex2f(cur_x2,cur_y2);
glVertex2f(cur_x1,cur_y2);
glEnd();
}
}
}
// code point at position.
// returns 0 if the position is invalid. note that it can also return 0 for a valid position, if there's a null character there
char32_t buffer_char_at_pos(TextBuffer *buffer, BufferPos p) {
if (p.line >= buffer->nlines)
return 0; // invalid (line too large)
Line *line = &buffer->lines[p.line];
if (p.col < line->len) {
return line->str[p.col];
} else if (p.col > line->len) {
// invalid (col too large)
return 0;
} else {
return U'\n';
}
}
BufferPos buffer_start_pos(TextBuffer *buffer) {
(void)buffer;
return (BufferPos){.line = 0, .col = 0};
}
BufferPos buffer_end_pos(TextBuffer *buffer) {
return (BufferPos){.line = buffer->nlines - 1, .col = buffer->lines[buffer->nlines-1].len};
}
// returns true if p could move left (i.e. if it's not the very first position in the file)
bool buffer_pos_move_left(TextBuffer *buffer, BufferPos *p) {
if (p->line >= buffer->nlines)
*p = buffer_end_pos(buffer);
if (p->col == 0) {
if (p->line == 0)
return false;
--p->line;
p->col = buffer->lines[p->line].len;
} else {
--p->col;
}
return true;
}
bool buffer_pos_move_right(TextBuffer *buffer, BufferPos *p) {
if (p->line >= buffer->nlines)
*p = buffer_end_pos(buffer);
Line *line = &buffer->lines[p->line];
if (p->col >= line->len) {
if (p->line >= buffer->nlines - 1) {
*p = buffer_end_pos(buffer);
return false;
} else {
p->col = 0;
++p->line;
}
} else {
++p->col;
}
return true;
}
bool buffer_cursor_move_left(TextBuffer *buffer) {
return buffer_pos_move_left(buffer, &buffer->cursor_pos);
}
bool buffer_cursor_move_right(TextBuffer *buffer) {
return buffer_pos_move_right(buffer, &buffer->cursor_pos);
}
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