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// Text buffers - These store the contents of a file.
// To make inserting characters faster, the file contents are split up into
// blocks of a few thousand bytes. Block boundaries are not necessarily
// on character boundaries, so one block might have part of a UTF-8 character
// with the next block having the rest.
#include "unicode.h"
#include "util.c"
#include "text.h"
#define TEXT_BLOCK_MAX_SIZE 400
// Once two adjacent blocks are at most this big, combine them into
// one bigger text block.
#define TEXT_BLOCK_COMBINE_SIZE (3*(TEXT_BLOCK_MAX_SIZE / 4))
// A good size for text blocks to be. When a file is loaded, there
// shouldn't be just full blocks, because they will all immediately split.
// Instead, we use blocks of this size.
#define TEXT_BLOCK_DEFAULT_SIZE (3*(TEXT_BLOCK_MAX_SIZE / 4))
typedef struct {
u16 len;
char *contents;
} TextBlock;
typedef struct {
u32 nblocks; // number of text blocks
double scroll_x, scroll_y; // number of characters scrolled in the x/y direction
TextBlock *blocks;
} TextBuffer;
// Returns a new block added at index `where`,
// or NULL if there's not enough memory.
static TextBlock *text_buffer_add_block(TextBuffer *buffer, u32 where) {
// make sure we can actually allocate enough memory for the contents of the block
// before doing anything
char *block_contents = calloc(1, TEXT_BLOCK_MAX_SIZE);
if (!block_contents) {
return NULL;
}
u32 nblocks_before = buffer->nblocks;
u32 nblocks_after = buffer->nblocks + 1;
if (util_is_power_of_2(nblocks_after)) {
// whenever the number of blocks is a power of 2, we need to grow the blocks array.
buffer->blocks = realloc(buffer->blocks, 2 * nblocks_after * sizeof *buffer->blocks);
if (!buffer->blocks) {
// out of memory
free(block_contents);
return NULL;
}
}
if (where != nblocks_before) { // if we aren't just inserting the block at the end,
// make space for the new block
memmove(buffer->blocks + (where + 1), buffer->blocks + where, nblocks_before - where);
}
TextBlock *block = buffer->blocks + where;
util_zero_memory(block, sizeof *buffer->blocks); // zero everything
block->contents = block_contents;
buffer->nblocks = nblocks_after;
return block;
}
Status text_buffer_load_file(TextBuffer *buffer, FILE *fp) {
char block_contents[TEXT_BLOCK_DEFAULT_SIZE];
size_t bytes_read;
util_zero_memory(buffer, sizeof *buffer);
// read file one block at a time
do {
bytes_read = fread(block_contents, 1, sizeof block_contents, fp);
if (bytes_read > 0) {
TextBlock *block = text_buffer_add_block(buffer, buffer->nblocks);
if (!block) {
return false;
}
memcpy(block->contents, block_contents, bytes_read);
block->len = (u16)bytes_read;
}
} while (bytes_read == sizeof block_contents);
if (ferror(fp))
return false;
return true;
}
static void text_buffer_print_internal(TextBuffer *buffer, bool debug) {
printf("\033[2J\033[;H");
TextBlock *blocks = buffer->blocks;
u32 nblocks = buffer->nblocks;
for (u32 i = 0; i < nblocks; ++i) {
TextBlock *block = &blocks[i];
fwrite(block->contents, 1, block->len, stdout);
if (debug)
printf("\n\n------\n\n"); // NOTE: could be bad with UTF-8
}
fflush(stdout);
}
// print the contents of a buffer to stdout
void text_buffer_print(TextBuffer *buffer) {
text_buffer_print_internal(buffer, false);
}
// print the contents of a buffer to stdout, along with debugging information
void text_buffer_print_debug(TextBuffer *buffer) {
text_buffer_print_internal(buffer, true);
}
// Does not free the pointer `buffer` (buffer might not have even been allocated with malloc)
void text_buffer_free(TextBuffer *buffer) {
TextBlock *blocks = buffer->blocks;
u32 nblocks = buffer->nblocks;
for (u32 i = 0; i < nblocks; ++i) {
free(blocks[i].contents);
}
free(blocks);
}
void text_buffer_scroll(TextBuffer *buffer, double dx, double dy) {
buffer->scroll_x += dx;
buffer->scroll_y += dy;
}
// Render the text buffer in the given rectangle
void text_buffer_render(TextBuffer *buffer, Font *font, float x1, float y1, float x2, float y2) {
mbstate_t mbstate = {0};
uint nblocks = buffer->nblocks;
TextBlock *blocks = buffer->blocks;
float char_height = text_font_char_height(font);
glColor3f(0.5f,0.5f,0.5f);
glBegin(GL_LINE_STRIP);
glVertex2f(x1,y1);
glVertex2f(x1,y2);
glVertex2f(x2,y2);
glVertex2f(x2,y1);
glVertex2f(x1-1,y1);
glEnd();
glColor3f(1,1,1);
text_chars_begin(font);
TextRenderState text_state = {
.x = x1, .y = y1 + text_font_char_height(font),
.min_x = x1, .min_y = y1,
.max_x = x2, .max_y = y2
};
// @TODO: make this better (we should figure out where to start rendering, etc.)
text_state.x -= (float)buffer->scroll_x * char_height;
text_state.y -= (float)buffer->scroll_y * char_height;
for (uint block_idx = 0; block_idx < nblocks; ++block_idx) {
TextBlock *block = &blocks[block_idx];
char *p = block->contents, *end = p + block->len;
while (p != end) {
char32_t c;
size_t n = mbrtoc32(&c, p, (size_t)(end - p), &mbstate);
if (n == 0) {
// null character
c = UNICODE_BOX_CHARACTER;
++p;
} else if (n == (size_t)(-3)) {
// no bytes consumed, but a character was produced
} else if (n == (size_t)(-2)) {
// incomplete character at end of block.
c = 0;
p = end;
} else if (n == (size_t)(-1)) {
// invalid UTF-8
c = UNICODE_BOX_CHARACTER;
++p;
} else {
p += n;
}
switch (c) {
case L'\n':
text_state.x = x1;
text_state.y += text_font_char_height(font);
break;
case L'\r': break; // for CRLF line endings
case L'\t':
for (int i = 0; i < 4; ++i)
text_render_char(font, L' ', &text_state);
break;
default:
text_render_char(font, c, &text_state);
break;
}
}
}
text_chars_end(font);
}
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