#define TED_PATH_MAX 256 #define TED_UNTITLED "Untitled" // what to call untitled buffers #define TEXT_SIZE_MIN 6 #define TEXT_SIZE_MAX 70 // these all say "CPP" but really they're C/C++ enum { SYNTAX_STATE_CPP_MULTI_LINE_COMMENT = 0x1u, // are we in a multi-line comment? (delineated by /* */) SYNTAX_STATE_CPP_SINGLE_LINE_COMMENT = 0x2u, // if you add a \ to the end of a single-line comment, it is continued to the next line. SYNTAX_STATE_CPP_PREPROCESSOR = 0x4u, // similar to above SYNTAX_STATE_CPP_STRING = 0x8u, SYNTAX_STATE_CPP_RAW_STRING = 0x10u, }; enum { SYNTAX_STATE_RUST_COMMENT_DEPTH_MASK = 0xfu, // in rust, /* */ comments can nest. SYNTAX_STATE_RUST_COMMENT_DEPTH_MUL = 0x1u, SYNTAX_STATE_RUST_COMMENT_DEPTH_BITS = 4, // number of bits we allocate for the comment depth. SYNTAX_STATE_RUST_STRING = 0x10u, SYNTAX_STATE_RUST_STRING_IS_RAW = 0x20u, }; enum { SYNTAX_STATE_PYTHON_STRING = 0x01u, // multiline strings (''' and """) SYNTAX_STATE_PYTHON_STRING_DBL_QUOTED = 0x02u, // is this a """ string, as opposed to a ''' string? }; typedef u8 SyntaxState; ENUM_U16 { LANG_NONE, LANG_C, LANG_CPP, LANG_RUST, LANG_PYTHON, LANG_COUNT } ENUM_U16_END(Language); typedef struct { Language lang; char const *name; } LanguageName; static LanguageName const language_names[] = { {LANG_NONE, "None"}, {LANG_C, "C"}, {LANG_CPP, "C++"}, {LANG_RUST, "Rust"}, {LANG_PYTHON, "Python"}, }; ENUM_U8 { SYNTAX_NORMAL, SYNTAX_KEYWORD, SYNTAX_BUILTIN, SYNTAX_COMMENT, SYNTAX_PREPROCESSOR, SYNTAX_STRING, SYNTAX_CHARACTER, SYNTAX_CONSTANT, } ENUM_U8_END(SyntaxCharType); typedef struct { float cursor_blink_time_on, cursor_blink_time_off; u32 colors[COLOR_COUNT]; u16 text_size; u16 max_menu_width; u16 error_display_time; bool auto_indent; bool auto_add_newline; bool syntax_highlighting; bool line_numbers; bool auto_reload; u8 tab_width; u8 cursor_width; u8 undo_save_time; u8 border_thickness; u8 padding; u8 scrolloff; // [i] = comma-separated string of file extensions for language i, or NULL for none char *language_extensions[LANG_COUNT]; } Settings; #define SCANCODE_COUNT 0x120 // SDL scancodes should be less than this value. // a "key combo" is some subset of {control, shift, alt} + some key. #define KEY_COMBO_COUNT (SCANCODE_COUNT << 3) #define KEY_MODIFIER_CTRL_BIT 0 #define KEY_MODIFIER_SHIFT_BIT 1 #define KEY_MODIFIER_ALT_BIT 2 #define KEY_MODIFIER_CTRL ((u32)1<tab_width columns) } BufferPos; typedef struct { SyntaxState syntax; u32 len; char32_t *str; } Line; // this refers to replacing prev_len characters (found in prev_text) at pos with new_len characters typedef struct { bool chain; // should this + the next edit be treated as one? BufferPos pos; u32 new_len; u32 prev_len; char32_t *prev_text; double time; // time at start of edit (i.e. the time just before the edit), in seconds since epoch } BufferEdit; typedef struct { char *filename; // NULL if this buffer doesn't correspond to a file (e.g. line buffers) struct Ted *ted; // we keep a back-pointer to the ted instance so we don't have to pass it in to every buffer function double scroll_x, scroll_y; // number of characters scrolled in the x/y direction struct timespec last_write_time; // last write time to filename. BufferPos cursor_pos; BufferPos selection_pos; // if selection is true, the text between selection_pos and cursor_pos is selected. bool is_line_buffer; // "line buffers" are buffers which can only have one line of text (used for inputs) bool selection; bool store_undo_events; // set to false to disable undo events // This is set to true whenever a change is made to the buffer, and never set to false by buffer_ functions. // (Distinct from buffer_unsaved_changes) bool modified; bool will_chain_edits; bool chaining_edits; // are we chaining undo events together? bool view_only; float x1, y1, x2, y2; u32 nlines; u32 lines_capacity; u32 undo_history_write_pos; // where in the undo history was the last write? used by buffer_unsaved_changes u32 first_line_on_screen, last_line_on_screen; // which lines are on screen? updated when buffer_render is called. // to cache syntax highlighting properly, it is important to keep track of the // first and last line modified since last frame. u32 frame_earliest_line_modified; u32 frame_latest_line_modified; Line *lines; char error[256]; BufferEdit *undo_history; // dynamic array of undo history BufferEdit *redo_history; // dynamic array of redo history } TextBuffer; ENUM_U16 { MENU_NONE, MENU_OPEN, MENU_SAVE_AS, MENU_WARN_UNSAVED, // warn about unsaved changes MENU_ASK_RELOAD, // prompt about whether to reload file which has ben changed by another program } ENUM_U16_END(Menu); // file entries for file selectors typedef struct { char *name; // just the file name char *path; // full path FsType type; } FileEntry; typedef struct { Rect bounds; u32 n_entries; u32 selected; float scroll; FileEntry *entries; char cwd[TED_PATH_MAX]; bool open; // is the file selector on screen? bool submitted; // set to true if the line buffer was just submitted this frame. bool create_menu; // this is for creating files, not opening files } FileSelector; // a node is a collection of tabs OR a split of two nodes typedef struct Node { u16 *tabs; // dynamic array of indices into ted->buffers, or NULL if this is a split float split_pos; // number from 0 to 1 indicating where the split is. u16 active_tab; bool vertical_split; // is the split vertical? if false, this split looks like a|b u16 split_a; // split left/upper half; index into ted->nodes u16 split_b; // split right/lower half } Node; #define TED_MAX_BUFFERS 256 #define TED_MAX_NODES 256 // max tabs per node #define TED_MAX_TABS 100 typedef struct { BufferPos start; BufferPos end; } FindResult; typedef struct Ted { SDL_Window *window; Font *font_bold; Font *font; TextBuffer *active_buffer; // buffer we are currently drag-to-selecting in, if any TextBuffer *drag_buffer; // while a menu or something is open, there is no active buffer. when the menu is closed, // the old active buffer needs to be restored. that's what this stores. TextBuffer *prev_active_buffer; Node *root; Node *active_node; Settings settings; float window_width, window_height; v2 mouse_pos; u8 nmouse_clicks[4]; // nmouse_clicks[i] = length of mouse_clicks[i] v2 mouse_clicks[4][32]; // mouse_clicks[SDL_BUTTON_RIGHT], for example, is all the right mouse-clicks that have happened this frame int scroll_total_x, scroll_total_y; // total amount scrolled in the x and y direction this frame Menu menu; FileSelector file_selector; TextBuffer line_buffer; // general-purpose line buffer for inputs -- used for menus TextBuffer find_buffer; // use for "find" term in find/find+replace TextBuffer replace_buffer; // "replace" for find+replace double error_time; // time error box was opened (in seconds -- see time_get_seconds) KeyAction key_actions[KEY_COMBO_COUNT]; bool search_cwd; // should the working directory be searched for files? set to true if the executable isn't "installed" bool quit; // if set to true, the window will close next frame. NOTE: this doesn't check for unsaved changes!! bool find; // is the find or find+replace menu open? bool replace; // is the find+replace menu open? bool find_regex, find_case_sensitive; // find options u32 find_flags; // flags used last time search term was compiled pcre2_code *find_code; pcre2_match_data *find_match_data; FindResult *find_results; bool find_invalid_pattern; // invalid regex? Command warn_unsaved; // if non-zero, the user is trying to execute this command, but there are unsaved changes char warn_unsaved_names[TED_PATH_MAX]; // comma-separated list of files with unsaved changes (only applicable if warn_unsaved != 0) char warn_overwrite[TED_PATH_MAX]; // file name user is trying to overwrite char ask_reload[TED_PATH_MAX]; // file name which we want to reload char local_data_dir[TED_PATH_MAX]; char global_data_dir[TED_PATH_MAX]; char home[TED_PATH_MAX]; char cwd[TED_PATH_MAX]; // current working directory bool nodes_used[TED_MAX_NODES]; Node nodes[TED_MAX_NODES]; bool buffers_used[TED_MAX_BUFFERS]; TextBuffer buffers[TED_MAX_BUFFERS]; char window_title[256]; char error[512]; char error_shown[512]; // error display in box on screen } Ted; void command_execute(Ted *ted, Command c, i64 argument);