#define TED_PATH_MAX 256 #define TEXT_SIZE_MIN 6 #define TEXT_SIZE_MAX 70 typedef struct { float cursor_blink_time_on, cursor_blink_time_off; u32 colors[COLOR_COUNT]; u16 text_size; u8 tab_width; u8 cursor_width; u8 undo_save_time; u8 border_thickness; } Settings; #define SCANCODE_COUNT 0x120 // SDL scancodes should be less than this value. // a "key combo" is some subset of {control, shift, alt} + some key. #define KEY_COMBO_COUNT (SCANCODE_COUNT << 3) #define KEY_MODIFIER_CTRL_BIT 0 #define KEY_MODIFIER_SHIFT_BIT 1 #define KEY_MODIFIER_ALT_BIT 2 #define KEY_MODIFIER_CTRL ((u32)1<tab_width columns) } BufferPos; typedef struct { u32 len; u32 capacity; char32_t *str; } Line; // this refers to replacing prev_len characters (found in prev_text) at pos with new_len characters typedef struct BufferEdit { BufferPos pos; u32 new_len; u32 prev_len; char32_t *prev_text; double time; // time at start of edit (i.e. the time just before the edit), in seconds since epoch } BufferEdit; typedef struct { char *filename; // NULL if this buffer doesn't correspond to a file (e.g. line buffers) struct Ted *ted; // we keep a back-pointer to the ted instance so we don't have to pass it in to every buffer function double scroll_x, scroll_y; // number of characters scrolled in the x/y direction BufferPos cursor_pos; BufferPos selection_pos; // if selection is true, the text between selection_pos and cursor_pos is selected. bool is_line_buffer; // "line buffers" are buffers which can only have one line of text (used for inputs) bool selection; bool store_undo_events; // set to false to disable undo events float x1, y1, x2, y2; u32 nlines; u32 lines_capacity; Line *lines; char error[128]; BufferEdit *undo_history; // dynamic array of undo history BufferEdit *redo_history; // dynamic array of redo history } TextBuffer; ENUM_U16 { MENU_NONE, MENU_OPEN } ENUM_U16_END(Menu); typedef struct Ted { Font *font; TextBuffer *active_buffer; // while a menu or something is open, there is no active buffer. when the menu is closed, // the old active buffer needs to be restored. that's what this stores. TextBuffer *prev_active_buffer; Settings settings; float window_width, window_height; Menu menu; TextBuffer line_buffer; // general-purpose line buffer for inputs -- used for menus TextBuffer main_buffer; KeyAction key_actions[KEY_COMBO_COUNT]; char error[256]; } Ted;