/// \file /// the main header file for ted. /// /// this contains almost all of the function declarations. /// \mainpage ted doxygen documentation /// /// See "files" above. You probably want to look at \ref ted.h. #ifndef TED_H_ #define TED_H_ #ifdef __cplusplus extern "C" { #endif #include "base.h" #include "util.h" #include "text.h" #include "colors.h" #include "command.h" /// Version number #define TED_VERSION "2.7.6" /// Maximum path size ted handles. #define TED_PATH_MAX 1024 /// Config filename #define TED_CFG "ted.cfg" enum { /// avoid using this and use LANG_TEXT instead. LANG_NONE = 0, /// C LANG_C = 1, /// C++ LANG_CPP = 2, /// Rust LANG_RUST = 3, /// Python LANG_PYTHON = 4, /// TeX/LaTeX LANG_TEX = 5, /// Markdown LANG_MARKDOWN = 6, /// HTML LANG_HTML = 7, /// .cfg files LANG_CONFIG = 8, /// JavaScript LANG_JAVASCRIPT = 9, /// Java LANG_JAVA = 10, /// Go LANG_GO = 11, /// like \ref LANG_CONFIG, but with more highlighting for ted.cfg-specific stuff. LANG_TED_CFG = 12, /// TypeScript LANG_TYPESCRIPT = 13, /// JSON LANG_JSON = 14, /// XML LANG_XML = 15, /// GL shading language LANG_GLSL = 16, /// plain text LANG_TEXT = 17, /// CSS LANG_CSS = 18, /// GDScript LANG_GDSCRIPT = 19, /// this will never be a valid language ID LANG_INVALID = 9999, /// all user-defined languages are greater than this. LANG_USER_MIN = 100000, /// all user-defined languages are less than this. LANG_USER_MAX = 2000000000, }; /// A programming language /// /// May be one of the `LANG_*` constants, or a dynamically registered language. typedef u32 Language; /// Current state of syntax highlighting. typedef u32 SyntaxState; /// types of syntax highlighting enum SyntaxCharType { SYNTAX_NORMAL = 0, SYNTAX_KEYWORD = 1, SYNTAX_BUILTIN = 2, SYNTAX_COMMENT = 3, SYNTAX_PREPROCESSOR = 4, SYNTAX_STRING = 5, SYNTAX_CHARACTER = 6, SYNTAX_CONSTANT = 7, SYNTAX_TODO = 8, }; /// Type of syntax highlighting. typedef u8 SyntaxCharType; /// Function for syntax highlighting. /// /// If you want to add a language to `ted`, you will need to implement this function. /// /// `state` is used to keep track of state between lines (e.g. whether or not we are in a multiline comment)\n /// `line` is the UTF-32 text of the line (not guaranteed to be null-terminated).\n /// `line_len` is the length of the line, in UTF-32 codepoints.\n /// `char_types` is either `NULL` (in which case only `state` should be updated), or a pointer to `line_len` SyntaxCharTypes, which should be filled out using the `SYNTAX_*` constants. /// /// no guarantees are made about which order lines will be highlighted in. the only guarantee is that `*state = 0` for the first line, and for line `n > 0`, /// `*state` was derived from calling this function on line `n-1`. typedef void (*SyntaxHighlightFunction)(SyntaxState *state, const char32_t *line, u32 line_len, SyntaxCharType *char_types); /// for tex #define SYNTAX_MATH SYNTAX_STRING /// for markdown #define SYNTAX_CODE SYNTAX_PREPROCESSOR /// for markdown #define SYNTAX_LINK SYNTAX_CONSTANT /// All of ted's settings typedef struct Settings Settings; /// A buffer - this includes line buffers, unnamed buffers, the build buffer, etc. typedef struct TextBuffer TextBuffer; /// all data used by the ted application (minus some globals in gl.c) typedef struct Ted Ted; /// a selector menu (e.g. the "open" menu) typedef struct Selector Selector; /// a selector menu for files (e.g. the "open" menu) typedef struct FileSelector FileSelector; /// LSP server struct LSP; /// an entry in a \ref Selector /// /// only `name` needs to be filled in; everything else can be zeroed. typedef struct SelectorEntry { /// color to draw text in /// /// if this is zero, \ref COLOR_TEXT will be used. ColorSetting color; /// label /// /// a copy of this string will be made, so you can free the pointer immediately after calling \ref selector_add_entry const char *name; /// if not NULL, this will show on the right side of the entry. /// /// a copy of this string will be made, so you can free the pointer immediately after calling \ref selector_add_entry const char *detail; /// use this for whatever you want u64 userdata; /// reserved for future use -- must be zeroed. char reserved[32]; } SelectorEntry; /// a split or collection of tabs /// /// this handles ted's split-screen and tab features. typedef struct Node Node; /// A position in the buffer typedef struct { /// line number (0-indexed) u32 line; /// UTF-32 index of character in line u32 index; } BufferPos; /// special keycodes for mouse X1 & X2 buttons. enum { KEYCODE_X1 = 1<<20, KEYCODE_X2 }; /// see \ref KEY_COMBO enum { KEY_MODIFIER_CTRL_BIT = 0, KEY_MODIFIER_SHIFT_BIT = 1, KEY_MODIFIER_ALT_BIT = 2, }; /// see \ref KEY_COMBO #define KEY_MODIFIER_CTRL ((u32)1<> 32)) /// extract key modifier from \ref KeyCombo #define KEY_COMBO_MODIFIER(combo) ((u32)((combo.value) & 0xff)) /// enum used with \ref autocomplete_open enum { /// autocomplete/signature help was manually triggered TRIGGER_INVOKED = 0x12000, /// autocomplete list needs to be updated because more characters were typed TRIGGER_INCOMPLETE = 0x12001, /// signtaure help needs to be updated because the cursor was moved or /// the buffer's contents changed. TRIGGER_CONTENT_CHANGE = 0x12002, }; /// determines which thing associated with a symbol to go to typedef enum { GOTO_DECLARATION = 0, GOTO_DEFINITION = 1, GOTO_IMPLEMENTATION = 2, GOTO_TYPE_DEFINITION = 3, } GotoType; /// options for a pop-up menu typedef enum { POPUP_NONE = 0, /// "Yes" button POPUP_YES = 1<<1, /// "No" button POPUP_NO = 1<<2, /// "Cancel" button POPUP_CANCEL = 1<<3, } PopupOption; /// pop-up with "yes" and "no" buttons #define POPUP_YES_NO (POPUP_YES | POPUP_NO) /// pop-up with "yes", "no", and "cancel" buttons #define POPUP_YES_NO_CANCEL (POPUP_YES | POPUP_NO | POPUP_CANCEL) /// type of message box to display to user /// /// more severe message types should have higher numbers. /// they will override less severe messages. typedef enum { MESSAGE_INFO = 0x10000, MESSAGE_WARNING = 0x20000, MESSAGE_ERROR = 0x30000, } MessageType; /// "Open file" #define MENU_OPEN "ted-open-file" /// "Save file as" #define MENU_SAVE_AS "ted-save-as" /// "X has unsaved changes" #define MENU_WARN_UNSAVED "ted-warn-unsaved" /// "X has been changed by another program" #define MENU_ASK_RELOAD "ted-ask-reload" /// "Go to definition of..." #define MENU_GOTO_DEFINITION "ted-goto-defn" /// "Go to line" #define MENU_GOTO_LINE "ted-goto-line" /// "Command palette" #define MENU_COMMAND_SELECTOR "ted-cmd-sel" /// "Run a shell command" #define MENU_SHELL "ted-shell" /// "Rename symbol" #define MENU_RENAME_SYMBOL "ted-rename-sym" /// Information about a programming language /// /// Used for dynamic language registration (\ref syntax_register_language). /// Please zero all the fields of the struct which you aren't using. /// /// The fields `id` and `name` MUST be filled in, or else `ted` will reject your language. typedef struct { /// Language ID number. For user-defined languages, this must be `>= LANG_USER_MIN` and `< LANG_USER_MAX`. /// /// To avoid conflict, try picking a unique number. Language id; /// Unique name for the language char name[30]; /// LSP identifier given by the specification https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/ char lsp_identifier[32]; /// function used for syntax highlighting SyntaxHighlightFunction highlighter; /// reserved for future use char reserved[128]; } LanguageInfo; /// information about a menu /// /// used for dynamic menu registration (see \ref menu_register) typedef struct { /// identifier used to open the menu. /// /// try to pick a unique name. char name[24]; /// if non-`NULL` this will be called right after the menu is opened void (*open)(Ted *ted); /// if non-`NULL` this will be called every frame /// before anything is rendered to the screen. void (*update)(Ted *ted); /// if non-`NULL` this will be called every frame /// after buffers, etc. have been rendered to the screen /// (when the menu should be rendered) void (*render)(Ted *ted); /// if non-`NULL` this will be called right before the menu is closed. /// if it returns `false`, the menu will not be closed. bool (*close)(Ted *ted); /// should be zeroed -- reserved for future use. char reserved[128]; } MenuInfo; /// information about an edit provided to \ref EditNotify. /// /// NOTE: more members may be added in the future (this does not affect backwards compatibility) typedef struct { /// position where the edit took place BufferPos pos; /// "end" position /// /// for insertions, this is the position of one past the last character inserted, /// for deletions, this is the position of the end of the deletion prior to applying the edit BufferPos end; /// number of characters (unicode codepoints, including newlines) deleted /// /// if this is non-zero, \ref chars_inserted will be zero. u32 chars_deleted; /// number of characters (unicode codepoints, including newlines) inserted /// /// if this is non-zero, \ref chars_deleted will be zero. u32 chars_inserted; } EditInfo; /// this type of callback is called right after an edit is made to the buffer. /// /// you will be given the number of characters deleted at the position, the number /// of characters inserted after the position, and the context pointer /// which was passed to \ref ted_add_edit_notify. typedef void (*EditNotify)(void *context, TextBuffer *buffer, const EditInfo *info); /// ID number of an \ref EditNotify callback. /// /// Can be used to remove the callback with \ref ted_remove_edit_notify. typedef u64 EditNotifyID; // === buffer.c === /// Returns `true` if the buffer is in view-only mode. bool buffer_is_view_only(TextBuffer *buffer); /// Set whether the buffer should be in view-only mode. void buffer_set_view_only(TextBuffer *buffer, bool view_only); /// amount scrolled horizontally, in terms of the width of a space character double buffer_get_scroll_columns(TextBuffer *buffer); /// number of lines scrolled vertically double buffer_get_scroll_lines(TextBuffer *buffer); /// set scroll position void buffer_scroll_to(TextBuffer *buffer, double cols, double lines); /// get last time buffer was written to, in the format of \ref time_get_seconds double buffer_last_write_time(TextBuffer *buffer); /// ignore any changes that have been made to the loaded file void buffer_ignore_changes_on_disk(TextBuffer *buffer); /// get position of the cursor BufferPos buffer_cursor_pos(TextBuffer *buffer); /// returns `true` if anything is selected bool buffer_has_selection(TextBuffer *buffer); /// get position of non-cursor end of selection. /// /// `pos` is allowed to be `NULL`. /// returns `false` if nothing is selected. bool buffer_selection_pos(TextBuffer *buffer, BufferPos *pos); /// Get path to buffer's file, or `NULL` if the buffer is unnamed. /// /// This string can be freed if the buffer is saved under a different name or closed, so don't keep it around for long. const char *buffer_get_path(TextBuffer *buffer); /// clear undo/redo history void buffer_clear_undo_redo(TextBuffer *buffer); /// set whether undo history should be kept /// /// if `enabled` is `false`, any previous undo/redo history will be cleared. void buffer_set_undo_enabled(TextBuffer *buffer, bool enabled); /// set manual language override for buffer. /// /// passing `language = 0` goes back to automatic language detection. void buffer_set_manual_language(TextBuffer *buffer, u32 language); /// first line which will appear on screen u32 buffer_first_line_on_screen(TextBuffer *buffer); /// last line which will appear on screen u32 buffer_last_line_on_screen(TextBuffer *buffer); /// get rectangle buffer is rendered to Rect buffer_rect(TextBuffer *buffer); /// is this buffer empty? bool buffer_empty(TextBuffer *buffer); /// returns the buffer's display filename (not full path) into `filename` /// /// if the buffer is an untitled buffer, returns "Untitled". /// `filename` is guaranteed to be null-terminated after calling this. void buffer_display_filename(TextBuffer *buffer, char *filename, size_t filename_size); /// does this buffer contained a named file (i.e. not a line buffer, not the build buffer, not untitled) bool buffer_is_named_file(TextBuffer *buffer); /// does this buffer have unsaved changes? bool buffer_unsaved_changes(TextBuffer *buffer); /// is this a line buffer? bool buffer_is_line_buffer(TextBuffer *buffer); /// has this line buffer been submitted? /// /// returns `false` if `buffer` is not a line buffer. bool line_buffer_is_submitted(TextBuffer *buffer); /// clear submission status of line buffer. void line_buffer_clear_submitted(TextBuffer *buffer); /// returns the character after position `pos`, or 0 if `pos` is invalid or at the end of a line char32_t buffer_char_at_pos(TextBuffer *buffer, BufferPos pos); /// returns the character after the cursor, or 0 if the cursor is at the end of a line char32_t buffer_char_at_cursor(TextBuffer *buffer); /// returns the character before position `pos`, or 0 if `pos` is invalid or at the start of a line char32_t buffer_char_before_pos(TextBuffer *buffer, BufferPos pos); /// returns the character to the left of the cursor, or 0 if the cursor at the start of the line. char32_t buffer_char_before_cursor(TextBuffer *buffer); /// buffer position of start of file BufferPos buffer_pos_start_of_file(TextBuffer *buffer); /// buffer position of end of file BufferPos buffer_pos_end_of_file(TextBuffer *buffer); /// move position to matching bracket. /// /// \returns the matching bracket character if there is one, or 0 otherwise. char32_t buffer_pos_move_to_matching_bracket(TextBuffer *buffer, BufferPos *pos); /// move cursor to matching bracket. /// /// \returns `true` if cursor was to the right of a bracket. bool buffer_cursor_move_to_matching_bracket(TextBuffer *buffer); /// move `*pos` so that it stays in the same place after `edit` is applied. /// /// if `pos` was deleted by `edit`, returns `false`. bool buffer_pos_move_according_to_edit(BufferPos *pos, const EditInfo *edit); /// ensures that `p` refers to a valid position, moving it if needed. void buffer_pos_validate(TextBuffer *buffer, BufferPos *p); /// is this a valid buffer position? bool buffer_pos_valid(TextBuffer *buffer, BufferPos p); /// get programming language of buffer contents Language buffer_language(TextBuffer *buffer); /// clip the rectangle so it's all inside the buffer. /// /// \returns `true` if there's any rectangle left. bool buffer_clip_rect(TextBuffer *buffer, Rect *r); /// Get the font used for this buffer. Font *buffer_font(TextBuffer *buffer); /// get LSP server which deals with this buffer struct LSP *buffer_lsp(TextBuffer *buffer); /// Get the settings used for this buffer. Settings *buffer_settings(TextBuffer *buffer); /// Get tab width for this buffer u8 buffer_tab_width(TextBuffer *buffer); /// Get whether or not to indent with spaces for this buffer. bool buffer_indent_with_spaces(TextBuffer *buffer); /// returns the number of lines in the buffer. u32 buffer_line_count(TextBuffer *buffer); /// get line contents. /// /// does not include a newline character. /// /// NOTE: this string will be invalidated when the line is edited!!! /// only use it briefly!! /// /// returns an empty string if `line_number` is out of range. String32 buffer_get_line(TextBuffer *buffer, u32 line_number); /// get line contents as UTF-8. /// /// does not include a newline character. /// /// string must be freed by caller. /// returns an empty string if `line_number` is out of range. char *buffer_get_line_utf8(TextBuffer *buffer, u32 line_number); /// get at most `nchars` characters starting from position `pos`. /// /// returns the number of characters actually available. /// /// you can pass `NULL` for `text` if you just want to know how many /// characters *could* be accessed before the end of the file. size_t buffer_get_text_at_pos(TextBuffer *buffer, BufferPos pos, char32_t *text, size_t nchars); /// returns a UTF-32 string of at most `nchars` code points from `buffer` starting at `pos` /// /// the string should be passed to str32_free. String32 buffer_get_str32_text_at_pos(TextBuffer *buffer, BufferPos pos, size_t nchars); /// get UTF-8 string at position, up to `nchars` code points (NOT bytes). /// /// the resulting string should be freed. char *buffer_get_utf8_text_at_pos(TextBuffer *buffer, BufferPos pos, size_t nchars); /// Puts a UTF-8 string containing the contents of the buffer into `out`. /// /// To use this function, first pass `NULL` for `out` to get the number of bytes you need to allocate. /// /// \returns the number of bytes, including a null terminator. size_t buffer_contents_utf8(TextBuffer *buffer, char *out); /// Returns a UTF-8 string containing the contents of `buffer`. /// /// The return value should be freed. char *buffer_contents_utf8_alloc(TextBuffer *buffer); /// clear contents, undo history, etc. of a buffer void buffer_clear(TextBuffer *buffer); /// returns the number of characters in the `line_number`th line (0-indexed), /// or 0 if `line_number` is out of range. u32 buffer_line_len(TextBuffer *buffer, u32 line_number); /// returns the length of the longest on-screen line in space widths. u32 buffer_column_count(TextBuffer *buffer); /// returns the number of lines of text that can fit on screen in the buffer float buffer_display_lines(TextBuffer *buffer); /// returns the number of columns of text that can fit on screen in the buffer float buffer_display_cols(TextBuffer *buffer); /// scroll by deltas (measured in lines and columns) void buffer_scroll(TextBuffer *buffer, double dx, double dy); /// returns the screen position of the character at the given position in the buffer. vec2 buffer_pos_to_pixels(TextBuffer *buffer, BufferPos pos); /// convert pixel coordinates to a position in the buffer, selecting the closest character. /// /// \returns `false` if the position is not inside the buffer (but still sets `*pos` to the closest character). bool buffer_pixels_to_pos(TextBuffer *buffer, vec2 pixel_coords, BufferPos *pos); /// scroll to `pos`, scrolling as little as possible while maintaining scrolloff. void buffer_scroll_to_pos(TextBuffer *buffer, BufferPos pos); /// scroll in such a way that `pos` is in the center of the buffer's screen rectangle. void buffer_scroll_center_pos(TextBuffer *buffer, BufferPos pos); /// scroll so that the cursor is on screen void buffer_scroll_to_cursor(TextBuffer *buffer); /// scroll so that the cursor is in the center of the buffer's screen rectangle. void buffer_center_cursor(TextBuffer *buffer); /// returns the number of characters successfully moved by. i64 buffer_pos_move_left(TextBuffer *buffer, BufferPos *pos, i64 by); /// returns the number of characters successfully moved by. i64 buffer_pos_move_right(TextBuffer *buffer, BufferPos *pos, i64 by); /// returns the number of lines successfully moved by. i64 buffer_pos_move_up(TextBuffer *buffer, BufferPos *pos, i64 by); /// returns the number of lines successfully moved by. i64 buffer_pos_move_down(TextBuffer *buffer, BufferPos *pos, i64 by); /// set cursor position void buffer_cursor_move_to_pos(TextBuffer *buffer, BufferPos pos); /// returns the number of characters successfully moved by. i64 buffer_cursor_move_left(TextBuffer *buffer, i64 by); /// returns the number of characters successfully moved by. i64 buffer_cursor_move_right(TextBuffer *buffer, i64 by); /// returns the number of lines successfully moved by. i64 buffer_cursor_move_up(TextBuffer *buffer, i64 by); /// returns the number of lines successfully moved by. i64 buffer_cursor_move_down(TextBuffer *buffer, i64 by); /// returns the number of blank lines successfully moved by. i64 buffer_pos_move_up_blank_lines(TextBuffer *buffer, BufferPos *pos, i64 by); /// returns the number of blank lines successfully moved by. i64 buffer_pos_move_down_blank_lines(TextBuffer *buffer, BufferPos *pos, i64 by); /// returns the number of blank lines successfully moved by. i64 buffer_cursor_move_up_blank_lines(TextBuffer *buffer, i64 by); /// returns the number of blank lines successfully moved by. i64 buffer_cursor_move_down_blank_lines(TextBuffer *buffer, i64 by); /// returns the number of words successfully moved by. i64 buffer_pos_move_words(TextBuffer *buffer, BufferPos *pos, i64 nwords); /// returns the number of words successfully moved by. i64 buffer_pos_move_left_words(TextBuffer *buffer, BufferPos *pos, i64 nwords); /// returns the number of words successfully moved by. i64 buffer_pos_move_right_words(TextBuffer *buffer, BufferPos *pos, i64 nwords); /// returns the number of words successfully moved by. i64 buffer_cursor_move_left_words(TextBuffer *buffer, i64 nwords); /// returns the number of words successfully moved by. i64 buffer_cursor_move_right_words(TextBuffer *buffer, i64 nwords); /// move cursor to "previous" position (i.e. \ref CMD_PREVIOUS_POSITION) void buffer_cursor_move_to_prev_pos(TextBuffer *buffer); /// Get the start and end index of the word at the given position. void buffer_word_span_at_pos(TextBuffer *buffer, BufferPos pos, u32 *word_start, u32 *word_end); /// returns a string of word characters (see \ref is32_word) around the position. /// /// returns an empty string if neither of the characters to the left and right of the cursor are word characters. // /// NOTE: The string is invalidated when the buffer is changed!!! /// The return value should NOT be freed. String32 buffer_word_at_pos(TextBuffer *buffer, BufferPos pos); /// Get the word at the cursor. /// /// NOTE: The string is invalidated when the buffer is changed!!! /// The return value should NOT be freed. String32 buffer_word_at_cursor(TextBuffer *buffer); /// Get a UTF-8 string consisting of the word at the cursor. /// /// The return value should be freed. char *buffer_word_at_cursor_utf8(TextBuffer *buffer); /// Used for \ref CMD_INCREMENT_NUMBER and \ref CMD_DECREMENT_NUMBER /// /// Moves `*ppos` to the start of the (new) number. /// returns `false` if there was no number at `*ppos`. bool buffer_change_number_at_pos(TextBuffer *buffer, BufferPos *ppos, i64 by); /// Used for \ref CMD_INCREMENT_NUMBER and \ref CMD_DECREMENT_NUMBER bool buffer_change_number_at_cursor(TextBuffer *buffer, i64 argument); /// Buffer position corresponding to the start of line `line` (0-indexed). BufferPos buffer_pos_start_of_line(TextBuffer *buffer, u32 line); /// Buffer position corresponding to the end of line `line` (0-indexed). BufferPos buffer_pos_end_of_line(TextBuffer *buffer, u32 line); /// Move cursor to the start of the line, like the Home key does. void buffer_cursor_move_to_start_of_line(TextBuffer *buffer); /// Move cursor to the end of the line, like the End key does. void buffer_cursor_move_to_end_of_line(TextBuffer *buffer); /// Move cursor to the start of the file, like Ctrl+Home does. void buffer_cursor_move_to_start_of_file(TextBuffer *buffer); /// Move cursor to the end of the file, like Ctrl+End does. void buffer_cursor_move_to_end_of_file(TextBuffer *buffer); /// Put text at a position. /// /// Returns the position of the end of the text, or `(BufferPos){0}` on error. BufferPos buffer_insert_text_at_pos(TextBuffer *buffer, BufferPos pos, String32 str); /// Insert a single character at a position. void buffer_insert_char_at_pos(TextBuffer *buffer, BufferPos pos, char32_t c); /// Set the selection to between `buffer->cursor_pos` and `pos`, /// and move the cursor to `pos`. void buffer_select_to_pos(TextBuffer *buffer, BufferPos pos); /// Like shift+left, move cursor `nchars` chars to the left, selecting everything in between. void buffer_select_left(TextBuffer *buffer, i64 nchars); /// Like shift+right, move cursor `nchars` chars to the right, selecting everything in between. void buffer_select_right(TextBuffer *buffer, i64 nchars); /// Like shift+down, move cursor `nchars` lines down, selecting everything in between. void buffer_select_down(TextBuffer *buffer, i64 nchars); /// Like shift+up, move cursor `nchars` lines up, selecting everything in between. void buffer_select_up(TextBuffer *buffer, i64 nchars); /// Move the cursor `by` lines down, selecting everything in between. void buffer_select_down_blank_lines(TextBuffer *buffer, i64 by); /// Move the cursor `by` lines up, selecting everything in between. void buffer_select_up_blank_lines(TextBuffer *buffer, i64 by); /// Move the cursor `nwords` words left, selecting everything in between. void buffer_select_left_words(TextBuffer *buffer, i64 nwords); /// Move the cursor `nwords` words right, selecting everything in between. void buffer_select_right_words(TextBuffer *buffer, i64 nwords); /// Like Shift+Home, move cursor to start of line and select everything in between. void buffer_select_to_start_of_line(TextBuffer *buffer); /// Like Shift+End, move cursor to end of line and select everything in between. void buffer_select_to_end_of_line(TextBuffer *buffer); /// Like Ctrl+Shift+Home, move cursor to start of file and select everything in between. void buffer_select_to_start_of_file(TextBuffer *buffer); /// Like Ctrl+Shift+End, move cursor to end of file and select everything in between. void buffer_select_to_end_of_file(TextBuffer *buffer); /// select the word the cursor is inside of void buffer_select_word(TextBuffer *buffer); /// select the line the cursor is currently on void buffer_select_line(TextBuffer *buffer); /// select all of the buffer's contents void buffer_select_all(TextBuffer *buffer); /// Remove current selection. void buffer_deselect(TextBuffer *buffer); /// Scroll up by `npages` pages void buffer_page_up(TextBuffer *buffer, i64 npages); /// Scroll down by `npages` pages void buffer_page_down(TextBuffer *buffer, i64 npages); /// Scroll up by `npages` pages, selecting everything in between void buffer_select_page_up(TextBuffer *buffer, i64 npages); /// Scroll down by `npages` pages, selecting everything in between void buffer_select_page_down(TextBuffer *buffer, i64 npages); /// Delete `nchars` characters starting from `pos`. void buffer_delete_chars_at_pos(TextBuffer *buffer, BufferPos pos, i64 nchars); /// Delete characters between the two positions. /// /// The order of `p1` and `p2` doesn't matter. i64 buffer_delete_chars_between(TextBuffer *buffer, BufferPos p1, BufferPos p2); /// Delete current selection. i64 buffer_delete_selection(TextBuffer *buffer); /// Insert UTF-32 text at the cursor, and move the cursor to the end of it. void buffer_insert_text_at_cursor(TextBuffer *buffer, String32 str); /// Insert a single character at the cursor, and move the cursor past it. void buffer_insert_char_at_cursor(TextBuffer *buffer, char32_t c); /// Insert UTF-8 text at the position. void buffer_insert_utf8_at_pos(TextBuffer *buffer, BufferPos pos, const char *utf8); /// Insert UTF-8 text at the cursor, and move the cursor to the end of it. void buffer_insert_utf8_at_cursor(TextBuffer *buffer, const char *utf8); /// Insert a "tab" at the cursor position, and move the cursor past it. /// /// This inserts spaces if ted is configured to indent with spaces. void buffer_insert_tab_at_cursor(TextBuffer *buffer); /// Insert a newline at the cursor position. /// /// If `buffer` is a line buffer, this "submits" the buffer. /// If not, this auto-indents the next line, and moves the cursor to it. void buffer_newline(TextBuffer *buffer); /// Delete `nchars` characters after the cursor. void buffer_delete_chars_at_cursor(TextBuffer *buffer, i64 nchars); /// Delete `nchars` characters before `*pos`, and set `*pos` to just before the deleted characters. /// /// \returns the number of characters actually deleted. i64 buffer_backspace_at_pos(TextBuffer *buffer, BufferPos *pos, i64 nchars); /// Delete `nchars` characters before the cursor position, and set the cursor position accordingly. /// /// \returns the number of characters actually deleted. i64 buffer_backspace_at_cursor(TextBuffer *buffer, i64 nchars); /// Delete `nwords` words after the position. void buffer_delete_words_at_pos(TextBuffer *buffer, BufferPos pos, i64 nwords); /// Delete `nwords` words after the cursor. void buffer_delete_words_at_cursor(TextBuffer *buffer, i64 nwords); /// Delete `nwords` words before `*pos`, and set `*pos` to just before the deleted words. void buffer_backspace_words_at_pos(TextBuffer *buffer, BufferPos *pos, i64 nwords); /// Delete `nwords` words before the cursor position, and set the cursor position accordingly. void buffer_backspace_words_at_cursor(TextBuffer *buffer, i64 nwords); /// Undo `ntimes` times void buffer_undo(TextBuffer *buffer, i64 ntimes); /// Redo `ntimes` times void buffer_redo(TextBuffer *buffer, i64 ntimes); /// Start a new "edit chain". /// /// Undoing once after an edit chain will undo everything in the chain. void buffer_start_edit_chain(TextBuffer *buffer); /// End the edit chain. void buffer_end_edit_chain(TextBuffer *buffer); /// Copy the current selection to the clipboard. void buffer_copy(TextBuffer *buffer); /// Copy the current selection to the clipboard, and delete it. void buffer_cut(TextBuffer *buffer); /// Insert the clipboard contents at the cursor position. void buffer_paste(TextBuffer *buffer); /// Load the file at absolute path `path`. bool buffer_load_file(TextBuffer *buffer, const char *path); /// Reloads the file loaded in the buffer. void buffer_reload(TextBuffer *buffer); /// has this buffer been changed by another program since last save? bool buffer_externally_changed(TextBuffer *buffer); /// Clear `buffer`, and set its path to `path`. /// /// if `path` is `NULL`, this will turn `buffer` into an untitled buffer. void buffer_new_file(TextBuffer *buffer, const char *path); /// Save the buffer to its current filename. /// /// This will rewrite the entire file, /// even if there are no unsaved changes. bool buffer_save(TextBuffer *buffer); /// Save, but with a different path. /// /// `new_path` must be an absolute path. bool buffer_save_as(TextBuffer *buffer, const char *new_path); /// index of first line that will be displayed on screen u32 buffer_first_rendered_line(TextBuffer *buffer); /// index of last line that will be displayed on screen u32 buffer_last_rendered_line(TextBuffer *buffer); /// go to the definition/declaration/etc of the word at the cursor. void buffer_goto_word_at_cursor(TextBuffer *buffer, GotoType type); /// render the buffer in the given rectangle void buffer_render(TextBuffer *buffer, Rect r); /// indent the given lines void buffer_indent_lines(TextBuffer *buffer, u32 first_line, u32 last_line); /// de-indent the given lines void buffer_dedent_lines(TextBuffer *buffer, u32 first_line, u32 last_line); /// indent the selected lines void buffer_indent_selection(TextBuffer *buffer); /// de-indent the selected lines void buffer_dedent_selection(TextBuffer *buffer); /// indent the line the cursor is on void buffer_indent_cursor_line(TextBuffer *buffer); /// de-indent the line the cursor is on void buffer_dedent_cursor_line(TextBuffer *buffer); /// comment the lines from `first_line` to `last_line` void buffer_comment_lines(TextBuffer *buffer, u32 first_line, u32 last_line); /// uncomment the lines from `first_line` to `last_line` void buffer_uncomment_lines(TextBuffer *buffer, u32 first_line, u32 last_line); /// comment the lines from `first_line` to `last_line`, or uncomment them if they're all commented. void buffer_toggle_comment_lines(TextBuffer *buffer, u32 first_line, u32 last_line); /// comment the selected lines, or uncomment them if they're all commented void buffer_toggle_comment_selection(TextBuffer *buffer); /// returns `true` if `p1` and `p2` are equal bool buffer_pos_eq(BufferPos p1, BufferPos p2); /// returns `-1` if `p1` comes before `p2` /// /// `+1` if `p1` comes after `p2` /// /// `0` if `p1` = `p2` /// /// faster than \ref buffer_pos_diff (constant time) int buffer_pos_cmp(BufferPos p1, BufferPos p2); /// returns `p2 - p1`, that is, the number of characters between `p1` and `p2`, /// but negative if `p1` comes after `p2`. i64 buffer_pos_diff(TextBuffer *buffer, BufferPos p1, BufferPos p2); /// force buffer indentation to `n` spaces void buffer_set_manual_indent_with_spaces(TextBuffer *buffer); /// force buffer indentation to tabs void buffer_set_manual_indent_with_tabs(TextBuffer *buffer); /// force buffer tab width to `n` void buffer_set_manual_tab_width(TextBuffer *buffer, u8 n); // === build.c === /// clear build errors and stop void build_stop(Ted *ted); /// call before adding anything to the build queue void build_queue_start(Ted *ted); /// add a command to the build queue. call \ref build_queue_start before this. void build_queue_command(Ted *ted, const char *command); /// call this after calling \ref build_queue_start, \ref build_queue_command. /// /// make sure you call \ref build_set_working_directory before calling this! void build_queue_finish(Ted *ted); /// set up the build output buffer. void build_setup_buffer(Ted *ted); /// set directory for build commands. void build_set_working_directory(Ted *ted, const char *dir); /// run a single command in the build window. /// /// make sure you call \ref build_set_working_directory before calling this! void build_start_with_command(Ted *ted, const char *command); /// figure out which build command to run, and run it. void build_start(Ted *ted); /// go to next build error void build_next_error(Ted *ted); /// go to previous build error void build_prev_error(Ted *ted); /// find build errors in build buffer. void build_check_for_errors(Ted *ted); // === colors.c === /// parse color setting ColorSetting color_setting_from_str(const char *str); /// get string corresponding to color setting const char *color_setting_to_str(ColorSetting s); /// parse color (e.g. `"#ff0000"`) Status color_from_str(const char *str, u32 *color); /// perform alpha blending with `bg` and `fg`. u32 color_blend(u32 bg, u32 fg); /// multiply color's alpha value by `opacity`. u32 color_apply_opacity(u32 color, float opacity); /// get WCAG contrast ratio between colors float color_contrast_ratio(const float rgb1[3], const float rgb2[3]); /// get WCAG contrast ratio between colors. /// /// the "alpha" components (i.e. lowest 8 bits) of `color1`, `color2` are ignored float color_contrast_ratio_u32(u32 color1, u32 color2); void color_u32_to_floats(u32 rgba, float floats[4]); vec4 color_u32_to_vec4(u32 rgba); u32 color_vec4_to_u32(vec4 color); u32 color_interpolate(float x, u32 color1, u32 color2); // === command.c === /// parse command Command command_from_str(const char *str); /// get string representation of command const char *command_to_str(Command c); /// execute command with integer argument void command_execute(Ted *ted, Command c, i64 argument); /// execute command with string argument void command_execute_string_argument(Ted *ted, Command c, const char *string); // === config.c === /// returns the best guess for the root directory of the project containing absolute path `path`. /// /// the return value should be freed. char *settings_get_root_dir(const Settings *settings, const char *path); /// get color in `0xRRGGBBAA` format u32 settings_color(const Settings *settings, ColorSetting color); /// get color as four floats void settings_color_floats(const Settings *settings, ColorSetting color, float f[4]); /// get tab width u16 settings_tab_width(const Settings *settings); /// get whether to indent with spaces bool settings_indent_with_spaces(const Settings *settings); /// get whether auto-indent is enabled bool settings_auto_indent(const Settings *settings); /// get border thickness float settings_border_thickness(const Settings *settings); /// get padding float settings_padding(const Settings *settings); // === find.c === /// which buffer will be searched? TextBuffer *find_search_buffer(Ted *ted); /// discard find results and perform search again. void find_redo_search(Ted *ted); /// replace the match we are currently highlighting, or do nothing if there is no highlighted match void find_replace(Ted *ted); /// go to next find result void find_next(Ted *ted); /// go to previous find result void find_prev(Ted *ted); /// replace all matches void find_replace_all(Ted *ted); /// open the find/find+replace menu. void find_open(Ted *ted, bool replace); /// close the find/find+replace menu. void find_close(Ted *ted); // === gl.c === /// create and compile a shader u32 gl_compile_shader(char error_buf[256], const char *code, u32 shader_type); /// create new shader program from shaders u32 gl_link_program(char error_buf[256], u32 *shaders, size_t count); /// create a shader program from vertex shader and fragment shader source u32 gl_compile_and_link_shaders(char error_buf[256], const char *vshader_code, const char *fshader_code); /// get vertex attribute location /// /// prints a debug message if `attrib` is not found u32 gl_attrib_location(u32 program, const char *attrib); /// get shader uniform location /// /// prints a debug message if `uniform` is not found i32 gl_uniform_location(u32 program, const char *uniform); /// queue a filled rectangle with the given color. void gl_geometry_rect(Rect r, u32 color_rgba); /// queue the border of a rectangle with the given color. void gl_geometry_rect_border(Rect r, float border_thickness, u32 color); /// draw all queued geometry void gl_geometry_draw(void); /// create an OpenGL texture object from an image file. u32 gl_load_texture_from_image(const char *path); // === ide-autocomplete.c === /// is the autocomplete box open? bool autocomplete_is_open(Ted *ted); /// is there a phantom completion being displayed? bool autocomplete_has_phantom(Ted *ted); /// is this point in the autocomplete box? bool autocomplete_box_contains_point(Ted *ted, vec2 point); /// open autocomplete /// /// trigger should either be a character (e.g. '.') or one of the `TRIGGER_*` constants. void autocomplete_open(Ted *ted, uint32_t trigger); /// select the completion the cursor is on, /// or select the phantom completion if there is one. void autocomplete_select_completion(Ted *ted); /// scroll completion list void autocomplete_scroll(Ted *ted, i32 by); /// move cursor to next completion void autocomplete_next(Ted *ted); /// move cursor to previous completion void autocomplete_prev(Ted *ted); /// close completion menu void autocomplete_close(Ted *ted); // === ide-definitions.c === /// cancel the last go-to-definition / find symbols request. void definition_cancel_lookup(Ted *ted); // === ide-document-link.c === /// get document link at this position in the active buffer. /// /// this will always return `NULL` if the document link activation key isn't pressed. /// the returned pointer could be freed on the next frame, /// so don't keep it around long. const char *document_link_at_buffer_pos(Ted *ted, BufferPos pos); // === ide-format.c === /// format current selection (using LSP server) void format_selection(Ted *ted); /// format current file (using LSP server) void format_file(Ted *ted); // === ide-highlights.c === // === ide-hover.c === /// called for example whenever the mouse moves to reset the timer before hover info is displayed void hover_reset_timer(Ted *ted); // === ide-rename-symbol.c === /// rename symbol at cursor of `buffer` to `new_name` void rename_symbol_at_cursor(Ted *ted, TextBuffer *buffer, const char *new_name); // === ide-signature-help.c === /// figure out new signature help void signature_help_retrigger(Ted *ted); /// open signature help. /// /// `trigger` should either be the trigger character (e.g. ',') /// or one of the `TRIGGER_*` constants. void signature_help_open(Ted *ted, uint32_t trigger); /// is the signature help window open? bool signature_help_is_open(Ted *ted); /// close the signature help window void signature_help_close(Ted *ted); // === ide-usages.c === /// cancel the last "find usages" request void usages_cancel_lookup(Ted *ted); /// find usages for word under the cursor in the active buffer. void usages_find(Ted *ted); // === macro.c === /// start recording macro with index void macro_start_recording(Ted *ted, u32 index); /// stop recording macro void macro_stop_recording(Ted *ted); /// execute macro with index void macro_execute(Ted *ted, u32 index); // === menu.c === /// register a new menu void menu_register(Ted *ted, const MenuInfo *infop); /// close the currently opened menu. void menu_close(Ted *ted); /// open menu by name (with `NULL` context pointer). void menu_open(Ted *ted, const char *menu_name); /// open menu with context pointer which will be passed to the menu callback. void menu_open_with_context(Ted *ted, const char *menu_name, void *context); /// get the `context` value passed to the last \ref menu_open_with_context, /// or `NULL` if no menu is open. void *menu_get_context(Ted *ted); /// is this menu open? bool menu_is_open(Ted *ted, const char *menu_name); /// is any menu open? bool menu_is_any_open(Ted *ted); /// process a `:escape` command for the currently open menu void menu_escape(Ted *ted); /// get rectangle which menu takes up Rect menu_rect(Ted *ted); // === node.c === /// go to the `n`th next tab (e.g. `n=1` goes to the next tab) /// /// going past the end of the tabs will "wrap around" to the first one. /// /// if `node` is a split, nothing happens. void node_tab_next(Ted *ted, Node *node, i32 n); /// go to the `n`th previous tab (e.g. `n=1` goes to the previous tab) /// /// going before the first tab will "wrap around" to the last one. /// /// if `node` is a split, nothing happens. void node_tab_prev(Ted *ted, Node *node, i32 n); /// switch to a specific tab. /// /// if `tab` is out of range or `node` is a split, nothing happens. void node_tab_switch(Ted *ted, Node *node, u32 tab); /// swap the position of two tabs /// /// if `node` is a split or either index is out of range, nothing happens. void node_tabs_swap(Node *node, u32 tab1, u32 tab2); /// get left/top child of split node. /// /// returns `NULL` if `node` isn't a split node. Node *node_child1(Node *node); /// get right/bottom child of split node. /// /// returns `NULL` if `node` isn't a split node. Node *node_child2(Node *node); /// returns the proportion of the split devoted to the left/top child. float node_split_pos(Node *node); /// set proportion of split devoted to left/top child. void node_split_set_pos(Node *node, float pos); /// returns `true` if this node is a vertical split bool node_split_is_vertical(Node *node); /// set whether this node is a vertical split void node_split_set_vertical(Node *node, bool is_vertical); /// get number of tabs in node u32 node_tab_count(Node *node); /// get index of active tab in node u32 node_active_tab(Node *node); /// returns index of tab containing `buffer`, or -1 if `node` doesn't contain `buffer` i32 node_index_of_tab(Node *node, TextBuffer *buffer); /// get buffer in tab at index of node. /// /// returns `NULL` if `tab` is out of range. TextBuffer *node_get_tab(Node *node, u32 tab); /// returns parent node, or `NULL` if this is the root node. Node *node_parent(Ted *ted, Node *node); /// join this node with its sibling void node_join(Ted *ted, Node *node); /// close a node, WITHOUT checking for unsaved changes /// /// does nothing if `node` is `NULL`. void node_close(Ted *ted, Node *node); /// close tab, WITHOUT checking for unsaved changes! /// /// returns `true` if the node is still open /// /// does nothing and returns `false` if `index` is out of range bool node_tab_close(Ted *ted, Node *node, u32 index); /// make a split void node_split(Ted *ted, Node *node, bool vertical); /// switch to the other side of the current split. void node_split_switch(Ted *ted); /// swap the two sides of the current split. void node_split_swap(Ted *ted); // === session.c === /// store ted session void session_write(Ted *ted); /// load ted session void session_read(Ted *ted); // === syntax.c === /// register a new language for `ted`. /// /// this should be done before loading configs so language-specific settings are recognized properly. void syntax_register_language(const LanguageInfo *info); /// returns `true` if `language` is a valid language ID bool language_is_valid(Language language); /// read language name from `str`. returns `LANG_NONE` if `str` is invalid. Language language_from_str(const char *str); /// convert language to string const char *language_to_str(Language language); /// get the color setting associated with the given syntax highlighting type ColorSetting syntax_char_type_to_color_setting(SyntaxCharType t); /// returns ')' for '(', '[' for ']', etc., or 0 if `c` is not a bracket char32_t syntax_matching_bracket(Language lang, char32_t c); /// returns `true` for opening brackets, false for closing brackets/non-brackets bool syntax_is_opening_bracket(Language lang, char32_t c); /// main syntax highlighting function. /// /// determines which colors to use for each character. /// /// To highlight multiple lines, start out with a zeroed \ref SyntaxState, and pass a pointer to it each time. /// You can set `char_types` to `NULL` if you just want to advance the state, and don't care about the character types. void syntax_highlight(SyntaxState *state, Language lang, const char32_t *line, u32 line_len, SyntaxCharType *char_types); // === tags.c === /// generate tags file void tags_generate(Ted *ted, bool run_in_build_window); /// find all tags beginning with the given prefix, returning them into `out[0..out_size]`. /// /// you can pass `NULL` for `out`, in which case just the number of matching tags is returned /// (still maxing out at `out_size`). /// each element in `out` should be freed when you're done with it. size_t tags_beginning_with(Ted *ted, const char *prefix, char **out, size_t out_size, bool error_if_tags_does_not_exist); /// go to the definition of the given tag bool tag_goto(Ted *ted, const char *tag); // === ted.c === /// for fatal errors void die(PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(1, 2); /// returns the current active buffer, or `NULL` if no buffer is active. TextBuffer *ted_active_buffer(Ted *ted); /// if a menu is open, returns the buffer that was open before the menu was opened. /// /// returns `NULL` if no menu is open or no buffer was open before the menu was opened. TextBuffer *ted_active_buffer_behind_menu(Ted *ted); /// get width of ted window float ted_window_width(Ted *ted); /// get height of ted window float ted_window_height(Ted *ted); /// set title of ted window void ted_set_window_title(Ted *ted, const char *title); /// returns `true` if the given SDL key code is down bool ted_is_key_down(Ted *ted, i32 key); /// returns `true` if the given \ref KeyCombo is down bool ted_is_key_combo_down(Ted *ted, KeyCombo key_combo); /// returns `true` if either ctrl key is down bool ted_is_ctrl_down(Ted *ted); /// returns `true` if either shift key is down bool ted_is_shift_down(Ted *ted); /// returns `true` if either alt key is down bool ted_is_alt_down(Ted *ted); /// see \ref KEY_MODIFIER_CTRL, etc. u32 ted_get_key_modifier(Ted *ted); /// was there a click in this rectangle this frame? bool ted_clicked_in_rect(Ted *ted, Rect rect); /// display a message to the user void ted_set_message(Ted *ted, MessageType type, PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(3, 4); /// display an error to the user void ted_error(Ted *ted, PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(2, 3); /// display a warning to the user void ted_warn(Ted *ted, PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(2, 3); /// display information to the user void ted_info(Ted *ted, PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(2, 3); /// for information that should be logged void ted_log(Ted *ted, PRINTF_FORMAT_STRING const char *fmt, ...) ATTRIBUTE_PRINTF(2, 3); /// for information that should be logged void ted_vlog(Ted *ted, const char *fmt, va_list args); /// set error to "out of memory" message. void ted_out_of_mem(Ted *ted); /// allocate memory, producing an error message and returning `NULL` on failure void *ted_malloc(Ted *ted, size_t size); /// allocate memory, producing an error message and returning `NULL` on failure void *ted_calloc(Ted *ted, size_t n, size_t size); /// allocate memory, producing an error message and returning `NULL` on failure void *ted_realloc(Ted *ted, void *p, size_t new_size); /// get width of menu (e.g. "open file" menu) in pixels float ted_get_menu_width(Ted *ted); /// Check the various places a ted data file could be /// (i.e. look for it in the local and global data directories), /// and return the full path. Status ted_get_file(Ted const *ted, const char *name, char *out, size_t outsz); /// get full path relative to ted working directory. void ted_path_full(Ted *ted, const char *relpath, char *abspath, size_t abspath_size); /// Returns the buffer containing the file at absolute path `path`, or `NULL` if there is none. TextBuffer *ted_get_buffer_with_file(Ted *ted, const char *path); /// close this buffer, discarding unsaved changes. void ted_close_buffer(Ted *ted, TextBuffer *buffer); /// close buffer with this absolute path, discarding unsaved changes. /// /// returns `true` if the buffer was actually present. bool ted_close_buffer_with_file(Ted *ted, const char *path); /// save all buffers bool ted_save_all(Ted *ted); /// get mouse position vec2 ted_mouse_pos(Ted *ted); /// test whether mouse is in rect bool ted_mouse_in_rect(Ted *ted, Rect r); /// reload all buffers from their files void ted_reload_all(Ted *ted); /// Change ted's font size. /// /// Avoid calling this super often since it trashes all current font textures. void ted_change_text_size(Ted *ted, float new_size); /// Get likely root directory of project containing `path`. /// /// The returned value should be freed. char *ted_get_root_dir_of(Ted *ted, const char *path); /// Get likely root directory of currently open project. /// /// The returned value should be freed. char *ted_get_root_dir(Ted *ted); /// settings to use when no buffer is open Settings *ted_default_settings(Ted *ted); /// the settings of the active buffer, or the default settings if there is no active buffer Settings *ted_active_settings(Ted *ted); /// Get LSP server which should be used for the given settings and path. /// /// The server is started if necessary. /// Returns `NULL` on failure (e.g. there is no LSP server configured). struct LSP *ted_get_lsp(Ted *ted, Settings *settings, const char *path); /// Get the LSP server of the active buffer or directory. /// /// Returns `NULL` if there is no such server. struct LSP *ted_active_lsp(Ted *ted); /// get the value of the given color setting, according to \ref ted_active_settings. u32 ted_active_color(Ted *ted, ColorSetting color); /// open the given file, or switch to it if it's already open. /// /// returns `true` on success. bool ted_open_file(Ted *ted, const char *filename); /// create a new buffer for the file `filename`, or open it if it's already open. /// /// if `filename` is `NULL`, this creates an untitled buffer. /// /// returns `true` on success. bool ted_new_file(Ted *ted, const char *filename); /// save all changes to all buffers with unsaved changes. bool ted_save_all(Ted *ted); /// sets the active buffer to this buffer void ted_switch_to_buffer(Ted *ted, TextBuffer *buffer); /// switch to this node void ted_node_switch(Ted *ted, Node *node); /// reload ted configuration void ted_reload_configs(Ted *ted); /// handle a key press void ted_press_key(Ted *ted, i32 keycode, u32 modifier); /// get the buffer and buffer position where the mouse is. /// /// returns `false` if the mouse is not in a buffer. Status ted_get_mouse_buffer_pos(Ted *ted, TextBuffer **pbuffer, BufferPos *ppos); /// make the cursor red for a bit to indicate an error (e.g. no autocompletions) void ted_flash_error_cursor(Ted *ted); /// how tall is a line buffer? float ted_line_buffer_height(Ted *ted); /// add a \ref EditNotify callback which will be called whenever `buffer` is edited. /// /// \returns an ID which can be used with \ref ted_remove_edit_notify EditNotifyID ted_add_edit_notify(Ted *ted, EditNotify notify, void *context); /// remove edit notify callback. /// /// if `id` is zero or invalid, no action is taken. void ted_remove_edit_notify(Ted *ted, EditNotifyID id); // === ui.c === /// get a good size of button for this text vec2 button_get_size(Ted *ted, const char *text); /// render button void button_render(Ted *ted, Rect button, const char *text, u32 color); /// returns `true` if the button was clicked on. bool button_update(Ted *ted, Rect button); /// returns selected option, or 0 if none was selected PopupOption popup_update(Ted *ted, u32 options); /// render popup menu. /// /// `options` should be a bitwise-or of the `POPUP_*` constants. void popup_render(Ted *ted, u32 options, const char *title, const char *body); /// update and render checkbox vec2 checkbox_frame(Ted *ted, bool *value, const char *label, vec2 pos); /// create a new selector Selector *selector_new(void); /// set location where selector will be rendered. void selector_set_bounds(Selector *s, Rect bounds); /// add a new entry to this selector void selector_add_entry(Selector *s, const SelectorEntry *entry); /// set cursor position void selector_set_cursor(Selector *s, u32 cursor); /// get cursor position u32 selector_get_cursor(Selector *s); /// get entry at index in selector. Status selector_get_entry(Selector *s, u32 index, SelectorEntry *entry); /// get entry at selector cursor /// /// note that this can fail, e.g. if `s` has no entries. Status selector_get_cursor_entry(Selector *s, SelectorEntry *entry); /// clear all entries from this selector, WITHOUT resetting scroll or cursor position void selector_clear_entries(Selector *s); /// reset selector to \ref selector_new state void selector_clear(Selector *s); /// free resources used by selector void selector_free(Selector *s); /// move selector cursor up void selector_up(Ted *ted, Selector *s); /// move selector cursor down void selector_down(Ted *ted, Selector *s); /// move selector cursor to the first entry void selector_home(Ted *ted, Selector *s); /// move selector cursor to the last entry void selector_end(Ted *ted, Selector *s); /// sort entries by comparison function void selector_sort_entries(Selector *s, int (*compar)(void *context, const SelectorEntry *e1, const SelectorEntry *e2), void *context); /// sort entries alphabetically void selector_sort_entries_by_name(Selector *s); /// returns a null-terminated UTF-8 string of the entry selected, or `NULL` if none was. /// /// also, the cursor will be set to the index of the entry, even if the mouse was used. /// you should free the return value. char *selector_update(Ted *ted, Selector *s); /// render selector /// /// make sure you call \ref selector_set_bounds before this. void selector_render(Ted *ted, Selector *s); /// create a new file selector FileSelector *file_selector_new(void); /// set whether this file selector should allow inputting non-existent files void file_selector_set_create(FileSelector *s, bool create); /// free resources used by file selector void file_selector_free(FileSelector *s); /// set bounds for file selector void file_selector_set_bounds(FileSelector *s, Rect bounds); /// set file selector title (displayed above the selector in bold) void file_selector_set_title(FileSelector *s, const char *title); /// free resources used by file selector void file_selector_free(FileSelector *fs); /// returns the name of the selected file, or `NULL` if none was selected. /// /// the returned pointer should be freed. char *file_selector_update(Ted *ted, FileSelector *fs); /// render file selector /// /// make sure you call \ref file_selector_set_bounds before this. void file_selector_render(Ted *ted, FileSelector *fs); /// clear cwd, etc. void file_selector_clear(FileSelector *fs); #ifdef __cplusplus } // extern "C" #endif #endif