static void menu_open(Ted *ted, Menu menu) { ted->menu = menu; ted->prev_active_buffer = ted->active_buffer; ted->active_buffer = NULL; switch (menu) { case MENU_NONE: assert(0); break; case MENU_OPEN: ted->active_buffer = &ted->line_buffer; break; } } static void menu_close(Ted *ted, bool restore_prev_active_buffer) { ted->menu = MENU_NONE; if (restore_prev_active_buffer) ted->active_buffer = ted->prev_active_buffer; ted->prev_active_buffer = NULL; buffer_clear(&ted->line_buffer); } static void menu_render(Ted *ted, Menu menu) { Settings *settings = &ted->settings; u32 *colors = settings->colors; Font *font = ted->font; float window_width = ted->window_width, window_height = ted->window_height; float char_height = text_font_char_height(font); // render backdrop glBegin(GL_QUADS); gl_color_rgba(colors[COLOR_MENU_BACKDROP]); rect_render(rect(V2(0, 0), V2(window_width, window_height))); glEnd(); if (menu == MENU_OPEN) { char const *directory = "."; float padding = 20; float menu_x1 = window_width * 0.5f - 300; float menu_x2 = window_width * 0.5f + 300; menu_x1 = maxf(menu_x1, padding); menu_x2 = minf(menu_x2, window_width - padding); float menu_y1 = padding; float menu_y2 = window_height - padding; Rect menu_rect = rect4(menu_x1, menu_y1, menu_x2, menu_y2); float inner_padding = 10; // menu rectangle & border glBegin(GL_QUADS); gl_color_rgba(colors[COLOR_MENU_BG]); rect_render(menu_rect); gl_color_rgba(colors[COLOR_BORDER]); rect_render_border(menu_rect, settings->border_thickness); glEnd(); float line_buffer_height = char_height * 1.5f; float line_buffer_x1 = menu_x1 + inner_padding, line_buffer_y1 = menu_y1 + inner_padding, line_buffer_x2 = menu_x2 - inner_padding, line_buffer_y2 = line_buffer_y1 + line_buffer_height; buffer_render(&ted->line_buffer, line_buffer_x1, line_buffer_y1, line_buffer_x2, line_buffer_y2); char **files = fs_list_directory(directory); if (files) { u32 nfiles = 0; for (char **p = files; *p; ++p) ++nfiles; qsort(files, nfiles, sizeof *files, str_qsort_case_insensitive_cmp); { // render file names float x = menu_x1 + inner_padding, y = menu_y1 + line_buffer_height + inner_padding; TextRenderState text_render_state = {.min_x = menu_x1, .max_x = menu_x2, .min_y = menu_y1, .max_y = menu_y2, .render = true}; gl_color_rgba(colors[COLOR_TEXT]); for (u32 i = 0; i < nfiles; ++i) { text_render_with_state(font, &text_render_state, files[i], x, y); y += char_height; } } for (u32 i = 0; i < nfiles; ++i) free(files[i]); free(files); } } }