static void menu_open(Ted *ted, Menu menu) { ted->menu = menu; ted->prev_active_buffer = ted->active_buffer; ted->active_buffer = NULL; switch (menu) { case MENU_NONE: assert(0); break; case MENU_OPEN: ted->active_buffer = &ted->line_buffer; break; } } static void menu_close(Ted *ted, bool restore_prev_active_buffer) { ted->menu = MENU_NONE; if (restore_prev_active_buffer) ted->active_buffer = ted->prev_active_buffer; ted->prev_active_buffer = NULL; file_selector_free(&ted->file_selector); buffer_clear(&ted->line_buffer); } static float menu_get_width(Ted *ted) { Settings *settings = &ted->settings; return minf(settings->max_menu_width, ted->window_width - 2.0f * settings->padding); } // returns the rectangle of the screen coordinates of the menu static Rect menu_rect(Ted *ted) { Settings *settings = &ted->settings; float window_width = ted->window_width, window_height = ted->window_height; float padding = settings->padding; float menu_width = menu_get_width(ted); return rect( V2(window_width * 0.5f - 0.5f * menu_width, padding), V2(menu_width, window_height - 2 * padding) ); } static void menu_update(Ted *ted, Menu menu) { switch (menu) { case MENU_NONE: break; case MENU_OPEN: { char *selected_file = file_selector_update(ted, &ted->file_selector); if (selected_file) { // open that file! if (ted_open_file(ted, selected_file)) { menu_close(ted, false); file_selector_free(&ted->file_selector); } free(selected_file); } } break; } } static void menu_render(Ted *ted, Menu menu) { Settings const *settings = &ted->settings; u32 const *colors = settings->colors; float window_width = ted->window_width, window_height = ted->window_height; // render backdrop glBegin(GL_QUADS); gl_color_rgba(colors[COLOR_MENU_BACKDROP]); rect_render(rect(V2(0, 0), V2(window_width, window_height))); glEnd(); if (menu == MENU_OPEN) { float padding = settings->padding; Rect rect = menu_rect(ted); float menu_x1, menu_y1, menu_x2, menu_y2; rect_coords(rect, &menu_x1, &menu_y1, &menu_x2, &menu_y2); // menu rectangle & border glBegin(GL_QUADS); gl_color_rgba(colors[COLOR_MENU_BG]); rect_render(rect); gl_color_rgba(colors[COLOR_BORDER]); rect_render_border(rect, settings->border_thickness); glEnd(); menu_x1 += padding; menu_y1 += padding; menu_x2 -= padding; menu_y2 -= padding; FileSelector *fs = &ted->file_selector; fs->bounds = rect4(menu_x1, menu_y1, menu_x2, menu_y2); file_selector_render(ted, fs); } }