#include "base.h" no_warn_start #include no_warn_end #include #include "text.h" static void die(char const *fmt, ...) { char buf[256] = {0}; va_list args; va_start(args, fmt); vsnprintf(buf, sizeof buf - 1, fmt, args); va_end(args); // show a message box, and if that fails, print to stderr if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", buf, NULL) < 0) { fprintf(stderr, "%s\n", buf); } exit(EXIT_FAILURE); } int main(void) { if (SDL_Init(SDL_INIT_VIDEO) < 0) die("%s", SDL_GetError()); SDL_Window *window = SDL_CreateWindow("ted", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 720, SDL_WINDOW_SHOWN|SDL_WINDOW_OPENGL); if (!window) die("%s", SDL_GetError()); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GLContext *glctx = SDL_GL_CreateContext(window); if (!glctx) { die("%s", SDL_GetError()); } SDL_GL_SetSwapInterval(1); // vsync Font *font = text_font_load("assets/font.ttf", 12); if (!font) { die("Couldn't load font: %s", text_get_err()); } bool quit = false; while (!quit) { SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: quit = true; break; } } glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); SDL_GL_SwapWindow(window); } return 0; }