// LSP hover information (textDocument/hover request) #include "ted.h" void hover_close(Ted *ted) { Hover *hover = &ted->hover; hover->open = false; free(hover->text); hover->text = NULL; } static bool get_hover_position(Ted *ted, LSPDocumentPosition *pos, TextBuffer **pbuffer, LSP **lsp) { BufferPos mouse_pos = {0}; TextBuffer *buffer = NULL; if (ted_get_mouse_buffer_pos(ted, &buffer, &mouse_pos)) { LSP *l = buffer_lsp(buffer); if (!l) return false; if (pos) *pos = buffer_pos_to_lsp_document_position(buffer, mouse_pos); if (pbuffer) *pbuffer = buffer; if (lsp) *lsp = l; return true; } return false; } static void hover_send_request(Ted *ted) { Hover *hover = &ted->hover; LSPRequest request = {.type = LSP_REQUEST_HOVER}; LSPRequestHover *h = &request.data.hover; LSP *lsp = NULL; if (get_hover_position(ted, &h->position, NULL, &lsp)) { hover->requested_position = h->position; hover->requested_lsp = lsp->id; lsp_send_request(lsp, &request); } } void hover_process_lsp_response(Ted *ted, LSPResponse *response) { if (!response) return; if (response->request.type != LSP_REQUEST_HOVER) return; Hover *hover = &ted->hover; LSPResponseHover *hover_response = &response->data.hover; TextBuffer *buffer=0; LSPDocumentPosition pos={0}; LSP *lsp=0; get_hover_position(ted, &pos, &buffer, &lsp); if (hover->text // we already have hover text && ( lsp->id != hover->requested_lsp // this request is from a different LSP || !lsp_document_position_eq(response->request.data.hover.position, pos) // this request is for a different position )) { // this is a stale request. ignore it return; } free(hover->text); hover->text = NULL; hover->range = hover_response->range; const char *contents = lsp_response_string(response, hover_response->contents); if (*contents) { hover->text = str_dup(contents); char *p = hover->text + strlen(hover->text) - 1; // remove trailing whitespace // (rust-analyzer gives us trailing newlines for local variables) for (; p > hover->text && isspace(*p); --p) *p = '\0'; } } void hover_frame(Ted *ted, double dt) { const Settings *settings = ted_active_settings(ted); if (!settings->hover_enabled) return; Hover *hover = &ted->hover; bool shift_down = SDL_GetKeyboardState(NULL)[SDL_SCANCODE_LSHIFT] || SDL_GetKeyboardState(NULL)[SDL_SCANCODE_RSHIFT]; bool open_hover = shift_down || hover->time >= settings->hover_time; hover->time += dt; if (!open_hover) hover_close(ted); (void)dt; if (!hover->open) { if (open_hover) { hover_send_request(ted); hover->open = true; } return; } TextBuffer *buffer=0; { LSPDocumentPosition pos={0}; LSP *lsp=0; if (get_hover_position(ted, &pos, &buffer, &lsp)) { if (lsp->id != hover->requested_lsp || !lsp_document_position_eq(pos, hover->requested_position)) { // refresh hover hover_send_request(ted); } } else { hover_close(ted); return; } } const float padding = settings->padding; const float border = settings->border_thickness; const u32 *colors = settings->colors; const char *text = hover->text; Font *font = ted->font; float char_height = text_font_char_height(font); float x = ted->mouse_pos.x, y = ted->mouse_pos.y + char_height; buffer_highlight_lsp_range(buffer, hover->range); if (hover->text) { float max_width = 400; TextRenderState state = text_render_state_default; state.x = state.min_x = x; state.y = state.min_y = y; state.render = false; state.wrap = true; state.max_x = x + max_width; state.max_y = ted->window_height; text_utf8_with_state(font, &state, text); float width = (float)(state.x_largest - x); float height = (float)(state.y_largest - y) + char_height; if (height > 300) { height = 300; } if (x + width > ted->window_width) x -= width; // open left if (y + height > ted->window_height) y -= height + char_height * 2; // open up state.x = state.min_x = x; state.y = state.min_y = y; state.max_x = x + max_width; state.y = y; state.render = true; state.max_y = y + height; Rect rect = rect_xywh(x - padding, y - padding, width + 2*padding, height + 2*padding); gl_geometry_rect(rect, colors[COLOR_HOVER_BG]); gl_geometry_rect_border(rect, border, colors[COLOR_HOVER_BORDER]); rgba_u32_to_floats(colors[COLOR_HOVER_TEXT], state.color); text_utf8_with_state(font, &state, text); } gl_geometry_draw(); text_render(font); }