(work in progress) ## Building To build the debug version of ted, run `make` (or `make.bat` on Windows). By default we use the `ninja` build system (`sudo apt install ninja` or similar). ## Files Most function declarations should go in `ted.h`. The exceptions are only for self-contained files, like `text.c`, which gets its own header file `text.h`. As much as possible, OS-dependent functions should be put in `os.h/os-*.c`. (But "pure" functions like `qsort_with_context`, which could in theory be implemented on any platform with just plain C, should be put in `util.c` even if they use OS-specific library functions.) ## Unicode ted stores text as UTF-32. We assume that code points are characters. This is not correct for combining diacritics and will hopefully be fixed at some point. All paths are stored as UTF-8, and annoyingly have to be converted to UTF-16 for Windows functions (why hasn't Windows made UTF-8 versions of all their API functions yet to save everyone the trouble...) ## Drawing All drawing is done through either the `gl_geometry_*` functions or the functions declared in `text.h`. After using those functions, you need to call `gl_geometry_draw` or `text_render` for it to actually be displayed. ## Build details Currently, ted uses cmake for debug builds and plain old make (batch on windows) for release builds. My hope is that `ted` will always be compilable with: ``` cc main.c ``` Of course this is not possible because ted uses libraries. But at least we have ``` cc main.c libpcre.a -lSDL2 -lm ``` or something. I don't like complicated build systems, and I'm only using cmake because it can output `compile_commands.json` which is needed for clangd. Both `make.bat` and `make` will run all the right cmake and/or make and/or ninja commands for you (including generating `compile_commands.json`), so you shouldn't have to worry about that. ## Adding source files When you add a source file to ted, make sure you: 1. `#include` it in main.c 2. Add it to the `SOURCES` variable in CMakeLists.txt ## Adding settings Find the `Settings` struct in `ted.h` and add the new member. Then go to `config.c` and edit the `settings_` array. ## Adding commands Go to `command.h` and add the command to the enum. Then go to `command.c` and add the name of the command to the `command_names` array, and implement the command in the `command_execute` function. ## Adding (built-in) languages Add a new member to the `Language` enum in `ted.h`. Update `syntax_register_builtin_languages` accordingly. Make sure to define `comment-start` and `comment-end` for the language in `ted.cfg`. You will probably want to update `keywords.py` when implementing syntax highlighting. ### Syntax highlighting Obviously we don't want to re-highlight the whole file every time a change is made. Ideally, we would just re-highlight the line that was edited, but that might not work, because some syntax highlighting (e.g. multi-line comments) spans multiple lines. So we keep track of a "syntax state" for the start of each line (whether we're in a multi-line comment or not, whether we're in a multi-line string or not, etc.). A line's syntax highlighting can only change if it is edited, or if its syntax state changes. At the top of `syntax.c` there are a bunch of `SYNTAX_STATE_*` constants. Create a new enum for your language, and add any state that needs to be remembered across lines. Then implement the `syntax_highlight_` function similar to the other ones. ## Releasing When releasing a new version of `ted`: - Update `TED_VERSION` in `ted.h`. - Update `Version` in `control` for the `.deb` file. - Run `make ted.deb` on Debian/Ubuntu. - Run `make.bat release` on Windows. - Open installer project, and increase version number. - Build `ted.msi`. - Create a new release on GitHub with `ted.deb` and `ted.msi`.